Finished playing through Atomic Heart, and because of that wanted to play a game that was, you know, actually fun instead of a miserable slog, so I’ve been playing Crab Champions and playing the original BioShock again for the millionth time. Sometimes Sea of Thieves.
thats what i was wondering too, the other guard dogs friendly fire all the time, but arc weapons normally one shot helldivers. im hoping that they either only shoot away from you or they do reduced damage to helldivers
Shotgun Cop Man. Short sweet and simple from the people that made My Friend Pedro. The movement system and level design feels pretty sublime when you get in a good flow. And I just discovered there’s Steam Workshop levels!
I don’t see people playing Sea of Thieves much anymore. I never liked the top level pro PVP aspect but I do enjoy joining people for simple treasure hunts.
Deliver At All Costs - fun game, but I swear the plot is just an excuse to feature those wonderful destruction mechanics.
Robocop - Actually not bad! I haven"t seen or played anything Robocop related in 30ish years, but I’ll be damned if this game doesn’t make you feel exactly like him ( for better or worse )
Pacific Drive - finally managed to finish this one after starting and abandoning it twice because it’s just terrifying to me. ( I just had to start it again after reading Roadside Picnic and thinking “hey, this reads familiar” ). It’s still terrifying, but absolutely great game.
Now I’m playing Kingdoms&Castles and Starbound again to calm the fuck down.
RoboCop: Rogue City took me by surprise. I was expecting a linear shooting gallery type thing but the game gives you some surprising levels of freedom to explore around. Much more immersive than I thought it would be.
Pacific Drive is so fantastic. I love the new endless mode they added. One of the best soundtracks in gaming.
Deliver at all costs is pretty hilarious all round, really. I’m enjoying it on the Deck.
Robocop was a cool game, as a fan of the first film (AND ONLY THE FIRST FILM). I played that earlier in the year. I need to try it again in VR now I’ve upgraded my hardware. It choked hard on my old graphics card.
Clair Obscur whenever I actually feel like playing anything. Though I can only take so much of it at once. The story and music? Amazing. The old-school turn based JRPG combat? Even with the dodge and parry mechanics it’s just as thrilling as an older FF game; and I hated the combat in those, too, because it’s kinda boring. It’s a bit more tolerable here, given that I have some skill-based things involved; but it’s still fairly boring. I just wanna know what the fuck is up with the everything about this messed up world.
I feel the same. It kind of drags on with the combat and there are sooo many battles between story sequences. And you have no choice but to pay attention to the combat because of the parry and dodge mechanic. I’m playing on easy mode because I can’t be bothered to learn the perfect timing for it. It’s difficult enough on easy mode.
You can skip some fights by running past enemies, but if you're struggling with combat the best solution is to take some time to optimize your builds. The game incentivizes glass cannon builds where you generally kill mobs before they can even attack. If they can't attack you don't have to worry about dodging/partying. I won't give any actual builds, those take too much effort and IMO it's more fun to figure them out yourself. But I will give some tips to make combat easier.
If you have defensive pictos/lumina equipped swap them for damage or AP.
Don't be scared to use color of lumina (for more lumina points) as you can get hundreds of them throughout the game. Trust me, having more lumina equipped will absolutely make the game easier
Also don't be scared to use recoats to respec your characters, you can get plenty of recoats. Try out different skills as some of them are more useful than others.
If you're struggling to strike first in combat equip first strike lumina on all characters. That lumina pretty much becomes mandatory in late game as even with all the speed modifiers stacked you still might not start first.
Also invest points into agility. Agility is the main stat for speed and speed dictates how often you can attack.
It took me a while to figure out how important higher level pictos are for their stat boost. Your base stats become basically irrelevant at one point when you can give a character 500 defense with one picto.
it’s supposed to be sticky like a thermite, except it repeatedly stuns an enemy instead. I’m kinda hoping it actually arcs instead of just being like a sticky stun grenade
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Aktywne