Can you remote into a Steam Deck? I’m guessing yes but I’m not sure.
Switch 2 is an easy win in your mother’s case, though. People see emulation but they don’t see the hoops you have to jump through, and the Switch 2 is a solid machine, it just doesn’t have the breadth of games.
I kinda want a Deck (I only have a 3DSXL and Switch 1 for mobile gaming, not counting phones) but I’m also not discounting the Switch 2. On Switch, I almost exclusively play Animal Crossing, and the performance gains of the Switch 2 upgrade alone make it almost worth it for a game I play almost daily. But I’ve been playing for a year, I’m on my third island, and I’m afraid I’m starting to get tired of it. I know about the free hotel DLC/update coming in January, it’s basically a lite/free version of the Happy Home Paradise DLC (same mechanic), but I think it’ll be too little too late for me, let alone people who have been crossing since ACNH came out in 2020 — or longer, with previous titles. (I have the modded HShop version, Welcome Luxury, which supposedly fixes a lot of stuff, but I’ve had a hard time getting into it after being spoiled by New Horizons.)
Once you setup the emulators (which does take me ages sometimes), the only problems I had were Gamecube and Switch emulators not letting me open emulator options in game mode without things getting fucked up.
But she probably won’t care, and I probably needed an extra 30 minutes to get it fixed, which’d be your problem. I grabbed NSO on Switch 2 because the setup was a pain and I am fine with paying ~4€ a month to skip it, but Steam Deck sounds better for you. (And is also just better in general)
Emulation ≠ Piracy (pirating ROMs is another story…)
Oh yeah, I know hah. But considering the instance I’m on, you can, I assume already know how I obtain most of the games.
But if you’re using EmuDeck, if you install it for her, it’s pretty simple after that - all the games just show up as games in Steam Library.
Yeah, I use EmuDeck on my own Deck but there are some hiccups when it comes to using the emulators thru Gaming Mode (bit of laggy, sometimes the games won’t start). Usually start the games through Desktop Mode. Did not manage to get the game to show up on the Steam Library, for some reason I just could not get that to work and due not enough time (work…) got a bit lazy and thought ‘never mind’ lol.
I got the OLED Deck this year to replace my Switch, and the first thing I noticed was that my hands are not quite big enough. I can’t reach the Y button with my thumb quickly, and I cannot comfortably put my index and middle fingers on the bumper and trigger buttons. I ended up mapping the bumpers to the back buttons and got used to pressing trigger with my index finger, but it took a while to get over my muscle memory.
Switch 2 will be a better user experience for someone who knows nothing. Steam Deck is great, but you’ll need to find which games work well on it. All Switch 2 games work on the Switch 2 (assuming they aren’t crappy ports).
You just reminded me of a funny feature I found in Elite Dangerous (space MMO) to prevent combat logging (quitting suddenly during combat like a little b***h): if you press Alt+F4, the game doesn’t immediately exit, but shows you a Quit dialog (to main menu or desktop), and there’s a lengthy countdown if you’re near hostile ships. :)
Doesn’t prevent it entirely, but I thought it was pretty crafty.
Colorblind options that let me specifically choose the color of each HUD/UI element. I don’t want an overlay for the whole game, I just want to be able to distinguish icons in the UI that might have color-coding too similar for my eyes to perceive at a glance
Some games minimize and try to lock your mouse to the game if you alt tab out. Windowed mode makes it pretty much seamless, pain free. No difference I ever found, just easier to alt tab out and check a map, take notes, pause and watch a video.
I never saw a major performance difference, but being able to switch windows without the game possibly crashing is great. Especially in single player games, sometimes you just need to pause and check laundry, or check email. Alt tab and good to go.
That’s the benefit I use it for. Some games force minimize when you tab off and they can crash when you try to tab back to them.
There used to be a noticeable graphics performance boost to an app when in full screen mode, but that was back in Windows 7 days and may not be true any more.
I dunno… Depends on the game. If you make a window wide enough you’d start seeing what’s behind you, and that might not be very fair in certain games lol. It might not be very easy to aim but that can be learned. 😅
Well…
I could also set my own resolution with the config files (rocket league at last at the time allowed it) or I also could set my own resolution in my gpu driver.
So what’s the issue then?
For example, I can’t choose an ultrawide 1080p resolution in Cyberpunk2077.
Any game usually let’s me set the usual values (like 1920x1080, 1280x720, 4:3 resolutions, 16:10 resolutions, etc etc). So why not let me choose the custom resolution of 2560x1080p ???
I’m just saying in certain games setting your custom resolution could be considered cheating.
For example in competitive first person shooters, if you play on a 16:9 monitor, and you set the resolution to be a ratio much, much wider than your monitor, you will see all the way around the player in 360°. This is how graphics projection math works. Or it did when I last dabbled in writing a graphics engine.
So I can understand some games not allowing certain odd ratios and FOVs in combination.
Otherwise I agree, of course we should be able to set a resolution that matches our monitors that we have. 😊👍
If your game supports controller give me the option to change the button faces to whatever I prefer. Some people like Nintendo button layout, others PlayStation, other Xbox. Whatever it is, don’t hard code one set - they’re just some pngs, support them all.
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