I felt exactly the same way with (combat) flight sims.
Without VR, a lot of it was practicing maneuvers and attitudes as the target or the airfield would be out of my view most of the time. With VR, it just feels right, you can just keep the target in sight and move yourself into position. Your sense of distance and attitude is also 100% better. I can fly altitudes better, dogfight much better and so on.
You also get a much better sense of the whole plane, how big it is, how it moves around, and it also is tons more immersive. I can do 2 hour flights without getting bored easy in VR - not that you don’t get hella tired from that.
It’s a game changer with non-combat flight sims too. Camera-attached face tracking is a great secondary option, but that ability to move the camera with your head instead of using a controller input is so freeing.
Me personally, I’ll never pre-order a game. Pre ordering is different from early access because i actually get the game even in a unfinished state.
All that said, it depends on the game. Timberborn has been the only early access game I felt has been worth it. The Devs are still putting out regular updates and have vastly improved the game since i bought it. Its been very fun to play from the beginning and has only gotten better.
Compare that to something like cyberpunk, yea I’m good. Couldn’t imagine how that must of felt to preorder that and get that mess on release. I think the main difference is the studio. AAA games I rarely buy anymore. Indie games though? Thats where I’m at.
Dying Light 1 is the best one anyways - DL2 was a big step down and DL:TB was fine, but wasn’t able to really “connect” to DL1 either. DL1 just had everything - great combat, great parcour, creepy nights with an actual INCENTIVE to go out (to kill bolters) - I honestly don’t know why they are unable to replicate that success.
To answer the question - Rimworld and Project Zomboid. As always.
Nice. Last I played, I recently found out colonists’ moods are locked the second their enter a coma. I of course abused this by turning my colonists into unaging sangophages, getting them as happy as possible, having them deathrest permanently, and then giving them a psychic harmonizer.
Eventually I got my hands on a modified sangophage gene with psychic hypersensitivity, and it was smooth sailing from there. My little meat joy batteries would each give my colonists up to like +40 mood in a massive radius around my base.
Oh yeah VR racing is awesome. If you can afford one, I highly recommend getting a steering wheel with haptic feedback. They have motors in the wheels that will make it pull back to center to straighten out, just like a real car does, as well as interface with a lot of the games directly so that the wheel will shake a bit as you are hitting bumps in the road. I have legitimately never been as immersed in VR as I have been with one of these wheels.
The Logitech G920 is the one I have, looks like it’s on a good sale right now on Amazon too.
I’ve been thinking of getting one! I have a force feedback airbus flight stick and it vibrates on take off or when I deploy flaps for approach and landing. Very very cool
I recommend trying Automobilista 2! It has decent VR support and decent VR performance compared to most sims, and makes it hard to race elsewhere for me.
Been playing absolum with my buddy, as well as playing Tainted Grail since it was on sale. Absolum is an incredible co-op game, and tainted grail surprised me with how much I’ve enjoyed it. Really happy with them both all around.
I played this game years after its release, luckily without spoilers, but I had heard a LOT about it and how great it was.
It’s one of the very few instances of a game living up to its hype. Loved every second of it! The humour is always on point, gameplay is unique, soundtrack is on fire, and the story’s not bad either. I only had minor grievances with it, but nothing that made it drop below a 9/10 for me.
Most can get past the simulation sickness with time. The key is to never let it get so bad that you get sick or experience pain. Only do small sessions of activity that slightly push the envelope, and be patient.
I don’t recommend racing games to anyone new to VR.
Ive got pretty decent vr legs and I experienced some nausea after about 30km of rally racing (around a half hour). Went away after a few minutes. I’ve got a very strong pc so there was zero lag and it was buttery smooth but the nausea still happened 🥴
If you think it’s worth the investment you could keep on trying. It does get better over time. What helped for me initially was only turning my head on straights, and keeping it straight ahead on turns. I’m guessing because then you’re not mixing real and fake acceleration. It defeats the purpose a little, but might be worth it. Oh and also what other people said: quit while you’re ahead. Recovery can take hours if you really push it, similar to seasickness. Oh and don’t do accidental donuts in your Ariel Atom all the time. That was fun until it wasn’t 🤢 😉, back with Driveclub on the PSVR 1.
You can just kill everyone in stealth sections so far, and there was no eavesdropping in the missions I’ve done. There are some escort missions, but they give you time and tools to try killing all of the attackers before they even approach
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