I’m probably not as great at it as I think I am, but would absolutely love to at least participate in a local Sonic Riders Zero Gravity (PS2 version with stock controllers to ensure a fair fight) tournament.
First eight unlocked characters only with default extreme gear. A test of how well you can play the character. So long as I can get anyone besides the two default air riders, I’ll be fine.
But that game was my thing back in the eighties. And I wad good at it. Maybe not national best tier, and definitely not world tier, but it was not unusual for me to keep high scores on it that never got beat. The one actual arcade in town, I was never bumped off at all, nobody in town came close. I can’t recall the gap but it was enough higher that there was an extra digit between me and the next highest.
The arcade over in the nearest city, the gap was nowhere near as big, but it was there.
Even when I visited my cousin in Charlotte one summer, I took top spot on the machine there, though it did get beat later on. But I never went below third, at least at the time my cousin stopped going there.
There wasn’t much I was good at that was showy back then. I wrecked shit in spelling bees, and was a decent beatbox (though only decent). Nobody gave a shit about those. I’d play pacman and have a crowd watching. It was fucking awesome for my confidence at the time.
Wasn’t too bad at centipede either, but I would hover up and down in top ten at the two arcades I could visit regular, which isn’t that impressive if you know the game.
So, yeah, I’d go and watch pacman players if the event was close enough. I’d even try my hand at it if I didn’t have to go up against kids with their rassafrassin better reflexes lol.
My idea was to possibly have a tournament season of around 8 events, one every few weeks, with different games at each event and players separated into different age groups like <12, 12-20, 21-30, 30+ Make T-shirts for each event as “trophies” and a few special ones for season point winners. That way a game like pacman could be one week, while an fps could be another, etc.
Yep, it sounds pretty much exactly like what people expected.
Honestly, I’m on a bit of a Star Wars kick lately and it’s been long enough since I’ve played an Ubisoft open world to find some enjoyment, so I might pick this up. But it certainly doesn’t sound like it’s going to blow me away.
I love the world of Star Wars more so than the stories lately aside from Andor so I’ll be giving this a go through their sub service. 18 bucks to knock this out and Prince Of Persia in a month, two games I’ll never touch again after completion, is quite a deal imo.
Lmao, are you kidding me? In his review, he paints the picture of missing climbing Far Cry radio towers and finding a thousand pointless little POI and stupid number challenges.
That is by far the most tiresome aspect of the Ubisoft open world formula…
He… didn’t? Far Cry was not mentioned at all and he had this to say about radio towers:
You may be delighted to hear there are no towers to scale to push back Outlaws’ fog of war here: these open world areas - really a collection of entirely distinct biomes, separated by hyper space or fast travel - reveal themselves fully on arrival.
Maybe you were thinking of this in the conclusion, but I don’t think these observations are incorrect:
It speaks back to Outlaws’ issues with stripping away the bulk of the Ubisoft formula and finding so little underneath - or more broadly, a general misunderstanding of what you ought to be stripping away here and why. The Ubisoft open world functions so well because of how this clutter weaves itself together so intoxicatingly that you can’t help but flow from one to the next, from looting to crafting to combat to gear to unlocking another area of the world and more. The heist flick works because of its characters - their complexity, obsession or greed - as much as it does the sheer fun of actually doing a heist.
Star Wars Outlaws, by comparison, feels like it’s blagging it - much as Kay can, when regularly caught out by some far more worldly syndicate boss. The result is a series of quite painful comparisons: it lacks the branching, open stealth of an Arkham game, the systemic options of a Dishonored or the incisive, relentlessly satisfying speed of picking enemies off in Assassin’s Creed. It lacks the linear polish and charisma of Uncharted. Lacks the animation flow to its yellow-ledge platforming next to a Horizon, or the sheer joy of taking platforming and making it into an actual game in itself, as in Star Wars Jedi.
I always ignore anyone who uses phrases like “waste of time”. Too many people don’t have an in between anymore and games are either a 10/10 or “unplayable garbage”, like come on now, just cause a game is a 7 it doesn’t mean it’s trash.
What does “7” even mean? I enjoyed every aspect of it precisely 70 percent? Seven out of ten criteria were perfect but the remaining three failed? I had seven great hours for every three terrible ones? Boiling down the experience of playing a game to a number is like giving someone your telephone number via the medium of interpretative dance.
bin.pol.social
Aktywne