On launch it was quite “difficult” in that good gear was rare (and why wouldn’t you sell a good piece of gear for 20 bucks instead of using it), and the damage being very one-shotty on higher difficulties.
Yeah I remember the travesty of that game at launch. Competent gameplay hamstrung by devs leaving room for their micro transactions. But, you didn’t need to spend real money. You could grind for 20+ hours with pitiful low magic time until you find something mildly better or sell the good items you do have on the auction house to try and close loop to get better stuff.
I played another guy’s game (game dev thesis project) based on the Milgram experiment. It definitely didn’t have this level of graphical fidelity. I’d be happy to give some feedback. I’m running Bazzite at the moment so if you need someone to look at for proton compatibility, etc. I’m happy to be the guinea pig there as well.
I play a lot of games (over 4,000 games in my Steam library) and I’ve made a hobby of reviewing them here on Lemmy over the past year. I especially love horror games. I would love to give it a playtest and provide constructive feedback.
It’s up to you if you’d like me to also post a review of it here on Lemmy or wait until a finished product is available. You can see my post history to see the kind of reviews I write, or you can check out my blog where I’m archiving my reviews here. Easier to browse the history of posts on the sidebar at that website.
Hi, this is very very early beta. I don’t want anything from it shared in the public. It’s just not ready for the wider audience. That’s why I’m doing playtesting, so this thing can git gud before people try it :D
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