For the engagement. I could literally google this or ask any of the half dozen AI search agents I have access to and likely get an immediate answer. I don’t really care one way or the other.
But having said that…
Back in the day of the original Playstation, circa mid to late 1990s, there was a really intriguing robot battle game where you essentially implemented a visual program to run your battle robot then let it loose in a “3D” arena to run its course with the program you designed. You literally had no direct control over the real time action IIRC, the game was won or lost on how well you programmed your bot to fight.
The actual game was probably pretty shit by modern standards, but for the time it was unique and good enough to be intriguing. It was certainly not the kind of game that would have wide support, then or now. A bit nerdy, definitely complicated for the era.
My stupid fucked up brain remembers it as Armored Core, but that’s definitely not the name of the game or even the right genre. I’ll literally forget any correct response and likely end up asking this same question again in 10 years, so don’t feel compelled to answer. Not like I’m going to fire it up again any time soon. My PS was stolen more than 2 decades ago and I’m pretty sure it was a game I rented a half dozen times but never owned anyway.
Oh shit I remember playing this, it was more like a sim with tanks, right? I remember cheesing it by constantly driving in a circle and shooting enemies when the barrel aligned with them.
ChatGPT was really hit-and-miss for me in this regard, and really more miss. Idk about other LLMs.
Instead, in this case I’d rather find the category for such games on Wikipedia, which seems to be Programming games, then click through the games to see which of them are on PS1 (or use a script I have for pulling such data from a category), then look at YouTube clips of the gameplay.
Was probably my first introduction to 3D gaming, and because it was a hand-me-down I didn’t have any instructions on how to play it. It literally took my months to figure out how to move in that game, so in the meantime I just stood in place and spin around shooting at enemies until I died.
Mine was a GameCube game that was my first RPG outside of Pokemon. All I could remember was the coverart being a kid with a big machine arm on his back. Took me till probably 2011 to figure out what it was.
It was Evolution Worlds. I immediately bought it so I wouldn’t forget it again. Played it and had fun till I got locked in an area where you have to beat a boss, but I was ill-equipped and I couldn’t leave from where I saved to grind or get more items.
Racing game, late DOS, possibly early Windows. Three “eras” of American cars. There might have been loops. Cockpit-view only I believe. Possibly some sort of jet/boost.
Surprised I haven’t seen Hell Pie here yet. Pretty solid physics and fun mechanics. The humor is a bit crude and sometimes kinda edge-lord l, but the game play is solid.
Ruffy and the Riverside. Really interesting concept with editing terrain and your environment.
Gex Trilogy is pretty good if you’re into old-school platformers. It aged better than I thought.
Megabonk is basically 3D vampire survivors, and that rules.
Mine was a flash game, I think on miniclip. Sort of like a tower defense game but it also had a point and shoot cannon you’d use. Sort of near future kind of vibe. I think it had a green background due to being on a field. Top down. Main cannon was a big white one and you would build auto turrets to help defend.
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