Too boring for me to enjoy it. I can’t really get into open world sandbox games in general though so that’s more of a personal preference view point than anything.
It’s barely recognisable from the below average game that released in 2016. There used to be nothing to do in it, now there’s so much to do that it’s overwhelming. It’s a very good game now, and you have to give credit to Hello Games for what they’ve done to make it what it was always supposed to be.
Still some things I don’t love about it, but on the whole it’s well worth playing if you’re into that type of game.
The way the game launched makes me never want to buy a game from them again. It’s nice it’s better now, but now the game is almost 10 years old. They straight up lied about what was going to be in the game a release.
Now they are working on a new game and I’ll read things about how ambitious it is and fans hope they can deliver.
Lol no. They will do the same thing and lie about what’s in it to get people’s money. They may eventually make the game better, but they should be doing that before releasing pure lies.
As someone who bought it at launch, I give them credit for it. Hats off to them…
Still am never buying Hello Games games, or anything by Sean Murray, ever again.
$60 for an early access tech demo where they lied about dozens of features. It is still missing promised features after all of their work - which speaks more to the amount of bullshit they spew than the feature set because the features checklist is as shallow as a puddle.
Have they fixed the movement so sprinting doesn’t disable when the terrain rises 2 cm? And so you don’t have to melee-jump to get everywhere at a decent speed?
Are there more than 2 space station interiors now? And more than 3 hostile plants across multiple galaxies? And actual geography like rivers or ice caps?
As you can maybe tell I wanted to like the game but wasn’t very impressed when I played ~2 years ago.
But I don’t think that’s all that important. Mlre importantly it feels more interesging now, and probably has a few cool new things you didn’t even know you wanted.
I found nms is pretty reliably getting less boring and anoying over time, though it’s still not perfect by any means.
Thanks! Can you elaborate on the movement updates? It felt bad before, especially since I used to play Warframe (which probably has the best third-person mobility ever).
There is some more complexity. Melee jetpack jumping is still a thing, but with more skill, you need a sort of double jump that eats jetpack like nothing and takes reach, then land on a fitting slope to launch. You’ll loose height and it ends when you hit ground, so aiming this well under those conditions feels really good. The longer the jumps the more efficient.
There are also movement upgrades pairing with this you can select. Either just skipping it and going for run speed, or embracing it speccing into the jetpack.
This also makes sure things don’t feel slow anymore down the progression no matter the specifics.
I also decided to give Final Fantasy VII Rebirth another chance, this time going only for the story. It’s a much better game this way even if it still feels a bit bloated. It does feel wrong tho to just ignore most of the map, even if I know it’s empty.
I was trying to finish the post Endwalker quests in Final Fantasy XIV to get to Dawntrail, but I’m not really feeling it. I’m probably burnt out on the game due to playing it for 500 hours last year.
It was alright but it felt like the flight mechanics was on rails compared to like Elite or x4. I got my money’s worth and may come back in the future but it never really got it’s hooks in me.
I restarted “Edna and Harvey: The Breakout”. Partly because I wanted to play it for a long time and partly because my pc is too weak for bigger stuff. Already started it some years ago, but took a break from the game which was a bit too long to get into it again. So now I finally restarted and am verry happy with it. The dialogues and the design is just fun. Also it is quite relaxing.
ialways come back to it when i want something chill. i am building a corvette to be a flying greenhouse, and spend too much time fishing and cooking lol
Yep! 1000+ hours across PC, Steamdeck and Switch 1.
I just enjoy wandering and discovering, and looking for the perfect planet. I’ll occasionally try variant survival saves, like freighterless (using exocraft for additional summonable storage).
I don’t mind the corvette ship designing feature, but I enjoy discovering and acquiring the procedurally generated ships more, or journeying to a location from NMSCE which has a particular ship or multitool.
I like that the game mechanics aren’t wholly intuitive - it occasionally adds surprise, like finding the settlement towers have a once-a-day scan function or that a particular foodstuff in the nutrient ingestor can increase mining yields.
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Aktywne