For anyone left behind, Minetest is a community-developed alternative.
It’s more of a game engine/launcher + highly moddable, so the base game is rather minimalistic, but you can simply install more extensive games. For example, for a very Minecraft-like experience, MineClone2 is your best bet.
Minecraft. Back when I started playing, it wouldn’t even tell you what recipes existed, yet gave you a 2x2/3x3 grid with hundreds of types of items/blocks to figure it out yourself.
Without external resources I would probably never have figured out what the 2x2 empty grid in my inventory was meant to be! I watched so many videos and read numerous wiki articles it could have been a college class.
The early builds had few enough things you could make that it wasn’t really that hard to intuitively figure out but in it’s current state it would be near impossible to figure out how to make some things without recipes to guide you.
like early alpha builds I think the only thing that would have tripped you up hard would be trying to make dynamite firestarter, or shears even then you could experiment for a while and figure it out.
I think the issue was it wasn’t clear what items were available to craft. If I had known that axes, pickaxes, shovels, etc. were all in the game then it might have been easier, but even making the crafting table (2x2 wood planks) wasn’t very intuitive. Honestly, there wasn’t much of a clear path forward with most of the recipes. Advancements and the recipe book later helped a lot, but it was pretty hard to play during beta and alpha without the wiki or a mod like TMI.
Then there’s redstone. I feel like even today, redstone is completely unexplained in the game, and while you can kind of figure it out on your own, many of the intricacies are left unexplained (repeater locking, timings, comparators, how redstone is passed/not passed through different kinds of blocks, gates, etc). Without taking some time to learn about digital logic and basic computer engineering concepts on your own, redstone is basically magic dust that does a thing when put in a specific configuration.
Also, being pedantic, but shears weren’t added until beta 1.7. Wool dropped from sheep before that. That being said, alpha had a lot of really weird mob drops (why did zombies drop feathers?) and there wasn’t much use for wool anyway beyond decorative purposes and hiding doorways with paintings until beds were added in beta 1.3.
Oh yeah, I forgot, it’s been a decade you used to literally just punch sheep and I vaguely recall when that update dropped. I recall eventually just looking stuff up, but a lot of it I figured out on my own first. Redstone is absolutely something that really needs an in game guide that the game completely lacks, nothing about it is intuitive at all, even if you know how digital logic works it behaves a little strangely.
I always played the game to build cool forts and castles so wool was definitely useful to me to make them look good.
zombies dropped feathers because the game didn’t have chickens until sometime after 2012 (0.3?) and you needed them for arrows alphas are just like that. The Rust alpha was similarly nonsensical.
I always thought part of the appeal was just discovering the world and how it works, but it’s so established at this point it’s better to just have a guide in game.
Valve is not a normal company. As far as I know they still have their fluid work structure in place where projects are dictated by what the devs themselves feel like doing and are inspired by.
Icefrog (who was the lead developer of Dota 2 - and Dota 1 for many years before that) is lead developing Deadlock as I understand it. It has his fingerprints all over it, at least. It seems enough other people at Valve liked his idea of a twist on the MOBA concept to turn it into a full project.
I feel your frustration but there isn’t really any opportunity cost lost here. It’s not that they decided to make “a game” and chose this one out of all available options. If they felt like they had enough ideas to make Half-Life 3 (or any other single player game) then they would have. It’s just that this is the game they want to make right now.
This is going very well it seems! I see the next few countries close to passing the threshold are:
Denmark (88%)
Netherlands (87%)
Germany (75%)
Assuming we get those, we would need one more country. The highest remaining country is Ireland (55%). Getting all those still wouldn’t reach 1M signatures, but the rest could keep being distributed across the EU (even including countries which have already passed the threshold, I’m assuming).
This is all very exciting and gives me a lot of hope! Keep signing folks!
At this point I’d that say getting enough individual countries is almost inevitable in the process of getting 1M signatures. If the distribution between countries remains as it is, every country with more than 25% right now would reach the threshold by the end.
Seems to me like the individual country threshold is only added to prevent initiatives getting single-handedly pushed by a single big country and never be the blocker for regular initiatives.
So yeah, the best strategy would most likely be to keep pushing the big countries: Germany, France, Spain and Italy. Speaking of Italy, what’s up with them? Only 18%? Those are rookie numbers.
That’s one thing I checked first, but compared to Germany for example, the average age and percentage of people playing video-games is apparently just a few percentage points of difference. Though “people playing video-games” could of course mean anything and I’d wager that the average person playing casual games on their phone might not care as much.
Discreetly insulting both Australia and Pluto in one sentence! Absolutely love this; will share it with all my Australia and Plutonian friends! If Earth gets attacked, it’s not my fault, but yours :'P
It can be played pretty casually. A run usually takes around an hour but you don’t have to play it in one go. And on the base difficulty it’s pretty approachable. You definitely don’t have to play 500 hours to enjoy it. But you can if you want to :)
Slay The Spire is an excellent recommendation. Although a lot of people find roguelites stressful because they get stressed about losing progress. You just have to play with the right mindset:
Outer Wilds. For a few friends who don’t have it yet. I’ve already bought it a couple times.
I already own it… but it’s just that good. So good I vicariously try to relive the game by watching livestreams and Eelis’ recaps of other live-streamers.
It really is something you have to experience blind. Since the entire game progression is knowledge based and pulling threads on the mysteries until the mosaic of the story and experience unfolds is truly something you can experience once.
I thought you meant The Outer Wilds, and spent a solid two minutes on a routine sanity check. Hadn’t heard of this game though, so we’ll call it even 😸
It was a bit of a slow burner on release so I’m not surprised you didn’t hear about it. People had access to the beta years before the official release, so when it came out essentially nothing really changed and there wasn’t this big announcement.
How is the dlc? I had a tough time with outer wilds. At the time I played it, I found it to be very frustrating. I needed a spoiler to get past two or three major points. But in hindsight I think it’s really an impressive game. I’m thinking about picking up the dlc, but I’m not sure about it and I don’t want to search about it to avoid spoiler.
It started off a little slow, but imo it was better than the main game. It’s both a little more streamlined and better story-wise. You probably should play the main game first
Soul like everything, but that's just me being too clumsy for any challenge. I do hope some people could stop complaining other games being too easy tho. Not every game needs to be Soul likes.
Also this, but because it’s got the quality of an Indie game. Before people jump down my throat, compare the animations, sound effects, graphical fidelity, and voice acting to any other AAA game. Even the combat, which people usually extoll as the best thing about them, is just dodge->attack over and over again. Don’t even get me started on the pathetic “storytelling” in those games.
Not really. It will feel like programming if you already know how to program, but I don’t think it will teach you programming anymore than any other problem solving activity.
I’m putting up a minecraft server for my kid and her friends, but I don’t really play myself other than than. Few creative builds so I’m curious if you could please expand for me what exactly you mean when you say to mod the shit out of it. Is it enough to create rules or am I going to have to actively moderate their play?
sad that we’re at this point. when I was young I loved Pokemon and imagined where it could go in the future. was SO EXCITED to hear pokemon go announced. apart from a week or two of social interactions when everyone had got the game all at once, it had no longevity and that was that. it could have been so beautiful!
Honestly, a minimum viable product is entirely what Pokemon Go was designed to be. It exists to extract behavioral surplus from users and convert it into valuable action by inviting users to go to certain places in a community through placement of Pokestops and Gyms. Basically a tool to drive foot traffic, which Niantic can (and does) sell to businesses that want to drive that foot traffic. It worked brilliantly for years and still is a somewhat effective method of driving advertising and sales for real world businesses.
The prequal, Ingress, was even simpler, but that probably made it better as a long run game. There were portals to harvest and a simple system to create triangles between portals to claim territories. Nothing overly complex, and no expectations to bring gameplay mechanics from an other game.
Ingress was obviously dead as soon as Niantic launched the much more popular Pokémon Go. Of course fantastic for Niantic, but I just feel like Ingress would have been a game I would have played for a lot longer if Pokémon Go didn’t happen.
Money mumbles. Don’t buy the game, and also actively notify the company of your decision and why. Twitter, feedback form, steam review, whatever channel lets you get that message across.
This doesn’t work. It will never work. You can’t shame conscious consumers into voting with their wallets while the other 99% keeps buying the bad practices.
Thing is, if nobody on Lemmy, and literally nobody in general who cares about anticheat, buys GTA 6, you know what effect that would have on the company’s bottom line? None, they’ll make record profits.
So now you try to convince the 99% of players that are buying the bad practices, that a magic (to them) program that prevents cheaters is bad (since “has too much access” doesn’t really explain anything). They don’t care and won’t care.
Why would they listen to your personal complaint if you, singular, are going to buy it anyway? Your voice only matters to a company if it means you won’t buy their product otherwise. Don’t buy the game, then tell them why you didn’t.
You’re not listening to what I said. I said that most people will buy the game and there is not a damn thing you can do about it. Most people are fucking idiots. You can morally decide not to support it by not buying the game, and that’s perfectly reasonable. But it won’t do fucking shit because all the idiots will still buy the game. That’s just how the world works because most people don’t give a fuck. Unless you can personally convince millions of people to change their behavior and agree with you, you not buying the game doesn’t matter.
There is a network effect to popular games.
However as more people stop buying the network effect gets weaker.
Its happening visibly with the new Call of Duty. Many i know bought it and then stopped playing shortly after because much of their friends are waiting for sales now or just find the game bad.
Those people will be thinking twice before buying next year.
Exactly, every time I say ‘I’m thinking of putting up a Factorio server, you want in?’, they are significantly less likely to be playing (or paying for) the newest game that has kernel-level access. Why, because we are playing Factorio for the next few weeks together and Factorio is fun.
Factorio isn’t the only game we play, but the point is to reinforce yours. If you are playing fun game x, your friends are more likely to play x instead of something else. Even if they have no care about Kernel-Level access, the fact you do affects their buying (and playing) patterns.
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