I constantly run out of mana, preventing me from spamming my main spells and enjoying playing as a Sorc
Couldn’t agree more. Problem is when I have mana and my CDs available, my damage output is insanely high. But once I’m out of mana and CDs are off, I just walk around like an idiot lol. My build takes out basic spell too so I literally have nothing else to do but walk around. It needs a rebalance, I don’t want to have such high burst dps but a more constant gameplay with stable dps output.
If this is just for the fun of it I would try to run these services inside a virtual machine and just screen capture them. Never tried it but I don’t see a reason why it won’t work.
I really loved Divinity Original Sin II, but I've never finished it. At a certain point I lost momentum and afterwards the idea of trying to pick back up where I left off is just too daunting, and the idea of starting over again is even more daunting.
I think System Shock belongs here too. It was an immersive sim in 1994, was one of the first games to make use of audio logs, and had 3D models and environments before Quake. It initially released on floppys without voice acting so it didn’t sell too well, and it wasn’t until later that it started getting more widely appreciated as the groundbreaking title it is. Another thing is that the controls and graphics can make it a bit of a pain to play today - this was before WASD and mouselook were standardized.
I have so many fond memories of Jurassic Park Trespasser. I remember my dad picked it up for me right around launch time. I had read the previews in PC Gamer magazine and was fully into the hype.
The game was really attempting VR before we had VR. There was no HUD. Your lifebar was a heart tattoo on your chest that emptied as you took damage. There was no ammo counter for your guns. Your character would say things like, “feels full” or “feels a little light” to give you an estimate of ammo remaining.
The biggest flaw, apart from the broken AI for dinosaurs, was just like VR, you had to aim manually. You could turn and twist your gun freely which meant you had to aim down the sights. In VR, in 2023, with motion controllers, this is amazing. But in 1998, with a mouse and keyboard, it was really awkward. It’s a game I never finished.; Probably never even got close to finishing. But I was still in awe of the world they built and freedom offered in 1998.
Sonarr and radarr manage downloads for TV and movies in a nice way for Usenet and actually torrents as well. You can set up quality profiles and choose which shows and movies you want to download and they will grab torrents/nzbs that meet your preferences, automatically start them in your torrent app or Usenet downloader, and then organize them in folders with appropriate metadata for Kodi/Plex when the downloads complete. They automate the process very nicely.
Edit, I’m a Usenet guy if that wasn’t already clear lol
How is Usenet for privacy compared to torrents, e.g. if a usenet service you are paying for is compromised at some stage are they likely to be able to identify you based on payment data for example?
I’ve never played Total Annihilation or Supreme COmmander back in the day. This game is so amazing that it makes me sad that I never did. But the good thing is, I can enjoy it right now. It’s still technically in beta, but it’s already a complete game that you can enjoy, and I strongly recommend you do.
They called it like “alpha+” or something. But yeah, I think I’ve only had a couple of bugs over the two+ years I’ve been playing. I’ve had more bugs in fully released AAA titles.
They don’t advertise it, just message support from your .edu email and tell them your username. They’ll apply it and let you use the STUDENT promo code. It’s 50% off the year plan so $5 a month.
Absolutely. I hear Witcher 3 is good, and I believe that it is… but after playing it for 5 hours and feeling like I got nowhere, the next day I just genuinely didn’t feel like playing it as I’d felt very little character progress, and zero story progression.
Games are continuing to market towards younger people - especially kids - with spare time to burn. They consider their 120+ hour playtime to be a selling point, but at this point that’s the reason I avoid them. If I’m going to play for an hour or so at the end of my day, I want that game to feel like it meant something.
I prefer my games to feel dense, deliberately crafted, minimal sawdust padding. I’ve enjoyed open-world in the past but the every-increasing demand for bigger and bigger maps means that most open-world games are very empty and mostly traversal. Linear worlds aren’t bad - they can be crafted much more deliberately and with far more content because you can predict when the player will see them.
Open worlds that craft everything in it deliberately are very rare, and still rely on constraints to limit the player into somewhat-linear paths. Green Hell needs a grappling hook to leave the first basin, Fallout: New Vegas fills the map north of Tutorial Town with extreme enemies to funnel new players south-east.
And what really gets me is that with microtransactions, the number of games that make themselves so big and so slow that they’re boring on purpose, so that they can charge you to skip them! Imagine making a game so fucking awful that anybody buying a game will then buy the ability to not play it because 80% of the game is sawdust: timers, resource farming, daily rotations, exp grinding. Fucking nightmare, honestly.
@m0bi13
Jak wygląda bilans zasilania na tym panelu i akumulatorze przez ten czas, który już jedziesz ?
Bo skoro w zasadzie pracujesz, to zakładam, że laptop musi kilka godzin dziennie być na chodzie.
Nie mam narzędzi do pomiaru, kontroler ładowania też nie podaje mi wartości ile energii "wepchnął" do akumulatora. To moje kolejne zakupy. Na razie wiem "organoleptycznie", że z aku 7Ah brakowało na swobodne doładowywanie się na laptopie w pochmurny dzień tylko telefony i tablet. Kupiłem wczoraj nowy aku 18Ah i zobaczę, jak bardzo się poprawi komfort ładowania lapków.
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