Revolt isn’t federated, encrypted, has no video chat, claims privacy but that claim seems to be simply because they are based in Europe. The layout is nice and ui is better than element but that’s the only upside i see. I hate the matrix client ui’s and chat sorting options.
Exactly. I wish they would have just built a great UI on top of Matrix or even XMPP, but they insisted on doing it this way. None of my friends want to switch to something that they’re boxed-in with, they don’t want an app just for one server. Matrix is the only option we have, but all of the UIs are… meh.
Yeah, they kinda screwed up Element with combining mobile and desktop features into one app. The first time I tried creating a call on desktop, it was suddenly apparent how confusing they had made it, because you can do it in multiple ways (normal calls & conference calls).
There are other UIs that look very nice, but sadly don’t support voice chat. Hopefully these other clients can catch up, but it’ll likely take a while.
So, I briefly tried out Matrix some four years ago and left because it was utter trash and from what I gather from your comment it is still pretty much trash now. But despite there not being a single usable client, people still try to convince everyone that Matrix, by some obscrure metric, is superior to all other chat programs.
Sorry to say, but a chat protocol on its own is a tech demo at best and as long as there isn’t a single feature complete and usable client, it’s an alternative for no one except hardcore tech enthusiasts.
When I last used Matrix/Elements I had to deal with “lost keys” issues multiple times in just two months. This issue is a dealbreaker if it happens just once in a year and apparently, it’s still a semi regular problem for some of my friends.
Just accept it, Matrix will never be a replacement for Discord, WhatsApp, Telegram or even just Microsoft Teams.
I didn’t mean to say that it’s (still) trash, I think it’s useable, but there are still a lot of improvements to come.
Element as a client seems to want to do everything, which is probably great for a lot of people, but it (in my experience) has led to a poor user experience (which with more time, will likely improve, they seem to have a lot of backing).
With Element completing voice/video implementation, I imagine it’ll be easier for other clients to reference their work when implementing their own support.
Once the other clients get voice support, I will definitely be trying them out again, I’m sure they will make a much simpler experience that works out the box.
The lost keys problem has luckily never happened to me, it usually boils down the user error I believe, but yeah, if it is a user error that happens often, they should figure out some way to fix that (probably a hard problem, which is sort of fixed (i believe) if you use the client on multiple devices, so if you get logged out of your account you can easily authorize your access from another logged in device, eg desktop/mobile).
Also, revolt self hosting is broken. The web call functionality (WebRTC) is being rewritten but that effort is stale and out of the box it simply does not work. There is no real documentation about this either. It just won’t work and you need to invest a lot of effort to figure out why. The moment self hosting properly works, I’ll give it another shot. Not being able to connect without a fat client is a show stopper for me. There’s no way I can get enough traction for my groups if the barrier to switch is higher than a sheet of paper.
When self hosting all the shortcomings you mentioned are perfectly acceptable for me.
Revolt hasn’t added federation because it can be a major complexity increase in the codebase, but apparently they might be allowing instance owners to integrate polyproto support (polyproto is a work-in-progress federated chat system). If you want a discord like interface for Matrix, Cinny exists. I personally prefer revolt in some ways as Matrix feels like it doesn’t fit the use case for discord as well.
My understanding is they keep adding features even though they’re supposed to be done because they still play the game constantly themselves and end up wanting more content.
I know this is probably isn’t true but it’s my head cannon that they’re just really afraid to put out a “state of the game [month]” posts without anything in it
Maybe its the 'tism but I never gave a shit about most microtransactiony things unless they have a “pay-to-win” element. That’s why I gave up on GTA online.
But if its just like “exclusive skins”, I could give a shit. My default skinned character can still win against a guy in a bear-suit with a golden AK and that’s really all I need. I have no particular FOMO of not winning the fashion part of the game.
I do wish games I could turn off their constant begging for my money though.
My default skinned character can still win against a guy in a bear-suit with a golden AK and that’s really all I need. I have no particular FOMO of not winning the fashion part of the game.
Twitter user strahfe recently shared a patent by Activision that suggests buying cosmetic items could increase your chances of being placed in games against less-experienced players. The patent reads: “The microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player”
I’m not heavy into conspiracies, but I’m suspicious enough to not give Activision the benefit of the doubt and bet that they’ve done this in secret if they have a patent for it. But really… if we’re even thinking about these kinds of things, the game is a lost cause.
An argument I heard, and adopted is that it’s never “just” cosmetic. Your enjoyment of the game is impacted by how you perceive your avatar. This is why fortnite skins sell so well to new players. It’s not just cosmetic to drop $20 on Cuddle Team Leader. It makes a user feel silly and increases enjoyment running around as an obvious pink mascot costume. It prolongs how long you play both by increased enjoyment, and sunk cost fallacy. In any game with cosmetics, purchases drive playtime.
Used to play games and I was so focused on gameplay, I always thought “why even have a lot of art in there”. But then you realize if the art sucks, you wouldn’t even be giving it a chance.
And this extends to skins and stuff. If it’s “just cosmetics”, that still means there is some art that is now hidden unless you throw money at your screen. And depending on how much it is, the game might be way too boring without it. So you’re still buying bits of a game after the fact. And voila, we’re back to the reasons why DLCs suck.
Life by You’s cancelation was a big disappointment to hear. I figured if any studio had an understanding of emergent intercharacter storytelling in the way a Sims game needed, it was Paradox.
That said, Para-Lives is still in the works and looks quite promising.
Mmhmm, Paralives looks like it’s going to take the world by storm. I’ve been following their development and they’re doing really good things.
Don’t get your hopes up. It never lasts. These small indie studios create something truly insane that’s so fun and incredible, and then big gaming studios like EA come in and ruin everything. A lot of people seem to forget that Maxis, developer of Sims and SimCity, used to be completely independent. EA bought them out and ruined the entire thing, now they basically don’t exist anymore. Who is to say that the developers of Paralives isn’t going to do the same thing? Guarantee they get a stupendous amount of money offered to them and they sell out, and they would be stupid not to. Who wouldn’t sell their franchise for tens of millions and never have to work a day in their life ever again?
Maxis made terrible decision after terrible decision. They had no money and ea bailed them out and redesigned sim city 3k to actually be possible on modern hardware, while allowing dollhouse to continue and turn in to the sims 1. Then Sims 2 and 3.
Hate on ea all you want but Maxis fucked themselves up and ea made all of the sims possible.
paralives is so slow development though, and the lack of teaser releases concerns me about the quality. I have high expectations for it as well but starting to grow concerned
It honestly made my night to see Neil Newbon win the best performance for Baldurs Gate 3. With him talking about how he pretty much gave up on acting and went through some pretty rough times and discrimination before getting into voice acting, it’s amazing to see him finally be seen.
And let’s be clear, he wasn’t just a voice actor in BG3! He had to mocap as well as read his lines. His likeness was captured in Astarion perfectly. He was a full actor here and did an incredible job. Best performance was well deserved.
Ben Starr was my personal pick, as he poured his everything into the role and has continued to do so on social media. He’s so incredibly proud to represent such a character. All of the nominated performances this year were spectacular and it was a very hard choice
I just wish they have the man enough time to give a proper speech!! He was barely half a minute through his thank yous before they were shooing him off stage. It was so disrespectful. Let him have his moment, this is a huge deal. It’s not like he was rambling on.
All that just to make room for more fortnite ads. Disgraceful.
I’m gonna release a AAAAA game. It’ll cost $95 and when you install it, it’ll just be a romhack of Super Mario World changing all the enemy sprites into butts. There’ll be a link to file complaints that just points to a terrible image made in ms paint that says “lol f u”.
I’ll only support this if I can pre-order it for double the price, and have an option at launch to pay an additional $50 to make the butt sprites into dickbutt instead
The $50 dickbutt DLC isn’t scheduled to be released until a month after the launch, but for an extra $70 you can get the limited edition collectors edition at launch, that comes with a cheaply made Mario-with-a-butt-instead-of-a-head limited edition figurine.
And for $40 you can also purchase the “getting started” pack–that includes a save file where we beat the game, so you don’t even have to play it. Your name, email address, and SSN will be on our first-to-finish list!
And for $70 more you can play it 2 days early! For why? No fucking reason other than to flex! Gotta flex on those poors by getting it earlier than them amirite?? This ensures you will be invested in our product from the very start and you are the type of person who we can do no wrong.
And for $30 there’s 2 extra skins that are just the worst looking piles of shit. But again if you don’t have them how will you flex on the poors? This is lumped in with the earlier assurance that we can do no wrong in your eyes.
And the battle pass is $10 - every 30 days. It has nothing of value except at tier 150, which is a new flagrantly pay to win weapon. This ensures we own your time, every month.
But also we didn’t finish the game, instead we released a roadmap. We will scrap this roadmap a week and a half after the disastrous launch because the game sucks so my donkey dick we cannot possibly add content to the absolute bugfest of a game. This is an abuse of loyalty to our brand, but you’ve stated you don’t care as long as you get to play it.
Now that the game is out for a month, we’ve added a cash shop. This flies in the face of regulation on the box not indicating gambling elements, but fuck those stooges standing in the way of our profits! We can make a new box with the proper markings on them in a month. Surely you would like to buy a sword skin or character skin beyond looking like normal Mario right? Also there will be at least 1 skin that blends in with the background a little too well and attracts p2w allegations for the multiplayer mode. We don’t care and neither do you because you will buy it. You wanna be a winner right?
We noticed you’re already level 8, congratulations! We halved level reward drops, but increased rarity of those items by 30% but from here on we tripled enemy hp at every 10 levels to make sure the game is a slog, so you buy overpowered shit from the shop and battle pass.
You reached level 10 in only 5 hours? That’s amazing! How about a XP Booster? Like the above we actually made progression become ungodly slow after level 10 unless you pay us $35 for an XP booster - in a single player game. We will make sure this pops up every time you level up to remind you we intentionally slowed progression so you make this purchase.
Also we can’t help but notice you picked up a Fancy Locked Box. You can divert from the main quest to grind the crafting materials and it will take 6 hours to craft, OR you can buy a key for ONLY $5! This will pop up EVERY time you pick up a Locked Box with the option to go to the shop, and be SUPER disruptive, to get you to cave.
And lastly, a “donate” button on the main menu where you just give us money for nothing, because at this point why not right?
Don’t forget the meta where a new paid DLC weapon is super unbalanced and great for two weeks until the devs nerf it into the ground and everyone goes back to the default weapons that are just ok.
Oh shoot I knew I missed one! The battle pass is weapon is op and then we will nerf it just before the next battle pass drops, to ensure an OP/Nerf cycle to enforce you always have the newest battle pass and buy tiers and have more time than filthy grinders to abuse it’s OPness
The thing I fucking hate is when the game doesn't make it obvious when a checkpoint is activated. Then you go to quit the game: "Everything since the last checkpoint will be lost". Well WHEN WAS THE LAST MOTHERFUCKING CHECKPOINT, ASSHOLE?
I hate that even when it is obvious. If I save and then immediately quit and it says “everything since the last save will be lost” I’m always paranoid that it means I didn’t actually save correctly.
I mean, I hate that too. “I’m going to lose 5 seconds of progress?! Oh no!” It ought to be able to see that I didn’t do anything progress-relevant in those 5 seconds and just skip the dialog…
Add counters to progression:
20/180 quests completed
1805/9456 dialogue choices explored
567/568 npcs killed
95/102 areas explored
And whatever else you define as progress
Add this info into your save data. When quitting the game, open the most recent save, read the counters, compare to current values, display a nondescript “you’ve had a little/a lot of/no progress since you last saved, are you sure you want to quit without saving?” Shouldn’t take so long that it triggers a lag spike, I don’t think.
The $250 million bonus was due to kick in if Unknown Worlds hit certain revenue targets by the end of 2025
The whole key to this is how the bonus is structured, and that is unknown still. They very well may have just been something like “10% of net profit, capped at $250 million”.
If the whole cost of the game was JUST $250 million, that would put it in the [top-15](The $250 million bonus was due to kick in if Unknown Worlds hit certain revenue targets by the end of 2025) most expensive games we have official numbers for. This doesn’t pass the smell test.
That’s how bonuses work. If it was guaranteed regardless of how the company perfroms, it wouldn’t be a bonus.
It is entirely possible that, even if they had released Subnautica 2 in its current state right now, it may not meet sales expectations and no one would get a bonus anyways. They could make a great game and the marketing team drops the ball- no bonus. They could market like crazy but the game sucks- no bonus. Data breaches or corporate embezzlement or world war- there are tons of factors that could prevent them from meeting those goals.
The amount is also important because it is being used by the position to try to support an argument that Krafton made this move in order to avoid paying the bonus. When in reality the cost of that bonus payment is probably a tiny fraction of what they are losing by delaying the game.
Personally I hate bonuses, and I have always advocated at my company for more of the payroll to be structured as salary. But other colleagues of mine really like bonuses. They like the increased reward and risk involved. It comes down to risk aversion, so I’m not going to call those people or employers evil or anything just because it’s not my preference.
I’m also not defending Krafton’s decision to replace the leadership and delay the game. Personally I suspect that they did so in order to add more monetization to the game, but that’s impossible to know until reviews start to get published. I will say that no one should pre-order the game, but I would also say no one should pre-order any game. Why are people pre-ordering games at all?
And what if Krafton is right? What if the game is actually in a state right now that would disappoint customers? Seems like for the last decade every videogame community has been complaining about games being released as unfinished and buggy meses. No Man’s Sky and Cyberpunk for example. Any time Nintendo delays a game, all their fans applaud and share the Miyamoto meme (“a delaged game is eventually good, but a rushed game is forever bad”). So I’m really surprised to see that a publisher has come out and admitted that they think the game needs more time to meet customer expectations and instead of applauding them for taking the loss the Internet is instead promoting these weird conspiracy theories that don’t add up to explain how it’s actually bad.
I wonder how much of this is true. Statement from the publisher
On Thursday, Krafton issued another statement addressed to “our 12 million fellow Subnauts.” The company said 90% of the $250 million payout was allocated to Unknown Worlds’ three senior leaders. Krafton accused the executives of abandoning their responsibilities in order to work on other projects, including a film, leading to delays for the game.
Post: Uses the word normies in a positive sense and literally says it’s great that gaming is more accessible
Fediverse: Is this a neckbeard?
It’s amazing that a non-slur single word can get y’all so fucking bent out of shape. It was worth a double take, but not shitting on the entire post. It’s literally a post about a non-traditional gamer / not-power-user / etc person finding a sense of community and fun because of the rise of handhelds. Is shutting down that discussion over one word worth more than seeing the good in recent trends?
I hope we continue to see more good handhelds get made - I’d personally love a Steam Deck, but seeing Valve get some good competition would be good for the technology (not you, Apple / Meta). Maybe I’m just too old, but I’d love to see slide-out keyboards again…
I’m glad that somebody said it. Lemmy is becoming quite a shit show in this regard. These FOSS enthusiasts and Linux master race people are really starting to deter me from the platform.
I love FOSS software! I love Linux! I hate people telling other people how to think or what to spend their time with. Most of the people in this thread can fuck right off.
Post: Uses the word normies in a positive sense and literally says it’s great that gaming is more accessible
Fediverse: Is this a neckbeard?
The reaction is a bit more like
“B-B-B-BUT THE CONNOTATIONS!!! Bro you just LITERALLY used a word that has PROBLEMATIC CONNOTATIONS because it’s ALSO USED by PEOPLE I DON’T LIKE, and that makes you GUILTY BY ASSOCIATION!!! I am PROUD of how I combine purity testing and code switching into a DEFINITELY accurate litmus test, because I think I’m a character from Dune!! I don’t know what the FUCK ‘context’ is but it SOUNDS like something the ALT-RIGHT would care about!!!”
If I ever caught myself taking an obvious self-effacing remark seriously, I would be so ashamed. Anyone coming into this thread with hurt feelings about the word “normies” is a huge dork and needs go outside.
I would really appreciate if we stopped doing the “if you disagree with my opinion you’re an [insult] and also must be out of touch with reality so I will say you need to go outside” thing. It’s really exhausting. This is Beehaw, the be(e) nice server and I’m kind of getting sick of seeing this kind of snark on a server where the expectation is people being nice to each other.
I was skeptical at “normies” but the overall tone of the post is inclusive, so I’m not the target of your rant because I figured it out. I was able to figure it out because I’m terminally online and have the experience with online posts to know that some people use it as a pejorative and some people use it as a self-deprecating catch-all for people who aren’t too into their hobby.
I also have autism and some people with the condition aren’t as good as me at putting together the connotations of words AND the overall post to figure out the poster’s intentions. And some people aren’t terminally online and have less exposure to seeing this word used. They’ve likely overwhelmingly seen it used as a pejorative, and end up very skeptical of this post. I don’t like the idea that people like me, or that people who might have reasonably arrived at a different conclusion about this, are being told that they’re huge dorks who need to go outside.
Really starting to feel like Beehaw is just like any other online space. I see the same amount of snark and negative assumptions of people who didn’t see something the commenter’s/poster’s way. Sure, it’s free of bigotry, but all the spaces I occupied were already bigotry-free. Even back when I was on Reddit, because in the small subreddits I looked at the few bigots were downvoted to hell and had their comments hidden. (I’m aware that not everyone was lucky enough to only be interested in topics that had easily accessible bigotry-free areas so Beehaw still serves a useful purpose for them.)
Yeah, I get it. Here’s the thing though, this specific part:
I also have autism and some people with the condition aren’t as good as me at putting together the connotations of words AND the overall post to figure out the poster’s intentions. And some people aren’t terminally online and have less exposure to seeing this word used. They’ve likely overwhelmingly seen it used as a pejorative, and end up very skeptical of this post.
Those people all have one thing in common: nobody put a gun to their head and said “what’s going on with this post? Make the call and post your comment NOW”. One thing all we here on the internet do all have in common is the ability to read, and to use our sapience to make decisions about what we read. To say “this seems out of line. Could it be what I think it is, or am I assuming?” By process of elimination, a person either chooses to do that, or chooses to be assumptive. And also:
I don’t like the idea that people like me, or that people who might have reasonably arrived at a different conclusion about this, are being told that they’re huge dorks who need to go outside.
There is no reasonable way to get to the wrong conclusion.
Ever.
If you’re being reasonable, you either find the right conclusion beyond all reasonable doubt, or you concede that you don’t have enough information and then move on with your life. The only way to get to the wrong conclusion is to jump to conclusions, because being reasonable requires you to start from the point of “there may be no answer I can find”. The people in this thread who got it wrong made assumptions, jumped to conclusions, and defended themselves by being belligerent. That is a fundamental lack of respect for others’ intelligence that goes beyond being rude to people and using mean words.
To say “this seems out of line. Could it be what I think it is, or am I assuming?” By process of elimination, a person either chooses to do that, or chooses to be assumptive.
I’m assuming you’re human right now, even though the possibility exists that you are an alien who hasn’t revealed themselves as such and that your alien self prioritizes engaging here instead of talking to the world’s governments. I’m choosing to be assumptive because I don’t care to track you down and try to match your identity to a human person in real life, because I find doing that distasteful even if I never end up exposing your identity to anyone else in the world, and because I am extremely confident that this assumption is correct. But it is still an unproven assumption.
Should I hold the possibility that on the internet, nobody knows you’re a dog or alien or something in my head because it’s an assumption? Probably not. I should probably assume you are human. People will make assumptions they believe to be reasonable, and people will also call out what they believe to be bad behavior even if they’re wrong.
You’ve already been asked to be nice yesterday. It’s not about “suffering fools”, its about working to make Beehaw a positive space, and acting in good faith, even when you disagree with other users. Resorting to insults is not in line with that.
That really just went right over your head, huh? I really thought anybody would be able to make the connection. Pro tip: being nice, acting in good faith, and insulting people are all matters of intent, not just action. If you’re going to moderate based on peoples’ intent, that I’d think it’s probably pretty important that you actually be right about it in the first place. Wouldn’t you agree?
Here’s my perspective on how I’ve viewed this exchange:
In response to your initial comment, Evergreen expressed their opinion on how people might have interpreted a comment to be more literal than it was intended. They also expressed their desire for Beehaw to try and move away from the type of dismissive “go outside and touch grass” type of argument many of us were accustomed to seeing on Reddit. They provided examples of where the use of “normies” has previously been a negative connotation, and how someone might arrive at that conclusion based on prior experience, even if it was not accurate
From my perspective, your response to that comment boiled down to 2 points: -No one is obligated to respond -It doesn’t matter what your previous experience is, it is wrong to assume that an interaction might be playing out like previous times it played out.
If it were worded less aggressively and more cooperatively, I believe this could have been a very constructive conversation about social expectations and assumptions.
Evergreen then responded with a list of reasonable assumptions that we make based on previous experience.
You responded with an insult.
Its pretty clear with that last message, and your responses to moderators that your intent is not to have constructive conversations and make an effort to make Beehaw a better space.
Hi, please remember to Be(e) nice. I also think it’s a little silly to get in a huge flap about the headline of this article, but I’d ask that you also remember to be kind to other users.
We appreciate the passion of our community; however, the decision to discontinue online services is multi-faceted, never taken lightly and must be an option for companies when an online experience is no longer commercially viable. We understand that it can be disappointing for players but, when it does happen, the industry ensures that players are given fair notice of the prospective changes in compliance with local consumer protection laws.
Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.
…
Stop Killing Games is not trying to force companies to provide private servers or anything like that, but leave the game in a playable state after shutting off servers. This can mean:
provide alternatives to any online-only content
make the game P2P if it requires multiplayer (no server needed, each client is a server)
gracefully degrading the client experience when there’s no server
Of course, releasing server code is an option.
The expectation is:
if it’s a subscription game, I get access for whatever period I pay for
if it’s F2P, go nuts and break it whenever you want; there is the issue of I shame purchases, so that depends on how it’s advertised
if it’s a purchased game, it should still work after support ends
That didn’t restrict design decisions, it just places a requirement when the game is discontinued. If companies know this going in, they can plan ahead for their exit, just like we expect for mining companies (they’re expected to fill in holes and make it look nice once they’re done).
I argue Stop Killing Games doesn’t go far enough, and if it’s pissing off the games industry as well, then that means it strikes a good balance.
If server code is released such that people can run private servers after the official servers are shut down, then legally the people running the servers should be the ones liable for illegal activity that happens on them.
I could imagine third-party companies springing up whose entire business model is JUST providing unofficial servers for discontinued games and moderating them. Maybe a subscription service that provides access to servers for several different online service games.
Of course, it would be more likely that it would be just a player who hosts a server for themselves and their friends and doesn’t attempt to be profitable. That would be fine too.
I could imagine third-party companies springing up whose entire business model is JUST providing unofficial servers for discontinued games and moderating them
That kind of already exists, you can buy hosting for Minecraft and other games. AFAIK, moderation isn’t a part of it, but many private groups exist that run public servers and manage their own moderation. It exists already, and that should absolutely be brought up as a bill is being considered.
We have had that exact model for decades. Hosting companies use to and probably still offer rack space for arena shooters. The main company managed the master server, which was just a listing of IP addresses, but there were only ever a few official game servers with defaults loaded.
Minecraft has private servers (at least on Minecraft java) as well as their own server platform “Realms”, also every client is also a server. Though the authentication system is a Microsoft account so that’s likely to still be online well into the future
I understood that from a IP and trademark stand point. It could be hard to retain your copyright or trademark if you are no longer controlling a product
No, copyright isn’t relinquished from any of that (not even any effect on damages if you still require players to have bought the game to use the private servers), and trademarks wouldn’t be affected at all if you simply require that 3rd party servers are marked as unofficial
Exactly, and that also includes online games like Minecraft. Nobody is going to sue Microsoft because of what someone said or did in a private Minecraft server, though they might if it’s a Microsoft hosted one.
Stop Killing Games is not trying to force companies to provide private servers
I don’t think this is what they mean. They say that of they provide the tools for users to deploy the servers, bad things can happen. So I think they understood SKG, they just lie about the consequences for gamers
If that’s their argument, then the counterargument is simple: preserve the game another way. If hosting servers is dangerous, put the server code into the client and allow multiplayer w/ P2P tech, as had been done since the 90s (e.g. StarCraft).
What they seem to be doing is reframing the problem as requiring users to host servers, and arguing the various legal issues related to that. SKG just needs to clarify that there are multiple options here, and since devs know about the law at the start (SKG isn’t retroactive), studios can plan ahead.
It’s just a disingenuous argument trying to reframe the problem into cyber security and IP contexts, while neither has been an issue for other games in the past.
Another part of it is that if they discontinue support, they can’t stop the community from creating their own server software.
There are so many ways to approach this. The point is ensuring consumers retain the right to keep using what they purchased, even if they have to support it themselves.
Sort of. They need to have the tools as well. So I suppose they could release the APIs for their servers before shutting down their servers so community servers can be created, that would probably be sufficient. But they need to do something beyond just saying, “we won’t sue you if you reverse engineer it.”
Yeah… The abstract (sorry, will read article a bit later) is bunch of nonsense to me (in respect to what is written, no offense to you):
online experience commercially viable? The fuck they are talking about? Yeah, I know what is meant, but they would get fucking F in school for expressing thoughts in such a nonsensical way
protections against illegal content would not exist on private servers? Really? Like only your company’s servers can run that? What, you write them in machine code directly? Or is it all done manually? Anyhow, just release source code and it will be up to community to find a way to make it run
I can’t throw boxes away because I’ve moved so many times to avoid rising rental costs. I’m packing again right now, and it’s really nice to have the little inserts that kind of stabilize the consoles in their boxes
Yeah, the person in the picture seems to either not move often or not resell things. I've moved quite a bit and having the boxes for all my things has helped immensely. Instead of buying new boxes for everything, trying to fit stuff in there, unpacking and throwing away all boxes because "somebody held my hand", I just reuse.
In the past 14 years, ever since becoming an adult, I have had to move 11 different times. I have learned just how useful good boxes are. I can’t get rid of them, I’m gonna need them when I move again next year.
It’s crazy how strongly the brain tries to protect us from old stresses, without us being consciously aware of it.
I’m glad you don’t need to move every year anymore! It’s one of those normalized things that truly shouldn’t be. I mean, it’s not the avocado toast that’s keeping homeownership out of reach, it’s the constant moving/application/deposit/etc fees we face so often
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