That’s 36% but I’m sure it’s higher in some other currencies. 50% would have to be 16.
edit: This is the worst comment I have ever left on this website. I’m leaving it up so people can see what happens when you do math early in the morning. Embrace it, learn from it, live with it.
Just to be clear, by “read the post” do you mean go through all the comments of the mega thread OP shared? That seems unreasonable as opposed to “OP could’ve been clearer”. I’ve read both OPs post as well as the jagex website linked by Reddit and neither have enough information to back up OPs claims without prior knowledge.
Is there a more summarized version then “all the reddit comments on a mega thread” anywhere? Because that is basically halfway to telling someone to “do your own research”. At least quote some specific comments that could be taken as secondary sources.
We’ve had to dilute clickbaity titles before, we’ve also been pissed off at clickbaity titles before. I’d rather that shit not be normalized, personally.
I realized we’re talking about two different things, you’re saying that the post unpacks the clickbait, and I’m saying that there’s no documentation of price increases, which tbf isn’t OPs main point anyways.
Monopolies aren’t defined by the availability of alternatives. It’s based on the market share captured by a single entity. We’d need to see statistics to determine if it’s a total monopoly, but I’m not aware of many other hosting platforms for game wikis. Maybe fextralife?
Yeah I think hosting is the thing that they’ve captured, far more than the notion of a domain-specific wiki. Of course, there’s nothing stopping an aspiring wiki admin from hosting on a platform that isn’t targeted at game wikis.
Fextralife is utter shit. Always giving you the most unrelated information in the longest amount of time all while being forced to watch a stream you don’t care about.
Intellectual property is a resource. Corporations are in the business of hoarding resources to extort ration at a price. Microsoft doesn’t care about the studios. They care about owning ip.
The Outer Worlds is pretty much what Starfield could and should have been and was made by Obsidian, the developers behind a ton of other great games such as (in chronological order, with the best of all games ever bolded)
Star Wars: Knights of the Old Republic 2
Neverwinter Nights 2
Fallout New Vegas
Pillars of Eternity
Tyranny
Pillars of Eternity 2
There’s even a sequel to it coming out some time this year so you don’t run as much of a risk of running out of game any time soon!
Hard disagree. They’re both equally boring as shit, but Starfield at least had decent ship flying/building mechanics. What did outer worlds have? Nothing.
It did? Outer Worlds was just an over-exaggerated parody of capitalism, Starfield at least had some somewhat-believable world building in terms of how the tech progressed, how/why did humans start to live among the stars, conflict between different religions or factions, the xenomorph threat...
Like I'm not saying any of these were done well, but it did have decent worldbuilding and some neat ideas, it was just the execution that sucked. OW might have some better parts than SF, like companion writing (although it was pretty cliched and cheesy there too) so I'm really surprised you use world building as your example lol
im just salty about starfields world building shouldve chosen different example
OWs world building was fine. nothing special, just fine. there were stupid things but they were either a joke or there to back up a point (“we moved this dangerous animal to this planet to make a deodorant and now its killing us” 👈 this shit is supposed to be funny and anti corporation. does it work? dunno, its stupid, might be funny to someone, its fine, little cringe )
starfields world building just grinds my gears. when there are stupid things, they are there because someone at bethesda thinks its coool as heck or didnt think it through. fucking space cowbois. fucking colony war. why add mechs into your world and ban them? why artificially limit the number of star systems the nations can control?
Totally agree the dlc really made it one if those “it gets good after x hours” sorta things; All different vibes for the dlcs too. The raider one was lonely but it felt like it was supposed to be.
Thank you! Felt like I was I playing a different game than everyone else.
Everyone mocked Starfield’s Neon for being Discount Cyberpunk. But at least they played it as straight as they could. Like, I could believe people live there and had a life.
It felt like Outer Worlds kept trying to make jokes about how cruel capitalism is versus tell a real story. Like, “Oh boy time to go increase shareholder value!” Or “I love Space nuts. I have to say that or I die.” Like wtf, where’s the subtlety?
It’s not Borderlands 3 bad, no where near it. But it’s pretty bad.
In this genre of “big space games”, The Outer Worlds stands near to Mass effect, because it follows “the Bioware formula” pretty closely: The player and a group of followers visit several semi-open worlds, where they look for a MacGuffin related to the main story while solving local problems. (I’ll write a short essay about the Bioware formula someday…)
The Outer Worlds was a good game (not great) and I look forward to the sequel. I’ve played most Obsidian games and I wish they wrote more sci-fi.
Starfield was much better than Outer Worlds IMO. I enjoyed my time with Starfield, it’s not perfect of course. I’ve tried to get through Outer Worlds three times but it’s just not fun, I also strongly dislike New Vegas. Just ok writing doesn’t make up for shitty gameplay.
you don’t get entire functional UI elements accurately populated with appropriate data out of a “bug”. at best its a feature that was being tested internally and never would have made it past that, at worst its something that went live early.
Oh whoops I accidentally built an entire ad portal and placed it onto the main page and oh no I accidentally passed it through multiple levels of code review QA and approval, then crap I deployed it to the test environment then prod
Yeah it is possible he’s accurately, but misleadingly, calling it a bug because it was not meant to be deployed to production (yet). I do not think that’s how he wants or expects people to take it when he calls it a “bug”, though.
^ This, I much prefer this… I mean something about “Body Type A/Body Type B” just feels too “corpo” for my tastes… but Saints Row sliders not so much.
Heck Pokemon even figured this out by just showing you pictures of characters and saying “Hey, which one of these do you wanna play as”, didn’t even have to use words.
What if you found a portal to a parallel universe? What if you could slide into a thousand different worlds? Where it’s the same year, and you’re the same person… but everything else is different? And what if you can’t find your way home?
First thing that came in to my mind was Gears of War with its specific third person view and hiding behind covers. I don’t think it was the first game with that mechanic but the most influential one
I think you need to be more specific than just “third person”. Third person view was in Pong, Pac-Man, Asteroids, Centipede, etc. It’s the default for most games.
First person was probably introduced with Battle Zone.
Which, I don’t mean to sound pedantic, I just literally don’t really know what you mean here.
Then you will need to extend that to the OP of this comment chain as they didn’t specify either what Gears of War is. I am going to edit my comment to clarify but I do feel you are too pendantic for asking this.
Thank you. Sorry. Never played that game and didn’t know that was specific to FPS. I know some arcade shooter games had that mechanic, but not in the context of free-roaming FPS. I think you’re right about Tomb Raider.
If you are attempting to ask which game popularized 3d, third person shooters, then yes, the original Tomb Raider is probably the most early, widely popular game that popularized this.
The term I refer to is “hiding behind cover” singular - so when I hear “hiding behind covers” I think of the COG seeing locusts, getting scared, and wrapping themselves up in blankets. Lol
To be fair when it came out seven years ago it really shook up the portable gaming scene. Every portable console coming out since is an iteration on that design. The joycons can go to hell though. And those weird ass online plans.
I really liked the original 2DS personally. The announcement left everyone incredulous as the device sounded and looked like a dumb downgrade. I mean, it was hard to tell if it was joke or not. In the end though it’s light, cheap, tough and surprisingly comfortable.
Hey, is it too late to buy a couple of n3dsxl in 2024? Is it unusable now as all online services are shut down? Can you still find game cartridges to buy?
I just want something simple to play co-op game with the wife and kids on camping trip or on-the-go sometimes. Last month I dug out my old DSLite from the attic and it’s still boot. My candy-crush-4-life wife love the Mario kart and couldn’t stop playing LOL. But we can’t justify to buy 2-4 Switch.
Because fuck Nintendo and their predatory anti consumer business model.
I think that calling BOtW similar to other full-scale console games of 2017 like Sniper Elite 4, Middle Earth: Shadow of War, Nier Automata, Prey, Wolfenstein 2: The New Colossus, RE7, or AssCreed Origins, is a biiiiiiig stretch.
It was a huge jump for Nintendo (it was basically putting GameCube-level games on a handheld), but it was still far behind other consoles. Witcher 3 (2015) even eventually released on the Switch in 2019, and it was massively graphically gimped compared to ahemreal consoles.
I didn’t say it’s not good, I said it’s not equivalent to console releases of that year. Graphics isn’t everything, and I still enjoy playing Pax Imperia and Nox, but that doesn’t change that it was a handheld game, not a console game. Pokemon Red/Blue were also some of the best selling games the year they released, but that doesn’t make the Gameboy equivalent as a console to PSX or N64 either.
BotW was originally developed for the WiiU, which it also released on. It is not a “handheld game”, and tbh I’d take it’s gameplay loop over Nier Automata or Shadow of War any day of the week.
The Switch design is an evolution of the Wii U controller, which itself was evolved from the the lower screen design of the DS, which itself was modelled on the old Vertical Multi Screen Game and Watches from the 1980s.
Have a look through all of Nintendo’s consoles and you’ll see the lines of inspiration drawn from generation to generation.
That and it’s a tire-screeching exit from the abusive road we thought gaming was going down. Microtransactions, lootboxes etc. Baldur’s Gate 3 is refreshing from that perspective and, like me, I think many are amazed that it’s actually working.
I see nothing revolutionary about a game not having things like microtransactions and loot boxes. Those are mostly restricted to multiplayer games, and the industry never stopped making good single-player games without that bullshit.
Only played the first one which was pretty good. It’s super big on character customization as it has a million race/class combinations. A bit more extreme than the rest
The core of the problem is that there’s absolutely nothing effectively preventing companies from abusing IP claims to harass whoever they want.
At least you’d expect claims to be automatically dropped when coming from an assumptive/disingenuous party. Something like “you issued 100 wrong claims so we won’t listen to your 101st one, sod off”. But nah.
As such, “your violating muh inrelactual properry, remove you’re conrent now!!!” has zero cost, and a thousand benefits. Of course they’d abuse it.
The role of AI in this situation is simply to provide those companies a tool to issue more and faster claims, at the expense of an already low accuracy.
IP and copyright laws have been the bane of the internet. Not only stifling fair use but it has become nothing but weaponised for corporate warfare. the DMCA isn’t fit for purpose.
An individual would risk corporate lawyers lobbing suits at them they don’t have nearly enough resources to fight. In that way, it’s much like other forms of activism: individual actions are easily singled out and retaliated against.
If a ton of people were to do so, however, they might have an impact. Either the registrar would have to take steps to limit who can submit them, which might conflict with some laws, or they’d invest a great deal of resources trying to sort out the legit ones. Trying to single out people for retaliation is hard when there’s enough of them. In this way, too, it is like other forms of activism:
There is strength in numbers. There is power in unity.
If, hypothetically, someone were to coordinate such actions in the style of a crowdsources DDoS, and they could get enough participants, they might get away with it.
Sounds like a job for a group similar to Anonymous, just less focused on actual illegal activities and instead just playing out the legal methods of fighting against corporations.
[Disclaimer: I am not a lawyer, nor from any country following Saxon tribal law like USA. Take what I say with a grain of salt.]
As far as I know, in theory the victim of the bogus DMCA could sue the copyright troll for damages, including attorney fees and all that stuff. In practice, it would be the same as nothing, megacorp who hired the copyright troll would make sure that the victim knows its place.
I mean, there is. DMCA essentially protects content hosts from copyright claims. When they get a DMCA notice, they remove the material and inform the user whose material is removed. If they want to contest it, they can submit a counter notice denying the claim and basically saying “take me to court then”, with their contact info so a suit can be filed. At this point, if nothing is filed in a two week period, the host is free to consider the initial takedown notice void.
Sending a takedown notice under DMCA that’s knowingly false is perjury, which would presumably come up at the court hearing.
The problem is that defending against a copyright troll in the court is an expensive headache, and the copyright troll has a whole army of lawyers to prove for sure that the Moon is made of green cheese. As such, even if the target knows that it’s a bogus claim, they still comply with the troll to avoid the court.
Sending a takedown notice under DMCA that’s knowingly false is perjury, which would presumably come up at the court hearing.
In theory, yes. In practice, good luck proving that the copyright troll knew it and acted maliciously.
Tes 3: Morrowind, every NPCs can be killed and of course if you kill some of them before they got usefull to progress the main quest you are locked.
At their death there is a notification message like “you fucked up, you can reload or continue to play in this world forever doomed”. BUT, in my first playthrough some broken mod I installed was hiding this message …
Also, in the same game you could lose quest item and be unable to finish the main quest. But that kind of require you to be stupid on purpose, because it’s obvious what item are important.
EDIT: found the in game message: " With this character’s death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."
Hey man, Morrowind quests don’t hold your hand! It’s not like there’s a minimap and some big ass marker over his head saying “don’t kill and rob this half naked dude who looks like a skooma addict in his tiny studio apartment because he’s secretly the spy master for the main faction in the game”! I was young! I chose violence!
It was some small QoL changes in the UI and menus, recommended by my friend who recommended me the game. I don’t remember exactly the changes but there was nothing big added or changed in the gameplay
Good news. You can still beat the game if the “thread of prophecy is severed”, but it is fairly challenging and generally requires stumble-luck or at LEAST knowledge of how to normally beat the game. It helps to know the identity of another character you have to kill in cold blood to get “almost back on track”. And then the location that serves no real purpose except to get back on track from that situation.
Yes indeed, I know what you are talking about. But I would not really consider that the “normal” ending as described by OP. Even if the ending scene itself is exactly the same, it’s a very different path and clearly a much harder one.
OK hear me out: Minecraft in survival. For real. Nothing jump scares like a creeper going “psshht” in your back, telegraphing that you’re about to die in a destructive explosion. As you walk a narrow path over a chasm of lava in the Nether, the wail of the Ghast might make you fall out of sheer panic before it even shoots at you. The Warden is a special kind of scary too, as it’s nearly unkillable and will detect you by the noise you make. It sounds kind of silly but there’s plenty of players making the remark that Minecraft survival is basically horror.
And it’s all in a child friendly, non gory, voxel style.
Yeah that shit scared me when I played it at 40 years old. It kind of wears you down when you walk around in dark caves for hours on end.
Another alternative might be Subnautica. It has some jump scares but mostly it’s just the Deep Unknown that gives you chills. Few things in that game are actually dangerous.
Aw man, preparing for the nether and writing down my coordinates, terrified of ghasts and facing blazes for as long as I could stand it. I still prepare for any excursion from my base like a packrat.
While we’re at it with non-horror games: the level that introduced the flood in Halo CE really gave me a scare. I don’t know what it says about me, but I invited a friend over to play that level with me, lol. It’s a bit of a reach not being a horror game, but a great game with some tension here and there.
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