It has to be Riku in Kingdom Hearts. He takes about 5 minutes or more to tell you that your path ends there and he actually delivers. Then he tells it again when you inevitably try again, because you can’t skip the bloody cutscene.
Have recently played this for the first time, and I’m stuck on the final Riku fight, it’s excessively difficult and worst of all I just don’t really care about the characters for it to be worth it for me to finish the game, honestly a super overrated game.
For a long time I thought KH to be the best game ever but… It is ! When you’re a teenager, when you’re going through angst. But when you’re a grown up, it is not as good.
Silksong coming out actually motivated me to do what I’d been putting off, which was getting platinum in Expedition 33. The Simon fight was tough but fun and satisfying, then picked up any lingering journals, music disks, and Monoco skills.
Amusingly my final trophy was the mime you can encounter during the prologue, which I had completely missed on my first time through. So I fired up NG+ mode, knocked that out for my plat trophy, and decided to watch the Gommage cutscene one more time. It still hit me just as emotionally the second time around. This game really was beautiful and it’s going to stick with me for a long time.
With that out of the way I’m now a few hours into Silksong and enjoying it so far. The bosses I’ve encountered have been tough but not “throw the controller and rage quit” tough. But I’m sure that is coming soon, haha.
So? And (insert Burkina Faso president’s name here) also was a president.
Stop! I got it! Americans and measurement systems! Of course! OP is American and therefore is unable to use the human-readable time system, instead measuring time in local presidents.
Been playing Silksong a couple of hours each day since launch. It’s been a fantastic experience so far. Tough, but fair. Great pacing, which incentivizes getting good with the default moveset before expanding it with powerups.
Looking forward to putting some more time into this one over the next few weeks.
Silksong is my main entertainment for now. Other than that, I’m playing Xenoblade Chronicles 3 + its expansion again, and also getting through Factorio Space Age with a friend. A lot of fun to be had
It was alright. A third person shooter where you are theoretically giving tactical orders to two NPC followers. In reality, good or interesting tactics go out the window in favor of just spamming special abilities as much as possible in a chaotic mess of fights. The story was decent and gets interesting near the end, although for my money after the big reveal it feels like it drags out a bit longer than it needs to. For $3 I got my value.
The new DLC for Kingdom Come: Deliverance II came out, Legacy of the Forge. I’m playing it after finishing the main game, but it’s looking like it will probably be best enjoyed when slotted into the main game. It’s early goings, but it looks like it will involve a lot of crafting and then selling things to upgrade your home, your shop, and your reputation. Still, there are new quests and more backstory for Henry’s “pa”, Martin, and I’ll take any excuse to play more of this game.
I’ve been playing Mafia II: Definitive Edition. It’s a pretty good crime story that leans heavily on Goodfellas inspiration (I guess if you had to pick one, that’s the one to pick), but the gameplay often feels arbitrary, which is a weird way to put it but probably most accurate. There was one mission that was literally just drive to a place and drive back with some story in between. Most are simple setups where a firefight happens in the middle. There are mechanics from GTA IV present that don’t really fit back into Mafia II’s core loop. In other words, this game is totally fine but not exactly a masterpiece. It’s serviceable, and I miss crime stories in video games, so I’m playing through this series before I play The Old Country.
I’ll also throw in an anti-recommendation for New Tales from the Borderlands. It animates well and looks nice, but this game basically is only story, and the story is awful. I played through it because I’ve now played through the rest of the Borderlands games, except Tiny Tina’s Wonderlands, and I suspect this game could be canon. If you don’t have the same compulsion to see the rest of the canon story that I do, steer clear. At least I’ve got Borderlands 4 waiting for me this weekend.
Not really. It should be obvious that not every indie game will be super successful. This is just proof that some random reddit comments saying a game looks boring from an early trailer don’t mean shit, because basically everything will have those.
For anyone curious, I politely asked a streamer to check for me, and this game seems to still have LAN, despite the lack of mention in their FAQ and the store page and the explicit removal in Borderlands 1 GOTY edition.
I think part of that silliness is intentional, at least in my interpretation of the game. The internal thesis of the game seems to be examining how far they can push the player-to-protagonist relationship until it breaks. Similar to the first game, where it was intended for players to have complicated feelings about having to control Joel in the hospital at the end doing something they may not have wanted to do but was 100% in character for Joel.
Part 2 feels like that idea stretched across the entire game, especially for Ellie. There’s a pretty powerful metaphor for addiction in the form of addiction to violence/revenge, and I feel like going to Santa Barbara shows Ellie reaching her rock bottom. The player doesn’t want this (especially after playing as Abby), Dina doesn’t want this, hell part of Ellie doesn’t even want this. It’s just the main thing she knows how to solve her problems - through violence
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Aktywne