FurtiveFugitive

@FurtiveFugitive@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

FurtiveFugitive,

I had a much easier time today. It would have been even better if I didn’t misspell the long word.

FurtiveFugitive,

Another old fart here. Some of my first gaming memories are Kings Quest 1 and Space Quest 1. I remember having to go all my parents how to spell certain words to do what I needed to do.

I played both of those originals but then missed out on the sequels until they went vga - sq4 and kq5. Of course as an adult I bought all the collections so I could finally see what I missed in 2-4.

All that to say, thanks for posting this. I’ll always watch another documentary on Sierra.

FurtiveFugitive,

Even with nostalgia glasses on I had a hard time enjoying the really old ones. That said, I think there’s a lot of charm in sq4 and kq5 5/6.

FurtiveFugitive,

I wouldn’t say 5 pieces of dlc totalling $20 is a lot. Not these days at least. Looks like they’re things you’d normally get in the “deluxe edition” of games past.

Wouldn’t tempt me to open my wallet but it’s not as grotesque as a lot of dlc these days.

FurtiveFugitive,

It’s going to be a little weird not playing on a touch screen but I’m ready for more layton adventures.

FurtiveFugitive,

It sure does but the odds of me using it are almost zero since I keep it docked and play on a big TV. Maybe Professor Layton will get me to pull it out but I imagine the puzzles will still be designed around the fact that a lot of people will not be using the touch screen. It’s going to affect the types of puzzles seen.

FurtiveFugitive,

The only thing shocking about this graph to me is how few copies were purchased on GOG. I guess I’m in the minority of people who prefer to support their store directly as competition to Steam .

Unity reportedly considering cap on hugely controversial per-install fees (www.eurogamer.net) angielski

A week after Unity announced dramatic changes to its Unity Engine business model - drawing immediate and widespread condemnation from the development community - the company has reportedly told staff it'll be making adjustments to the controversial new pricing plan....

FurtiveFugitive,

How about you don’t change the terms people agreed to retroactively. How about if you said “no royalties”, you stick with no royalties and don’t come up with some bullshit fee that works exactly like a royalty.

FurtiveFugitive,

Finally got around to reading this today. 7th guest holds a special place in my heart as a gaming core memory. The game was very out there for me at 12 years old but the puzzles were great. I remember being at school, ignoring class, drawing chess boards and trying to fit all 8 queens on there. I had no idea about the drama that went on behind the scenes for Trilobyte. I always thought a realtime free movement version like the treatment RealMyst got, would be a lot of fun for revisiting this game but I suppose you’d lose the FMV charm in the process.

FurtiveFugitive,

I have so many fond memories of Jurassic Park Trespasser. I remember my dad picked it up for me right around launch time. I had read the previews in PC Gamer magazine and was fully into the hype.

The game was really attempting VR before we had VR. There was no HUD. Your lifebar was a heart tattoo on your chest that emptied as you took damage. There was no ammo counter for your guns. Your character would say things like, “feels full” or “feels a little light” to give you an estimate of ammo remaining.

The biggest flaw, apart from the broken AI for dinosaurs, was just like VR, you had to aim manually. You could turn and twist your gun freely which meant you had to aim down the sights. In VR, in 2023, with motion controllers, this is amazing. But in 1998, with a mouse and keyboard, it was really awkward. It’s a game I never finished.; Probably never even got close to finishing. But I was still in awe of the world they built and freedom offered in 1998.

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