I always thought games should be accessible to everyone.
In a ideal world absolutely, but there’s literally zero chance of Sony reciprocating, as shown by their behaviour during the Bethesda case. Exclusives for me, not for thee.
I’m happy for PlayStation owners but, as someone heavily invested in the Xbox ecosystem since the OG, it feels like a kick in the teeth.
Sure the game’s setting predates the Nazis and there are none to kill in the game. However, there is an entire inexhaustible faction of Confederates to murder. But even better than that, the game gives you several opportunities to stumble on a Klan meeting.
These encounters are special because they’re a sandbox for creative butchery and guiltless massacre. Even the game’s honor system looks the other way while you toss a gallon of liquor onto the burning cross, dousing the Grand Dragon and all his Cyclopses, sending them in a screeching panic, fully engulfed, off a nearby cliff just like that dude in Lord of the Rings.
Evey time I run into the RDR2 version of the KKK (Lemoyne Raiders?) I get so giddy and happy that I get the opportunity to find a new, creative, fun way to kill them all.
Probably favorite is to hogtie the ones I can keep alive, toss all the live and dead ones into a single pile, then light it on fire
Lemoyne Raiders aren’t the Klan. There’s actual klansmen too. You have to find them at night in the woods near Lemoyne, but they’re never associated with the raiders.
I could have sworn I got some note off one of the hooded corpses that identified them as Raiders, and nothing actually using the actual KKK name, though it’s so obvious from the hoods and the cross that that’s exactly who they’re intended to be
SpoilerI love the part when you come across that old man who’s house etc has been repossessed and he wants you to go and retrieve some belongings. I initially I felt sorry for him so of course I went and did it, and then you find out he was a slave trader. I completed the quest anyway and liked the cut scene where Arthur just burns everything. Then before I rode away I shot him in the head and laughed when I saw it made my honour go up
Yeah I was gonna hop in here and say Fallout. New Vegas has all the themes of the classic series with the easier to play gameplay of the 3D era. That said though, I really don’t think you can start wherever with that series - IF you want a clear picture of what it’s about. I started with Fallout 3, and that definitely muddies the series themes a bit. Fallout 4 comes around and the realistic themes of humanity’s repetitive follies are all but thrown out the window to focus on the scifi, retrofuturism, and apocalyptic aspects of the series. Fallout 1, 2, and NV are the continued story of society rebuilding and making the same mistakes we always make as a species. Only the first one is a post apocalyptic game, 2 and NV are post-post apocalyptic with large communities and states starting to form.
No hate on the fun there is to be had exploring bombed out ruins, I still love Fallout 3 and I put in a good bit of time with Fallout 4. But while the West Coast tells the story of society rebuilding, with people making adobe houses reasonably soon after the bombs fell and eventually manufacturing concrete, the East Coast is full of convoluted reasons for why society hasn’t rebuilt yet in 200 years and everyone still lives in scrap metal shacks. Not that Fallout games are all realism, but I think the Bethesda games sacrifice the realism of how humanity functions to add more scifi components - and that’s just not what Fallout’s all about.
I should probably say an actual game series I think you can pick up at any game though, and I’ll have to go with Metal Gear Solid. Fantastic story that’s convoluted and told out of order. It doesn’t matter where you start, you’re always going to have fun! I recommend MGS1 for anybody with a day job, and MGS5 for anyone who wants to sink some hours into a sandbox.
This is mainly a FF focused comment. I might come back later and ramble about other franchises though.
A lot of JRPG franchises generally only have themes in common. So you can play Final Fantasy 6, 7, 10, 11 or 15 and have a self contained story. I donno if it’s been confirmed by Square but I do subscribe to the theory that Final Fantasy Tactics and 12 take place on the same continent, just a few hundred years apart. But even then, both titles are standalone and have nothing in common other than the same Ivalice.
There are a few franchises that have continuity like Breath of Fire(iirc) and XenoSaga.
As for where to start with Final Fantasy, 6 is a really good standout retro one, 7 is always a favorite, and so is 10. I don’t think you can go wrong with any of those. If you really like politics in games, 12 has all that and more. It’s my favorite of the bunch but that makes me an outlier. I also don’t recommend starting with it because it’s a huge deviation from the main game mechanics.
Somewhere between most and all of the Ivalice games are confirmed to take place in the same timeline, though the entire place may just be a child’s dream so :shrug:
The timeline is something like XII->tactics a2->tactics->vagrant story->tactics advance, with legendary events between a2 and tactics that lock off magic.
idk why I deleted that comment, but also learned that you can undelete lol.
I’m not at all sure about the timeline order so that’s pretty cool. For some reason to me FF12 feels more future-y tho. I do recall someone stitched the map for the original Tactics and FF12 and they match up pretty much exactly.
Do you have more info on the “child’s dream” take? I’m curious.
Major spoilers for A2, but it opens at a school in the town of St. Ivalice before the protagonist awakens in Ivalice roughly circa ffxii. It eventually turns out that another kid at school found a magic book or something and recreated the world as they want it to be, so you have to get them to wake up to return the world to how it was.
Theres nothing in the game to clarify whether that means any of the events happened in the timeline or not, or what it means for the other games.
To cherry it you must beat all the tournaments without being defeated ever. On my best runs I was defeated at least once, and the most challenging runs (Yamada and Ayumi) I beat 4th and 5th opponents after half a dozen tries.
You’ll miss out on some spider-lore, but it’s possible to jump into Spider Solitaire for the Windows XP home computor system without having played its predecessor, Spider Solitaire for the Windows 98 home computor system
This is, I believe, the last entry in the series. DLC is confusing, but I feel like WotC fundamentally changed things in ways I enjoyed. It added a captain system similar to Shadow of Mordor and has half the main characters from ST:TNG doing the voice acting. I started this series at the very beginning (90’s? Early 2000’s?) and can recommend only the first and second games. However, consider their age and thus I probably enjoy those old ones out of nostalgia.
Zelda does a good job of this. You don’t usually “miss out” on the lore, because they tend to explain a bit as things go on. Sure, you’d miss the easter eggs placed in the game for fans of older titles, but you also wouldn’t know any different. For example, in Breath of the Wild, a dilapidated farm is present in the main field, and this is a reference to the farm in Ocarina of Time where you find Epona, your horse. If you didn’t play that earlier game, it would just seem like scenery to you. But you wouldn’t actually miss out on anything. So the makers of the Zelda titles do a good job striking a balance between providing nods to earlier titles while also being welcoming to new players.
Honestly I don’t know why you want to 100% it. It seems like you’re not having a good time. It’s okay to stop games instead of forcing yourself trough something you don’t enjoy.
Having said that AFAIK the PC version seems pretty stable. There are some perfomance kinks but overall the game seemed to run good. My partner has not reported minor or gamebraking bugs aswell. So this side might be on the switch port.
Now let’s talk about the actual game. It is incredible shallow. That’s just it. But honestly I think that’s fine. The game was made not made for people who play a lot of games and more importantly I don’t think the actual gameplay is the selling point of the game. It’s the incredible and rich presentation of Hoghwarts and it’s surroundings. The amount of unique assets and beautiful textures you find in the castle are incredible and it’s clear most of the development budget was spend there instead of the gameplay.
The word as a gameplay playground is horrible as you said. Countless of meaningless repetitive tasks. But as a backdrop to the focal points of the game they do their job. I don’t think the game is a game of the year but I’m still impressed by the visualisation of Hoghwarts and it’s surroundings. I’ve expected this game to be way worse than it is.
I strangely find enjoyment out of 100% something and I’m not currently the main player (mostly help my partner out in the difficult spots, collect items for upgrades and restock equipment). If it was just me I probably would’ve lost interest a while ago.
You’re absolutely right about the assets. The variety was baffling, we wondered if they were able to import a large library or if considerable time was taken modeling all of it. Would explain a lot for the development, and our hopes is that everything can just be carried over to the next installment so other areas of the game can be concentrated on.
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Aktywne