In single player games where there’s fall damage, I always mod out fall damage and carry weight limits. I don’t care about realism especially when it’s selective realism like in video games. So in that sense, in single player games I’m cheating all the time
Single player do whatever you like. Play your way. Example: the old DnD games like Neverwinter Nights and Baldurs Gate, I’d start a game by console commanding a Light/Lore (scholar iirc) ring and a stack of identify scrolls. Do what you like to remove the irritating part. Bag weight mods in Fallout, anyone?
Multiplayer, no, never.
You could argue that mod use is cheating, in the same sense that console commands are. That would mean almost everyone who has ever played Skyrim is a cheater alongside everyone who modded out Inquisition’s beige pajamas before BioWare added an alternative.
Multiplayer games are absolutely off limits cheating wise for me. HOWEVER... using trainers and mods and things like Cheat Engine in single player games is not only ok, but I often treat it like it's a mini game. Can I give myself an extra 100k gold? Hmm fire up CE and let's see :)
The immense thrill I get from reducing some horrible grind from hours to minutes is just huge fun. I'm basically a sandbox guy. GTA5 cheats, for example, have led to more unexpected sandbox fun than I could ever have imagined over the years.
Not using cheats in single player grindfests is like having a first class ticket on a plane but choosing to travel economy. I think it's basically that I don't like being told to grind for the sake of it or for some "moral" reason.
I love a FUN grind though. I've spent days in games like My Time At Portia just fishing for example. It comes down to this: If a grind is fun, I'll happily do it but if it's just like I'm a mouse being toyed with by some cat then hello God mode lol
I'm strongly of the mindset that cheating only means taking a dishonest and unfair advantage over another person. Changing the rules of the game is not cheating, it's house ruling - in tabletop discussion, that's part of what we call Rule Zero. If I'm not in competition with another person, it's just playing by my own rules.
I remember one HL1 CS (Specialists Mod) LAN party I was in where we all turned on Matrix Vision and multiplied the slo-mo timer. It was great - utterly chaotic, but everything was equal.
So no, I don't cheat in games. I just play by my own rules as long as it doesn't hurt anyone else. And if I do play multiplayer, I try to bring my house rules to them. I've never had any person accuse me of cheating when I ask about various options. TBH, the closest I come to cheating is turning on all of the assistive features - colorblind mode, target highlighting, auto target, sound notifications in minimaps, custom keybinds, and whatever else is in the menu. Everyone else can also choose to do that, and I'm just as happy if everyone I play with has those same things.
I only use things like console commands in case I get softlocked or similar. When playing Bethesda games, especially modded, this will come up sooner or later. Apart from that, it would ruin the fun, so no point in doing it.
When I’m spinning up the n-hundredth skyrim run I cheat my stats up a bit to skip the early game tedium, but otherwise I tend not to unless I’m getting bored of a game and want to sample endgame content to see if I wanna keep with the grind
bin.pol.social
Gorące