Seems like gaming piracy is really dying this time for sure. Most sites are compromised and untrustworthy, big teams are retiring, the one remaining denuvo cracker that i heard of is apparently psychotic... It doesn't seem like it bodes well
Looking at the world rn, I dont think things have a tendency to get better on their own. In a decade or two people won't even believe we lived in the wild west era of internet where you could just get stuff for free without a subscription, online connection or drm.
When people run out of money to pay for a billion subscriptions, companies will have to think hard about their business model. I don’t think the current trend can last forever.
Look at the fragmentation of streaming services. Piracy is on the rise again because of it.
That's why I said gaming piracy before, I don't think denuvo can protect media files (yet) and those are less likely to be malware or cryptominers anyway. So I think that aspect is safe for now at least, but rip gaming.
Looking at the world rn, I dont think things have a tendency to get better on their own
This is called a recency bias (I think lol) - you’re looking at the world rn and assuming its trends must continue. When you look at history you see that there are ebbs and flows, and that stasis is rare. If you focus on certain things, you may certainly decide we’re in a downtrend. There will always be an uptrend afterward. And vice versa
That's way too big of a generalization. The fact is that technology advances and makes other technology obsolete, and the pirates are dwindling while DRM companies are getting more and more money to fix the issue. It is not going to just magically reverse at one point. If anything the people are just going to get more accustomed to it like they have already with copyright laws, subscription services and simply not owning anything digital anymore.
The second thing you're not addressing is how long the "ebb and flow" takes anyway, if gaming piracy has a resurgence in 50 years then I don't think I'm gonna care much about it by then lol. Blizzard games aren't getting cracked anymore and by the time they do, if ever, I'm not going to care about them.
The fact is that technology advances and makes other technology obsolete,
Yeah, it happens on both sides, it’s an arms race. It will swing the other way eventually - it always has and always will
The second thing you’re not addressing is how long the “ebb and flow” takes anyway
That was intentional. There’s no estimating a timeline, but with the development of technology it’s not unreasonable to expect a reversal even in a decade. Anyway, if you’re trying to ward off doomerism you’re not going to do it by only looking at what you stand to gain
Precisely the reason they'd be worth cracking I'd say. Anyway that was just an example, same goes for many EA / Ubi games for which it's just a matter of time before are perma-online or under denuvo.
Isn’t just piracy that’s dying, in my opinion, it’s gaming itself, or, at least, gaming as it used to be.
Besides Denuvo being a technology so bad that actually makes the original game worst than a copy without it, everyday comes with tons and tons of games with a pay-to-win approach or some kind of PBE. The only new, original and fun games nowadays are the indies, and it will be that way for a long time, as the industry seems to focus more and more in the mobile market since it’s already bigger than the PC and console together.
Gaming is definitely not dying it is a huge market. I don’t agree with the direction it’s heading though. But there are enough games released to keep my interest.
I expect all games to be bad by default now and don’t let myself get hyped up at all anymore. I waited on the edge of my seat since before the first teasers for CP2077 and still haven’t bothered to play it. I backed Star Citizen in 2013 lol… Was disappointed by Fallout 4 and 76 too, as a huge Fallout fan. I don’t remember the last game that legitimately lived up to my hopes and expectations. Fallout New Vegas I guess.
Yeah, I played it on release. Been trying it again lately with mods and it seems much more polished. The writing quality is still a pretty big disappointment, and the yes/yes/yes/no chat system.
For sure, indies are where it’s at. Most of my time gaming has been on indies for many years now. They are actually willing to do interesting things instead of chasing trends and money.
Occasionally you get large studios doing things like Baldur’s Gate 3, but it’s rare. Larian and FromSoft are about the only studios I trust to make good experiences that aren’t designed by the business team to make as much money as possible.
I agree that is clearly broken and overused in many games but if we were able to actually control the walking speed on PC with a keyboard similar to what is possible with a controller, it would probably be more bearable tbh.
Perhaps RPG’s with a party, like Mass Effect, Baldurs Gate 3, Fallout New Vegas (many companions with their own stories to find and tag along), Star Wars: knights of the old republic, dragon age.
Some shooters like the later Band of Brothers games, valkyria chronicles or the Mafia series you may enjoy as well.
In Indiana Jones and The Fate of Atlantis, there are multiple paths to choose to complete the game, and one option is to choose a fun companion come with you to help you throughout.
Since OP likes open world games, in the later Bethesda RPGs like Skyrim and Fallout 4 you can have companions. not the same level of interaction as Bioware-like parties, but it’s something.
also not really an open world game, but in Midnight Suns you’re a mystical hero in a party with some of the avengers, other marvel heroes, and even some villains. there’s a lot of personal interactions with all the members between missions.
The problem with difficulties is that it’s much more difficult to design an AI system which you can tweak and make it smarter or dumber as opposed to just increasing damage and health values, so devs will just implement the best AI they can and leave difficulties as afterthought.
After playing a lot of games that don’t even have difficulty settings, I’ve started to believe in the idea that difficulty selection is just outdated game design and that having a single difficulty but optional areas/content that is more difficult is the way to do it. OSRS is one of my favorite examples - everyone plays the same game and going through levelling or whatever isn’t mechanically demanding. However, there are bosses and challenges (like Theatre of Blood which is an end-game raid or Inferno which is an end-game challenge) that are incredibly challenging and require weeks if not months of attempts to master and finally beat, but also are perfectly skippable and most casual players don’t even bother with them.
I’d like more games to be like FromSoft games. The difficulty is adjusted by what gear you have and what spells you use. None of that turning bosses into bullet sponges nonsense.
Yeah, Sekiro has a pretty adaptive way of making the game harder, if you start a replay and get rid of the charm item, you can’t almost parry, it has to be precise, and if you ring the demon bell everything gets higher life and damage, but drops much better loot.
Just going to ignore the hundreds of levels most players need to accumulate?
Sekiro was the only one that actually respected players time. Players bitched endlessly it was too hard.
If fromsoft actually gave a shit they’d add in adjustable parry windows and iframes and that works cover 90% of the people who weren’t good enough from sekiro. They won’t because they love to be gatekeepers.
I’ve beaten every day since 2 in addition to sekiro, the actual hard game. We’re talking about easing the game for the average population. So yeah if you are in the top .5% of players fromsoft gives a fuck about your time.
For everyone else your talking somewhere between 50 and 200. I mean for fucks sake for years the advice for hitting a wall in DS was explore and come back at a higher level.
Modern world of Warcraft has less leveling these days 🤦♂️
Yeah, but the point is that you aren’t just grinding levels. You literally said it yourself, you go explore a different area, you play more of the game (not just grind the same part of the game)
I mean for fucks sake for years the advice for hitting a wall in DS was explore and come back at a higher level.
Kind of like when you’re lower level in other games and have to level up to beat the boss? Do level 1 gnomes go straight to killing The Lich King in world of warcraft?
A lot of people say this and I don’t get it. What would be lost by having each playstyle be balanced properly and then adding difficulty scaling on top of that?
That’s not at all surprising. PvE game design is almost always about making the computer less competent in fun and/or believable ways. If you’ve got a computer that can simulate every item and skill in an enemy team’s arsenal and game out the best combination in milliseconds, the player is going to be dead by Turn 1 or stun-locked and dead by Turn 2.
I’ve been immensely impressed with DOS2 AI. If an enemy is sleeping, another enemy will use part of its turn to hit the enemy to wake it up. There were several instances where I paused and just stared awestruck
but there’s so many other ways to change difficulty.
change number of enemies and where they spawn change gear and abilities, the Witcher did that one with how the stamina system worked. it didn’t drain on the lower difficulties. horizon zero dawn made everything in the shops more expensive and made the enemies drop less money. honestly, that one also sucked. only served to make the game grindier.
I had fun with Zero Dawn but came out with a list of minor improvements that would make the game significantly better. Forbidden West had almost all the same problems, and added several more besides. The game really started to lose me when I was trying to upgrade a particular piece of equipment and just had to keep doing laps up and down a goddamn mountain with no nearby quick travel location, hoping that an elite version of an enemy would spawn, then laboriously killing it in the hopes that a particular resource would drop, only to get disappointed by the RNG and have to repeat the process, because that was the only place where that resource could be got, and that was the only place where that enemy would spawn.
The grind was appalling, and it took what was a moderately interesting fight the first couple of times and turned it into a monotonous chore.
Also the upgrade barely turned out to be worth the effort.
I finished the game more out of spite than anything else, and I did not purchase the DLC, nor do I have any plans of getting any sequels. Damn shame, because there’s an awful lot about both games to like.
There are other open source remakes (2004, 2006) but they’re not as popular. I’ve actually contributed upstream to all 3 of the above, it’s a very nice community!
(thanks! I have a lot of nostalgia for Runescape but don’t want to waste months of my life, so I’m considering getting a single player server up and running with a like 10x exp multiplier. Now to decide on 2003, 2009 or 2012…)
I downloaded a single-player server a while ago, 20x XP let me actually experience the damn game, lmao. It was neat, getting to see what I only got glimpses of as a child.
I would say play whichever era you played in the past :P. If you played RuneScape classic, OpenRSC (the 2003 remake) is the best, otherwise 2009scape is a good shout. You could also check out 2004scape.org, their beta starts soon
I don’t know what it’s using specifically under the hood, but in Street Fighter 6 Capcom recently added a new AI opponent you can fight that they say is trained on actual player ranked matches and fights more like a human opponent. You can even have it try to mimic your own playstyle if you’ve played enough.
It can do some odd things and its mimicry isn’t perfect. But it definitely doesn’t feel like the typical high difficulty CPU opponent which uses things like input reading to react faster than a real player ever could.
You can train it in mirror matches, but the V Rivals that you can fight other than your own mirror are an amalgamation of a particular rank. There’s a whole lot of skill variance in Master rank alone, so it might be good for training me against Dhalsim, because hardly anyone plays Dhalsim, so no one knows the matchup, but it won’t help me learn how to beat Punk, specifically.
Yeah, there are some disappointing limitations for sure, but it definitely is interesting, and does at least feel more like a human player than the normal CPU opponents.
On 11 December, four days after The Day Before launched to widespread criticism, Fntastic announced their closure, stating that as their game had “failed financially” they could not afford to continue operating. The Day Before was removed from sale on Steam later that day.
Day Before was basically a scam though, and they kept the servers up for a few weeks.
By all accounts this was a real game. It’s just that nobody wanted to play it.
In the last 2 years we’ve seen these live-service games fail at launch time and time and time again. The execs need to just accept that Fortnite already exists and you can’t force that kind of success.
I personally don’t like Epic for paying developers for exclusivity deals, keeping games off other PC platforms for a year or more. Artificial scarcity is bad for consumers.
Which they don’t do. Their platform has very few features, and doesn’t even have a cart. (Well last time I booted EGS like a year ago).
They have almost no features and of the features they do provide, none of them are great. Their only “feature” is operating at a loss, subsidized by megacorps, for many years like Amazon to gain a bunch of market share.
Luckily for gamers, steam already existed so they couldn’t corner the market and enshittify the entire industry like amazon did.
It doesn’t really bother me since it’s still on pc anyway, it doesn’t matter massively where you get a game from (unless you specifically want drm free copies).
Even worse is that they do this while trying to paint themselves as the underdog against the Steam monopoly. It’s not only hypocritical, but also deceitful. A new monopoly is not a solution to an existing monopoly, but a solution to investments paying off.
Don’t forget them being hypocritical again for suing google/apple for being monopolistic because they don’t want to have to go through them for payment.
I do know what it is, and I don’t actually think Steam is one. They have a considerable market share, but they are by no means the only way to get games on PC, nor do they exercise their dominance in a way that stifles competition.
I’m pretty sure Tim Sweeny knows this as well, but he still calls it a “monopoly” whenever he has the chance.
They were sued in the EU for violating anti trust laws, lost and decided not to cooperate.
They’re currently getting sued for forcing devs to not sell their games at a lower price on other platforms.
Their marketshare is more than enough to consider them a monopoly, you don’t need 100% of the market to be one, you just need to be so implanted that you become the default solution. Google doesn’t have 100% of the market, it still is considered a monopoly for search engines
Why not say fuck the developers instead? They’re the ones accepting guaranteed income in exchange for exclusivity, maybe you should be mad at then for not taking a chance at the “influencer making your game popular enough that you recoup your cost” lottery.
They got paid for the exclusivity, after that if they don’t sell as much then so be it, but just releasing on Steam is like choosing to play the lottery as a retirement plan and signing an exclusivity deal is like having a job, one might pay tens of millions or nothing, the other you’re sure will let you buy food for the next couple of years.
There’s tons of games on Steam that the devs have put everything they had in it only to never see any success and then you’ve got games like Vampire Survivors where nothing happened for months until suddenly a YouTuber started playing it and it became a major success. And I mean, good for Luca (and eventually for his team), but for every successful small dev there’s tens of unsuccessful ones…
I don’t think it’s as black and white as that. Not to say that Microsoft isn’t dubious at times, but it seems they’re trying to weed out dodgy devices here.
Give companies free reign to create third party devices and they’ll create things that can be considered borderline cheat-y, or create things that are so bad that they affect people’s experience of Xbox consoles.
All this error code seems to be doing is requiring third party hardware to go through proper checks to verify hardware.
I mean I get it, it sucks for third party developers to pay a fee to develop for Xbox
But if you look at the quality of third party hardware available on PlayStation, Apple etc, it’s usually at a much higher quality and that gives people a perception that the hardware is better overall, even though Xbox series X and the PS5 are direct competitors.
If Xbox controllers cost $70 and crappy Chinese knockoffs are retailing for $20 and have no quality control, have cheat-y turbo buttons and break easily, they’re losing money that would have done to official controllers and also losing their brand image.
They’re not outright saying that third party devices are no longer allowed, but it does seem they want to manage the quality a little more
You’re looking at this from a “what is good for microsoft” position. You won’t find much purchase for that thought process here. People care more about what is good for consumers and real people over companies.
Absolutely! Who wouldn’t want to look at it purely from a consumer’s point of view?
It’s easy to just look at it from the consumer’s POV but the best plan is to check Microsoft when it’s actually being scummy, and not when it’s trying to just keep in line with every other company.
Sony issued takedowns of companies trying to sell PS5 faceplates, because they wanted to sell theirs at a premium. Apple is insanely notorious for proprietary hardware, to the point where the latest iPhone 15 even has its back glass fitted with a ribbon wire, so your iPhone won’t even start unless you’re using an iPhone certified back glass and it’s fitted by an iPhone tech that can enable the flag that lets your back glass work.
In a world like that, it makes no sense for Microsoft to put up with cheap knockoffs of its products especially if those products suck and are ruining its brand image.
Capitalism sucks but it is what it is. What we should do as consumers is vote with our money and not buy any accessories like this until these companies allow more third party developers to sell their parts. It just doesn’t work that way though. People keep buying this stuff no matter how high the prices go
You’ve now taken the stance that these other companies did scummy things so it’s okay for Microsoft to do scummy anti consumer things. This will also not find purchase.
I’m not saying that that’s my stance. I’m saying Microsoft is one of the largest companies in the world. You’re not going to change their mind by saying “I don’t like it”.
All I’m saying is “this is how businesses work”. If we don’t like it, we need to protest, vote with our wallets.
If you must know, my personal stance is the same as everyone else’s: it sucks that they’re forcing us to pay for first party/verified third party hardware which usually comes with a price rise.
But I thought I’d inform people what Microsoft’s position is in all this. They’re not going to stop taking massive losses just because some people on Lemmy said “that’s not nice”. Reality is that every company wants to make a profit and retain a positive brand image, especially now that Microsoft spent 69 billion dollars on Activision -Blizzard.
Yes yes we all know that big companies are going to do bad things, you aren’t revealing new information here. And we know that leaving a comment on lemmy isn’t going to change anything, this is not new information.
We don’t really like this whole “big companies do bad things and we should expect that and not say anything about it” thing. should we just never talk about anything because big companies are big, so do what they want.
Yes yes we all know that big companies are going to do bad things, you aren’t revealing new information here.
You’re finding it extremely hard to understand the concepts of this conversation and still have the gall to be sarcastic and patronising. It’s surprising when you’re clearly misinformed.
We don’t really like this whole “big companies do bad things and we should expect that and not say anything about it” thing. should we just never talk about anything because big companies are big, so do what they want.
No one’s said you can’t talk about it? How are you so confused? I’ll break it down for you since you’re obviously struggling:
Companies sell products. Companies like Sony have a tighter control on their third party hardware. Companies like Microsoft are much more lenient, but it causes cheap knockoffs to flood the market and reduce their brand value and first-party profits. Microsoft will now implement a check to control third party hardware. People on Lemmy get upset. It’s hypocrisy.
You’re either upset with the whole system or none of it. Getting upset the moment Microsoft does it makes no sense. At no point is anyone saying that you can’t talk about it.
Sorry, I took “regular” to mean external drives, not non-proprietary internal drives. Last gen you could use an external HDD to expand your storage without any issues. This gen you can still do it, but its use is limited.
Their SSD prices dropped significantly this past year when they allowed another company to start making them. But it’s still nowhere near as cheap as PS5’s SSD expansion which isn’t proprietary at all.
This. I love GoG for what they do and their whole ethos, but I have damn near my entire collection already on Steam and like to condense as much as I can as hard as that may be. Steam is still by and far the best launcher, but every year GoG Galaxy gets a little bit closer to being an actual contender; literally all the rest are absolutely terrible dumpster fires.
Why is that by the way? On my PC I have Amazon, Battle.net, EA, Epic, GoG Galaxy 2.0, Itchio, Rockstar, and Uplay clients (along with some individual game launchers) and not a single one comes close to being as feature rich, streamlined, and just clearly built for the customer/player as Steam is. I know Valve has a lot more experience under their belt but it feels like the others aren’t even trying. Most of them are just in your face about their store fronts and barely function as a library after the fact.
Game is good, came out at the right time, had a lot of hype and lived up to the hype
Longer details:
The game is just really well made. It’s extremely fun, very polished (except for a few weird bugs), and complete
It has a massive IP tied to it. This game had impossible levels of hype and it met those expectations somehow
The recent D&D movie was a large success, and D&D in general has been the most popular it has ever been lately
Divinity OS 2 Definitive Edition was very well received, people trust Larian to deliver a good product
People are sharing this game with their friends. They had a strong marketing push as well as really strong word of mouth
Final Fantasy 16 left a lot of us wanting a more traditional RPG after FF16 was anything but traditional
We currently live in an era of games like Diablo 4 which ask for a $70 price tag, and then also have a paid battle pass and paid cosmetics. This game came out at $60 content complete with no additional microtransactions. Ultimately that makes this game much easier to reccomend to people.
Oh my god we need John Brown simulator. Old western setting, open world, muskets, horses and hand-drawn maps, tracking down slavers and stalking them across the prairie and conducting raids on their properties.
Exec 1: Should we do research into what gamers want to play?
Exec 2: Nah, just smush together whatever everybody else is doing, slap on a new coat of paint, and then ship that shit. The idiots will eat it up and we’ll be rich.
Gamers: Who asked for this? I didn’t ask for this. I don’t want to play this shit. I’ve got better shit that I can play for free.
There have definitely been times that copying other people worked out well.
Fortnite and Apex copied the BR trend when PUBG wasn’t satisfying everyone’s needs. The former even lazily reskinned a zombie defense game for the battle royale approach. Lots of games reskin the theme of Dark Souls and do okay.
Even if it’s lazy or uninventive, once in a while one of those reskins has a particular element of the concept it reinvents in a much better way. Seems Concord never came up with any such ideas, which could have been great since many people are currently tired of Overwatch specifically.
Those aren’t re-skins though, they just used the battle royals game type as their main game type.
I can’t really think of a similar game to fortnite before it in regards to the combination of building and competitive shooter, although I’m sure someone can point out an early example, and Apex is smashing together counterstrike and maybe overwatch or something similar for the gameplay.
Personally I don’t think apex would have worked if it just looked like a re-skin but its got a lot of great artwork and the level designs are interesting at least to me.
Also fortnite has become the everything game, they have Lego and rocket racing and a guitar hero minigame, its sort of gone wild IMO.
You could build up your base (also a defense map) pretty freely, but it was never unlimited resources creative. You’re right to be confused by this comment
Save The World isn’t sandbox or everything and was the only launch mode for the game. It had more mobile gacha practices than anything tbh. I get thinking that seeing as it has taken cues from Roblox, but it isn’t reality
There have been a number of voxel shooter that have shipped lowkey since Minecraft that attempted to add block placement to the team v team ticket shooter, e.g. Ace of Spades.
I think we should just forget the game exists. One day they will announce it, but until them, let’s just assume there is no Silksong, and Team Cherry is just taking a long long vacation.
My hype train was put away for a couple years, but it came back out this year. If there’s not a definitive release date by the end of the year, then I will go back to pretending it doesn’t exist.
bin.pol.social
Ważne