I got two im thinking of : One I am sure I can recover but hey, let’s shoot for some engagement here, it was a sort of worms like but with pigs, were you could promote units to archetypes The second one I couldn’t find on my searches, it was a PS1 game (I think) in which you constructed your Mecha for battle royale rounds, and you could buy parts or change chassis. I remember an arena on a sort of battleship or structure in the sea, but I was unable to retrieve the name of this game.
There’s a game on the school computers in the late 90s where you choose between 3 numbers for how far you move, you are racing to the bottom of the screen, and some shortcut squares let you drop down.
I’ve been wanting to play this game for a while. But I think in order to have the best experience, you probably need to get a group together that is willing to play at the same time as you
. I convinced a friend to play a bit(like 4 hours) with me years ago and I thought it was fun! But I don’t think he enjoyed the slower grind of the experience and he dropped off.
I found that there’s a free login campaign now, so I’m trying it out. If we were in the same time zone and I was sure I’d continue playing, I’d offer to join you.
I have had a lot over time : Motherload Idk the name anymore, but something like fighter Z, a space invaders like game were enemies scroll in as you blast things away with a super jet. A space discovery game, was in Norwegian. A mystical signal arrives and you need to research it and eventually send out a space ship.
I was reminded of another i missed, Sinjid: Shadow of the Warrior. A ninja fighter flash game.
Last one I guess I might be missing was a 2d like game where the word was blocks like Minecraft but square board levels, angled like a diamond, I think it’s called isometric. sorta like the q*bert games I think. Don’t remember much of the goal, but walk around and collect gems I think. I believe most levels were mostly green grass and water/rivers separating areas. Main character might have been a girl.
Night Shift. A DOS game where you keep a factory cranking out toys and it gradually ramps up the difficulty by de-automating the machines that manage colour, materials, etc.
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