For the engagement. I could literally google this or ask any of the half dozen AI search agents I have access to and likely get an immediate answer. I don’t really care one way or the other.
But having said that…
Back in the day of the original Playstation, circa mid to late 1990s, there was a really intriguing robot battle game where you essentially implemented a visual program to run your battle robot then let it loose in a “3D” arena to run its course with the program you designed. You literally had no direct control over the real time action IIRC, the game was won or lost on how well you programmed your bot to fight.
The actual game was probably pretty shit by modern standards, but for the time it was unique and good enough to be intriguing. It was certainly not the kind of game that would have wide support, then or now. A bit nerdy, definitely complicated for the era.
My stupid fucked up brain remembers it as Armored Core, but that’s definitely not the name of the game or even the right genre. I’ll literally forget any correct response and likely end up asking this same question again in 10 years, so don’t feel compelled to answer. Not like I’m going to fire it up again any time soon. My PS was stolen more than 2 decades ago and I’m pretty sure it was a game I rented a half dozen times but never owned anyway.
Oh shit I remember playing this, it was more like a sim with tanks, right? I remember cheesing it by constantly driving in a circle and shooting enemies when the barrel aligned with them.
ChatGPT was really hit-and-miss for me in this regard, and really more miss. Idk about other LLMs.
Instead, in this case I’d rather find the category for such games on Wikipedia, which seems to be Programming games, then click through the games to see which of them are on PS1 (or use a script I have for pulling such data from a category), then look at YouTube clips of the gameplay.
We had a fighting game on NES. Japanese game, and we didn’t even speak English (okay, maybe a few words), let alone Japanese.
There was literally nothing to quote in my search, apart from just using descriptions. It was frustrating, because otherwise it was one of the best NES games I have played.
Years later I somehow ran into it. It was something like Nekketsu Kakutou Densetsu.
Technōs had a whole line of sports games in this ‘super deformed’ style and with outlandish mechanics, as offshoots of the ‘Kunio-kun’ series. The games I know are lots of unadulterated fun.
I can’t remember if it was C-64 or DOS, but there was a sidescroll game where your character was on a quest in a forest where there were tree houses. They were called the “Grund” or something. Can’t find it anywhere.
Edit: I may have found it: “Below The Root” Gotta see if I can find it abandonware somewhere and try it again.
Brave Fencer Musashi for me. Played that game so many times through what I remember as the first boss, then didn’t figure out how to progress when the world opened up
I can agree with the replay value. I’ve just spent all day messing around with the nemesis system. There’s something satisfying about getting someone you branded all the way up to warlord. It almost feels like that’s your guy.
Fair enough. My nemesis at the end of the game was some guy I didn’t even recognize. Poor guy had this big speech about how I thought I had seen the last of him, and I’m over here trying to figure out who the hell he is
It’s interesting you are disappointed in the art style - it makes more sense, though, if you haven’t played HOMM3. Because the map art style and layout feels very HOMM3, moreso than the other 3D modernization attempt in HOMM5 (which I hated). My guess is you would have really enjoyed HOMM3, if this one plays how it looks.
Thanks for putting this on my radar, it really looks like a return to the HOMM gameplay I enjoyed.
I am certain that I would love HoMM3, but it’s just one of those games that I’ve never gotten around to sampling. As a kid, it was purely an access thing, but, as an adult, it’s a case of wanting that sweet nostalgia sauce drizzled over the meat and potatoes HoMM gameplay. Therefore, when the SRPG urge strikes, I find myself reaching for 2. I’ve heard nothing but good things about 3 though, so perhaps it’s high time to advance a little. Besides, I can only betray Roland for that sweet Archibussy so many times before it gets a little old.
My reservations about the art style aside, I think fans of the series would do well to check out the demo. I don’t pretend to be an expert, but, the price is right, and the gameplay feels very solid to me.
I checked out their FAQ, and it seems like the HoMM3 version of the fheroes2 project (or maybe vice versa, I’m not sure which came first).
I noticed that one of the features of VCMI was a totally reworked AI. Do you have insight into how that feels vs base game AI? A minor concern I have about these sort of fan projects is that the contributors tend to be among the most passionate and knowledgeable fans of the base game around, and their tweaks are balanced around that level of game knowledge.
There’s this game on the original macintosh that’s been my white whale for decades. A samurai/ninja game with a heroes of might and magic style overworld map and and a fighting game style screen with a dense bamboo forest in the background. I’ve gone through a bunch of archives and I just can’t seem to find it
I once played a 2D RPG which I got stuck in at a point, because I filled all save slots right before getting to a blocking battle, for which I ended up not having enough weapons^[I had recently bought a weapon I then got another one of, just before the battle (as a gift for the battle), but was useless, because only 1 of the player characters could equip that] and then just falling 1 or 2 hits short of managing to pass it.
I have been meaning to retry it from the start (it was a freeware, I think) but I can’t recall the rather peculiar name of it. I has been ~ 20 years.
Was probably my first introduction to 3D gaming, and because it was a hand-me-down I didn’t have any instructions on how to play it. It literally took my months to figure out how to move in that game, so in the meantime I just stood in place and spin around shooting at enemies until I died.
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Aktywne