Very few game sequels are that tied in to it’s predecessor narratively that this is an issue. I would say the vast majority of games are designed to be picked up from anywhere in the series.
Even Mass Effect, where you play as the same character throughout a multi game story arc, still has each game giving the player an on ramp, and each game having it’s own miniature arc to play through.
Mass Effect is one that while every game is independent enough, I’d still say it’s best experienced as the trilogy. You will miss out on stuff in later games
Spoiler for a game old enough to voteWrex apparently dies on Virmire if you don’t. My partner started at 2, that was her experience. She played me1 shortly after and yeah, was upset she’d missed out even though he’s not a companion in 2 or 3 outside of Citadel DLC. Wrex is a solid character, Krogan story just wouldn’t be the same without him. If I recall he’s a part of the reason Mordin changes his view on the Genophage. If you betray the Krogan and pretend to cure it (which I’ve never done, nor will, there’s a limit to how I’ll play renegade), Wrex will see through the deceit, his brother won’t.
There’s also a small misc quest with a certain recurring character in 3 that has an ending idk I’ve ever seen before that requires you to have done certain things in ME1 and not got that person killed in ME2.
There’s a point in the third game that determines the fate of 2 different species that can play out very differently based upon actions you’ve made across the series. And the “best” version depends on your completing the loyalty quests of multiple characters in ME2 before a certain trigger point.
In my mind the RTS genre hit major twin peaks with SupCom and CoH1. SupCom is the best of its subgenre (massive rts? actually the recent and free Zero-K hits real good in this genre too!) CoH 1 is the top of the Dawn of War family of more tactical RTS.
I haven’t played in a long time, but I recall the story being good. The mechanics though were just so top notch! Great squad controls, not too much micro, vehicles feel really impactful, the nature of control point capture means every skirmish is very dynamic. Ah, what a classic!
holy shit i was playing the fuck out of supreme commander 1; never heard of the game, only played it because it came with my new GPU for free. i had been waiting for starcraft 2 for years and years and when it finally came out i was like wow…supreme commander was better…
If you liked SupCom and want to recapture the magic, do check out Zero-K! It’s free (like actually, no weird micro-transactions) and open source (though buried a bit on the site) It’s based on SpringRTS, which is great to see something cool being done with Spring!
Company of Heroes gets my vote. I love having a sniper take out a machine gun nest so my riflemen can rotate the gun 180° and mow down wave after wave of Nazi reinforcements.
For Metroid, start with 2, then Super is a big step up in terms of feel and gameplay. The first one doesn’t explain anything at all, and compared to modern standards feels quite clunky and tedious (you have to find multiple secret passages to finish the game normally, for example.) It’s worth playing if you’re in the mood for NES-era retro gaming, but it can be frustrating trying to figure it out on your own.
For lore, Fusion is next, followed by Dread. I didn’t like Fusion, felt too hand-holdy for me, I would skip it but many seem to like it. Dread is worth playing on its own though. It’s a much faster pace, more action-oriented gameplay. Fusion added a horror element to the game, but for the most part it’s more for vibe than gameplay reasons. Dread took that scary vibe and moved it into the gameplay.
The Prime series I think is a separate canon story. They can definitely be played independently. They follow a storyline and are direct sequels to each other, but gameplay-wise they don’t require playing other games before. You don’t unlock any important knowledge relevant to one game from playing the previous one.
bin.pol.social
Aktywne