Ayyyy plus one on both Carrion and Supraland! Loved both of those. I can’t wait to get the latest Surpaland game (Supraworld iirc?). Such a fun puzzle platformer.
I don’t know, I played Blasphemous this summer and had a very mixed time with it. I really wanted to love it but it mostly pissed me off. Too much gameplay design specifically intended to waste your time and make you miserable. Which - I guess - is the point because the game is all about the virtue of suffering. I just didn’t find it particularly fun to play.
Castlevanias: Aria of Sorrow, Order of Eclessia, Dawn of Sorrow, Portrait of Ruin (no, no Symphony on my top-top list, it’s awesome, but not that awesome);
Ori and the Blind Forest mentioned already;
Axiom Verge 1 and 2;
Some call it heresy, but… Dark Souls! bit harder, bit turn-based (combat, aye, heresy x2, but stamina system makes it turn based for me, thats wild)… but running all around, having maze with many options, each boss unlocks new paths and parts of map… 200% metroidvania to me.
+1 for the Castlevania Aria/Dawn of Sorrow games. The Soma Cruz games were where the series truly hit its peak.
Portrait of Ruin was alright. I enjoyed that they found a way to incorporate more varied environments into the series.
Order of Ecclesia took me a while to start enjoying. The weird hybrid 3D graphics threw me off at first. Once I got past that, I thoroughly enjoyed it.
System76 Oryx Pro is a very powerful laptop that fits your requirements, except for price.
I have an older Oryx Pro that I bought second hand, Intel i7 10875H, RTX 2060, 32Gb ram and 2x 1Tb nvme ssds.
Originally came with Pop!_OS but now runs Gentoo.
Performs well in terms of gaming and modelling shit in freecad to send to my 3d printers.
Big downside is fan noise. The moment you do anything requiring the gfx chip the thing get louder than an old 727 on takeoff.
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I’ve seen recordings of people playing this before in stream VODs a couple times before the player fired up another game, and, well, this post finally got me to try it.
The on-ramp for new players trying to make sense of it is, uh, not great. Trying to make an account on the website tells you to download the game. Okay… Trying to make an account in the game then sent me back to the website!? (Why not just let me register on the website in the first place?)
The basic idea of the circle mode is easy enough to understand – although I doubt I will ever get very good at this, at least with a mouse, and I’m still not quite sure on whether or not I’m supposed to hold a key down/click-and-drag or just click and then follow the motion? – but there are other modes that it threw me in (mania?) when I tried loading another song from the catalog and it was rather difficult to even figure out what keys I was supposed to push. (The diagram on the wiki was not helpful – I spent a while confused thinking I was supposed to use ASDF for a “4K” when it seems like it’s actually DFJK for some reason?) Probably all makes sense to someone who’s been playing it for years, but, yeah… Pretty UI, but the on-boarding could use some work.
Might be fun to poke around at for music discovery though.
Anyway, that’s my 2 cents worth from giving it a try.
In Osu! (Standard, so the circle clicking mode) you can, by default, use Z and X aswell, instead of the mouse buttons. Standard is a long learning process, and if you do decide to maybe play it again, my personal recommendation would be not to get stuck on PP (performance points), it could really ruin the fun of the game, when you play the same song and map for the 100th time in a row.
Mania, I haven’t really played so I can’t really help with that.
A tutorial song and map should’ve immediately downloaded after installing Lazer, but if it didn’t, I recommend downloading it, cause it does help with the basics of Osu! Standard.
Also settings has keybinds and you can change anything to anything pretty much. I would recommend clicking around it.
I did do the tutorial (after fucking up the first time through the initial setup and only getting the recommended songs and going “?!?!?!” for a moment) so I know about Z/X but what I mean is it’s not entirely clear if I’m supposed to keep holding them while dragging. The UI’s clear enough if I missed entirely, but if I kind of got it, I’m not really sure if I’m doing it right. With the reversals and the circle closing-in timing and a lot going on on the screen visually, it’s a bit much all at once. TBF, it’d probably make sense if I spend more time poking at it; those were my initial impressions.
Thanks for trying to help me, btw, with your comment; always appreciated.
Sliders you are supposed to hold until the slider ends, so as soon as it ends, you can let go. Reverse sliders (so the ones that have arrows and go backwards) you hold the same way and keep holding when it hits the arrow and goes back to the beginning, then you can let go.
Starting off, it is a lot to focus on, but you do get more and more comfortable with it the more you play. It’s the first game where I’ve really seen that play more to get better, because theory doesn’t help much.
If you do keep on playing, then more power to you. Top players are insane, so I’d recommend looking at someone like mrekk or Ninerik on Youtube. If you don’t then at least you tried it.
Ori series, specifically Ori and the Will of the Wisps. It’s my absolute favorite game of all time. It’s got the amazing visuals and insanely good OST, crisp and satisfying platforming and combat, engaging and unique bossfights, incredibly gripping story, good difficulty settings and going for 100% is rewarding and not nearly as annoying as in many other games. While it may stray a tiny bit from the classic Metroidvania formula I think it still does it incredibly well.
So many solid suggestions here already. I have a soft spot for the more retro styled games, and despite being short Gato Roboto is one of my favourites. It just feels so good to play.
Oh man, that’s big news. Lazer’s standard mode been essentially playable since like 2020. Recent updates have been chasing corner cases and adding features with no end in sight.
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