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julianh, do astronomy w Voyager 1 is fully back online months after it stopped making sense.

It’s insane what these people do. They’re rewriting code from the 60s to use even less memory, have to test it in production without physical access, and it takes two days to see if anything changes. It’s an insane piece of engineering and it’s incredible that it’s still sending useful data.

julianh, do games w GOG will delete cloud saves more than 200MB per game after August 31st

No reason really, there’s just no point to set a super high limit if your save file is a 5kb text file.

Also valve does review the game and might not like an absurdly high limit, but I don’t know if they actually care or not.

julianh, do games w GOG will delete cloud saves more than 200MB per game after August 31st

Yeah devs get to set the limit. (Source: am a dev w/ a game on steam)

julianh, do gaming w The Indie Chat & Recommendation Thread

Distance is a criminally underrated racing platformer cyberpunk horror game. Worth it for the campaign alone IMO but there’s also multiplayer, a level editor with workshop support, two bonus campaigns, car customization, and a track generator.

julianh, do gaming w Let's discuss: Half-Life

Half-Life and Portal had a huge impact on my life. In high school I was in the source modding community, so I’m probably too familiar with valve’s engines and games. I made a few mods, the most well known being hl2 classic, and it kinda got me into game development.

But needless to say, it’s a fantastic series. I had a chance to play alyx and it was nuts. It’s crazy how influential this series and its technology is on gaming as a whole.

And a fun fact: quake had a feature where level designers could make a light flicker with a pattern of brightnesses. There were some premade patterns you could select as well. These made it into the goldsrc engine, then source, then source 2 - so Alyx, Quake, HL1, HL2, Portal, Portal 2, and more have lights that flicker in the exact same way.

julianh, do gaming w Let's discuss: Half-Life

The thing with pushing stuff and it moving really fast was actually a bug in the steam release. It finally got fixed last November for the 25th anniversary update.

julianh, do gaming w Interactive Loading Screens - High Hell

They’re not interactive but Spec Ops: The Line’s loading screens stick out to be. They start out as pretty standard tips and lore info, but then starts giving you stuff like the definition of ptsd, a fun fact about increasing suicide rates in the military, or just telling you you’re not a good person. Occasionally the normal loading screen is entirely replaced with a ghostly image.

julianh, do gaming w Controller help

I use a switch pro controller regularly on mint, so it should work. I believe support got merged into the kernel a while back.

If not, joycond also works (although it’s a bit janky in my experience): github.com/DanielOgorchock/joycond

julianh, do games w What are some hidden indie gems nobody knows about?

Antichamber is great. Feels like a completely different universe with its own set of rules you need to discover. Also really interesting to see a puzzle game with an almost metroidvania-like progression, with the gates being your own knowledge of the mechanics.

julianh, do games w What are some hidden indie gems nobody knows about?

Nah I just found nitronic rush back in the day, and found out they were working on a follow up.

julianh, do gaming w Embracer Group Cancels ‘Deus Ex’ Video Game

I don’t think they do the second part.

julianh, do games w What are some hidden indie gems nobody knows about?

Distance - an arcade racer that plays like a good 3D sonic game, has a cryptic story, and has elements of horror. Completely bonkers combination but it works super well.

Thumper - another very fast paced game, but also a rhythm game. The devs label it as “rhythm violence” and it fits. The music is percussive and ambient, mostly consisting of the sounds of you slamming through turns and hitting the a button with ferocious intensity. Levels can take well over 30 minutes.

The Beginner’s Guide - might be more well known but imo this is a must play for anyone who does anything creative. It’s a two hour walking sim, but I feel like it’s a story best told as a game.

julianh, do games w Games that force you to make hard choices

Can’t wait for the next one, I hear it’s gonna be called Half-Life 3.

julianh, do games w What's up with Epic Games?

My main issue is that Tim Sweeny has repeatedly shown that he really doesn’t know that he’s taking about when it comes to Linux and how it works. Like if you’re gonna diss something at least have valid reasons. Windows is a better gaming platform right now, but that’s only because companies like epic refuse to pay any service to it. Hopefully that changes soon.

julianh, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"

The actual developers aren’t seeing any of that money, they’re getting laid off.

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