never mind the display, that cockpit is glorious tho. How much of a configuration hell is it with game? Elite (AFAIK) accepts pretty much anything as an input, but what about other games?
Ty! It’s a living hell 🤓 Inputs are rather easy since the usual approaches work okay-ish. That’d be AntiMicroX and MoltenGamepad in my case. Mebbe InputMapper too. The constant fight against Steam’s “everything be gamepad” XInput is a pain in the neck though.
I do this but that’s not all. There are some options that remap especially additional joysticks to SDL XInput Mapping devices automatically. Probably(!) back from the days where games could not deal with more than one joystick anyway. Layers in layers and sometimes it’s detective work to figure out why and where the device stopped working. Again. And this is before the terribly broken input system of some games is even reached.
There are now still 2 entries for the same Model and Vendor id in the Wine reg. One for xinput. And this is e.g. prioritized by some games like Elite so they will only start to listen on xinput here, where nothing ever arrives. In that case references to xinput have to be removed again from the registry. Only to be auto repopulated by the next Proton upgrade in some cases or when the device enumeration changes for some reason. Pain.
Damn. Me and a friend took months to finish Halo 2 on legendary. I think I’d do a yearly replay if it wasn’t for that. I have lots of respect for you doing the replays
halo 2 is virtually unbeatable on legendary, except you use speedrun strats and cheese. i gotta admit i turn down the difficulty in h2 because it doesn’t feel like the rock-paper-scissors type gameplay the other games offer. it’s just brutally unfair. your survrival in the first second on the high charity level depends on rng… i play for fun, not to torture myself
The high charity level was unbelievable. It just tossed you in front of some needler grunts and Brutes and called it a day. To this day the line “Watch out for the Captain, it’s got a Brute Shot” is still burned into my mind because of how many times I had to hear it
The ways I cheat depends on the game. Sometimes to get rid of grind, others to obtain abilities that are mutually exclusive. EG: X-COM, where I had soldiers with all branches of their abilities active, rather than having to pick just one. Max stat spreads, without having to pick a specialty.
I pretty much play games for narrative or to simply keep my hands busy while listening to Behind the Bastards.
I do not, as a rule, play games where my enjoyment affects others. When I do, no, I don’t cheat. The rest of the time? I’m not above taking a shortcut if it brings me more enjoyment if the product I paid for. I occasionally cheat at Animal Crossing. Look up treasure islands. I don’t abuse them but I definitely make use of them.
I used to back in the late 90s-early 2000s in StarCraft: BroodWar when I was a kid. Mainly because I was absolute trash and was trying to compete.
My favorite hacks were map hacks (removes fog of war) and stack hacks (construct buildings on top of each other to fit more in your base). I also used a no-CD crack (glad those days are over), and a disconnect hack so that I would never have a loss on my record.
Even with these hacks I was still trash at StarCraft, and always will be. Gave up on RTS games a long time ago. Hacks can’t save you from poor resource management and low APM.
Haven’t hacked in a game since. I heard that they cost money these days. I couldn’t possibly imagine paying real money to cheat. The closest I get to cheating in games today is playing mobile shooters in an Android emulator on PC. That way I can take advantage of mouse & keyboard + playing on a larger 4K HFR screen for smoother framerates and better visibility over a phone screen. But that’s allowed (Tencent even has an official emulator for this very thing), and many mobile shooters will detect M&KB input and try to only match you with other players using the same input method, so I’m not sure if you can really call that cheating.
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