If I recall correctly it sorta changes over the course of the games. I think DS1 was primarily focused on character level, or souls spent on levels, while DS2 had a separate tracking system based on how many souls you have collected in total. Can’t speak too much on DS3 though.
For DS1 and DS2 at least, you definitely can climb those ranks to the point it’s difficult to find someone else that’s online and in your bracket, yeah.
Here is excerpt from the tos, shared by user in steam reviews of the game.
important Info in Terms of Service:• Mods are a bannable offense • Display of Cheats/Exploits is bannable • Forced arbitration clause and a waiver of class action and jury trial rights for all users residing in the United States and any other territory other than Australia, Switzerland, The United Kingdom, or The Territories of The European Economic Area • You can be banned for using a VPN while connecting to online servers • Cannot access game content on a Virtual PC Collected Data Types: • Identifiers / Contact Information: Name, user name, gamertag, postal and email address, phone number, unique IDs, mobile device ID, platform ID, gaming service ID, advertising ID (IDFA, Android ID) and IP address • Protected Characteristics: Age and gender • Commercial Information: Purchase and usage history and preferences, including gameplay information • Billing Information: Payment information (credit / debit card information) and shipping address • Internet / Electronic Activity: Web / app browsing and gameplay information related to the Services; information about your online interaction(s) with the Services or our advertising; and details about the games and platforms you use and other information related to installed applications • Device and Usage Data: Device type, software and hardware details, language settings, browser type and version, operating system, and information about how users use and interact with the Services (e.g., content viewed, pages visited, clicks, scrolls) • Profile Inferences: Inferences made from your information and web activity to help create a personalized profile so we can identify goods and services that may be of interest • Audio / Visual Information: Account photos, images, and avatars, audio information via chat features and functionality, and gameplay recordings and video footage (such as when you participate in playtesting) • Sensitive Information: Precise location information (if you allow the Services to collect your location), account credentials (user name and password), and contents of communications via chat features and functionality.
I wouldnt touch anything this company has produced.
Fable 4 if it’s getting a mention. It’s the only game I’m actually excited for any more.
The only games I truly enjoyed these days have been unexpected indie hits that are impossible to predict, you don’t know theyre coming or good until they happen.
I don’t know why Fable is immune to my thickening shield of apathy, but basically every other game I see I just think “yeah it looks pretty but I’m pretty sure I played it 20 times before”
It was fun building bases and exploring but the main quest was mad boring. Didn’t do almost any of that. Also the base building got boring after you learn how they just spawn groups of enemies and sometimes even inside your goddamn base.
I’d recommend Kingdoms of Amalur if you’ve never played it. It has neat lore, and the combat is fairly satisfying imo. My main complaint is that combat gets kinda easy when you start approaching the level cap, even on max difficulty, but I still go back to the game every now and then.
LOL. I loved the Borderlands franchise, until Epic made their evil dog shit app store and the Borderlands devs sold out to them. Motherfuck Borderlands forever now. Thanks for the warning so I don’t accidentally reinstall any of it from Steam.
I know thats not a risk for you, but this data could genuinely be used by the us government to do that in the near future, for many marginalized populations.
Especially queer people and anyone who could be seen as an immigrant.
Some of us have real problems in life, and have to actually give literally a single fuck about the world.
But seriously, I was quite disappointed by it too. I really enjoyed 3. NV was kind of fun too. 4 just felt like it was trying too hard in the wrong places. They put a lot of the effort that should have gone into storyline development and put it into the town building minigame. They tried to catch the wave of Ark and all those other base builders and lost the story in the sandbox. Two half games don’t make a whole game.
If it was from 10-20 years ago, top down from an angle with modeled 3d units, it might be one of the Wargame titles from Eugen, or if it was WW2 setting maybe Combat Mission: beyond overlord, Company of Heroes, or Men of War.
If it was straight on top down 2D, it might have been Mud and Blood, which was a WW2 wave defense flash game.
Was it top down in the sense of looking straight down or from above at an angle? Were the units modeled as individual 3d models or just 2D icons?
Also, roughly what time period was it set in? Like, Napoleonic, WW2, Cold War, Contemporary?
Was it single player or multi player focused?
Could you get additional units as the game went on or were you locked with the units you started with? How could you get additional units? Points? Timer?
Can you provide more details? What you’ve described so far sums up most RTS games. Was it real time? Turn based? Were the units modern day? Historical? Sci-fi?
bin.pol.social
Najnowsze