A lot of people say this and I don’t get it. What would be lost by having each playstyle be balanced properly and then adding difficulty scaling on top of that?
Dark Souls 1 and 2 had notoriously horrible PC ports, and Elden Ring was one of the only games that Valve stepped in to fix themselves through Proton due to its horrible stuttering. Regardless of their intentions, their familiarity with PC hardware is still definitely a “work in progress”.
Higher difficulties in every single RPG. angielski
Elden Ring: Shadows of the Erdtree will come with a day 1 patch with various improvements angielski
This info comes from the Elden Ring twitter account...