bin.pol.social

FeelzGoodMan420, do games w The EU initiative for Stop Killing Games has reached the goal of 1 million signatures!!

That’s cool. Too bad it doesn’t matter and nothing will change :-/

Wizard_Pope,
@Wizard_Pope@lemmy.world avatar

Stop doomering

Allero,

Why do you think so?

I may advise you to track previous actions and their outcomes. More often than not, it does work.

anonymo, do Technologia w Precision Touch Screen Manufacturers for Modern Interfaces | E3 Displays

Indoor and outdoor court surfaces demand different ball characteristics. Dual-use balls give flexibility but pickleball should perform well in both environments. Tournament hosts benefit from adaptable models that satisfy varying play conditions and venue layouts.

TheFrogThatFlies, do games w The EU initiative for Stop Killing Games has reached the goal of 1 million signatures!!

Yay! I’m one in a million!

Can we move for a Stop Killing People now!? :)

cecilkorik,

That's definitely a stretch goal. But at least if we can start by stopping them from killing something innocuous like games it shows that we still maybe have some power over them.

Pika, do games w The EU initiative for Stop Killing Games has reached the goal of 1 million signatures!!
@Pika@sh.itjust.works avatar

Definitely keep signing, I’m really concerned at the speed it rose , and I’m really hoping there wasn’t something else at play here.

pezhore,

Someone posted a screenshot from 4chan where they were talking about how to fake submissions… 😠

threeonefour,

It was Critikal and PewDiePie saying to sign it. They could get a million signatures on literally anything.

WhyJiffie,

but dozens a minute increase in the dawn hours?

nebulaone, do games w The EU initiative for Stop Killing Games has reached the goal of 1 million signatures!!
@nebulaone@lemmy.world avatar
Wizard_Pope,
@Wizard_Pope@lemmy.world avatar

A whole melon indeed

Kichae, do gaming w Stop Killing Games update: 1 Million in the EU!

Gotta keep going. Not all signatures are going to be legit, so a reasonable buffer needs to be in place.

MITM0, do games w The EU initiative for Stop Killing Games has reached the goal of 1 million signatures!!
@MITM0@lemmy.world avatar

Keep it going, let’s see how much more we can get people to sign, let’s aim for 1.2

XM34, do games w We did it! 🥳

Absolutely what everyone else says. Keep signing. There’s a good chance this petition could reach the most signatures ever for a EU Citizens Initiative. I believe the current record is 1.7mil.

ddplf,

What was it that reached so many signatures?

XM34,

Of all things a Pro Life petition.

BroBot9000,
@BroBot9000@lemmy.world avatar

🤮

SassyRamen, do games w The EU initiative for Stop Killing Games has reached the goal of 1 million signatures!!
@SassyRamen@lemmy.world avatar

Ich bin dabei 🙋🏼‍♂️

Wizard_Pope,
@Wizard_Pope@lemmy.world avatar

Ich auch. Schon 10 Monaten.

alucard, do gaming w Stop Killing Games update: 1 Million in the EU!
@alucard@feddit.org avatar

100.01% is cutting it close but glad to see we got this far. Please keep signing!

nimble, do games w The EU initiative for Stop Killing Games has reached the goal of 1 million signatures!!

Do they still need to get the minimum in at least 7 countries? Anyone happen to know? Ive only been loosely following and i don’t want to stress the website more than it is suffering lol.

Contramuffin,

No, that requirement has already been met. The final requirement (which has just been met now) is to reach a total of 1 million signatures. Basically, all requirements are now satisfied

nimble,

Awesome, thank you!!

exu,

Do still sign if you can, some signatures might turn out to be invalid and we need a buffer against that.

Wizard_Pope,
@Wizard_Pope@lemmy.world avatar

Only 4 countries have not reached the minimum.

nekusoul,
@nekusoul@lemmy.nekusoul.de avatar

In a way, focussing on the countries was always ultimately pointless (aside from encouraging votes througj country rivalries). It’s almost impossible to not have required countries after the million votes milestone. You’d have to male something very specific like “make dutch the only language in the EU” in order to not make that cut.

daniskarma, do games w The EU initiative for Stop Killing Games has reached the goal of 1 million signatures!!

I’m glad. But don’t get your hopes up because of this. Commission could (and probably will) just say “we have considered it and we are going to do nothing”.

Tattorack,
@Tattorack@lemmy.world avatar

We’ve done nothing and already completely ran out of ideas!

SomethingBurger,

At least we will have an official position, instead of the legal void we’re currently in.

e8d79,
@e8d79@discuss.tchncs.de avatar

I think the commission will take action in some form. The worst case scenario in my mind is that they will only require clear labelling. Similar to what they did with smart phones recently. While this not exactly what I am hoping for, having “This game will at least be playable until XXXX” on the package or store page would still be a massive improvement over the status quo.

Rekorse,

I dont understand how such a broad requirement would work. They just have to pick some arbitrary date, and then after that they can continue as things currently are? Can you give an example of a game where this type of labelling would have helped?

Sonicdemon86,

Yes if we would have known that Concord only lasted two weeks then those that bought the battle pass wouldn’t have bought them. Know eol timing help consumers.

e8d79,
@e8d79@discuss.tchncs.de avatar

Sony actually issued full refunds to all customers who bought Concord.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

The game still died. One that was in development for five years, and it lasted two weeks.

Rekorse,

They didnt plan for it to last two weeks, the game failed. How do you expect them to guarantee a certain uptime when they have no idea if anyone will even play it.

Kelly,

Call me crazy but I expect businesses to guarantee their products.

Rekorse,

They didnt know it would only last two weeks. They probably knew it was a possibility but I doubt they planned for it.

This is what I mean though, if concord had to say the game would be live for a guaranteed amount of time, why wouldnt they just say something low like 6 months. Why wouldnt every company do that unless they knew for sure it would be successful? Its too risky to choose longer periods of time, and we just have the same situation as now.

e8d79,
@e8d79@discuss.tchncs.de avatar

‘The Crew’ by Ubisoft was sold for several months before they decided to shut it down. This would have at least forced them to communicate that before taking peoples money. I am also pretty sure that publishers don’t want to put this information on the package because it could seriously hurt sales. So the effect of this labelling requirement might be that publishers build the game in a way that enables self-hosting.

Rekorse,

If you are saying they knew it was closing and they sold it for months anyways, that sounds like fraud. Has there been proof ubisoft decided to do this anyways?

e8d79,
@e8d79@discuss.tchncs.de avatar

Yes, I think calling it fraud is a fair conclusion, but what do you mean with “they knew it was closing”? This decision is completely in the hands of Ubisoft. Something doesn’t stop being fraud just because someone only decides to defraud you 2 months after they sold you something.

Rekorse,

For all we know when the decision to pull the game was formalized, they pulled it that day. It depends what they did after they decided the game was being pulled. Did they leave it up for a few months to get some stuff in order beforehand, but kept selling it? I’d have a tough time accepting a reasoning from Ubisoft for that.

Thats why I asked for any sort of comment or reporting on it.

Kelly,

On December 14, 2023, Ubisoft delisted The Crew and its expansions from digital platforms, suspended sales of microtransactions, and announced that the game’s servers would be shut down on March 31, 2024, citing “upcoming server infrastructure and licensing constraints”.

en.wikipedia.org/wiki/The_Crew_(video_game)

People who paid around us$40 for the game on December 13 were being sold a lemon.

Given that it was released in 2014 it seems likely that their licenses were given a 10 year duration and they always intended to shutdown in 2024 at the latest (of course if its user base failed to reach critical mass they could have pulled the plug earlier).

Does selling a game in 2023 when you plan to kill it in 2024 legally qualify as fraud?

vorpuni,
@vorpuni@jlai.lu avatar

They are supposed to meet with the seven people who first put the initiative forward. It won’t change their minds if they’re already against the initiative but if they don’t care it may sway them to hear it explained to them. I have zero expectations since EU bureaucrats live in a parallel dimension but there’s some hope something happens.

rumba,

It’s messy. Making a balanced law around it is sketchy. Consumers deserve to own the games they buy, straight up. Businesses deserve to be able to sell their assets when they fold and have them continue to be worth something so they can live on to make new games and their old games can go to new companies to keep development rolling.

There’s obviously low-hanging fruit. If your game is single-player and you’re just doing an online piracy check, and you go out of business, you leave the check servers running in a trust for like five years with the code to remove the check from escrow. Tick Tock, you either relight the game in time somewhere, or it becomes free to play.

But when you have something like Clash of Clans, where you need battle servers. Those assets are useless once you open that code and 100% support a community-run game. The game could otherwise be passed to another studio, and development could continue. Selling and moving games to other companies and publishers with breaks in the middle happens a lot. How long after a game collapses should they wait for it to become worthless to the market? The obvious answer to the consumer is immediately, because they bought it, they own it. Maybe you have to keep a certain amount of money from the proceeds and use it to refund the users. It still sucks for the you don’t own it anymore concept.

Developers and publishers aren’t fair to consumers without guardrails (and there are none), but those rails should also be reasonable to companies.

If the commission does nothing, it’ll probably be wrapped around this clusterfuck.

I do have a worry that the studios will just stop selling games and everything will go subscription if they are required to provide servers and source on game shutdown. It’ll just push more piracy, less sales, less games and everyone loses.

I really wish companies would just have pride in their stuff and be fair to their users and users could just bear a fair price for good games.

TachyonTele, do games w The EU initiative for Stop Killing Games has reached the goal of 1 million signatures!!

That's great and all, but this needs to stop being spammed everywhere. Theres two of these posts in games alone.

Crosspost, people. That's what is there for.

r00ty, do games w The EU initiative for Stop Killing Games has reached the goal of 1 million signatures!!
@r00ty@kbin.life avatar

It's good to see. The UK one is still ticking upward too (133.5k/100k). It's been an impressive last minute push.

Now, we wait and see I guess. I expect nothing useful to come from the UK one, but at least we force them to respond again. Even if it is the same response.

The EU one, I really do hope something comes of it.

Duamerthrax, do games w The UK Stop Killing Games petition has reached 100.000 signatures

Keep pushing. There are probably people using VPNs to sign the petition and those will get purged. Either from idiots who don’t know better or AAA studios trying to get people to stop now that it’s reached the goal. This is true for both the UK and EU petitions.

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