Did you play BS F-Zero? It was only available as a streaming service in Japan in the 90s, but someone managed to put a rom together a couple years ago. It mostly just feels like a remix of the first game, but it’s still some new content
If you’re interested, No Clip, a YouTube channel, made a 4pt documentary about Dwarf Fortress. He’s not my favorite documentarian, but I still thought it was interesting.
I just wanted to post this, personally I really like NoClip and this is one of the most personal documentaries they’ve done, so far, I think. The Dwarf Fortress brothers seem really cool, so humble and unpretentious (and giant nerds, obviously 😸)
Dwarf Fortress bug reports are incredible. Since this is lemmy I’m sure people have heard of the alcoholic cats but it’s a fun reread
I just can’t beat the drunken cat bug… That was the one where the cats were showing up dead all over the tavern floor, and it turned out they were ingesting spilled alcohol when they cleaned their paws.
I think that bug explains very well just how deeply complex Dwarf Fortress really is. Drinks can be spilled. Some drinks have alcohol. If cats step in something it sticks to their paws. Cats clean their paws, causing them to ingest what’s on them. Enough alcohol will kill a cat. Put together: dead drunken cats.
I vaguely remember that part of the problem was the game didn’t differentiate between licking a small amount of ale and drinking a whole glass. So the cats were basically chugging a beer each time they cleaned their paws
Yeah, no, it’s ridiculously, nonsensically complex. In the most delightful and unexpected ways. Like, it’s not necessarily complex in the ways that you think it is or should be complex. It’s complex in ways that you never even would’ve imagined. For no real reason. Just because.
I’m digging rimworld and have df owned but odd sometimes the names of things are “fuzzy” to my eyes. maybe font, coloring, whatever … I just can’t find myself connecting to the names. I’ll keep trying though.
You can give them nicknames in game if that makes it easier. You can also change the pool of names or even the entire dwarven language if you want, it’s all text files (at least in the ascii version, not sure about Steam)
Check your resolution and scaling settings if it’s literally blurry. If you’re not using an integer multiple of your monitor’s native resolution, fonts can become hard to read because they don’t scale evenly into the pixels available. Sometimes games launch for the first time with weird defaults for resolution, so worth having a look if you haven’t already.
I’ve seen and picked up describing Rimworld as Dwarf Fortress for babies (positive). Sometimes I want a baby game! Like, 1000+ hours of a baby game. Don’t judge me.
Tarn mentioned a couple of his favorite bugs in this interview:
My favorites are the one where the farmer walked over to the furniture stockpile, grabbed a bed, walked over to his farm and planted it, and the one with the injured hammerer. The hammerer is the dwarven executioner. When both of his arms were broken and he was unable to hold his hammer to administer Dwarven Justice, he still went ahead with the punishment, but he bit his victims. This included shaking his head vigorously and tearing their arms off, which he then held in his mouth for years.
When I read “injured hammerer” I initially read hammer, which made me think of an ARK Survival Evolved bug from years back. This was more unhinged though.
Regardless; vehicles, I believe, are basically just dinosaurs without a lot of the dinosaur-ish abilities, as far as the code is concerned. At least that used to be the case. When rafts were initially implemented, they’d forgotten to disable the hunger functionality on them, because over time your raft would starve to death.
IIRC, the devs re-used code for dwarves blinking, which resulted in cats licking their beer-soaked paws at the same rate as blinking. Even a small amount ingested per lick at that rate led to alcohol poisoning.
Tarn once explained it in more detail: the game’s code is object oriented, and the small amount of beer on a cat’s paw inherited all the variables of a full mug of beer. And the game uses a creature’s body size + amount of alcohol ingested to calculate/simulate drunkenness (all the way to alcohol poisoning and death).
Good luck bit you won’t be able to dive in blind, it’s far to complex to do it without tutorials and so on. It’s a bit hard to get into it initially as the learning curve is steep and the UI clunky. (I played several years ago though so hopefully it improved) Also just for people to know the game is open source and free (like in free beers) if you don’t want to buy it on steam. On Steam you support the developers though
I like the one where they let werewolves sense other evil creatures and it resulted in an update where they all immediately climbed to the tallest thing they could (usually trees) and start screaming because they sensed the circus below
I kept reading r/Eve for years after winning. Seemed to slow down after the casino war, then the Mittani left. Just today I see that Pandemic Horde is disbanding.
I think eve might be winding down honestly. New player experience is still fucking awful and the people that had time and money in the past to dedicate to eve seem to be moving on.
Not saying it’s going to die soon probably just a gradual slow down.
I never really played that one or followed the stories on it, but I always thought it might be a good fit for me because I remember there were a lot of excited players when Excel integration was announced.
A user base excited about data and spreadsheets? Hell yeah.
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