To be fair when it came out seven years ago it really shook up the portable gaming scene. Every portable console coming out since is an iteration on that design. The joycons can go to hell though. And those weird ass online plans.
I really liked the original 2DS personally. The announcement left everyone incredulous as the device sounded and looked like a dumb downgrade. I mean, it was hard to tell if it was joke or not. In the end though it’s light, cheap, tough and surprisingly comfortable.
Hey, is it too late to buy a couple of n3dsxl in 2024? Is it unusable now as all online services are shut down? Can you still find game cartridges to buy?
I just want something simple to play co-op game with the wife and kids on camping trip or on-the-go sometimes. Last month I dug out my old DSLite from the attic and it’s still boot. My candy-crush-4-life wife love the Mario kart and couldn’t stop playing LOL. But we can’t justify to buy 2-4 Switch.
Because fuck Nintendo and their predatory anti consumer business model.
I think that calling BOtW similar to other full-scale console games of 2017 like Sniper Elite 4, Middle Earth: Shadow of War, Nier Automata, Prey, Wolfenstein 2: The New Colossus, RE7, or AssCreed Origins, is a biiiiiiig stretch.
It was a huge jump for Nintendo (it was basically putting GameCube-level games on a handheld), but it was still far behind other consoles. Witcher 3 (2015) even eventually released on the Switch in 2019, and it was massively graphically gimped compared to ahemreal consoles.
I didn’t say it’s not good, I said it’s not equivalent to console releases of that year. Graphics isn’t everything, and I still enjoy playing Pax Imperia and Nox, but that doesn’t change that it was a handheld game, not a console game. Pokemon Red/Blue were also some of the best selling games the year they released, but that doesn’t make the Gameboy equivalent as a console to PSX or N64 either.
BotW was originally developed for the WiiU, which it also released on. It is not a “handheld game”, and tbh I’d take it’s gameplay loop over Nier Automata or Shadow of War any day of the week.
The Switch design is an evolution of the Wii U controller, which itself was evolved from the the lower screen design of the DS, which itself was modelled on the old Vertical Multi Screen Game and Watches from the 1980s.
Have a look through all of Nintendo’s consoles and you’ll see the lines of inspiration drawn from generation to generation.
That and it’s a tire-screeching exit from the abusive road we thought gaming was going down. Microtransactions, lootboxes etc. Baldur’s Gate 3 is refreshing from that perspective and, like me, I think many are amazed that it’s actually working.
I see nothing revolutionary about a game not having things like microtransactions and loot boxes. Those are mostly restricted to multiplayer games, and the industry never stopped making good single-player games without that bullshit.
Only played the first one which was pretty good. It’s super big on character customization as it has a million race/class combinations. A bit more extreme than the rest
This is a very smart and thoughtful perspective. One should consider their time and money as valuable, and not put it in games they disagree with. Do you have any good alternatives to recommend for the most popular Valve FPSs?
You might not like my answer, but I haven’t really played new FPS games in years, because basically none of them are doing what I want. I’m well served in basically every other genre right now, but these things are cyclical. We’re just getting through the era of indie FPS games inspired by Doom/Quake and other more maze-like shooters, and we may soon be entering the era where FPS games are inspired by my favorites. My multiplayer these days is usually fighting games, and the only ones that will give you trouble on Linux are Dragon Ball FighterZ and the upcoming 2XKO, both due to anti cheat.
As an aside, I’ll also say that where you put your time shouldn’t matter, if the product is free, for instance, but it does matter in online video games. Your presence in matchmaking is adding value for someone else who might spend money in the game, so you’d still be helping the causes of CS2 and TF2 just by playing on the official servers. For TF2, I think the code just went open source and there’s a revitalization project to bring it back to what it was like at launch? If so, that might be pre-loot-box, and playing that version of the game would help send the message you want to send. The same might apply to old versions of Counter-Strike.
I myself am against fomo. So we are sort of similar a little bit at least. We both dislike dark patterns.
I second that fighting games are mostly a mecca for us. I recommend Guilty Gear Strive, basically the only complaints people have about it nowadays is that it and it’s lobbies can load kind of slow, and some subjectively don’t like the gameplay, but that is up to you to decide (personally I love it’s gameplay). The new Virtua Fighter also looks incredible, maybe when it releases it will suit you well.
I also agree that tf2 classic looks great. It’s like the tf2 we grew to love but without the bullshit. When it releases on steam hopefully it gains traction.
Other games that are extremely pro consumer that I enjoy are Due Process and Straftat.
I haven’t been into FPS for several years, but if I was going to play anything current, I’d give The Forever Winter a look. It’s still being worked on, but the early access gameplay is really cool looking, and it’s bringing a lot of ideas to the table creatively.
I like a FPS but I have the most fun with the PVE sub genre of FPS. Left 4 Dead 2 and Deep Rock Galactic being my two favorites. Playing against other humans can be annoying if the skill balance isn’t right and if they’re cheating then it makes it no fun, imo.
Tes 3: Morrowind, every NPCs can be killed and of course if you kill some of them before they got usefull to progress the main quest you are locked.
At their death there is a notification message like “you fucked up, you can reload or continue to play in this world forever doomed”. BUT, in my first playthrough some broken mod I installed was hiding this message …
Also, in the same game you could lose quest item and be unable to finish the main quest. But that kind of require you to be stupid on purpose, because it’s obvious what item are important.
EDIT: found the in game message: " With this character’s death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."
Hey man, Morrowind quests don’t hold your hand! It’s not like there’s a minimap and some big ass marker over his head saying “don’t kill and rob this half naked dude who looks like a skooma addict in his tiny studio apartment because he’s secretly the spy master for the main faction in the game”! I was young! I chose violence!
It was some small QoL changes in the UI and menus, recommended by my friend who recommended me the game. I don’t remember exactly the changes but there was nothing big added or changed in the gameplay
Good news. You can still beat the game if the “thread of prophecy is severed”, but it is fairly challenging and generally requires stumble-luck or at LEAST knowledge of how to normally beat the game. It helps to know the identity of another character you have to kill in cold blood to get “almost back on track”. And then the location that serves no real purpose except to get back on track from that situation.
Yes indeed, I know what you are talking about. But I would not really consider that the “normal” ending as described by OP. Even if the ending scene itself is exactly the same, it’s a very different path and clearly a much harder one.
OK hear me out: Minecraft in survival. For real. Nothing jump scares like a creeper going “psshht” in your back, telegraphing that you’re about to die in a destructive explosion. As you walk a narrow path over a chasm of lava in the Nether, the wail of the Ghast might make you fall out of sheer panic before it even shoots at you. The Warden is a special kind of scary too, as it’s nearly unkillable and will detect you by the noise you make. It sounds kind of silly but there’s plenty of players making the remark that Minecraft survival is basically horror.
And it’s all in a child friendly, non gory, voxel style.
Yeah that shit scared me when I played it at 40 years old. It kind of wears you down when you walk around in dark caves for hours on end.
Another alternative might be Subnautica. It has some jump scares but mostly it’s just the Deep Unknown that gives you chills. Few things in that game are actually dangerous.
Aw man, preparing for the nether and writing down my coordinates, terrified of ghasts and facing blazes for as long as I could stand it. I still prepare for any excursion from my base like a packrat.
While we’re at it with non-horror games: the level that introduced the flood in Halo CE really gave me a scare. I don’t know what it says about me, but I invited a friend over to play that level with me, lol. It’s a bit of a reach not being a horror game, but a great game with some tension here and there.
Seems like gaming piracy is really dying this time for sure. Most sites are compromised and untrustworthy, big teams are retiring, the one remaining denuvo cracker that i heard of is apparently psychotic... It doesn't seem like it bodes well
Looking at the world rn, I dont think things have a tendency to get better on their own. In a decade or two people won't even believe we lived in the wild west era of internet where you could just get stuff for free without a subscription, online connection or drm.
When people run out of money to pay for a billion subscriptions, companies will have to think hard about their business model. I don’t think the current trend can last forever.
Look at the fragmentation of streaming services. Piracy is on the rise again because of it.
That's why I said gaming piracy before, I don't think denuvo can protect media files (yet) and those are less likely to be malware or cryptominers anyway. So I think that aspect is safe for now at least, but rip gaming.
Looking at the world rn, I dont think things have a tendency to get better on their own
This is called a recency bias (I think lol) - you’re looking at the world rn and assuming its trends must continue. When you look at history you see that there are ebbs and flows, and that stasis is rare. If you focus on certain things, you may certainly decide we’re in a downtrend. There will always be an uptrend afterward. And vice versa
That's way too big of a generalization. The fact is that technology advances and makes other technology obsolete, and the pirates are dwindling while DRM companies are getting more and more money to fix the issue. It is not going to just magically reverse at one point. If anything the people are just going to get more accustomed to it like they have already with copyright laws, subscription services and simply not owning anything digital anymore.
The second thing you're not addressing is how long the "ebb and flow" takes anyway, if gaming piracy has a resurgence in 50 years then I don't think I'm gonna care much about it by then lol. Blizzard games aren't getting cracked anymore and by the time they do, if ever, I'm not going to care about them.
The fact is that technology advances and makes other technology obsolete,
Yeah, it happens on both sides, it’s an arms race. It will swing the other way eventually - it always has and always will
The second thing you’re not addressing is how long the “ebb and flow” takes anyway
That was intentional. There’s no estimating a timeline, but with the development of technology it’s not unreasonable to expect a reversal even in a decade. Anyway, if you’re trying to ward off doomerism you’re not going to do it by only looking at what you stand to gain
Precisely the reason they'd be worth cracking I'd say. Anyway that was just an example, same goes for many EA / Ubi games for which it's just a matter of time before are perma-online or under denuvo.
Isn’t just piracy that’s dying, in my opinion, it’s gaming itself, or, at least, gaming as it used to be.
Besides Denuvo being a technology so bad that actually makes the original game worst than a copy without it, everyday comes with tons and tons of games with a pay-to-win approach or some kind of PBE. The only new, original and fun games nowadays are the indies, and it will be that way for a long time, as the industry seems to focus more and more in the mobile market since it’s already bigger than the PC and console together.
Gaming is definitely not dying it is a huge market. I don’t agree with the direction it’s heading though. But there are enough games released to keep my interest.
I expect all games to be bad by default now and don’t let myself get hyped up at all anymore. I waited on the edge of my seat since before the first teasers for CP2077 and still haven’t bothered to play it. I backed Star Citizen in 2013 lol… Was disappointed by Fallout 4 and 76 too, as a huge Fallout fan. I don’t remember the last game that legitimately lived up to my hopes and expectations. Fallout New Vegas I guess.
Yeah, I played it on release. Been trying it again lately with mods and it seems much more polished. The writing quality is still a pretty big disappointment, and the yes/yes/yes/no chat system.
For sure, indies are where it’s at. Most of my time gaming has been on indies for many years now. They are actually willing to do interesting things instead of chasing trends and money.
Occasionally you get large studios doing things like Baldur’s Gate 3, but it’s rare. Larian and FromSoft are about the only studios I trust to make good experiences that aren’t designed by the business team to make as much money as possible.
I agree that is clearly broken and overused in many games but if we were able to actually control the walking speed on PC with a keyboard similar to what is possible with a controller, it would probably be more bearable tbh.
Most people won’t budge. It doesn’t matter if Win10 is unsupported or isn’t getting a security update, I reckon a solid 40 of 43% will just stay on it until programs they use stop working.
Basically my plan until I can scrounge enough money up for a new computer. My current one literally won’t let me upgrade due to some component/driver it lacks.
For some of the hardware requirements, there are edits you can make to get it to install, but you do have to also force it every time there is a major release, minor updates go through fine.
Definitely you should look into Linux, it’s really gotten quite good. Especially if you don’t need games with anti cheat.
But if you just want to use Windows 11, it’s super duper easy. Just Google “download Windows 11 iso” and grab the iso file from Microsoft website.
Then download Rufus.
Then pop in a thumb drive that’s at least 8gb. Open Rufus, select your thumb drive and the iso, then choose the option to remove windows requirements, then click start.
Backup your files on Windows 10, save them somewhere. Then pop in the thumb drive and install windows 11 fresh.
The requirements aren’t actually required. Win 11 runs fine on all sorts of hardware. Support stops at 8th Gen Intel, but I’ve installed it on 5th Gen. My work laptop is 2nd or 3rd Gen. It’s fine 🤷♂️
Technically less secure? Yeah, in some ways. But it’s miles ahead of running unpatched windows 10 after September.
Oh shit this is actually really helpful, I might end up doing the Rufus USB route when I get my stuff back up and running (apartment flooded and I have to wait until the finish fixing my ceiling before I can plug everything back up.)
Yeah I’m just going to stick on Win 10 for a while. Apparently the enterprise version is getting support for longer so maybe I’ll see if I can get on that.
Yep, I feel like people overestimate how much anyone cares about official support or security patches or whatever. People will assume it’s fine until they’re either forced out or something goes horribly wrong.
Regular folks will most likely let it be if possible, until it’s time for a new PC anyway.
Yep. I’m embarrassed to admit it, but valve dropping support for windows 7 was what made me switch to linux. Until the computer stops working for the average user, they won’t change.
Perhaps RPG’s with a party, like Mass Effect, Baldurs Gate 3, Fallout New Vegas (many companions with their own stories to find and tag along), Star Wars: knights of the old republic, dragon age.
Some shooters like the later Band of Brothers games, valkyria chronicles or the Mafia series you may enjoy as well.
In Indiana Jones and The Fate of Atlantis, there are multiple paths to choose to complete the game, and one option is to choose a fun companion come with you to help you throughout.
Since OP likes open world games, in the later Bethesda RPGs like Skyrim and Fallout 4 you can have companions. not the same level of interaction as Bioware-like parties, but it’s something.
also not really an open world game, but in Midnight Suns you’re a mystical hero in a party with some of the avengers, other marvel heroes, and even some villains. there’s a lot of personal interactions with all the members between missions.
The problem with difficulties is that it’s much more difficult to design an AI system which you can tweak and make it smarter or dumber as opposed to just increasing damage and health values, so devs will just implement the best AI they can and leave difficulties as afterthought.
After playing a lot of games that don’t even have difficulty settings, I’ve started to believe in the idea that difficulty selection is just outdated game design and that having a single difficulty but optional areas/content that is more difficult is the way to do it. OSRS is one of my favorite examples - everyone plays the same game and going through levelling or whatever isn’t mechanically demanding. However, there are bosses and challenges (like Theatre of Blood which is an end-game raid or Inferno which is an end-game challenge) that are incredibly challenging and require weeks if not months of attempts to master and finally beat, but also are perfectly skippable and most casual players don’t even bother with them.
I’d like more games to be like FromSoft games. The difficulty is adjusted by what gear you have and what spells you use. None of that turning bosses into bullet sponges nonsense.
Yeah, Sekiro has a pretty adaptive way of making the game harder, if you start a replay and get rid of the charm item, you can’t almost parry, it has to be precise, and if you ring the demon bell everything gets higher life and damage, but drops much better loot.
Just going to ignore the hundreds of levels most players need to accumulate?
Sekiro was the only one that actually respected players time. Players bitched endlessly it was too hard.
If fromsoft actually gave a shit they’d add in adjustable parry windows and iframes and that works cover 90% of the people who weren’t good enough from sekiro. They won’t because they love to be gatekeepers.
I’ve beaten every day since 2 in addition to sekiro, the actual hard game. We’re talking about easing the game for the average population. So yeah if you are in the top .5% of players fromsoft gives a fuck about your time.
For everyone else your talking somewhere between 50 and 200. I mean for fucks sake for years the advice for hitting a wall in DS was explore and come back at a higher level.
Modern world of Warcraft has less leveling these days 🤦♂️
Yeah, but the point is that you aren’t just grinding levels. You literally said it yourself, you go explore a different area, you play more of the game (not just grind the same part of the game)
I mean for fucks sake for years the advice for hitting a wall in DS was explore and come back at a higher level.
Kind of like when you’re lower level in other games and have to level up to beat the boss? Do level 1 gnomes go straight to killing The Lich King in world of warcraft?
A lot of people say this and I don’t get it. What would be lost by having each playstyle be balanced properly and then adding difficulty scaling on top of that?
That’s not at all surprising. PvE game design is almost always about making the computer less competent in fun and/or believable ways. If you’ve got a computer that can simulate every item and skill in an enemy team’s arsenal and game out the best combination in milliseconds, the player is going to be dead by Turn 1 or stun-locked and dead by Turn 2.
I’ve been immensely impressed with DOS2 AI. If an enemy is sleeping, another enemy will use part of its turn to hit the enemy to wake it up. There were several instances where I paused and just stared awestruck
but there’s so many other ways to change difficulty.
change number of enemies and where they spawn change gear and abilities, the Witcher did that one with how the stamina system worked. it didn’t drain on the lower difficulties. horizon zero dawn made everything in the shops more expensive and made the enemies drop less money. honestly, that one also sucked. only served to make the game grindier.
I had fun with Zero Dawn but came out with a list of minor improvements that would make the game significantly better. Forbidden West had almost all the same problems, and added several more besides. The game really started to lose me when I was trying to upgrade a particular piece of equipment and just had to keep doing laps up and down a goddamn mountain with no nearby quick travel location, hoping that an elite version of an enemy would spawn, then laboriously killing it in the hopes that a particular resource would drop, only to get disappointed by the RNG and have to repeat the process, because that was the only place where that resource could be got, and that was the only place where that enemy would spawn.
The grind was appalling, and it took what was a moderately interesting fight the first couple of times and turned it into a monotonous chore.
Also the upgrade barely turned out to be worth the effort.
I finished the game more out of spite than anything else, and I did not purchase the DLC, nor do I have any plans of getting any sequels. Damn shame, because there’s an awful lot about both games to like.
There are other open source remakes (2004, 2006) but they’re not as popular. I’ve actually contributed upstream to all 3 of the above, it’s a very nice community!
(thanks! I have a lot of nostalgia for Runescape but don’t want to waste months of my life, so I’m considering getting a single player server up and running with a like 10x exp multiplier. Now to decide on 2003, 2009 or 2012…)
I downloaded a single-player server a while ago, 20x XP let me actually experience the damn game, lmao. It was neat, getting to see what I only got glimpses of as a child.
I would say play whichever era you played in the past :P. If you played RuneScape classic, OpenRSC (the 2003 remake) is the best, otherwise 2009scape is a good shout. You could also check out 2004scape.org, their beta starts soon
I don’t think that’s right, I’m terrible at games but I still respect women (enough to spare them from interacting with me whenever possible. Same goes for all people really)
More likely higher ranked players finally figured out that keeping harmony within your team does wonders for your chance at winning. The amount of infighting I’ve had to stop just to save my elo is insane, why would i start something just because of someone’s gender.
Really? Because there are plenty of reviews that captured the state of that game at release, and they’re generally better at articulating it than the guy who has 1000 hours in a game and calls it “literally unplayable” in a Steam review.
Individual Steam reviews may be trash but the average rating is valuable and usually pretty reliable. The biggest downside of the system is that it isn’t quick to “respond” to updates but the separate “Recent” rating helps a lot.
The point you’re responding to is that C:S 2 was praised by reviewers at launch despite it having TONS of issues and missing features. The Steam ratings were a way more accurate picture of the game.
Especially in a game like Civ. it’s hard to know how people feel about it until a week or so later. I remember when Civ 6 was said to be the best game in the series on release, but after spending some time with it, it was lacking. Reviews like these are more of a first impressions.
Unless my friends, who have put a lot of hours into both Civ 5 and 6, unanimously recommend 7 to me, I have no intention of getting it.
I’m both satisfied enough with what I already own, and not sold on the new one yet. Not to mention that it’ll inevitably be a vehicle for more dlc and expansion packs
No one’s said anything about hating it. For me, it’s primarily a co-op game, and if they’re not going to switch to it, it’s better for me to save the cash, and put it towards something else
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