bin.pol.social

kbal, do gaming w I hate the term "Boomer Shooter"
@kbal@fedia.io avatar

You seem like an intelligent and discerning person, so I'm sure you'll appreciate that the only possible response to this is "ok boomer"

onlooker,
@onlooker@lemmy.ml avatar

Dammit! Upvoted with great begrudgement.

odium, do games w Games that force you to make hard choices

The 3 series is the best at this.

The first game in the series is Mass Effect 3, which is followed by Witcher 3 and the sequel to that is Baldur’s Gate 3.

julianh,

Can’t wait for the next one, I hear it’s gonna be called Half-Life 3.

ConstipatedWatson,

Wait, what did you just say? So Half Life 3 is confirmed! Yay!

hiddengoat, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

Yeah, my thought is that this is a game they'll be supporting for 8-9 years so what the fuck does it matter if it runs like dogshit on day one? Don't fucking buy it until the performance increases and the problems you mentioned are ironed out.

It really is that simple.

Anyone that expected this game to be perfect on launch was clearly not around whenever Cities: Skylines launched. The performance was godawful to the point that I refunded it. A couple of months and a couple of patches later shit was cleared up and I repurchased it. Didn't have an issue after that.

So yeah, the whole "Why doesn't this brand new game not have the same performance and features as a nine year old game with numerous DLCs and mods?" thing is getting fucking tiresome.

Rolder,

I don’t think it’s crazy to expect games to have playable performance levels when they release. Not to mention it’s a sequel so you’d think they would learn some things after fixing the first one.

PupBiru,
@PupBiru@kbin.social avatar

i’m sure they learned plenty of things about the old game engine they built

and now they have a new one… which was the whole point

1simpletailer, (edited )
@1simpletailer@startrek.website avatar

Yeah the fucks up with all the Paradox apologia in this thread? I also remember Cities: Skylines on release It ran fine and my rig was shitty back then. It was a perfectly functional little city builder. People loved it and it was called the new Sim City! “Just wait two years and put down another $50 on dlc bro. Ur dumb for expecting it to be good now.” Nah this shits unacceptable. If a game needs to be supported for years before its considered good then an honest developer would call it an early access game. Ya know, those games that get years of support, updates, and features for free.

nix,

Colossal Order is the dev, Paradox is just the publisher. Paradox deserves crap for their many mistakes, but this one isn’t theirs.

canis_majoris,
@canis_majoris@lemmy.ca avatar

Yeah but it’s Paradox as the publisher who is the one setting the parameters of them having to build a game that is designed to support 10 years of DLC like all of their other products because that’s their monetization strategy.

1simpletailer,
@1simpletailer@startrek.website avatar

Publishers still have a lot of power in a games development. They can set deadlines and dictate the direction they want a games development to take. Seeing as this is a recurring problem with games Paradox both develops and publishes, its easy to see who is to blame here.

bermuda,

DLC part pisses me off also. I know this game isn’t developed by Paradox but it seems to be a trend in Paradox games where you need to spend the base price + an absurd amount of extra money to get the developer’s “true vision” or whatever. It’s really annoying.

To get most of the base game features that are currently present in Crusader Kings III, you would’ve had to spend a sizeable chunk of cash on DLC for Crusader Kings II.

CoderKat,

I completely agree. I think the point of the commenter you’re replying to is that this is the kind of game that will fix these eventually. It’s still disappointing for a launch, but eventually it will probably become better than CS1.

twistedtxb,
@twistedtxb@lemmy.ca avatar

Its not good for the general aura surrounding the release. I don’t follow the game actively but all I hear is negativity.

Sivick314,
@Sivick314@universeodon.com avatar

@hiddengoat @theangriestbird How did we get to the point where paying money for a broken, unfinished product was acceptable?

jonne,

It’s not, don’t buy games on day one. Let the other suckers pay to beta test it. Once it’s fixed in a few years, you can buy it for a discount.

nix,

I just bought Fallout 4 GOTY for $5 the other day. Look forward to doing the same in a few years when Cyberpunk 2077 has a final release with everything fixed and polished. There’s so many good old games, why buy anything brand new.

And this doesn’t forgive devs for buggy initial releases either, because I’m not throwing money at something until it’s actually done.

entropicdrift,
!deleted5697 avatar

The base game of 2077 is pretty good now that 2.0 is out. My biggest issie with it at launch was the lack of cyberspace for hacker player characters. Felt like the game was funneling me towards standard FPS gameplay, even if there are a lot of options within that realm

jonne,

Exactly this. No man’s Sky is apparently decent nowadays too.

Part of the issue is that publishers make studies sign contracts with fixed release dates, with heavy penalties for delays (even though basically any software project ends up going over time).

But yeah, just go through the backlog of older games, this way you also don’t need the latest PC either to play on max settings.

jarfil, (edited )

Preorders. It used to be that you had to preorder the LOTR special edition on DVD with figurines to make sure the shop had existences… then Kickstarter bastardized it into “pay to maybe get something”… and Steam jumped onto the bandvagon of “pay hoping it might work some day”.

lud,

Not sure how the point about Kickstarter is relevant but it’s not Steams fault devs are releasing unfinished games.

And I wouldn’t say it went straight to bad digital preorders. I feel like that is a more recent phenomenon and digital preorders were better years ago.

jarfil,

Not wanting to make you feel old, but… No Man’s Sky botched preorder release was 7 years ago (2016).

I mentioned Kickstarter (est. 2009) as a stepping stone in getting people used to pay for not-yet-existing stuff.

saigot,

I’d much rather play the game in its current state than waiting 3 or 4 months, i have a pretty beefy system and i dont mind low framerates in a strategy game. If you don’t feel the same then don’t pick it up, wait the 3 or 4 months and enjoy it then.

Sivick314,
@Sivick314@universeodon.com avatar

@saigot is much rather they release a complete project that works on day 1.

saigot,

It does work I’ve been playing it all day!

shrugal,

The problem is that they don’t communicate this and still ask for the full price.

Imagine I’m a gamer who wants to buy and play a working game today, not in half a year. Nothing on their store page indicates that the game isn’t in a playable state yet, so I’d pay full price for a game I can’t actually play. That’s misleading at best, and a downright fraud at worst.

They could easily fix this by delaying the game or launching it as early access for people who don’t mind playtesting a half-finished game, but they didn’t.

tocopherol,
@tocopherol@lemmy.dbzer0.com avatar

It’s kind of baffling how we accept this as pretty much the standard for major releases these days. Why would we be okay buying anything else like this? If I bought a pair of shoes and they had issues that made them unwearable until I got them repaired I would be irritated as fuck, and obviously this would be unacceptable for a store to sell them like that.

Contend6248,

They did communicate: pcgamer.com/cities-skylines-2-devs-warn-players-o…

These guys are the exception.

ReversalHatchery,

Did they do so on the store page, or the news section connected to it? Or was it only announced on news sites no one reads?

Contend6248,

If you wouldn’t be so lazy you could find it out yourself.

SugarApplePie,
@SugarApplePie@beehaw.org avatar

I doubt the average player looks up whether the devs came out to warn players their game runs like shit before buying it, I think they just buy it. Similar to how people probably don’t check to see if a movie director has mentioned how bad the sound mixing and lighting is in a movie before going to watch it. Might be a crazy take but imo the onus isn’t on the person buying the game to make sure the game is finished, let alone looking up articles on the game to make sure the devs didn’t admit that it runs like ass and isn’t finished. Though with how often it happens and how often there’s people that excuse it maybe that’s where we’re at now, you reap what you sow and whatnot lol

Contend6248,

Anyone buying a full price title without looking it up with a quick Google search or reading reviews on Steam is far gone from my compassion.

You can even refund it so easy it’s not even worth the outcry and i don’t even pretend to care about anyone pre-ordering digital downloads.

It’s shitty that these devs have to put the games out too early, but it would save everybody’s money and nerves if you just start to see releases today as early access because that’s what they all are. There are many companies out there which don’t say a peep and i won’t wreck anyone who at least tries to give a heads-up !pre! which anyone who cares could get easily for free.

shrugal,

This is not what I’m talking about, because the vast majority of people buying the game won’t have seen this. It’s not enough that the info is somewhere on the internet, it needs to be front and center when buying the game.

aivoton,

We didn’t have god damn tunnels in CS1 when it was released and people were raging about the city being limited to 9 tiles.

If company admitted performance issues before release is the hill that these people are willing to die on, well go ahead then. Back then the alternative was either cities platinum series or the abomination sim city became and neither of those was any good. At least now you have something more modern than sim city 4 to fall back on if CS2 disappoints.

ReversalHatchery,

The problem is, this sets a precedence in the gaming industry (and in the consumer’s minds too) that it’s fine to consume 16 GB of RAM, not on a late game megacity but on a new save.

saigot,

Games like this are also pretty palatable at low framerates imo, certainly much better than an fps or something. If the gameplay is solid I’ll definitely pick it up. I like to have it as a second monitor game.

JohnnyCanuck, do gaming w The gaming industry needs to become more like holywood
@JohnnyCanuck@lemmy.ca avatar

I’m sorry, but your reasoning is absolute nonsense. Maybe game developers should unionize, but suggesting that it should work like Hollywood is pretty ridiculous.

The huge studios would function just like in Hollywood.

Okay, so fuck the developers at big studios just like how most of the people working on movies get fucked now? You think because a deal was reached by the union that the big studios aren’t still just running to the bank with their loads of cash? The recent strike (and most strikes in Hollywood) were mostly about residuals. You know why? Because people who aren’t above the line in the credits get shit pay. At least in the games industry most people are employees, get paid up front, have a salary, and whether the game succeeds or flops they get their money. And most people don’t get laid off between games. You’re getting paid your salary even while there is downtime. In Hollywood, if the movie flops(*), you’re shit outta luck, my friend. Hope you’re happy with whatever you made during production and you’re able to find your next gig quick. Because you’re not an employee of the studio, you were working for a production company on this one movie and now you gotta fend for yourself because the movie’s done and so is this LLC.

(*) which brings us to the big fucking asterisk in how Hollywood “works”. Movies don’t make money. Not on paper anyway. It’s so bad, it even has its own name: Hollywood Accounting. The gist of it is that they use creative accounting techniques so that profit sharing agreements (like the residuals that were just fought so hard for by the unions) pay as little as possible.

And yeah they would want to pump out those blockbusters, but nothing would stop indie developers from developing.

What stops indie developers from developing now? Indie game developers have it way better than indie movie makers. They have better platforms for distribution, a larger audience, and much lower cost to entry.

I would allow for consistent and fair discussions for the unions and studios as to how pay will be done.

Yeah, because that’s what Hollywood is known for…

It will also put in safeties for crunch and other abuses.

Crunch (and other abuse) still happens in Hollywood production, so… Nope, sorry.

I’m just saying [the Hollywood model] makes way more sense as a model for how modern AAA games are made.

No fucking way. As someone who was a salaried employee for 15 years in the A to AAA game industry over 7 projects, some of which failed but I still got paid, with bonuses and stock awards and job security, please fucking no. I’m glad I didn’t have to fight for a new gig every couple of years and hope for residuals.

frog,

Very well said. I think there is an argument that the gaming industry would benefit from more unionisation (there are very few sectors that wouldn’t benefit from it!), but emulating Hollywood doesn’t seem like the answer.

greenskye,

I think it’s fair to say they’re are some significant similarities between the two industries. They both focus on large, multi year creative projects with unknown returns. I’m not sure emulating Hollywood is the answer, but they can at least look at how existing Hollywood unions have approached addressing any similar problems

ampersandrew,
@ampersandrew@kbin.social avatar

Indie game developers have it way better than indie movie makers. They have better platforms for distribution...

It kills me that there's no Steam or GOG for TV and movies. My options are either Blu Rays, when they exist, or streaming, even if I buy the movie outright.

teawrecks,

You mean delivering an actual file/media that you can watch without streaming? I know Netflix has the ability to download stuff to watch offline later. I assume other platforms support something similar. That’s pretty close to steam or gog where you don’t own a copy of the game, you own a license to use their copy.

Edit: But yes, I do sometimes wish I could pay per title and not have to worry about subscriptions to maintain access to certain things.

ampersandrew,
@ampersandrew@kbin.social avatar

It's not close enough if I want to run it from a PC or Steam Deck. They only allow it on mobile where they can enforce their DRM. Then those downloads are only good for a few days before they need to be renewed and they run into all sorts of technical problems trying to enforce the DRM.

JangoF76, do gaming w I don't want to "Press any key to continue" to the main menu

Of all the things to complain about. You must have a very stress free life.

Lowbird,

Dude. It’s called a pet peeve. They’re allowed, and even people who have very stressful lives have them. It’s definitely better than shit-talking random people on the internet - just skip the thread if you don’t care about it.

EssentialCoffee,

My group calls them first world problems.

SpiderShoeCult,

I’d say that they’re more of an issue for people under a lot of stress. It just adds an extra stress point. In fact if OP was not stressed, they probably wouldn’t mind it enough to post a rant about it.

Misconduct,

They spent their time sharing a relatable gripe that sparked some jokes and discussion. You spent yours doing this.

Katana314, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time

Remember, folks: Microsoft kept these people, and fired the ones who made Hi-Fi Rush.

That, alone, was my signal the entire console was going to slowly burn down.

Buttflapper,

Microsoft is a fucking ghoulish, evil company. The only reason they bought Bethesda was to own their IP. They have Elder scrolls, Fallout, and Doom Because of ID games. That alone is going to bring them so much money, if they ever want to sell any of those franchises in the future, they can sell them for a fortune. That’s probably the reason why they acquired Bethesda to begin with. Laying off Hi-Fi Rush after they delivered an excellent product was just pure evil.

simple, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

They failed spectacularly with Fallout 4

Eh, not really. Fallout 4 has its share of fans and while the roleplaying and story was weak, I thought the world was well laid out and fun to explore. But yeah, none of their games are as good as Skyrim which says a lot because that game has a ton of issues itself.

I think ES6 can still be good but it needs a lot of change from Bethesda’s side. For one, they should either trash the engine or fix its issues. It’s unbelievable that everything in Starfield has a loading screen between it, ran poorly, and was still a buggy mess. The enemy AI was apparently unchanged for the last 20 years or so, because every NPC is still clunky and has trouble moving from A to B.

If anything I think starfield was exactly the kick in the nuts that Bethesda needed. Hopefully it motivates them to do better next time.

Stovetop, (edited )

None of their games are as good as Morrowind, yet that hasn’t stopped them from selling like hotcakes.

superkret,

Morrowind was also an almost unplayable buggy mess when it came out.
One of the first places you go to if you do the main quest is the Balmora mages guild, and when you went downstairs in the release version, you regularly fell through the floor.
And alchemy, crafting and spellcrafting were so broken you could just spend half an hour on it to turn yourself into a god.

dojan,
@dojan@lemmy.world avatar

It wasn’t well balanced but it was a good RPG experience. Oblivion had a bunch of elements stripped out, but it was still an RPG, the wonky alphabetical voice acting aside. Skyrim felt like a cookie-cutter action adventure game, all the roleplay had flown out the window.

Buttflapper,

Yup, and they fixed it. When Fallout 76 came out, it had the exact same major issues and bugs that Fallout 4 did, that the community literally fixed themselves with their unofficial patches. Bethesda was so unbelievably lazy They could not even copy and paste the unofficial bug fixes off Nexus mods, to me, that’s startling. At least with Morrowind, they fixed stuff

bionicjoey,

Honestly I think that if ES6 is to Skyrim what FO4 is to FO3, it will probably be good.

The danger is if they try to replicate Starfield or FO76, ie. cut corners like crazy, be blinded by dollar signs in their eyes.

sparky1337,

I feel like in comparison to Starfield, ES6 should be smaller and more compact which should alleviate a lot of the other complaints I’ve seen.

At this point the hype alone will sell it. There may be some apprehensive players since starfield, but I don’t think it’ll impact them too much.

Also elder scrolls being their big IP, they kind of don’t have the wiggle room to screw this up.

acosmichippo,
@acosmichippo@lemmy.world avatar

exactly, I’m a huge ES fan who hated Starfield, but it is not causing me any grief over ES6. Almost all of the Starfield issues I had were due to the vastly different world(s) structure.

Buttflapper, (edited )

They failed spectacularly with Fallout 4

Eh, not really. Fallout 4 has its share of fans and while the roleplaying and story was weak, I thought the world was well laid out and fun to explore

When I say failed, this is of course my own opinion. I personally feel like it was a failed game because of how simply unfun it is. I had to mod the game to extreme amounts just to get it to be believable and as enjoyable as Skyrim, Oblivion, other Bethesda games. It simply was not fun and its released state due to the horrible dialogue, basically lackluster and meaningless world. No matter where I explored, it wasn’t really rewarded at all with anything.

It’s unbelievable that everything in Starfield has a loading screen between it, ran poorly, and was still a buggy mess

It’s unbelievable that everything in Starfield has a loading screen between it, ran poorly, and was still a buggy mess

Corporate greed and incompetence, plain and simple. It took a mod creator a week or two to cook up a solution for that and make the game free of loading screens, he did that FOR FREE. Bethesda is out here with millions in Budget, they couldn’t have figured that out? Unbelievable. It’s the same crap every single game, too. They’re just lazy. Most Beth games that have been released has had a mod released that makes it 100% open world with no load screens

DarkMetatron,

There is no mod to make Starfield free of loading screens, the cell structure of the engine demands loading screens. A mod exists that introduces real space faster then light travel between planets in a system yes, but that mod a) destroys the storytelling and lore of the game completely b) it still has the loading screen to land on the planet and c) changes a quick load screen with a boring travel through empty space.
It is like changing a stage change cut to black in a move with a real time travel scene with nothing at all happening but watching the people drive.

Buttflapper,

There is no mod to make Starfield free of loading screens, the cell structure of the engine demands loading screens

That’s a fair point - it doesn’t completely get rid of the game’s need to load the next area, but it does a good job of hiding when the loading is happening.

but that mod a) destroys the storytelling and lore of the game completely

How, exactly?

c) changes a quick load screen with a boring travel through empty space.

This is an absurd and honestly ridiculous complaint. ‘boring travel through empty space’ dude it’s a literal SPACE exploration game, how can you complain about travelling through space, in a space game? Wtf? What do you think Space is? Candyland, filled with gas stations and theme parks along the ride? It’s an empty, insanely large expanse. Some people want that. You could say the same thing for any Fallout/Elder Scrolls game, too. ‘Boring ride through the country’ < oblivion and Skyrim. ‘Boring walk to the next area’ <Fallout

deranger,

You could say the same thing for any Fallout/Elder Scrolls game, too. ‘Boring ride through the country’ < oblivion and Skyrim. ‘Boring walk to the next area’ <Fallout

Exploration is one of the most enjoyable parts of those games. It’s not boring in ES or FO because of all the things you find along the way. Walking from A to B and getting distracted for 2 hours at random POIs you find is a hallmark of these games.

This aspect was completely absent in Starfield, idk how they fucked up exploration so much.

it’s a literal SPACE exploration game, how can you complain about travelling through space

Traveling != exploration. Eliminating the load screens just leaves you in boring space with no POIs to discover along the route.

Buttflapper,

Exploration is one of the most enjoyable parts of those games. It’s not boring in ES or FO because of all the things you find along the way.

Maybe the first playthrough, sure. But after the first time I played through Fallout 4 (65% explored POIs), I tried to replay it, and it felt stale that quickly. Just going from starter area > concord was such a snooze. Autorun and watch netflix. Oblivion was a little more captivating and scenic, and so was Fallout 3. You’d find random little homes blown up, robots, people trying to stab you with a rusty knife. Fallout 4 and 76 are just so empty and devoid.

Traveling != exploration. Eliminating the load screens just leaves you in boring space with no POIs to discover along the route.

Fair point… No Man’s Sky kinda figured out a way to make it more fun, you can do it much more interactively with the hyperdrive and warping through small spaces in a system. But there’s rocks to find, sometimes pirates that shoot at you. >

DarkMetatron,

How, exactly?

One of the major points of the game is that the only way to travel faster then light is with Gravjumping, there is no way to travel faster then light in real space. There is a large part of the main quest all about that. And that is the reason why everyone gravjumps everywhere The mod introduces faster then light travel in real space, and by this destroying one of the most important points in world building and lore of the game.

This is an absurd and honestly ridiculous complaint. ‘boring travel through empty space’ dude it’s a literal SPACE exploration game, how can you complain about travelling through space, in a space game? Wtf? What do you think Space is? Candyland, filled with gas stations and theme parks along the ride? It’s an empty, insanely large expanse. Some people want that. You could say the same thing for any Fallout/Elder Scrolls game, too. ‘Boring ride through the country’ < oblivion and Skyrim. ‘Boring walk to the next area’ <Fallout

That is how most people play those games yes, that is why fast travel (or other ways of fast transportation like teleportation magic or carts/boats) exists and it is used because most of the time travel is BORING as fuck and I want to do things in my game not commute between places. Not every travel is exploration, I don’t explore the city when I travel from home to work and back and very often in games travel is not done to explore but to get from point A to point B because your quest or task demands that. And starfield is not a space exploration game (because you literally can’t find anything new in space in the game, everything you can find is either on or around planets but not in open interplanetary or interstellar space.) it is an RPG with a big focus on star system and planet exploration. Traveling through empty space (and staring onto a point in the blackness of space that very very slowly gets bigger) is one of the most boring wastes of time I could think of. Traveling through space is like traveling over an huge, empty and flat saltlake in the middle of the night. There is literally nothing to see there, the only interesting things are the start of the travel and the destination. Ok, there are people into that I am sure, games like desert bus exist after all, and if you like that then have fun with the mod. It is a single player game after all and I will never tell anyone how to play their single player games (or even multiplayer games if it is ok for every other player). You do you!

MarcomachtKuchen,

I’m so exited for Avowed to show me how else a skyrim like game can look and feel.

TrousersMcPants,

Idk, Outer Worlds was really lame, imo. It was honestly more boring than most the Bethesda RPGs for me because it was basically trying to do the same type of thing as them but with way smaller worlds so it’s just not as interesting.

acosmichippo,
@acosmichippo@lemmy.world avatar

much better than Starfield though!

TrousersMcPants,

I think I played more of Starfield, frankly

Wrufieotnak, do gaming w #StopKillingGames Update: Germany becomes 4th county to hit threshold

If you are an EU citizen and agree with the initiative: GO VOTE!

It still needs to reach 1 million votes in total, not only the 7 country thresholds.

Vittelius,

Right, I knew I forgot to mention something in my post. 1000% this

Fisch,
@Fisch@discuss.tchncs.de avatar

Set a reminder for when I’m home

B0rax,

Are you home now?

ReversalHatchery,

Good bot

/s

Fisch,
@Fisch@discuss.tchncs.de avatar

This actually reminded me to do it 😭

B0rax,

You‘re welcome :)

exu,

Did you do it?

Fisch,
@Fisch@discuss.tchncs.de avatar

yep

tias,

Why does it need to reach 1 million names exactly? This is a petition, right?

jmcs,

If it reaches the threshold the European Comission is forced to formally answer to it, which requires them do a full review of the subject and this greatly increases the probability of something being done.

Sterile_Technique, do games w Steam Summer Sale - Top Deals
@Sterile_Technique@lemmy.world avatar

Subnautica $29.99 $9.89 (67% off)

Sci-fi survival builder: you’re on a massive spacecraft that ends up crash landing on an ocean planet; your goal is to figure out wtf happened and find a way off the planet. This game is 80% feel-good tropical diving simulator; and 20% thalasaphobic deepsea horror. This has become one of my go-to “idk what to play” games that I keep returning to for a nice digital tropical vacation… with a dash of fleeing in terror from, uh… spoilers. No really though, if you don’t already know this game’s story, DO NOT start looking up videos and posts etc about it - just buy it and dive in.

jazzup,

This is one of my personal favorites and the one that introduced me to the crafting/survival genre. I highly recommend it.

SidewaysHighways,

Same here!

Do you have another recommendation? Preferably something with multiplayer and would be even cooler if it has a server I can host!

jumjummy,

Not multiplayer, but Green Hell is also fantastic.

Solemn,

The Forest is a good multiplayer survival crafting game, with a pretty cool story. The sequel is also already out I think.

jazzup,

I really liked Grounded.

I haven’t tried it yet, but Abiotic Factor looks pretty fun and has great reviews. It’s early access though.

Sterile_Technique,
@Sterile_Technique@lemmy.world avatar

Abiotic Factor

Hadn’t heard of that one… it’s like a survival builder set in Half Life 1 lol. Wishlisted!

brenticus,

Just to throw a few other options on the pile:

  • Valheim is more combat oriented, but is probably my favourite survival crafting game after Subnautica. You’re playing vikings trying to earn their way into Valhalla. I die a lot. Very fun.
  • Planet Crafter is more chill, more jank, and more linear, but it’s a survival crafting game that is clearly heavily inspired by Subnautica. You are sent to a mars-like planet to terraform it as part of your prison sentence. It’s a great podcast game, just build and explore and watch numbers go up.
  • Less on the survival crafting side of things, the environmental storytelling is also really good in Outer Wilds and Return of the Obra Dinn. Very different games, but they were actually what I went to after Subnautica to scratch that itch and it worked weirdly well.
lowleveldata,

20% thalasaphobic deepsea horror

I’m not sure about that percentage

Skua,

Never mind the depths I was already on edge when I met the fucking crashfish

SidewaysHighways,

He’s just happy to share some sulfur! and wanted a hug

AstridWipenaugh,

The audio in this game really seals the deal. You’re just swimming along collecting resources and hear a terrifying roar. But you look around and can’t see where it came from… Do you keep going or nope the fuck outta there and go take a breather in your life pod for 20 mins while your heart rate comes back down?

falkerie71,
@falkerie71@sh.itjust.works avatar

Should I also get the Below Zero bundle?

philpo,

Absolutely. Below zero is more story oriented but still great.

GoodEye8,

Depends on what you want. If you want more of Subnautica story then get it. If you want more Subnautica style going into the depths, Below Zero doesn’t go that deep and about half the game is actually above water. While I loved Subnautica I felt pretty disappointed by Below Zero.

Arbic,

It’s such a great game. The entire mood of the game and the sound effects and music is so good

IWantToFuckSpez, do gaming w Rant: Valve's new Steam Deck screws speak volumes about their ethos.

Yeah what Valve is doing is great. Hopefully they will become more mainstream in the future and become more known with the super casual crowd. Nintendo definitely needs more proper competition in the handheld market.

Also FYI it’s Phillips with double L, Philips with one L is the Dutch electronics company.

helenslunch,
@helenslunch@feddit.nl avatar

Eh, they’re both shit 💩

LoamImprovement,

I can’t imagine what gives you that idea about the Steam Deck. I’ve had mine for a year and it’s a great little device.

irmoz,

I think they meant Philips and Phillips

helenslunch,
@helenslunch@feddit.nl avatar

I was referring to Philips the company and Phillips the screw. I feel like I made my thoughts on the Steam Deck pretty clear.

LoamImprovement,

Lol whoops, did not see the OP next to your name. My bad.

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

I mean… Phillips heads are hood for what they’re actually designed for, which is, uh, to strip really easily so they don’t get over-tightened. Which is irrelevant if your manufacturing is precise enough.

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

Screw head not device.

altima_neo,
@altima_neo@lemmy.zip avatar

Norelco ain’t bad tho

PeWu,

I actually thought they invented those screws, thus linking them to their company. Glad to be enlightened

I_am_10_squirrels,

If they do become more mainstream, there is more opportunities for enshitification.

IWantToFuckSpez,

Nah not as long as they don’t go public and Gaben runs the company

fakeman_pretendname, do gaming w What game mechanics do you love and hate?

I hate not being able to pause a game, particularly a single player game. I think Elite Dangerous solidified my hatred of this, by not telling you the game is still running when you’re on the “pause” menu.

“B-B-BU-BUT it’s a simulation and you can’t pause real life so it makes it more real”

It’s a game, even if it’s a simulation game. It’s a toy for grown-ups. A very nice and fun and relaxing toy, but a toy nonetheless. It’s not more important than a phone call, call at the door, crying child, hungry cat, partner who needs a hand with something etc.

This probably extends to being able to save anywhere and rejoin later, but I think that one is covered pretty well by everyone else :)

hamburglar26,

The problem with Elite Dangerous is that it is basically an online game, even in solo play and they never bothered to figure out a way for solo players to pause.

Nanokindled,
@Nanokindled@beehaw.org avatar

This is true for all of the examples of this problem that I’m aware of.

fakeman_pretendname,

It also seems to keep cropping up in janky 3D Unity games, “We can’t allow pause because it breaks all the physics”.

r1veRRR,

Soulslikes can’t be paused and it has nothing to do with online play. Fromsoft just hates working adults.

Nanokindled,
@Nanokindled@beehaw.org avatar

I think it probably has something to do with online play, though, since Fromsoft’s multiplayer model revolves around invasion. Granted you can turn it off, so obviously there should be a pause option, but I have a vague hunch that the two issues are related from a dev/engineering perspective.

Landmammals,

Elite dangerous is a multiplayer game. If you want to go do something else and don’t have time to put your spaceship somewhere safe, you can always exit to the main menu. It only takes a few seconds and when you come back your ship is exactly where you left it.

The game definitely has issues, but not being able to pause isn’t really one of them

fakeman_pretendname,

I never really bothered with the multiplayer mode in it - I know the game was built with a multiplayer back end, but they did promise a single player mode, and they do present the game as having a single player/solo mode.

Obviously different things annoy different people, and I do get what you mean about quitting and restarting etc, but it was enough for me to stop bothering to play it and play X4:Foundations instead. I did still get over a hundred hours play out of it, so I don’t exactly feel hard done by, but if quitting to the main menu works, then it’s clearly mechanically possible for them to let you pause it, they just didn’t want to.

parpol, do gaming w I banned my kid from Roblox.... what next?

deleted_by_author

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  • Omega_Haxors, (edited )

    On one hand it can be damaging to take away opportunities from kids, on the other hand roblox is massive groomer haven; I genuinely don’t think the kinds of connections they would make there would be worth the long term harm that may result for being involved in that shit.

    Ultimately I think you did the right thing by banning it. You’re locking out like a 10th of their social life but those aren’t contacts they want.

    WetBeardHairs,

    Yeah we’re giving him and his friends alternative multiplayer games to have fun on with each other. It’s not like we’re killing his social circle - we’re just upgrading the forum.

    XTL,

    Do you know any of the friends’ parents? Maybe you can all gather some ideas together and have a more uniform policy on what’s banned and what might be fun alternatives.

    WetBeardHairs,

    That’s 100% the plan. The robloxocalypse occured as a joint venture between myself and the other parents.

    tacosanonymous,

    I agree with this. Roblox is huge and often how kids of an age socialize/play. Teach them why mtx aren’t okay, and protect yourself from having to pay.

    Get them into some irl stuff too. DND group, sports, book clubs, etc.

    Kraiden, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time
    @Kraiden@kbin.earth avatar

    worst Bethesda DLC's released of all time

    Are we including Horse Armor here?

    Deceptichum,
    @Deceptichum@quokk.au avatar

    Bethesda literally invented shitty DLC

    silverchase, do games w Recommendation engine: Downvote any game you've heard of before
    @silverchase@sh.itjust.works avatar

    Moonlight Pulse (83 reviews)

    Metroidvania with character-switching

    This 2D platformer metroidvania has memorable characters and very cool worldbuilding. You switch between characters to match their abilities to the right situations. They live on a living, planet-sized creature and are fighting off the parasites that are slowly killing their creature-planet. You’ll swim through its blood vessels and explore its organs.

    It’s not super long—I finished the story in 9 hours. It’s just about the right length to satisfy.

    fargeol, do games w What games popularized certain mechanics?

    Donkey Kong (1981) popularized having different levels in a game to progress a storyline. Until then, you would have the same level over and over with increasing difficulty

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