Almost never. I've stopped even changing difficulties for difficult boss fights. Gives me more satisfaction and makes me feel better at games than I actually am. If I die 24 times and manage to get it on the 25th, then at least I was actually able to do it eventually. Just more fun imo. No shame in it though, just a personal preference.
The one and only time I “cheated” at Elden Ring was to spawn in some DLC weapons (hand-to-hand arts and perfume bottles) for a brand new character. Not because they were overpowered but because I hadn’t used them on any of my previous characters and they looked fun so I wanted to use them for a full playthrough. And they were quite fun. Better than I expected too, but certainly not top tier weapons.
Of course I could have just asked a friend to drop them for me instead but it was easier to just “cheat” them in :)
Yeah, I completely understand that. Sometimes you're not trying to bust your ass for some cool items, just easier to do that (idk if this is how weapons in Elden Ring work, haven't played it yet). I used to allow myself to lower the difficulty significantly in Fallen Order for one specific boss, which, imo, is fucking awful, even on medium (Knight) difficulty. I replayed the game about a week ago on the highest difficulty, and while some sections were harder than others, I only got hit once and beat it on my first try. It felt good to beat everything in the supposed hardest possible way that was intended. Having fun is the only thing that really matters, and I think that a decent amount of people have seemed to forget about that.
Same here. I’ll intentionally play on the hardest difficulty (hell, sometimes I’ll find a mod that adds even harder difficulties if there is one) and don’t mind running boss fights 50 times if that’s what it takes to beat them. Just makes it all the sweeter in the end.
Though some games take difficulty settings way too far in lazy and unfun ways. Like when Oblivion Remastered came out, I tried it on master difficulty and quickly noticed I was getting one-shot by enemies in the tutorial and was almost unable to hurt them because I was doing 6x less damage and taking 6x more. I tried it for a while but it just wasn’t fun in the slightest so I lowered it eventually.
Oblivion is pretty unbalanced imo. It was a good game, but designed strangely. I personally think that difficulty should just be about the player taking more damage, not enemies taking less as well. Leveling up making the game harder was also interesting. Worth playing though. I think I started on the medium difficulty and stayed there tbh.
I usually don’t mind enemies having more health or taking less damage, but there’s gotta be a limit, and 6x is definitely far, far above that limit. Oblivion Remastered in particular was funny, because the damage multipliers only affect you. Meaning your followers or summons deal and take normal damage from enemies. If your sword feels like a wet noodle but your allies are doing just fine, something’s wrong. The difficulty sliders in that game were just poorly designed.
I think I eventually swapped to whatever setting is right above 1x damage taken/dealt. Fights were a bit too easy imo, but at least every mud crab wasn’t practically a miniboss.
I kinda stopped cheating in games when cheats stopped being button combos or console commands. I never cared enough about using them that I am gonna go out of my way to modify the game or use a 3rd party tool to be able to cheat.
If the game has them built in, I might partake. Tho even back in the day, the one I used most just made everyone have a larger head (idk why this was even such a common “cheat”).
IDDQD, IDKFA, ⬆️⬆️⬇️⬇️⬅️➡️⬅️➡️B,A,Start, are the ones I know off the top of my head. Tons of people don’t want to grind, just sandbox, so you get city and people sims with infinite cash codes.
I guess what I’m getting at is, if they weren’t called cheat codes, would it even be considered cheating? Cheating usually involves someone being harmed or cheated out of something (money, love). Are there any victims in this case (strictly single player, of course)? I’d argue that you even lose out if you aren’t using codes, cuz you might say ‘fuck it’, and just move on to another thing (like your Terraria example).
Heck, we might as well tie this up with something modern and political, like right to repair. If you bought the software, you should be free to manipulate it, all the way up to (but not including) distributing your version for money. Single player cheating is about as harmful as a nice masturbation sesh.
Literally every time someone says the words “Cheat Codes”, my brain says to me “IDDQD”. Then I answer it back with “IDKFA”. Cause I talk to my brain. Those are in there forever. Rent free.
Its more fun to use IDDQD and then IDCHOPPERS. you still have to play and find the keys/weapons but you get a chainsaw immediately. Running around invincible with a chainsaw is a good memory of that game for me.
True; a lot of cheats are now found as Accessibility Options. Like a lot of action games have a god mode option in the same place you’d turn text to speech on and select colorblind modes.
Just did a second play through of Alan Wake 2, but I didn’t want to grind, just get the story, so I turned on one shot kill in accessibility. I was worth it.
The amount of times I’ve had to use a trainer to make gameplay possible when my hand is acting up (and one time when I was cat sitting, and the goblin demanded a hand just for him) is enormous.
It is literally the difference between being able to play a game or not. I really appreciate the options being under accessibility in newer games!
This goes for single player though. Multiplayer is reserved for days when my hand is functioning enough to allow it without trainer assistance.
There was a game recently on a huge discount that had some great accessibility options. You could change how hard combat was, exploration, and resource scarcity. At least it would have been great if they did anything meaningful. Instead the base game was ridiculously hard, to the point that combat was nearly impossible, and even the easiest options only made it slightly possible. I guess the point was to force you into a certain stealth/no combat play style, but it was just done in a very unfun way. One of the few times I’ve actually refunded a game.
Only in single player games and typically only when it’s too challenging like that mission/quest that is just really frustrating.
Or if I’ve already beaten the game and lost progress and just want to quickly get back to where I was.
Other than that, not really much. Maybe once in a while just to fuck around, but that’s about it for me. I don’t think it should be that big of a deal for single player offline games and you’re not trying to hit a leaderboard. It’s annoying seeing those on some games’ leaderboards and it’s obvious they’re there just because they cheated.
In the original halo on PC I modded the game so the rifle was shoot out banshees instead of bullets. I also made the warthog fly. I guess now that I’m typing this is was not really cheating as it was a 1v1 match and we got to screw around with the mods is did.
Haha, that never occurred to me. That’s a cool one.
I wanted to make it shoot plasma grenades, but at first it just blew up in my face, then it lobbed plasma grenades in front of me.
Eventually I changed the impact of the bullet on each object in the game so it would explode like a plasma grenade instead of giving off the impact animation.
Took forever.
I wonder if I can still install that old version anywhere and mess with the hex codes.
I remember I was playing vs a friend, and I was hosting. The assault rifle was default on mine, but I knew my friend has his set to shoot rockets. He got the drop on me once so I sprayed the ground in front of him, then killed him when he lagged because of the dozens of explosions on his end.
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