This will be an extremely hot take for some: Almost all recent online games are complete garbage that solely exist to make profit and create addicted user bases and they hurt what videogames truly are, a revolutionary and interactive form of art.
In my opinion all games that can be played solo should have an offline mode. Personally I have an excellent internet connection but I hate having to depend on servers to be able to play the game that I bought.
The thing about always online is that the servers often crap out, especially during launch or during major patches. That just annoys the hell out of me.
There’s this french MMO i played as a kid called Dofus and that soundtrack still hits hard when I listen. I think part of it is nostalgia but also its just so beautiful
I haven’t seen any incremental games get posted. They aren’t exactly traditional games, but so many of them are open source like Antimatter Dimensions or Synergism. Bitburner is a unique one as an incremental hacking sim, since it relies on actual scripting to grow and automate tasks.
For me, I enjoyed D4 as a nice campaign. Played through a few times, once with my partner and another solo.
D4 pros: Impeccable game feel, moment to moment combat, graphics and even some nice storytelling. Enjoy the QoL features for alts and the myriad of endgame loops; Helltides are a lot of fun.
D4 cons: Dungeons are boring to me. Builds that feel fun and powerful are limited to 0-2 per class; a big letdown. Weird network / instance lag which stands out among the otherwise polished aesthetic. Middling open world re: exploration to reward ratio.
PoE pros: Deeeeeep. Hardcore. Aspirational? Still haven’t cleared the campaign despite getting closer each league. Lots of builds and skill variety.
PoE cons: Feels like the oldest baguette ever to exist. Wildly stiff gameplay. Ugh its such shit compared to D4. Like DMC vs Skyrim level of difference. Disparate, cheap feeling UI and tacked on storytelling. Exudes HardXCore__Statzz.xls energy and feels practically impossible to navigate a viable build without a guide.
In the end I think Grim Dawn outplays both D4 and PoE. Check it out if you love ARPGs
I hate it I try to always avoid always online drm but sometimes it’s really impossible, i’m gonna be honest and say that i got some issue with my steamdeck for them. (f u ubisoft btw) So if i find that a singleplayer game needs an always online drm i just don’t buy it.
Vampires, The Masquerade: Bloodlines. The whole vibe of the setting, the story, the locations, and then when I finally understood what the plot was really about. Masterpiece of a game, couldnt stop thinking about it.
W interesie kapitału jest zrobienie z zarobków tabu, niektóre firmy nawet mają taką klauzulę w umowie. Należy o tym głośno mówić ile się i za co zarabia żeby wiadomo było o co można/trzeba walczyć
Udostępnianie swoich zarobków konkurencji może mieć negatywne konsekwensje prawne. Z tego wynika, że publiczne mówienie o nich też. Chciałbym, żeby było inaczej. Może trzeba zawalczyć z aktualnymi przepisami, bo nawet w stanach jest lepiej pod tym względem.
Z drugiej strony, nigdy nie widziałem wyroku, który zapadłby w takiej sprawie.
Właśnie weszła dyrektywa UE zakazująza utajniania zarobków. Tzn nie będzie już dozwolone stosowanie klauzul w umowach z których treści wynika, że nie wolno ci rozmawiać z nikim o wysokości twoich zarobków. Pełna jawność płac to jeszcze nie jest, ale hm.
Keep in mind that there are different schools of thought on what makes a good open world game.
I love exploration and discovery without much guidance, so point-of-interest markers and repetitive copy/paste events (as found in Horizon and Witcher games) bore me. Responsive controls and good user interface are also important to me, so Red Dead Redemption 2 was a miserable experience that drove me away, despite the great environments and character building. Some people consider those games masterpieces, though, so I have to assume their priorities are different from mine.
Subnautica is an outstanding example of what appeals to me. Beautiful world, unconfined exploration, excellent soundtrack, a story told through discoveries rather than exposition, multiple ways to accomplish things, and a departure from the usual “kill everything” approach to success. Fair warning: it is a first-person game.
Skyrim shares some of these strengths and can work pretty well in third person with mods like True Directional Movement and TK Dodge RE. Be aware that modding Skyrim is a deep rabbit hole that can quickly become a full time job. One way to solve this is using the Wabbajack tool to semi-automatically install a well-tested mod collection.
Kena: Bridge of Spirits looks like it shares some of its design with Breath of the Wild / Tears of the Kingdom, which is encouraging. I haven’t played it yet.
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