Thank you! The feedback we’ve received about the most recent content update has been awesome to read, and I think it’s given us some great ideas on how to go forward with next content updates!
And 443 is awesome, I assume you’ve been leveling most of the skills? :D I’m still at 349 as I’ve been mostly grinding agility.
Our next update (Quality of Life) exactly aims to iron out most of the kinks remaining in the core loop. So being able to queue starting an activity after traveling, equipping saved gear presets, being able to organize bank & inventory, push notifications (that are opt-in and customizable) and cleaning UI stuff where it’s been reported confusing for some.
We’re aiming for this to ship in the next couple of months along with some content additions. Thank you so much ❤️
This sounds amazing, I’ve been playing for a couple of months & really enjoying it. Having never played RuneScape or anything like it, it’s been quite a learning curve, but it’s all very chill so you don’t feel bad if it takes a while to spot a certain feature or remember where a certain screen was in the sprawling menu system (which is fairly easy to use once you get used to it).
In the first few days/week I found I needed to interact while on walks to make the most of the short step requirements for early activities, but that soon levelled out, & the walk buffer with 2x multiplier is a really nice touch. Every few days/week I try to leave it on idle to build back the buffer, then everything feels relatively quick to progress for the next few days.
Really awesome work & look forward to the upcoming updates whenever they arrive. Big thanks to you & the team!
Fantastic concept. I agree that most of the other apps are either super monetized or too “in app” like a Pokemkon GO, or they’re just boring and don’t offer much.
This looks like something fun, motivating, and really well made.
Thank you! And I definitely know the feeling of “being boring and don’t offer much”. That’s what I also got from many of the fitness games out there - I felt the games were way too casual to offer long-term motivation. If I’m collecting stuff for the sake of just collecting, there’s not enough to keep me hooked.
We’re trying here to keep it quite casual friendly by that the complexity reveals itself slowly. But I also think that complexity often for people comes from controls and such - here the input being just walking already lowers the bar a lot.
The combat that’s coming to the game I think really is the final missing piece, as then all of the hard grind you’ve done also ties to combat progression. Making the perfect combat build to beat a boss with your hard earned steps!
I’ve been in the closed beta since February and I can vouch for this game being awesome. It’s been a great way to encourage me to take my dogs on walks and stay healthy. I definitely recommend checking it out.
To the dev, your game has motivated me to learn flutter/dart. I’ve been working with it for four months now and I’m getting close to finishing my first app, so thank you for the inspiration!
Awesome to hear that the game has inspired you to learn Dart & Flutter. Dart is an awesome language, and Flutter is versatile and easy tool for making some great looking UIs! But even more so, it always warms my heart to hear that the game has a positive impact on people’s lives. Keep it up, and thank you again!
I signed up after seeing your last post. I made it into the last wave of invites and have been playing since last week. This game is really cool and I don’t think there is anything else like it.
I think why this game is so unique is that it’s origins are a hobby project and come from my sentiment of creating a fitness game that fixes what the others fail at. Rarely anyone makes indie games for mobile, and I’ve been called a bunch of names for attempting making an indie game to the mobile platform by other devs. But so far things are looking great, and I’m hoping that the mobile game industry would have more indie games.
Maybe with DMA we could start seeing more, as the biggest hurdle are the app stores and how they’re made to only favour games with big budgets.
I agree with everything you said, only that I’m not quite sure what DMA is.
I want more indie games on my phone because the major mobile app developers are beyond trash at this point. I love indie devs, I love FOSS and indie games. I prefer programming that lends itself to democratizing the web and my devices.
Your game is a breath of freedom right now in the mobile marketplace. I made it in on the free invite system, but the fact that you are on the fediverse talking to me, coupled with the fact that your game and end goal seam awesome, I’m going to figure out how to become a donating member as soon as I get home.
I’m out on a night walk right now with my walkscape app open, while typing this reply. Amazing times.
Thank you so much! And I’m a huge fan of both indie & FOSS too.
DMA (Digital Markets Act) is a new EU legislation that came into effect just few months ago. It forced both Apple and Google to allow third party app stores and change their ToS (I think in EU only). Apple even had to lower their “developer tax” when it comes to payments from 30% to just 12% in EU. It’s good progress, especially if we start seeing competing app stores (I think Epic had plans for that). But even if the app stores open up for smaller studios, there’s still a lot of convincing needed until gamers start considering that mobile games can be good too, and not only match-3 gacha crap. And the big studios never want to innovate, they’ll keep making games that they think are safe bets to generate maximum profits.
Maybe Valve could now expand to having a mobile game store? :D
This is super cool! I’m in a position right now where I have to walk my dog a few times a day. I’d love to chip in, but I just don’t have anything to spare right now. I’m gonna sign up for the beta and cross my fingers. Thank you for making this
Thank you! We’re accepting people who’ve applied to the Closed Beta throughout the wave, so there’s a good chance you’ll gain access! The wave ends on October 6th.
We’ve got a lot of pictures of happy doggos on the Discord :D I have cats that I walk sometimes, but they’re not as effective from XP gain perspective.
Edit: and just to clarify here, access gained during any point of Closed Beta stays until Open Beta when everyone can start playing it. Open Beta is planned for next year.
We made it in! I chopped my first wood lol. I am liking the look of everything. This will make walking the dog less of a chore, and more fun. Thank you again
I think this is what motivates me to play AC games the most: They really integrate accurate locations and history into their story (with plenty to read and learn about in menus, and even tour modes). I was especially impressed with Origins (Egypt) and Unity (France). Haven’t had time to play newer ones yet.
I hate stealth games and didn’t like the AC series until Origins started the “Witcher 3 wannabe” style of AC games. All 3 of the ones released so far (Origins, Odyssey, Valhalla) have been like crack for me - I can’t stop playing them until I’ve been to every icon on the map. If you like open world action RPGs and Ancient Egypt, you’ll probably like it. If you prefer stealth like the older AC games, though, you might not.
I did a little assassin creed run this summer. Started with Unity and went to Odyssey.
Unity by far has the best story-line. The game mechanics are also more focused on being an assassin, not a brawler. Sneak and stab, drop smoke and disappear when you get in trouble.
Syndicate - they changed the focus to more brawling. However the mechanics were pretty bad and the storyline was predictable and stupid to say the least. You can still play the assasin for most of it if you want.
Origins - They went all out into brawling with this one. Complicated all of the controls. Easiest way to make it through the game is as an archer. The story lines are dull and some are just plain weird. The offer you tons of different options in gear but only a few are worth keeping. Not much chance to actually assainate anyone. Lots of weird half baked stuff like the naval warfare in the story line but nowhere else.
Odyssey - it’s basically the same as origins. They spent more time fleshing out the mechanics. Added in a ton of options but you only use a few. Added in a ton more brawling combat and very little assassination. In many instances trying to play as an assassin is just not possible. The combat is often broken. Beating the bosses is all the same. Spam arrows while dodging until they weaken, get a hit in and run away- repeat. Save often because the game crashes regularly.
Yes I played all the way through and beat the main quests and side quest on all of them.
To be fair to Odyssey, I beat basically every member of the secret cabal through assassination. I specced heavy into crits and there’s effectively no baddie you can’t kill by sneakily killing their friends one by one and then walking up and stabbing them in the neck.
Honestly, I don’t think I found myself using the bow very much at all and had a lot of fun in the more brawl-y areas doing melee and focusing on perfect dodges.
And I don’t think I can remember a time the game crashed on me…
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