I wouldn’t say it’s a “different” game, but I play a lot with friends and they like to bounce around or try new things (and I tend to get distracted by other games too).
Sometimes you’ll notice me get really hooked on a game and play that for like a week straight. I think Final Fantasy 7 Remake and Silent Hill f were the last single player games I got hooked on like that. I tried to get into Resident Evil 2 during October too but something about it I couldn’t get into at the time. Maybe some other time.
This doesn’t make me super want to play 5, the only game in the main series I haven’t played, but it does make me appreciate the rest, sometimes in ways I’ve recognized, and others not so much. Halo was somewhat unique in the Halo 3 2007 era, where every game was shades of grey and brown, because enemies were still colorful, with distinct designs and silhouettes, and the game at least started in a lush jungle. While certainly waypoints made a difference, I want to say most interactive items were either brightly lit forerunner panels in blue, covenant panels in bright green, or human ones that were just a huge green button. Clearly that design was well thought out and done for good reason, even if it would be reasonable to consider them a little silly in their dramatic design. They stood out, even in halo 3s large setpiece battle areas
Halo 5, ultimately feels like more 4 to me, so I’d say you’re not missing much besides the lore. But yeah, the design is really the worst part here.
Now that you mention the bright colors and standout interactive pieces of the earlier games, that’s definitely the difference I’m noticing between these. Like with the shutter door I mentioned. It really does not look like you can smash through it or interact with it in anyway.
Yeah, and that’s okay, as long as you’ve taught your players to be looking for that. If it’s the fifth game in the series and suddenly shifts to a couple of small, subtle interactibles and occasional pieces of important destructible environment, where those never existed prior, you better be using them all over, and from the start teaching players that they exist. It’s so important to teach players what the game expects of them. Going “what do I do!?” Is such a horrible experience every time, even in otherwise good games
Credit where credit’s due, but it seems like great pains have been taken to hide the fact that this was a tournament of 4 players.
Looks like she also had a 1st place finish in this tournament, which had over triple the entrants (14), and she did it while 7 months pregnant—that’s much more impressive, imo.
As someone who is sitting next to his newborn who he just brought home yesterday - the fact she did literally anything besides sleep is much more impressive
Classic Dexerto, making a headline that gives a wildly inaccurate impression of reality.
The headline made it seem like she won a tournament on the likes of EVO, not some small local tournament that could have just been among family members. Its cool she did this, but the author is REALLY trying hard to live up to their name (Virgina Glaze ).
Someone talking about how a bunch of employees who weren’t invested, oh hey that’s me! Gamasutra has since gone belly up, but I found an archive of the interview with Frank O’Connor, halos franchise development director (at the time? Idk if that’s still the case). On this page specifically, we open with the quote “We hired people who hated halo” web.archive.org/…/making_halo_4_a_story_about_.ph…I didn’t reread the full article, couldn’t say in 2025 whether it’s worth a full read, but that sentiment did stay with me all these years later as a strange choice
I almost considered referencing you when I mentioned that, but I know some people aren’t cool with that.
Thanks for the source too. I was thinking to myself last night “I should look for a source for this” but decided to put it off for today lol.
Hiring people who hate the franchise seems like a horrible move. I suppose I can see what the idea was, but I still can’t believe nobody higher up thought “wow. This seems like a horrible idea. Why are we doing this?”
Being forced to parent siblings and parenting your own child are very different things. Even if you don’t choose to have a child, they are your own flesh and blood and that makes a big difference.
Of course she won; she had a literal second set of hands to help her. It’s the same reason that Goro is the best character in MK. I obviously never win when I play as Goro, but that’s because everyone else is cheaters.
/s
“I’m still recovering from a brutal c-section that almost resulted in a rupture (but went well because my surgeons are goated). Glad that I left the house and it gave us a small idea of how to gauge bringing our daughter to tournaments and travel. She was actually chill.”
Feels like every “make me a sandwich” asshole [G]amer on earth just got humbled.
I know it’s “just a local” but as someone with a history in (very technical & skill-based) competitive gaming during my youth: mad respect
When the baby is that small, it’s the perfect time to do stuff like this. You have to be “on call” if they need you, but they spend 90% of the time sleeping. So just hold them or have them strapped to you and do your thing!
I got caught up on so many shows during the first few days when my daughter was still nocturnal, and I know my wife beat a few games she had on the back burner.
bin.pol.social
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