julianh

@julianh@lemm.ee

Game dev and Linux user

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

julianh,

It’s insane what these people do. They’re rewriting code from the 60s to use even less memory, have to test it in production without physical access, and it takes two days to see if anything changes. It’s an insane piece of engineering and it’s incredible that it’s still sending useful data.

julianh,

Yeah devs get to set the limit. (Source: am a dev w/ a game on steam)

julianh,

No reason really, there’s just no point to set a super high limit if your save file is a 5kb text file.

Also valve does review the game and might not like an absurdly high limit, but I don’t know if they actually care or not.

The Indie Chat & Recommendation Thread (cdn.imgchest.com)

“Inspired” by the Square-Enix putting their foot in their mouth thread, I thought it’d be interesting to make a little thread about indie games. People always talk about wanting to try different, cheaper titles, but with how hard it is to get good gaming news and the state of advertisement/marketing, word of mouth tends to...

julianh,

Distance is a criminally underrated racing platformer cyberpunk horror game. Worth it for the campaign alone IMO but there’s also multiplayer, a level editor with workshop support, two bonus campaigns, car customization, and a track generator.

julianh,

The thing with pushing stuff and it moving really fast was actually a bug in the steam release. It finally got fixed last November for the 25th anniversary update.

julianh,

Half-Life and Portal had a huge impact on my life. In high school I was in the source modding community, so I’m probably too familiar with valve’s engines and games. I made a few mods, the most well known being hl2 classic, and it kinda got me into game development.

But needless to say, it’s a fantastic series. I had a chance to play alyx and it was nuts. It’s crazy how influential this series and its technology is on gaming as a whole.

And a fun fact: quake had a feature where level designers could make a light flicker with a pattern of brightnesses. There were some premade patterns you could select as well. These made it into the goldsrc engine, then source, then source 2 - so Alyx, Quake, HL1, HL2, Portal, Portal 2, and more have lights that flicker in the exact same way.

Interactive Loading Screens - High Hell angielski

Developing interactivity is effort and an investment. Most developers put up a simple loading screen, maybe some text like rotating tips, and a loading indicator. Until 2015 a patent on interactive loading screens may have made developers and publishers cautious and decide against developing interactivity....

julianh,

They’re not interactive but Spec Ops: The Line’s loading screens stick out to be. They start out as pretty standard tips and lore info, but then starts giving you stuff like the definition of ptsd, a fun fact about increasing suicide rates in the military, or just telling you you’re not a good person. Occasionally the normal loading screen is entirely replaced with a ghostly image.

julianh,

I use a switch pro controller regularly on mint, so it should work. I believe support got merged into the kernel a while back.

If not, joycond also works (although it’s a bit janky in my experience): github.com/DanielOgorchock/joycond

What are some hidden indie gems nobody knows about? angielski

Which indies did you discover and would love more people to know about? I’ll start: The Pale Beyond. Not sure if it’s a hidden gem tbh, but it’s such a good story rich game. I laughed, I cried and felt the characters struggles. If you like story rich games/ choices matter, check it out.

julianh,

Distance - an arcade racer that plays like a good 3D sonic game, has a cryptic story, and has elements of horror. Completely bonkers combination but it works super well.

Thumper - another very fast paced game, but also a rhythm game. The devs label it as “rhythm violence” and it fits. The music is percussive and ambient, mostly consisting of the sounds of you slamming through turns and hitting the a button with ferocious intensity. Levels can take well over 30 minutes.

The Beginner’s Guide - might be more well known but imo this is a must play for anyone who does anything creative. It’s a two hour walking sim, but I feel like it’s a story best told as a game.

julianh,

Nah I just found nitronic rush back in the day, and found out they were working on a follow up.

julianh,

Antichamber is great. Feels like a completely different universe with its own set of rules you need to discover. Also really interesting to see a puzzle game with an almost metroidvania-like progression, with the gates being your own knowledge of the mechanics.

julianh,

I don’t think they do the second part.

julianh,

Can’t wait for the next one, I hear it’s gonna be called Half-Life 3.

julianh,

My main issue is that Tim Sweeny has repeatedly shown that he really doesn’t know that he’s taking about when it comes to Linux and how it works. Like if you’re gonna diss something at least have valid reasons. Windows is a better gaming platform right now, but that’s only because companies like epic refuse to pay any service to it. Hopefully that changes soon.

Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is" (www.gamesradar.com) angielski

apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...

julianh,

The actual developers aren’t seeing any of that money, they’re getting laid off.

julianh,

Look it’s two minutes more than we had for 13 years.

What are some alternative to soulless videogame franchises? angielski

What I mean is… sometimes people are very loyal to a videogame franchise or a company because they loved a game they released years ago (Silent Hill/Konami with Silent Hill 2, Blizzard/Bethesda with their respective golden eras, some could argue this happens too with Pokémon and Final Fantasy, etc). Ethical/consumer reasons...

julianh,

Thumper is the best rhythm game I’ve ever played, and it was made by two ex-harmonix employees who were disappointed by the direction of rock band and similar titles. It throws away all the wish fulfillment and commercial stuff and the result is amazing.

julianh,

I’m thinking this too… like what’s even the point of using denuvo if it’s not applied day one? The whole point is to delay piracy so they sell more copies during launch week (in theory), so waiting until after day one completely ruins that since you can just pirate the easily cracked launch version.

julianh,

When you’re making tim sweeny look like a good person you know you’ve fucked up big time.

Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun? (kbin.cafe) angielski

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

julianh,

12 Minutes. It sucks because I was really looking forward to it - it’s published by Annapurna which has an amazing track record, and the trailer and concept looked really interesting. But it just kind of devolves into a really basic point and click game with one location where you just have to try every combination of things until something works. And the story itself is just a trainwreck. I wasn’t left satisfied or with any interesting thoughts, I was mostly just confused as to what the hell I was supposed to get out of it.

If you want a good time loop game published by Annapurna, just play Outer Wilds.

julianh,

Thanks for the wishlist! I’ve taken from a lot of stuff for this game. Naissancee (and indirectly Blame!) are the main ones in terms of aethetic. The strange liminal vibes of stuff like Inside and The Beginner’s Guide is also something I want to capture.

I don’t have a steam deck, but I’m developing on Linux so a native Linux port is a guarantee, and I’m aiming for full controller support. So it should work pretty well.

julianh,

Thank you! It’s hard with story-driven games, I think there’s a reason why there aren’t trailers for books lol.

julianh,

Thanks!

julianh,

Yep, I wanted them to be easy to spot so they have lots of smooth curves in contrast to the environment, where I try to limit myself to sharp angles.

julianh,

I played it a while back and it’s one of my favorite games. The sound design is top tier.

julianh,

Inside and Naissancee have a lot of moments that just gave me a huge sense of awe. They have some really haunting, yet beautiful scenes.

Thumper just makes me constantly question how the hell the devs made the game look that way.

Half Life Alyx is weird because it didn’t so much blow me away with the huge things as it did with the small things. There’s so many small objects and details everywhere that stand up even when you’re physically shoving your face into them.

julianh,

I’ve never heard of those books, just looked them up and I think I’ll have to check them out! Thanks for the wishlist and the recommendation!

julianh,

My impression from participating was that it was more for fun rather than trying to make a statement. It was cool to see multiple full servers.

julianh,

Yeah I used my $600 PC and a ~$300 Windows mixed reality headset. Far from ideal tbf but still a mind-blowing experience.

Steam Deck VS rivals

I was interested in buying a Steam Deck… Until I discovered all the (apparently) better alternatives. Asus Rog Ally, OneXPlayer, Aya Neo etc… I like the idea of an handheld console and obviously I would like to have a device that can run almost everything, so the Windows based handhelds seem better than the Steam Deck. Is it...

julianh,

I don’t have a steam deck, but I use Linux and often play games from the epic store through the heroic launcher. I haven’t had an issue with a game not working. Worst case scenario, I just had to switch proton versions, which heroic makes really easy.

julianh,

Haven’t played observer, but the aesthetic and horror aspect remind me of SOMA.

If you want something more action focused with a cyberpunk aesthetic, I can’t recommend Distance enough. (If you need a pitch: racing game with horror and your car can fly). I also just started playing Severed Steel and I’m enjoying it a lot so far.

I will also concur with the other person who recommended Outer Wilds. Don’t look up anything about it, go in as blind as possible, and try to see it through to the end. You will not regret it.

julianh,

I think the best I’ve seen it done is in Prey 2017. Lots of really good mechanics driven choices that are actually choices.

What type of game do you want to play that doesn't really exist?

Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky...

julianh,

There’s a singleplayer game with a similar concept, Time Rifters

julianh,

You have a console? It’s available on most of them (and eventually the switch… probably…)

How often have games made you do a double take in real life? (i.imgur.com)

Maybe you see a plant you have to collect in game or a rock wall that looks different. What items have you caught out of the corner of your eye that you realized was just your brain so focused on looking for things in a game that you saw it IRL and made you double take?

julianh,

I’m playing totk and now when I see an overhang something clicks in my brain.

julianh,

Been making my way through totk. I think I enjoyed playing the first one more but it’s still pretty good. I’m stuck at the lost woods though, have no idea what I’m supposed to do. I might have done a main quest early so maybe I just have to progress to that point?

julianh,

I think System Shock belongs here too. It was an immersive sim in 1994, was one of the first games to make use of audio logs, and had 3D models and environments before Quake. It initially released on floppys without voice acting so it didn’t sell too well, and it wasn’t until later that it started getting more widely appreciated as the groundbreaking title it is. Another thing is that the controls and graphics can make it a bit of a pain to play today - this was before WASD and mouselook were standardized.

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