The Masterplan is a true heist game. You know that fantasy of playing out a heist from Heat? This is that game. It’s top down, and you control all of the members of the crew. You pick your time to initiate the heist, you hold up people at gunpoint, you prevent them from being a hero, and you try your best to get out with the best score that you can. It’s a real bummer that this team never got to make another game.
Turn-based all the way. RTS is a test of how fast you can click. APM is king. Turn-based allows you to think and plan and make decisions. Brain is king.
To be clear there’s nothing wrong with liking RTS, it’s just not for me.
Yeah same. Although I started liking RTS but then over the years realized that the stressful click centric realtime part was something I liked the games in spite of, not because.
So voer the years, I slowly went more and more towards TBS.
If you haven’t tried Total War it honestly is the best of both worlds. Economy and movement is turn based with RTS battles that let you slow down and pause to issue orders.
Their biggest problem is being so invested in historical settings and semi-accuracy when, quite frankly, a lot of classical military history isn’t very interesting.
I don’t know about this case specifically, but I own Alan Wake on steam which has since been delisted because of music licenses running out. At least for that one, I still own the game on steam and can download, install and play it normally whenever I want, it’s just that people cannot buy it anymore through steam. If you’re lucky, it’s gonna be the same with the adult swim games.
Alan Wake is actually back on Steam! Remedy was able to work something out with the music rights (the reason why it was delisted) that put it back on virtual storefronts.
Am I weird for not having a backlog? I have games I haven’t played much of, usually because it didn’t click with me, but can’t thing any that I have never played.
I have almost 1000 games. There are certainly genres I own but don’t want to even install. The games that I haven’t played are those I don’t want to play but somehow ended up owning. Probably through bundle deals.
oh man. It’s wild how prestige games are always trying so hard to be like prestige movies and TV, but somehow they have not yet adopted the practice of the recap.
Cozy Space Survivors is a short (few hours) cozy survivor-like indie game with pixel graphics. A run is only ten minutes, so it works also for people with not too much time. It is developed by a single person and it is his first release.
I’ve also tried a whole bunch, my favourite is probably Rogue: Genesia, I really like the challenges and metaprogression over some of the other titles I’ve tried
Heaven’s Vault is a game about archaeology and translating a dead language. You explore a unique solar system and discover ruins, in which you uncover artifacts, and bits of text. Through context clues, you translate the passages to uncover the storyline. It’s not difficult, so if you’re looking for a puzzle, this won’t really do it for you, but it’s more of a narrative experience. If you aren’t sure about a word or phrase, you can give it a guess (based on assigning words from a collection of possible translations to specific symbols), and the game will remember that choice and let you slowly revise your translations as you find new text that rules out prior incorrect guesses. There’s an interconnected storyline with multiple paths to follow, and a very unique world - haven’t seen anything like it in other games.
The game has a NG+ mode wherein you start with all of your translations from the first playthrough intact, but, most of the bits of text are considerably longer and more involved, letting you use your prior knowledge to uncover more of the story and the lore of the world, which is also neat.
Didn’t know that! Was going based off of the review score; 1600 reviews in 5 years seemed pretty little-known. All the same, don’t mind the downvotes - that’s the point of the thread after all. :)
This sounds really interesting. I'm gonna put this on my wishlist in hopes it goes on sale or something. Can't justify $25 right now due to circumstances.
If you enjoyed it, you might also enjoy Chants of Sennar! It’s also about translating languages; it’s more puzzle-oriented and less story-based; there’s a story to uncover, but it’s not as clear-cut and narrative driven. Still a great game, however!
Sci-fi, you’re dropped down to a lush alien planet to do what humans do best: strip all of its natural resources! Combat is limited, but boils down to fighting off wild animals - the main gist of the game is building and optimizing things like miners/conveyor belts/smeltors/assemblers/etc to automate the pillaging of the environment with increasing efficiency… which admittedly sounds more like work than play, but this title caught me a bit off guard with how fun and - true to its name - satisfying it is play.
It’s a 3D first person game instead of a 2D isometric, and most of the differences stem from that. More manual building (they added blueprints but I don’t know how good they are), infinite resource sources which means setting up a mining outpost is permanent. Much less focus on fighting wildlife, though that is present.
Overall, it’s a much more relaxing, slower paced game than Factorio. Both are good at different aspects of the same thing.
Being able to build vertically makes it a very different experience. Using a hyper tube chain to yeet yourself all the way across the map is chef’s kiss.
The blueprints are helpful for mid to late game when you need to set up dozens of the same thing. It’s not a perfect system, but can definitely be a time saver.
The combat is totally different. There’s no raid/defense mechanism. The mobs have a fixed spawn point. They’ll stop respawning once you start building around that point. Once you learn the appropriate attack/dodge maneuver for each type, they’re barely even a nuisance to kill.
Just a warning: The current version has performance issues, it stutters like crazy even on beefy setups. It seems they didn’t get the level streaming implementation of UE5 right on the first try. This will probably get fixed for 1.0, but currently it’s painful playing in some parts of the map.
Ubisoft’s bread and butter were never assassin’s creed type hardcore games, but those trashy looking pet sims you could find in the bargain bin. The only reason they’re able to make the hardcore gamerz stuff is because of the financial security the shitty pet games brought in
There was an old flash game called “You Only Live Once”
It’s basically a rudimentary mario-like platformer. But once you die, the game just cuts to your funeral. Each time you load up the game again, it just shows time passing as your grave slowly ages and is forgotten.
This feels like it’d be great for a networked game where what you do gets passed onto other players so eventually someone can finish it. Souls-like or Death Stranding-like multiplayer style. The issue is it’d probably take a lot of effort to make in a way that be interesting and take long enough, and also if it can only be done once then that sucks for making money. I guess it could use procedural elements and make it replayable, but that’d probably remove some of the charm.
I would just talk to your kid and listen to his feelings and wants. What does he enjoy about Roblox? Can he find that enjoyment with some other games? Does he understand that its not a punishment, e.g. it’s not anything that he did and that you aren’t blaming him? Sure, you can suggest a few alternatives and they might take and be fun, but you’ll need to be attuned to his feelings around what he might see as a punishment for something that he did so that he doesn’t internalize it and hurt the relationship you have with him.
yeah this should be the immediate next step. The kid shouldn’t feel punished. It shouldn’t be a “you’re not allowed because I said so.” Kids can be smart and might be able to understand why Roblox is exploitative.
At least this is a better reason to take a way a kid’s video game. My parents banned me from certain games/movies because they had positive depictions of black people.
no, just very idiosyncratic white American racists. I don’t even know where they got it from. My grandparents weren’t racists and my parents never listened to Rush Limbaugh or anything.
Nah, they don’t watch that either. They’re very detached and only watch football or movies with Humphrey Bogart. My best guess is they felt some kind of resentment their whole lives because they were always the poorest ones out of their siblings. All my aunts and uncles formed businesses or got moderately wealthy, whereas I grew up on the lower middle side of that spectrum. And that turned into standard American racism.
What you're describing isn't real, but even if it was, it wouldn't warrant a refund. You can't play 100 hours then make up phantom bugs to get your money back.
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