Dead Space 3 after playing the first two. It starts off as a Gears of War game until a very cool space Uncharted moment. I know it’s the weakest one but going in knowing that makes it easier to enjoy it.
Its not new, but maybe check out Ragnarok Online. I don’t know how beginner friendly it is, but I was able to pick it up pretty easily with no prior knowledge.
Guild wars 2, it’s free to start and B2P for every season and expansion with no FOMO or P2W mechanics, only convenience. I see a lot of recommendations for FF14, but one thing most people don’t tell you is that the vanilla game is absolutely terrible. The main story quest (MSQ) for vanilla is just bad and boring, to the point where they actually cut some content out of it because that content was unnecessary. It’s still long and boring though, and I really wish they would just give people the option to freely skip the vanilla game with a recap video and go straight into Heavensward because that’s when the game gets really good. If you can power through the vanilla story of FF14, then I guess try it out, but my vote is GW2.
I did finish vanilla, but then there’s another like 5-10 hours of pre patch content, THEN you get into Heavensward, and frankly I just didn’t have the time to deal with that much filler.
If you don't like the back and forth type stuff, you're probably looking for a theme-park style MMORPG. You might try something like Warhammer: Return of Reckoning.
I dug my sim racing gear back out recently and have been putting in quite a few hours into the rallycross mode on Dirt Rally 2.0! I’m currently trying to tell myself that I normally only do this for a month or two a year, and that I don’t need to buy a sim cockpit to do it with! 😂 Although I could use it for American and Euro Truck Simulator, so maybe worth it.
I decided to give Vintage Story a try. I was not prepared for what I was about to experience. I can already say it's not for everyone. It's like if you took Minecraft survival mode and then turned it into an actual survival mode. One of the first things everyone makes in Minecraft is a pickaxe. It took me about 2 hours to get the first pickaxe and then another 10 hours (though I did a lot of other things before upgrading my pick) to get the next tier of pickaxe. I probably would've gotten it quicker if I had only focused on that but I had a lot of other survival needs that had to deal with. But to go over what you need to make your first copper pickaxe.
Obviously you need copper. Copper bits can spawn above ground (and a small hint that everyone mentions. If there's copper on the ground there's a small vein of copper right below it in the first layer of sedimentary rock). When you've collected enough copper you need to smelt it and cast it. To smelt copper you can't use wood, you need to use charcoal. How do you get charcoal? You make a charcoal pit and burn wood into charcoal. You need an large amount of wood. How do you get wood? You make an axe. How do you make an axe? You flintknap an axe head and combine it with a stick. Now we can smelt copper but how do we cast it? For that you need to create a pickaxe mold. To create a pickaxe mold you mold clay and then fire it in a pit kiln. A pit kiln is pretty much a hole in the ground that you fill with the clay mold, dry grass, sticks and wood and then let it burn for a whole in game day. When you have a mold you put molten copper into the mold. But you can't just take molten copper and stick it into the mold. You need a crucible to hold the liquid copper and tongs to hold the hot crucible. A crucible is made the same way a mold, you form it from clay and the fire it for a day. Tongs are probably the easiest part of the part of the process as you need just sticks and rope (which you make from cattails). If this feels like it takes forever it's because it does. This is why it's not for everyone but my god did this push the right buttons because unlocking the pickaxe felt like a real milestone.
And in case anyone cares what I did for the next 10 hours, I harvested probably about 1000 tule plants to make a thatch roof. I started a farm and collected different kind of seeds (because you need to rotate crop to keep the soil healthy). I made a cellar because your food will spoil within days if you don't stick them in the cellar. I collected enough copper to make a copper anvil so I could make more advance copper tools. I prospected the land to find tin and lead veins so I could make other metals than copper. I foolishly believed making leather might be easy so I hunted some animals until I looked up leatherworking and then gave up because I hadn't found limestone (or it's equivalent) to start the tanning process. Instead I started to make compost from the leather which I will later use as a fertilizer. Oh and I made a fruitpress to make juice from all the berries I've found.
It's a real survival experience and I'm definitely enjoying the complexity of it all. There's an in-game survival guide that is pretty informative so I don't need to go online to understand how something works. The game also has a very customizable gaming experience. You can very much tailor your experience to be a bit less survival or significantly more survival. You can also modify the worldgen to fit your needs which is something that got removed from Minecraft. There's also a really good modding support. So far I've added the Carry On mod that lets me move chests and barrels around because when I expanded my base (to have more space for my stuff) moving my stuff around was a pretty annoying experience. I also have my eye on some other mods but those require starting a new playthrough and I want to get a bit better grasp of some of the mechanics before pulling the trigger on a new playthrough.
TL:DR I absolutely recommend Vintage Story to anyone willing to put in the effort it demands. You will be rewarded for that effort.
Depends what you like, but I’m still nostalgic for old school WoW and find myself wanting to play every now and again but don’t want to subscribe for a whole month. My recommendation for that would be Turtle WoW, it’s an expanded vanilla private server that has it’s own launcher and everything so it’s pretty simple to get started with.
Interesting. How likely is it that Blizzard throws another tantrum and files a lawsuit? I heard they’ve done that before against people running private servers.
That’s what worries me a bit as well. As far as I’m aware, they seem to be pretty safe for now? Nostalrius WoW was a big private server that got shut down by Blizzard, but they were located in the USA. Turtle WoW is based in Europe (UK if what I found is accurate) and has done transformative work to the game, including working on a whole new compatible client in UE5 that should be releasing this year. But the issue still remains that they primarily have Blizzards assets, story, etc as the base of their game. I guess time will tell, I’m hoping it sticks around though.
Been playing on twow for about a month now, it scratches the vanilla itch better than classic did, folks seem reasonably friendly and it’s nice to have a community on the server vs modern WoW of never seeing the same person twice
Still suffering my way through Blasphemous. I think I misjudged the length of it initially as I had heard it’s fairly short. I’m probably over halfway now, though. I’ve played about 13 hours and just killed Exposito.
My notes are more or less unchanged from last week. I love the story, lore and world building. The atmosphere is cool as hell and the art is great. Gameplay is janky, clunky and has an overabundance of platforming for a game that strews instant-death hazards generously all over the place and has a bunch of projectile-launching enemies hand placed to cause maximum annoyance. Plus the controls are clunky, hitboxes are janky and jumping onto and grabbing a ladder is way harder than it should be. And did I mention every single enemy deals contact damage that jolts you to the side and often knocks you off an edge?
The bosses meanwhile have been cool designs, but not really that complex or challenging. I think it’s been 3-4 tries per boss on average. They’ve been fine, but not really worth trudging through the rest of the game for.
So overall it’s been a mixed bag. I respect the game for its artistic vision, and I understand that having the player suffer is meant as a sort of method acting to go along with the game’s theme of the virtue of suffering. But I don’t know, I’m not really having fun playing it.
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