bin.pol.social

kamiheku, (edited ) do piracy w What's the best way to rip music off Spotify so that I can store it on my HDD?

DownOnSpot is the only one correct answer.

Edit: Zotify and Onthespot (which has a GUI) look good, as they too download straight from the source.

AphoticDev,
@AphoticDev@lemmy.dbzer0.com avatar

Direct links aren’t allowed, you need to edit that. We can talk about piracy, but no linking.

NightAuthor,

Even if it’s a link to a tool, not a specific piece of content?

fox,

I think you misunderstood the rule about not linking to pirated content.

AphoticDev,
@AphoticDev@lemmy.dbzer0.com avatar

Maybe. I suppose we could always report the comments linking directly, and let the admin decide, couldn’t we?

kamiheku,

Go ahead. The rule is about copyrighted content, not open source tools.

fox,

No, you have misunderstood what the rule is about.

You’re not allowed to link to pirated content, such as a download link to the Barbie movie.

But you’re free to link to places that discuss the Barbie movie, places that discuss where to watch the Barbie movie, and places that teaches you how you can rip the Barbie movie yourself.

The only things you cannot link to, are direct links to pirated content

SaltySalamander,
@SaltySalamander@kbin.social avatar

Look at that, doubling down.

roon,
@roon@lemmy.ml avatar

But it’s just a link to GitHub right

RandomLegend,
@RandomLegend@lemmy.dbzer0.com avatar

Never heard of it… Always used on the spot

Is it better?

kamiheku,

Huh, wasn’t aware of that one! Looks like it works in a similar way, so should be good. Has a graphical user interface, too, so more approachable. Thanks!

github.com/casualsnek/onthespot

ampersandrew, do games w Gacha games are out of control. Gambling shouldn't be so widespread
@ampersandrew@lemmy.world avatar

Without being a gacha game, World of WarCraft is guilty of a lot of the same stuff. You probably know people who flunked out of college due to the addiction, or have heard of parents who neglected their child over that game. It preys on a lot of the same impulses that Diablo and Diablo II seemed to have found by accident, before they were monetized by subscription fees and then microtransactions. And you can see a lot of the same in games like Destiny.

Buttflapper,

I agree with you, to an extent. I would say it’s a lot more complicated than that with World of Warcraft, which is an MMO, and does not revolve on gambling except in the aspect of random number generated loot. This is probably the majority of looter shooters out there today as well and a large number of other games. Pure chance in just the loot and rewards. Personally, World of Warcraft did not affect me adversely, because I have very strong self-control, and was able to develop very strict limitations for my own personal life which was important in college.

But I think there’s something you’re definitely missing. Sure, while World of Warcraft can be blamed by some people flunking out of college or high school due to its addictive and fun nature, Have you considered the fact that the world we live in is simply so boring that they don’t want to pay attention to those things? Over a 20-year time span since I have graduated, high school and college has not evolved. It’s the same boring ass mess that it was when I went to school. Unnecessary classes, study only for the test and never use that information ever again, very rarely are their projects and when there are, they are silly group projects in which two out of the four members of your group are lazy and don’t want to do a damn thing. You also are faced with constant demoralizing facts thrown at you from the media and the outside world that your college degree won’t help you get a job, you won’t see any student loan relief, the wealthy elites are in positions of power and rising faster in companies than you ever will be… Reality is so disappointing. So I can understand why these people have trouble paying attention in school and want to turn to stuff like World of Warcraft, theme park MMO that has so much fun and enjoyment in it

But when we’re talking about a gacha, This feels so much more insidious. Every aspect of the entire game, not just the loot, is gambling, and you’re gambling with real money. Not your time. In World of Warcraft you don’t get a drop, oh well, try again next time. You still paid $15 for that entire month, so you can try as many times as you want on as many characters as you want. But when you pay 50 bucks for Genshin impact and you get nothing, you know what that money goes towards? Absolutely nothing. You lose that money forever. Now you are mentally afflicted with that, and you’re already considering whether or not you should pay another 50 bucks to try and get it again with the gamblers fallacy in the back of your mind that if I pay another $50 I’m already $50 in, so I have a much better chance of getting it now. It’s sickening

ampersandrew,
@ampersandrew@lemmy.world avatar

You could throw most of this same argument back at gachas. They’re just gambling because the world sucks, or something…

No, my understanding is that the reason people get addicted to this stuff is that we evolved to gather finite resources when they’re available, even if it’s rare, so we’re prey to systems like this that can control that rarity. WoW absolutely did this, just without putting a price on each interaction.

nickwitha_k,

I agree with you, to an extent. I would say it’s a lot more complicated than that with World of Warcraft, which is an MMO, and does not revolve on gambling except in the aspect of random number generated loot.

The way that the drops are is literally the same approach as a slot machine but with more steps to take up your time with boring shit and require more of your life to be dedicated to it so that there is less risk of you getting distracted by things like hobbies or games with finite stories with quality writing. A one-armed bandit might snag a handful of whales that spend all of their time feeding the machine. The Wrath of the Lich Bandit gets a much larger percentage of its users in front of it for a larger amount of their time, increasing the ratio of addicts/whales caught. Add in expansions, real money auctions, etc and you’ve got something much more fucked up than anything on a Vegas casino floor.

Ashtear,

This reads like “the only moral Skinner box is my Skinner box.”

Also sounds like you haven’t played in a while. The addition of real currency to gold trading creates an even more direct pipeline from one’s wallet to in-game gear dice rolls. Guilds selling raid gear is even more common now, and with crafting orders, a whale can spend to reroll secondary stats on crafted gear.

With the way Warcraft is throwing currencies at players now, it’s clear Blizzard has taken more than a few cues from how gacha and other live-service outfits are doing things these days. Plenty of opportunities for ruinous, addictive behavior.

Buttflapper,

Also sounds like you haven’t played in a while.

No, I’m a current member of World of Warcraft.

The addition of real currency to gold trading creates an even more direct pipeline from one’s wallet to in-game gear dice rolls. Guilds selling raid gear is even more common now, and with crafting orders, a whale can spend to reroll secondary stats on crafted gear.

It has literally always been like this. Where have you been? People were selling power leveling runs through stockades back when the game first started. They were selling BOE gear for gold, and that gold was obtained with a credit card through gold selling websites. The introduction of wow tokens just changed the recipient of the money from Gold farmers to Blizzard entertainment. I assure you that most people who are active players of the game are not buying tons of gear with gold that has been obtained through their credit card, and even if they were, it doesn’t affect you at all. The guilds that sell runs through challenging content, they have always been doing that, since the very beginning. I remember back in burning crusade people spamming chat that they would carry you through black temple near the end of the expansion. So there’s not like some new shift towards that. It’s always happens like that. The only thing that has shifted is that now, more than ever, you can play the game on your own and get your own gear. The introduction of solo delves has made it possible to gear up your character completely on your own without any additional help from others

With the way Warcraft is throwing currencies at players now, it’s clear Blizzard has taken more than a few cues from how gacha and other live-service outfits are doing things these days. Plenty of opportunities for ruinous, addictive behavior.

I fully agree with this and they have been ignoring player feedback about it for a while now, it’s completely bullshit how many stupid currencies we have and it almost feels like they are AI generating the game design at this point. Like they are going to chat GPT and asking, “what’s a good way to create an addictive loop of currencies for players?” Because some of them are in your bags, some of them are in the currency pane, some of them are bind on character, bind on account, some of them can be traded and some can’t. It’s utter insanity. Truly ass game design. This is the first time they finally made a shift back to using a single currency for PVE though, the flight stones and valor stones. Kind of like marks of valor back in wrath.

Ashtear, (edited )

Come on. We both know that legitimizing the RMT system increased the number of gold buyers and normalized the process. Not only does it now capture the players who were both a) squeamish about paying unproven third parties and b) had no recourse if they did get scammed, it’s also a far more convenient process. We know the gold-for-gear (and other services) market exploded in size because Blizzard was finally forced to make systemic changes to fight/redirect services spam. Service sellers are everywhere, and there was a point they were constantly in your whispers, your mailbox, your chat, your group finder. It’s nothing like it was 15-20 years ago.

No, gold buyers are not most players (and no, I don’t care that some players are doing it). Most gacha players aren’t whales, either. My point is that yes, your game is also chasing the whales right now and will continue to design systems to do so.

Buttflapper,

We both know that legitimizing the RMT system increased the number of gold buyers and normalized the process

Really? Where is your data to back that up? Games like old school RuneScape and World of Warcraft still have people who buy gold and get banned for it all the time. You’re also conveniently disregarding lots of the benefits of this system. People can now earn currency fully in game to pay for their subscription. Completely for free, and other players are making a choice the purchase the tokens. There’s virtually no pressure in game whatsoever in World of Warcraft that prompts you to purchase them. There’s no pop-ups, no advertisements for tokens at all. This is the least predatory form of microtransaction I have ever seen. Compare this to Destiny, in which you are constantly given currency for free to use in the eververse, and repeatedly going there back and forth being flashed with bullshit items that you’ll never have enough currency to afford.

yamanii,
@yamanii@lemmy.world avatar

This reads like “the only moral Skinner box is my Skinner box.”

It is, MMO players have been doing this to gacha games for years now, it’s just pot calling the kettle black.

Goronmon,

Good luck figuring out how to avoid labeling every game every made as a “skinner box”. It’s basically a jaded person’s definition of what video games are at their core.

Ashtear,

It doesn’t have to be jaded. As with the original quote I riffed off of, these particular Skinner boxes don’t have to always be pure evil and can provide net-positive outcomes, as long as we’re clear-eyed about the consequences of participating. The latter part is what I’m trying to drive home here. Consumer behavior psychology is part of every major live-service game.

greenskye,

Haven’t played WoW in awhile, but do they now have ‘you can spend unlimited money’ mechanics? Previously it was just stuff like mounts and character transfers and stuff. I know you can also sell tokens for gold, but I thought gold kind of becomes irrelevant at some point. The best gear is bind on drop right? Theoretically I guess you can pay gold for boost runs, which probably counts as an endless money sink.

I kind of have a mental separation in my head between games with unlimited money sinks (like games with energy mechanics) where you can spend and spend and spend and it never stops, vs games that have a finite of things to buy.

It can still be way over priced, but there’s a maximum amount of money you can throw at the game. Even Diablo 4, with a relatively huge and highly priced number of cosmetic items has effectively a maximum price (though every new cosmetic increases that price). Vs Diablo Immortal allowing you to spend 10s of thousands of dollars and still need to keep spending. I think unlimited money mechanics should be outlawed or at least fully classified as gambling and regulated accordingly.

ampersandrew,
@ampersandrew@lemmy.world avatar

I think keeping you addicted so as to continue to paying a monthly subscription is bad on its own, and I don’t think it needs to be qualified by how much you spend overall if they’re still knowingly capitalizing on that addiction in an unregulated environment. But also, while I don’t know the answer to your question for a fact, I would imagine that they do have ways to spend unlimited money in that game if you’re so inclined.

greenskye,

Fair, but given the degradation of gaming these days I think a lot of people who aren’t paying attention have an outdated and understated view of just how bad things are. A parent might be thinking: wow had a subscription, so this game with micro transactions isn’t all that bad, not recognizing just how tuned modern predatory gaming has become at extracting money and addicting its users.

WoW mostly addicted people to playing (consuming their time), you can go hours and hours of gameplay without inputting more money. But mobile games maximize extracting maximal profit for minimal gameplay. There’s no functional difference between a gacha pull and a slot machine pull. It’s an endless, mindless set of pretty lights where you just hit the buy button over and over and over. If you sat people down and made them watch (with a running cost total) most people would immediately see the resemblance to a casino.

I think it’s helpful to break things down into more granular levels of predation, just to help clarify how bad it’s getting, even if all of it is problematic.

Goronmon,

Without being a gacha game, World of WarCraft is guilty of a lot of the same stuff.

I’m not a fan of trying to poison the well on this discussion by trying to bring in a lot of secondary issues and try to broaden the issue to the point of uselessness.

The biggest issue with gambling is the ability to lose your money.

Sure, you can waste time with World of Warcraft. But I can also waste time playing too much Baldur’s Gate 3, or Civilization, or by binging shows on Netflix.

But none of those allow me to spend thousands or tens of thousands by gambling on mechanics within the media itself.

How about we focus on that issue first?

ampersandrew,
@ampersandrew@lemmy.world avatar

Because I’d say the addiction is the issue. The biggest issue with gambling is the addiction. If you’re not addicted, you’re not spending time or money beyond your means. So I’d rather not broaden it to how much money it sucks out of you when the addiction is the issue. It all relies on the same principles that we know to be worth legal regulation when it’s acknowledged as gambling. I don’t know anyone who got addicted to Netflix, but they’ll “binge” shows because we no longer live in the era where we can only watch shows according to a broadcast schedule; plus sometimes, you just want some background noise while you’re doing something else, including a show you’ve seen a million times.

ampersandrew, do games w Recommendation engine: Downvote any game you've heard of before
@ampersandrew@lemmy.world avatar

The Masterplan is a true heist game. You know that fantasy of playing out a heist from Heat? This is that game. It’s top down, and you control all of the members of the crew. You pick your time to initiate the heist, you hold up people at gunpoint, you prevent them from being a hero, and you try your best to get out with the best score that you can. It’s a real bummer that this team never got to make another game.

harlatan, do games w What games popularized certain mechanics?

Bullet time was popularized in max payne.

Rai,

And perfected in The Specialists!

bionicjoey, do games w Do you prefer RTS or Turn based tactics

Turn-based all the way. RTS is a test of how fast you can click. APM is king. Turn-based allows you to think and plan and make decisions. Brain is king.

To be clear there’s nothing wrong with liking RTS, it’s just not for me.

nossaquesapao,

I feel the same. Some rts games feel to me more like a test of motor skills than anything else.

Carighan,
@Carighan@lemmy.world avatar

Yeah same. Although I started liking RTS but then over the years realized that the stressful click centric realtime part was something I liked the games in spite of, not because.

So voer the years, I slowly went more and more towards TBS.

My current game of choice is Age of Wonders 4.

DragonTypeWyvern, (edited )

If you haven’t tried Total War it honestly is the best of both worlds. Economy and movement is turn based with RTS battles that let you slow down and pause to issue orders.

Their biggest problem is being so invested in historical settings and semi-accuracy when, quite frankly, a lot of classical military history isn’t very interesting.

MeatsOfRage, do games w What are the best indie games you've ever played?

Slay the Spire. I’ve probably put more hours into this game than any other in my life.

From there, I guess all the usual picks. Hades, Hollow Knight, Braid, Fez, Dead Cells, Celeste

hikaru755, do games w What does getting "delisted" off Steam means for games I already own?

I don’t know about this case specifically, but I own Alan Wake on steam which has since been delisted because of music licenses running out. At least for that one, I still own the game on steam and can download, install and play it normally whenever I want, it’s just that people cannot buy it anymore through steam. If you’re lucky, it’s gonna be the same with the adult swim games.

CharlesReed,

Alan Wake is actually back on Steam! Remedy was able to work something out with the music rights (the reason why it was delisted) that put it back on virtual storefronts.

hikaru755,

Oh, that’s cool, thanks for the heads up!

Pxtl, do gaming w Steam Sale Games
@Pxtl@lemmy.ca avatar

We all have hundreds of games that are $0, it’s called “all the games in your steam account you already own that you haven’t played yet”.

ampersandrew,
@ampersandrew@kbin.social avatar

Yeah, but we already know what those are. These games that we didn't buy yet are new to us and, therefore, shiny.

detectivemittens,

Gotta collect ‘em all!

Dalek_Thal,
@Dalek_Thal@aussie.zone avatar

As a fellow Steam user/gamer, I’m in this picture and I do not like it whatsoever

Sabata11792,
@Sabata11792@kbin.social avatar

But that's way too many choices, it stresses me out.

Vodulas,

Am I weird for not having a backlog? I have games I haven’t played much of, usually because it didn’t click with me, but can’t thing any that I have never played.

MJBrune,

I have almost 1000 games. There are certainly genres I own but don’t want to even install. The games that I haven’t played are those I don’t want to play but somehow ended up owning. Probably through bundle deals.

Vodulas,

The bundles might be the thing. I rarely buy them, so don’t end up with games I know I won’t like. No shame, btw, I was just curious.

MJBrune,

Yeah I stopped buying bundles. They aren’t as good anymore. Humble bundle used to be far better.

svamp, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Parent mode, haven’t played in a while? Here is a recap of the story so far and here is what you did last time you played.

GrayBackgroundMusic,

This is my #1 request. I only have time for 1 game, so if I return to something, I sometimes have to start over bc I’ve no clue where I left off.

theangriestbird,

oh man. It’s wild how prestige games are always trying so hard to be like prestige movies and TV, but somehow they have not yet adopted the practice of the recap.

kratoz29,
@kratoz29@lemm.ee avatar

Ohh, Pokémon games used to have this!

TimTheEnchanter,

I need this, ha ha!

Trainguyrom,

That and a consistent single key pause button would be fantastic for a parental features

clarfgg,

dragon quest 11 did this, it was so helpful

MrSpArkle, do astronomy w Elon Musk destroys astronomy

Elon is a nazi but this was always bound to happen as we expand our presence in space.

Imagine the radio signature of any of the hundreds of orbital megastructures in sci fi.

qjkxbmwvz,

this was always bound to happen as we expand our presence in space.

Yes and no — from a different article:

Radiation associated with Starlink satellites was detected at observing frequencies between 110 and 188 MHz, which is well below the 10.7- 12.7 GHz radio frequencies used for the downlink communication signals.

(The original article said 5M radiation, which should be around 60MHz.)

So Starlink is emitting RF in spectrum where they shouldn’t, which is avoidable, but takes effort.

My guess, and I could be wrong, is that this could be related to something other than the radio(s), such as switching power supplies finding opportunistic structures from which to radiate.

Comment105,

Starlink seems like a genuinely interesting and useful technology, in some ways.

But it also seems like it might not be worth having.

I’m thinking they might need to be deorbited, but I’m not confident in that yet. It sounds like it might be fixable in a new generation of Internet constellation satellites.

Idk how long the issue should be tolerated to wait for that, though. And while Starlink has a good amount of customers this kind of Internet is genuinely useful for, it’s still not a lot compared to all the other internet services.

Maybe Starlink deorbiting should come along with an expansion of the traditional communications network. But maybe it would be extremely expensive to reach Starlink’s customers with towers or cables.

frezik,

China is putting up their own equivalent system. Terrestrial radio telescopes are fucked.

Time for a moon base.

Exusia, (edited ) do games w Does AAAA just mean awful triple A games now?
@Exusia@lemmy.world avatar

To elaborate a bit more than just budget/marketing, AAA games used to be distinguished from AA titles. Modest mid level titles from a studio between tentpole releases that would pay your bills and didn’t break the company if they didn’t sell well. It also generally related to the price you would be expected to pay. These days a AA/Indie game is $40, and a AAA title is $60/70. The rise of AAAA is a self aggrandizing to try and justify slapping a higher pricetag on products.

A great example would be an excerpt from Activision in 2004. Doom 3 in August would be AAA, then in September a bunch of AA games - cod game “united offensive”, X-Men legends, Rome:total war, and Shark Tale. Then in October a AAA title with Tony Hawks underground 2.

History Lesson enclosedNowadays it’s either AAA or Indie. Around the turn of PS3/x360 games became seen as a product and companies became more focused on individual games moneymaking, so fewer and fewer AA games got made in favor of big blockbusters. Game companies went broke trying to compete in this new market, and because so much rides on individual games that when they fail the company is in danger of going belly up - and so gets bought. This is why you heard about all those acquisitions and power consolidation in the past 20 years of the game industry. Big boys with money to spend buying up the losers tables when they lose their win streak. About the turn of the 2010s and the changeover from PS4/XOne, the Indie Scene exploded in the vacuum left behind in the wake of those buyouts. Older Millennials who had been in college for programming games graduated and came to market and began publishing through steams Greenlight and even finding publishers not bought yet to make it to market. Games that were either easier to make or play and needed word of mouth. Sometimes you would have a real break out like Minecraft, super meat boy, Celeste, that would catch the attention of big studios and get the offer of a lifetime to sell out and go big. And that brings us to today. Now because of market stagnation AAA has kind of lost meaning, because so many games are releasing in a poor state. In an effort to set a title above the others, a couple of people have tried to dub a game “AAAA” to try and reinvoke that sense of quality and polish that used to come with AAA. This started in 2020 with a Perfect Dark reboot (The Initiative) from Microsoft. The game has yet to release. It was subsequently laughed at and dismissed as silly corpo nonsense. Then Ubisoft stated Beyond Good and Evil 2 would be AAAA, this went under the radar because the game is vaporware and no one cares. And so this brings us to Skibidi Bonesacks where Yves (the CEO) called it a “truly AAAA game” to try and set it above games like assassin’s creed and call of duty. And because it’s nothing more than a buzzword to allow a ceo to stand on a stage self-felating, it released as a fucking disaster, like so many AAA games now anyway.

billiam0202,

Skibidi Bonesacks

As one of those “older millennials” you referenced… What the fucking shit?

Exusia,
@Exusia@lemmy.world avatar

The meme is because Skull and bones is so bad of a fumble, to also just fumble its name. I picked it up from some review but I can’t remember who it was. Dunkey? Ah too long ago.

Kolanaki,
!deleted6508 avatar

It might have sold better if they actually named it Skibidi Bonesacks.

Exusia,
@Exusia@lemmy.world avatar

Scrumptious Billabong

Goronmon, (edited )

To elaborate a bit more than just budget/marketing, AAA games used to be distinguished from AA titles.

To be a bit of a pedant, “AAA” was basically the marketing term to denote a game with a larger budget. The term “AA” came around afterwards as a way to distinguish games that fell between smaller indie games, and larger budget AAA games.

Edit: Corrected spelling.

Tamo240,

pendant pedant?

Sorry

Goronmon,

Haha, yup. I knew something looked off.

ajoebyanyothername,

To be a bit of a pendant

To be a bit of a pedant, it’s pedant.

tlo, do games w Recommendation engine: Downvote any game you've heard of before

Cozy Space Survivors is a short (few hours) cozy survivor-like indie game with pixel graphics. A run is only ten minutes, so it works also for people with not too much time. It is developed by a single person and it is his first release.

ByteOnBikes,

I’ve bought so many Survivor games and many are so bad.

This one looks like it’s trying something unique. I’ll take it for a spin.

shrodes,

What are your picks of the genre?

I’ve also tried a whole bunch, my favourite is probably Rogue: Genesia, I really like the challenges and metaprogression over some of the other titles I’ve tried

KoboldCoterie, do games w Recommendation engine: Downvote any game you've heard of before
@KoboldCoterie@pawb.social avatar

Heaven’s Vault is a game about archaeology and translating a dead language. You explore a unique solar system and discover ruins, in which you uncover artifacts, and bits of text. Through context clues, you translate the passages to uncover the storyline. It’s not difficult, so if you’re looking for a puzzle, this won’t really do it for you, but it’s more of a narrative experience. If you aren’t sure about a word or phrase, you can give it a guess (based on assigning words from a collection of possible translations to specific symbols), and the game will remember that choice and let you slowly revise your translations as you find new text that rules out prior incorrect guesses. There’s an interconnected storyline with multiple paths to follow, and a very unique world - haven’t seen anything like it in other games.

The game has a NG+ mode wherein you start with all of your translations from the first playthrough intact, but, most of the bits of text are considerably longer and more involved, letting you use your prior knowledge to uncover more of the story and the lore of the world, which is also neat.

Skua,

...well I feel really bad about downvoting this one, because it's a really good suggestion

darkdemize,
@darkdemize@sh.itjust.works avatar

Agreed. However, I believe it was included in a Humble Choice bundle at one point, so it may not be quite as obscure as what the OP is looking for.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

Didn’t know that! Was going based off of the review score; 1600 reviews in 5 years seemed pretty little-known. All the same, don’t mind the downvotes - that’s the point of the thread after all. :)

subignition,
@subignition@fedia.io avatar

This sounds really interesting. I'm gonna put this on my wishlist in hopes it goes on sale or something. Can't justify $25 right now due to circumstances.

Cocodapuf,

This game is so unique and so fantastic.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

If you enjoyed it, you might also enjoy Chants of Sennar! It’s also about translating languages; it’s more puzzle-oriented and less story-based; there’s a story to uncover, but it’s not as clear-cut and narrative driven. Still a great game, however!

Blackmist,

Never heard of it, but I own it so I’ll install it.

Sterile_Technique, do games w Steam Summer Sale - Top Deals
@Sterile_Technique@lemmy.world avatar

Satisfactory $29.99 $14.99 (50% off)

Sci-fi, you’re dropped down to a lush alien planet to do what humans do best: strip all of its natural resources! Combat is limited, but boils down to fighting off wild animals - the main gist of the game is building and optimizing things like miners/conveyor belts/smeltors/assemblers/etc to automate the pillaging of the environment with increasing efficiency… which admittedly sounds more like work than play, but this title caught me a bit off guard with how fun and - true to its name - satisfying it is play.

PresidentCamacho,
@PresidentCamacho@lemm.ee avatar

They’re also planning on raising the full price shortly to $40, most likely with the launch of 1.0 the next update coming soon. Amazing game!

SplashJackson,

They can raise the price and try to FOMO me into buying it, and I can lower the price to free

PresidentCamacho,
@PresidentCamacho@lemm.ee avatar

I wouldn’t say it’s a manipulation, the game is far beyond the original game at this point. I’m surprised it’s even on sale ATM. It’s an amazing game.

bamboo,

How is this different from Factorio?

jaycifer,

It’s a 3D first person game instead of a 2D isometric, and most of the differences stem from that. More manual building (they added blueprints but I don’t know how good they are), infinite resource sources which means setting up a mining outpost is permanent. Much less focus on fighting wildlife, though that is present.

Overall, it’s a much more relaxing, slower paced game than Factorio. Both are good at different aspects of the same thing.

AstridWipenaugh,

Being able to build vertically makes it a very different experience. Using a hyper tube chain to yeet yourself all the way across the map is chef’s kiss.

The blueprints are helpful for mid to late game when you need to set up dozens of the same thing. It’s not a perfect system, but can definitely be a time saver.

The combat is totally different. There’s no raid/defense mechanism. The mobs have a fixed spawn point. They’ll stop respawning once you start building around that point. Once you learn the appropriate attack/dodge maneuver for each type, they’re barely even a nuisance to kill.

ampersandrew,
@ampersandrew@lemmy.world avatar

There’s also a new 3D factory game called Foundry. Having bounced off of Satisfactory, that one seems more promising as a fan of Factorio.

heckypecky,

Just a warning: The current version has performance issues, it stutters like crazy even on beefy setups. It seems they didn’t get the level streaming implementation of UE5 right on the first try. This will probably get fixed for 1.0, but currently it’s painful playing in some parts of the map.

aberrate_junior_beatnik, do gaming w Microsoft's payment to Bobby Kotick would cover the salaries of Tango Gameworks and Arkane Austin employees for over 17 years.

$375 million in today’s dollars would cover (adjusted for inflation) the marketing and development of Call of Duty: Modern Warfare 2. en.wikipedia.org/…/List_of_most_expensive_video_g…

supersonicstork,

Every time this list is brought up, I always forget darksiders 2 is on it

Some people are seriously overpaid though. Kotick’s severance package being able to pay for the combined total of TLOU2 and GTA IV is crazy

mynachmadarch,

But apparently it can't cover the cost of monopoly go!? That, that amuses me. I need to look into that one more.

kandoh,

Ubisoft’s bread and butter were never assassin’s creed type hardcore games, but those trashy looking pet sims you could find in the bargain bin. The only reason they’re able to make the hardcore gamerz stuff is because of the financial security the shitty pet games brought in

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