Fun fact: some mechanics never came back cause they got copyrighted and the studio with the copyright went “no, we’re not doing that kind of game anymore” and as soon as anyone goes “okay, can we try?” they sue them into oblivion for copyright infringement
You mean patent. You don’t choose to copyright things or not, all media is inherently copyrighted. This comment is technically copyrighted once I hit send. It sounds like your referring to Shadow of Mordor’s/War’s Nemesis system being patented.
The difference does matter. Two copyrighted games can have similar mechanics. Just look at literally any pair of games in the same genre. First person shooting isn’t patented, so anybody can make an FPS game. They patented the nemesis system. Shadow of Mordor and Shadow of War are copyrighted.
The term has the meaning now of “pointlessly explaining something in a way that’s intentionally trying to be detracting of the other party, like a stereotype of a man would do”, rather than being locked into gender
It wasn’t pointless of me to try and help you and others know the difference between copyrights and patents. It’s a very common misconception. It wasn’t detracting from your point, either. At no point did I argue that the game companies doing this are actually morally correct and that it shouldn’t bother you that the Nemesis System is patented or that Nintendo is patenting things like capturing monsters.
I don’t, because I find that as soon as I do, the game feels permanently pointless. It’s like grinding to get some random chance item, and then someone gives you a magic menu enabling you to just put any items you want in your inventory whenever you want. Items mentally become zero value. And then any game mechanics built around scarcity and the intended emotional impact of that scarcity become permanently meaningless too.
It’s pulling back the curtain. You can’t unsee what’s going on back there. Any further interaction with the game just leaves me feeling “this is just a video game, the rules are pointless and with that menu I can get it to do whatever”. Even partial cheats, like infinite ammo with no reloading needed, break the illusion for me permanently and leave further gameplay even without cheats feeling unsatisfying and pointless.
For me, it’s rare that a game can survive its mechanics or overall gameplay loop being destroyed by cheats when those are what make games…games. You’re left with either a creative mode sandbox, or a movie, neither of which I care for in a video game format.
The Only Cure! What an immersive way to handle the dreaded “bitten” notice in the health panel. Having to retrain yourself in using tools with your prosthetic is such a great way to extend your playthrough when the inevitable happens.
Damn though, the mod scene for this game is just ever expanding. Rocking B42 myself so no multiplayer yet, but some fantastic modders have implemented some of the best mods over from B41.
I still can’t recommend Week One enough. Slayer has done a great job, and added some great scenarios to make the game a bit dicier at the start, and there’s some very active development on his Discord about the upcoming addition called The Ark.
It’s a staple of any time i play with mods. Plus i feel like it adds a bit of “lore” to the character if they lose an arm. Especially on multiplayer with friends it can build their characters “lore” too.
I’ve thought about week one, but afaik there’s no multiplayer. I love this game and the NPC mod added a lot of life to the game, but multiplayer is where i have the most fun
Yeah, sorry if I push Week One so much. I feel it’s the only way I can play Zomboid anymore as it adds so much “realism” to the start of the game. I really hope The Indie Stone hire the guy sooner than later as despite the jank in the mod (he is technically replacing zed with NPCs on a limited codebase afaik), it just works so well on the build-up from days 1-7. Not having an MP option for B42 yet also sucks. I’m primarily an SP type of person, so the MP aspect isn’t high on my list.
The only other mod I could recommend, albeit a bit OP, is the B41 version of RV Interior. It changes the gameplay loop as once you find a working vehicle, it becomes your home. Playing inventory Tetris with a base that can be as small as 3x3 tiles, up to a massive truck trailer can be fun and rewarding lol.
RV Interior is definitely a staple of my modpack. It’s definitely OP. Though, I have heard there’s a bug with interiors spawning with a fuckton of zombies in it. So the risk of that happening is probably at least a bit of an upset
I’ve heard of that bug but never encountered it. I have had zed spawn in a few times in interiors before, but never a horde level, more of a “Surprise! I bit you in the dark and now you’re already dead.” On B42 the mod author stated it wouldn’t be out until 42 was marked stable, so a few other modders (BuchoJefe & Mickey Knox primarily) jumped the gun and added their own versions of RV Interior. I use the former’s mod, and it’s pretty solid, as it randomizes interiors. Doesn’t always make sense (like an ambulance interior in a van or box truck), but weird conversions are a thing, so I think it fits in. Adding in Vanvival makes it even more OP, unless you make it part of the lore.
Save editors for Mass Effect to unlock squad mates early for spoken lines that I would have never heard earlier, cheating in rare candies on emulated Pokémon games or making Pokémon shiny too.
I recall using something similar for Borderlands 2 circa 2012/2013 to get certain guns to drop with the right parts as well.
I absolutely love using save editors to dick around with borderlands gun drops. It’s the only game that I genuinely want a crafting system in, I wanna be able to scarp all those guns for the best parts and fuse them into an unholy abomination. Fuck balance, this is a co-op power trip not a chess match.
I never cheat online multiplayer. I like to be challenged and cheating ruins it.
I hate that modding is considered cheating by some games when all I want is quality of life improvement. Divinity 2 does this by disabling achievements if you installed any mods but thankfully there is another mod that re-enables achievements.
On my old Pokémon games, sometimes, but say I am doing it on Blue, then on red I will use none. Sometimes I wanna walk through walls on my gameboy games. That’s pretty much it. Unless you consider the old Halo 1 gernade jumps out of the map. Those were Hella fun
I tried to get into this game but after seeing how deep the mechanics go I gave up. It’s not like Rimworld where you can enjoy the game without grasping all the mechanics, zomboid requires you to invest in it to actually enjoy it, which I’ve lacked the time for.
I really find I can’t cheat on an ongoing save even when I think most people would consider it completely justified, an example being when the medusa enemy was first added to terraria it was pretty buggy and could turn you to stone from off screen and through walls (despite explicit patch notes saying it should not do this) so I ended up losing all my gear to an objective bug. Tried save editing it back in but it still ruined the feeling of the save to me.
The only time I can cheat and not ruin my own fun is for testing purposes in games without any kind of creative mode, particularly 4X games which tend to be pretty long and I don’t want to play a several hour game just to test a random theory about how 2 mechanics might interact in a lategame build.
Sometimes. I tend to have quite hard lines about what feels like acceptable levels of cheating though.
To use Terraria as an example, I remember going mad searching for a lava charm, and I ended up using a map viewer to check whether my world actually had one. It didn’t so I used a save editor to give me the charm. This part was a mistake, and felt like the kind of cheating that makes the game less fun in a slippery slope kind of way. I regretted what I did.
In future games, I would sometimes check to see if a Lava charm existed on my world if I had spent a while searching for it to no avail, and if there wasn’t one, I’d try going to a different world. If there was one in my world, I’d try to not pay attention to where in my world the chest(s) with the lava charm(s) were (and in some cases, I’d get a friend to confirm whether one existed on my world, so I wouldn’t even know the rough area where the chest was. Sometimes cheats can make the game more fun and engaging, if used wisely and in moderation.
I’m a “grown-up” these days, but I grew up with games and they’re part of my life, and I love them - but in the larger scale of things, they’re still toys. The requirements of a pet/partner/child/phone call/doorbell will always nearly always outrank them.
“We don’t let you pause because it’s a simulation and and you can’t pause real life so it means the game is more realistic” = piss off
Yeah, the Steam Deck is actually pretty good for this on most games.
On a computer, you can, I suppose, set up a keyboard shortcut to pause the process, but you still think “this should just be part of the game in the first place”.
During EA for Hades 2 if you paused while fighting the god of time he would say “I control time here!” And unpause the game. It was funny, but if I need to answer my door I don’t want to lose my run. Thankfully that has been changed.
The simulation part tbh makes little sense to me, at least if I pause by going on the menu. Unless it’s multiplayer there’s little reason for you to prevent me to pause on menu, even if your aim is to be as realistic as possible.
At the end of the day it’s still a game and if I feel overwhelmed or the need to pause for whatever reason give me the option to. The people who want absolutely 0 pause can simply not go on the menu or if you really want you can put an option to disable pause on menu IG. Or yk they could do whatever they’re simulating IRL, within reason.
I consider cheat codes to be an accessibility tool for disabled gamers, and I think it is really sad that they are far less common than they once were, and it’s even sadder to see some devs/publishers (Ubisoft comes to mind) try to monetize cheat codes.
In defense of ubisoft: you can cheat all and everything and not pay a single cent. But yes it’s disgusting to milk the clueless.
And also yes: it’s a disability-feature that should always be in the options. Never understood why they never are. If someone wants to cheat my game to the max, why should I, as a Dev, care at all…
bin.pol.social
Aktywne