bin.pol.social

kungfuratte, do games w Games you really want to play, but can't or won't?
@kungfuratte@feddit.org avatar

Even if you don’t mind the online only part, ignore this abomination. They botched the D4 campaign. It’s too easy and almost impossible to die during the regular campaign. It takes roughly two minutes to beat a world boss on the first play through.

shlang, do gaming w Weekly “What are you playing” Thread || Week of Feb 1st

I’ve finished Metro Exodus and started to play Death Stranding 2Casually played art of rally (perfect for Steam Deck) and Fallout Shelter (perfect to play with walking on treadmill)

Birch, do games w Games you really want to play, but can't or won't?

Any game at the moment would be nice

thatradomguy, do games w Games you really want to play, but can't or won't?

Hollow Knight. I watched someone on YouTube play it and I just don’t want to spend that much time playing that kind of game. I’m someone who grew up playing Mario 64, Mario sunshine, Mario Galaxy and I just recall spending so much time playing those games as a kid. So much time wasted. Cannot bring myself to do that again. I’m pretty stubborn and so I know because I wasted so much time on those Nintendo games that I would pull ridiculous amounts of time on another game like that. Not worth it anymore for me.

Regrettable_incident, do games w What is the definitive way to play certain games?
@Regrettable_incident@lemmy.world avatar

Silent Hill - alone, in the dark.

popcar2, do games w Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

Because Steam is the world’s biggest games store on PC while Epic is statistically insignificant. What’s the question?

unknown1234_5,
@unknown1234_5@kbin.earth avatar

epic is irrelevant because nobody wants it, not because steam is trying to crush competition.

yeahiknow3,

deleted_by_author

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  • Sonicdemon86,

    I personal want a store that is native Linux. I have yet to find a store that does it better, no matter your OS. Epic, GOG, Amazon, ubisoft, and Xbox gamepass do not support or have a native Linux programs and require using Wine/proton to access their stores. Having an extra layer on top makes it hard to install games as all of them are expecting a C:/ that is just how any Linux OSes work.

    fyrilsol,

    Epic is irrelevant because Epic has not given anyone a single solitary reason to use their launcher and platform. Tim Sweeny loves the smell of his own shit in the morning after he takes a big wet dump in the toilet. So much so, he doesn't even flush for a while.

    That launcher of theirs has a knack of sucking out all of your system resources, namely bandwidth and CPU, just to download games. Meanwhile, Valve gives you so many options to work around that.

    atrielienz, (edited )

    Why is Epic insignificant?

    They launched with a 12% service fee, dropped that service fee to 10%, and then dropped the service fee entirely for the first $1Mn in sales per year.

    In June 2025, they released a new feature enabling developers to launch their own webshops hosted by the Epic Games Store. These webshops could offer players out-of-app purchases, as a more “cost-effective” alternative to in-app purchases.

    They provide developers with free to generate license keys, and keyless integration with other e-shop stores including GOG, Humble Bundle, and Prime gaming.

    They offer a user review system.

    They also added cloud saves in July of 2025.

    The thing is, they offer none of the other features Steam offers:

    • In-Home Streaming
    • Remote Play with Friends
    • Family Accounts
    • Achievements
    • Price Adjusted Bundles
    • Gifting Games
    • Shopping Cart
    • TV/Big Screen Mode

    Epic launched their service in 2018. It’s been 7 years. The only reason not to offer feature parity (for a company that makes $4.6Bn - 5.7Bn in revenue, and a shop that makes $1.09Bn, you’d think they would be enticing users with the services they want.

    What they have done instead is exclusivity deals that plenty of consumers complain about but devs don’t seem to care about so long as they’re getting paid.

    So, the excuse that Steam got there first (as if it’s just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time) doesn’t make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic’s 42.3%) but is only making twice the revenue of their rival store.

    It makes sense for GOG or Itch.io who’s market cap is smaller by quite a lot to not offer the same feature parity. Each of those platforms has figured out they can offer other things to devs and consumers to make themselves competitive over time.

    Sweeny’s attack is basically just a pity party he’s throwing for himself because he doesn’t want to compete.

    EditThis is a sanity check because I wasn’t correct with my numbers by mistake.

    So, the excuse that Steam got there first (as if it’s just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time) doesn’t make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic’s 42.3%) but is only making twice the revenue of their rival store.

    These numbers are not correct and I was mistaken. In actuality Valve’s revenue is approximately 16 times that of Epic e-shop. It looks like an estimate of Steam’s game sales is that about $4Bn of their revenue last year was from Steam’s game sales. I am trying to corroborate that from other sources.

    I’m still looking into and trying to parse out what percentage of steams sales last year were hardware (epic to my knowledge doesn’t have a hardware arm of their business), and it’s not immediately clear how much they made on the e-shop portion of their business alone so I can get more comparable numbers.

    What I have been able to find so far I’ve posted below, and I’ll try to remember to come back and do some math on that after I focus on the first thing.

    gamalytic.com/blog/steam-revenue-infographic

    80.lv/…/valve-earned-over-usd4-billion-on-steam-a…

    Grimy, (edited )

    Steam isn’t being sued by Sweeny, they are being sued on behalf of 14 million UK gamers.

    Also, epic has an estimated 3% to 7% of the market share (not 42 which makes no sense with steam having the other 80%), yet they should be regulated as well. If you stopped bootlicking for half a second, you would realise that this isn’t about who’s the worst but the fact that they are all bad (except itch, bless them).

    Your enjoyment of their product doesn’t mean it isn’t having a serious and negative impact on the industry. Amazon is really convenient too, can you defend them next please?

    atrielienz,

    I never claimed steam was being sued by Sweeney. Sweeney made a statement about the steam lawsuit saying he agreed with it. pcgamer.com/…/epic-games-boss-tim-sweeney-voices-…

    I was quickly googling market share stuff on break so I misread the Epic e-shop market share vs Epic’s full market share outside that.

    The fact that Steam only makes double what epic e-shop makes with literally 11 times the market influence?

    What regulations are you expecting out of this? How will that have a positive effect on consumers?

    I never said this was about good or bad. I pointed out pros and cons of using each service which extrapolated quite literally to why consumers choose Steam over Epic.

    A monopolistic corp who uses anit-consumer/anti-competitve tactics to remain a market leader/? monopoly is illegal. And it’s regulated.

    The only reason steam is being investigated at all is because 2 or 3 out of literal thousands of game developers have made a claim that steam is threatening to remove their game if they try to sell it on other game stores for cheaper than steam (not steam keys, but using another stores licensing keys).

    That hasn’t been proven and if it is, a further investigation into how wide spread that behavior is would still be needed to prove that Valve or Steam came by their market share illegally.

    Also the fact that you brought up Amazon as the foil to your argument at the end is laughable. For multiple reasons.

    Grimy, (edited )

    Steams revenue was 16b (edit: it’s 4b) in 2025, epics was 1b in 2024. At least click the links instead of pasting what the Google summary tells you. You are mixing up epics store revenue with their unreal engine revenue.

    The fact is any game store front is a money printing machine mostly because of the rampant price fixing, hard to enter markets and abuse from those that hold the lion share of that market (Steam, Sony, Microsoft, Nintendo).

    That money is being sucked out of the companies that are actually making games, and is leading to a reduction in quality, layoffs and bankruptcies.

    For regulation, we could easily have limits on the percentage store fronts are allowed to demand for digital media, but each time there’s a lawsuit, a bunch of idiots loudly fight it. Lawmakers aren’t going to enact laws that go against what the lobbyist want, especially if the majority of the population have been instructed that the boot is for their benefit.

    Your list of pros and cons doesn’t matter, every player being compared is bad. It’s just a defense in favor of Gabens yacht fleet at this point. Exclaiming that steam shouldn’t change because you like their product, even though it’s clearly having an impact, is the same as defending Amazon because drop shipping is easier than going to the store.

    Fyi, I use both, I literally own a steam deck and the sd card came from Amazon. Defending their practices is just fucking weak though.

    atrielienz,

    I’m not reading the Google summary. There is no Google summary for me. That shit is deep sixed. I don’t want it. I love it when people automatically assume that I must be using Generative AI to get some silly answer off the internet.

    The fact is any game store front is a money printing machine mostly because of the rampant price fixing, hard to enter markets and abuse from those that hold the lion share of that market (Steam, Sony, Microsoft, Nintendo).

    If so then Epic should have caught up by now, no?

    That money is being sucked out of the companies that are actually making games, and is leading to a reduction in quality, layoffs and bankruptcies.

    Please back that up. The game developers seeing bankruptcies are seeing them because of gross mismanagement and a never ending attempt to deliver crap that their consumers don’t want. Pushing the “bleeding edge” of graphics while making games that sell poorly because they want to charge $60-70 for a game even 5 years after it came out.

    And that’s with the proliferation of crap like in game micro transactions, season passes, DRM, and internet sanity checks to even play single player games.

    Indie developers are caught in the lurch, but that’s generally the case with any small business, and on top of that the regulation will probably harm them more than it will help them because the percentage of sales pays for things that they use to market their game.

    What is the limit on what store fronts can charge going to be? How much is too much? What does that 30% pay for? Do you know? Does it scale by user base?

    Would other store fronts who charge less be more successful by a meaningful amount if they were charging the same?

    It literally doesn’t matter where your products come from. I own more computer games on disc from physical stores than I do from steam. I have paid for more than one game on both steam, switch, PS4, or physical copy. I’m not trying to call Steam the good guy here.

    But I do not trust the developer who originally brought the lawsuit because even now most of the other devs who have games for sale on steam have not attempted to make a statement, join the class action, or even make a complaint about what is alleged.

    On top of that, why sue only steam if this is a problem. Nobody is suing Nintendo, PlayStation, or Microsoft over this.

    I also never said “steam shouldn’t change”, or that steam shouldn’t take a smaller cut.

    I feel like you scanned right over half of what I did say so you could be snotty in your response. You have a good day dude.

    Grimy, (edited )

    I’m not reading the Google summary.

    Okay, but your stats are still wrong? (Edit: so are some of mine though, disregard me being a dick here). Using AI wasn’t my point.

    If so then Epic should have caught up by now, no?

    Is making 1 000 million in a year with something like 5% not catching up? Do you think any of these billion dollar stores are running at cost?

    Please back that up.

    Having a vampire sucking up 30% of your revenue does affect a company but quantifying it would mean some pretty in depth studies and getting information from bankrupt companies. I do know most devs don’t like it. gdconf.com/…/gdc-state-of-the-industry-most-devs-…

    And yes, all those points you mention are happening, but having a huge chunk of your profits taken like that obviously aggravates it.

    What does that 30% pay for? Do you know?

    I know it pays for Gabens yacht fleet worth 1.5 billion lol. We do have rough numbers. We know their employees count and revenue, and that they are making an estimated 11 million per employee from an article by the financial Times. That doesn’t include data atorage but I doubt the cost of offering downloads is anywhere near there revenue.

    I own more computer games on disc from physical stores than I do from steam.

    Stores don’t even stock physical discs for PC Games. How many of those are from the past 5 years? Last year had 95% of games sold digitally (PC and consoles). twicethebits.com/…/the-shift-to-digital-gaming-wh…

    But I do not trust the developer who originally brought the lawsuit

    What dev? This is about a UK lawsuit on behalf of UK gamers. I can’t find anything about a devs involvement.

    Nobody is suing Nintendo, PlayStation, or Microsoft over this.

    PlayStation is getting sued for it, the trial is for March. This is specifically about the 30% (…org.uk/…/15277722-alex-neill-class-representativ…). (woodsford.com/woodsford-funded-5bn-class-action-a…) .

    I want to point out that this is pure whataboutism, just like the OP. But what about epic, but what about nintendo. All of them deserve to get sued.

    I also never said

    Then the proper response would be “yes, steam does deserve to get sued, epics behavior doesn’t even have anything to do with the subject, but they also deserve to get sued”. Like what’s your point then? Why make a bullet point of things steam does well if you aren’t trying to imply that they are “good enough to be allowed to abuse”.

    I feel like you scanned right over half of what I did say.

    We are both writing walls of text.

    atrielienz,

    I can’t corroborate that Steam’s revenue for the e-shop was $16Bn. The best estimate that I have is that their game sales netted them $4Bn last year. I’m still trying to find a better source for that. However we may both be wrong here.

    Grimy, (edited )

    Ya, I misread it and I’m way off. It’s 4bn. Epic also made a lot less, my stats are not for gross revenue but generated revenue before they split it with the devs. Amateur hour over here (me, not you).

    I went off in my other comment and was a bit of a dick throughout the convo. It just feels like someone is being robbed here. 4bn is a lot of money and, from the wolffire lawsuit leak, they have less than 100 people working on steam full time.

    atrielienz, (edited )

    From what I read, that $4BN number could be taken two ways. I don’t know if that analyst excluded the games Valve developed, and that $4BN is games sales of everything else, or if that’s what they made from their own titles. I didn’t want to go through the rigamarole of Xitter to see the direct quote and I haven’t had a chance to find it in the internet archive.

    I also kind of want a good run down of what steam offers to developers that makes their platform so attractive because my understanding is it’s more than just e-shop services and that’s one of the reasons I have seen touted as why people feel the service fee is reasonable.

    I didn’t want to leave you on read, but I also am still looking up all kinds of random information to put together.

    Also, my confusion is because there are two different lawsuits involving the 30% cut of game sales.

    There’s a class action lawsuit in the UK involving all of steams consumers there, predicated on the idea that the 30% service fee makes games more expensive to the detriment if those consumers.

    And there’s a different class action lawsuit brought by developers Wolfire and Dark Catt representing every developer who uses Steam as an E-Shop platform, also over the 30% service fee and alleged anti-competitve practices (Wolfire say that Steam told them they couldn’t sell their game anywhere else for less than it was available on Steam (even if they didn’t use steams license keys)).

    I know I can come off as really terse, and tone is hard via text anyway. But thank you for addressing it.

    Sorry about yet another wall of text.

    sukhmel,

    I expect that no cap on storefront share of the price will be set as a result of this lawsuit or any other.

    I also expect that even if Steam reduce their cut to 3%, prices will not get lower, and bankruptcies and lay-offs will go on as usual

    Maybe I’m just pessimistic, don’t know

    kinsnik,

    I am definitely not on epic side here, but the reason they had to pay for exclusivity for games is because valve doesn’t allow any games on steam to be sold cheaper elsewhere. Which developers follow because steam brings in a lot of revenue.

    Without that, epic could try to compete with steam (and its extra features) by offering lower prices, and letting the consumer make the choice of features vs price.

    But valve policies effectively make it impossible for any new marketplace to compete.

    atrielienz,

    That’s false. They do not allow steam keys (free to generate steam licenses of games) to be sold cheaper anywhere else for less than the game is sold for on steam. And in exchange, the profits on those game licenses sold elsewhere the developer gets to keep 100% of.

    It is alleged by one developer that steam told them they can’t sell their game for less on other stores even if they use a different company to generate the license keys. But that hasn’t been proven. And since only 2 other developers are backing the new class action lawsuit out of literally thousands of devs who would be effected this way if it were true, it logically doesn’t make sense. The dev who brought the first lawsuit that go thrown out? Their game is still up on Steam.

    The fact is, Epic is making half the revenue Steam is with 11 times less market share, and not gaining market share because customers don’t want to use their store. Customers don’t want free games they want services that work.

    You’re alleging that Valve is doing something anti-competitive to maintain their market share here and you still haven’t given me what I asked for.

    What regulations are you expecting to be imposed, and how will that detrimentally or positively effect the consumers?

    Lfrith,

    They do not allow steam keys (free to generate steam licenses of games) to be sold cheaper anywhere else for less than the game is sold for on steam.

    That itself is false too with a quick look at isthereanydeals showing lot of steam games being sold cheaper outside of the steam store.

    Even the Steam key guidelines don’t explicitly state that steam keys can’t be sold cheaper.

    It’s OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.

    partner.steamgames.com/doc/features/keys

    Key word being comparable which is why if you are a user of isthereanydeals or /r/gamedeals you’ve likely gotten most of your steam games from outside the official Steam store.

    I think some people just assume Steam sales must be the cheapest and don’t look beyond it.

    atrielienz,

    By sold cheaper I meant MSRP price, not sale price.

    TheOakTree,

    I’m being annoying, but why do you keep opening parentheses without closing them 😭

    atrielienz,

    You’re not being annoying. It’s probably because I lost track and for what it’s worth I am sorry, I’ll try to fix it but probably won’t catch all of them.

    TheOakTree,

    No worries, I still knew where you meant to end them, it just took me a second pass.

    Tattorack,
    @Tattorack@lemmy.world avatar

    Shopping kart

    Yes. The shopping kart feature. Something online stores and webshops came with when the Internet looked like MS Paint.

    Somehow absent on a modern platform…

    teawrecks,

    What if I told you that the MAU count for Fortnite alone is more than half of the total MAU count for all of steam?

    Even if the only game on epic was Fortnite, that doesn’t qualify as “statistically insignificant” no matter how you look at it.

    popcar2,

    Isn’t most of that from consoles and mobile?

    teawrecks,

    Yes, almost certainly. A gaming device is a gaming device, what matters is how many users you have.

    If we’re concerned about distinguishing between platform, then steam is statistically insignificant on the vast majority of platforms people game on.

    Funnynate08, do games w What is the definitive way to play certain games?

    Pokemon Red at 10fps on a gateway laptop circa 2004

    SayJess,

    Should I put the RAM back in?

    DonAntonioMagino, do games w Games you really want to play, but can't or won't?
    @DonAntonioMagino@europe.pub avatar

    Minecraft. I love building things, and I especially love the idea of building things you can walk through in first person. I also loved the little of it I did play. Sadly, it makes me incredibly nauseous and gives me a headache after about half an hour of playing.

    Atropos,

    Have you messed with the settings? Turning off view bobbing might be the trick!

    DonAntonioMagino, (edited )
    @DonAntonioMagino@europe.pub avatar

    Did you have view bobbing in 2012? That’s probably about the last time I tried playing.

    I figured it were just the 2D/3D environments. Wolfenstein 3D and Doom make me nauseous as well.

    Atropos,

    I couldn’t find conclusive information for Wolfenstein 3D or Doom, but it seems to point toward bobbing being present for those as well.

    If it really seems like a game that might be otherwise fun, I’d recommend giving it a shot with bobbing/sway (however it is called) turned of.

    This also affects my wife, she has to have it off in order to enjoy any 3d, first person game.

    DonAntonioMagino,
    @DonAntonioMagino@europe.pub avatar

    I played Wolfenstein 3D at a friend’s house as a kid. It made me sick exactly like Minecraft does.

    I’ve never had any issue playing CoD, Medal of Honor or any other fps, it seems to specifically be this kind of first person in a boxy environment.

    But I might try it again.

    Atropos,

    Interesting, it may be more than simply turning off bobbing then. I wish you luck!

    Also, @ameancow has some great suggestions as well.

    ameancow,

    I know a number of people who have motion-sickness issues with games like this, it’s almost entirely first-person games that cause this.

    Some things to consider from my years of assisting managing it:

    • You get motion sick because your eyes tell your brain that you’re moving, but your inner-ear gyroscopes say you’re not, so your brain assumes you must be infected with something so it starts measures to evacuate your stomach of potential poison.
    • View bobbing, screen-shaking, depth-of-field, motion-blur and frame-rates have a huge impact on your sense of balance and visual processing of motion, so try to always turn those off. (Minecraft has had view bobbing since early on, it’s always “step one” to turn it off for everyone.)
    • Framerates also can make you sick. If you’re playing an first-person game and the field of view isn’t moving smoothly it will be more likely to make you start to feel nauseous. Turn graphics settings down until your frame-rates are at least 40 or so. (You would have to look up the game and/or platform to figure out how to turn on FPS display on your screen to see where you’re at.)
    • The brain is highly elastic for learning new things, but also learns negative associations. This means sometimes you have to train it like a toddler or puppy. Patiently and with persistence. This can take the form of only playing for 15 minutes instead of waiting until you start to get nauseous. You need to train your brain that the viewing experience isn’t actually harmful by disconnecting the association with feeling sick, by getting used to the game without triggering the motion sickness. So frequent, short sessions, not letting yourself get sick. (This is the most effective method anyone I know has tried.)
    • Medication. Seriously, anti-histamines work pretty effectively. Motion-sickness pills are literally just anti-allergy medication. It will make you very quite groggy though so don’t plan on staying up late playing. Chewable nausea tablets also help a lot. Again, you’re just trying to let your brain adapt to a new perspective/activity without getting fully sick, so think of medications as a temporary measure to get to that adaptation point.
    • Field of view is also a huge factor. Try turning it up or down, most 3D games give you the option. Additionally, playing on a smaller screen can help a lot too. Play in windowed mode and gradually work on making the screen larger and larger until you’ve adapted.
    • Engagement in the game also helps. Once you start having fun you will often forget about the negative sensations and give your brain more time to adapt. If you’re not enjoying a game, don’t force it. Try a different one until you find some mechanic you enjoy that hooks you.
    • After adaptation, you would likely also need to periodically “refresh” it and play a 3D game for a little while every day or you will slip back into motion-sickness triggers again easily.
    RebekahWSD,
    @RebekahWSD@lemmy.world avatar

    Getting motion sick from games sucks so much. I just wanna run around, not feel like vomitting cause my body is a silly goose.

    missingno, do games w What is the definitive way to play certain games?
    @missingno@fedia.io avatar

    For Chrono Trigger, definitely don't play the original SNES localization. No disrespect to Ted Woolsey, he was one man working on an unreasonably tight deadline and hard technical limitations, but the retranslation is much better.

    DrSleepless, do games w What is the definitive way to play certain games?

    Whichever way is most fun

    Rooty, do games w Games you really want to play, but can't or won't?

    I’ve bought the Witcher 3 for two different platforms, and I have neither the time or the patience to play it to completion.

    ameancow,

    I was in that pit for a while, it took me years to actually sit down and play it long enough to kind of figure out what to do and how to play, when I did it was very good. I still never had the time to actually finish it, but I highly recommend just pushing through that first barrier, it’s worth it for at least a few days.

    fyrilsol,

    People play games at their own pace. You have your own and there isn't a shred of shame in that.

    mrgoosmoos,

    I was there for a while. I finally got around to it and played semi regularly for a year and a bit, took a year or two off, and then finished off what was apparently the last quest of the base game lol

    it’s a decent game. you don’t need to a ton of time to make it worthwhile but you do need to play it in slightly longer individual chunks (playing 30 min at a time isn’t very viable).

    if you can, give it a try. but yeah it does require some time, it’s not like popping into minecraft for a bit or mini metro for a round. but it’s also not like civ’s ‘just one more turn’

    I liked the story, environments, and gameplay. I found I enjoyed it best when I actually relaxed into it instead of trying to rush through and complete stuff, so again yeah maybe won’t be possible for your available time. but it’s not necessary to complete it to get enjoyment out of it. around a third of the way through to halfway through is probably where I enjoyed it the most

    Kolanaki, do gaming w Weekly “What are you playing” Thread || Week of Feb 1st
    @Kolanaki@pawb.social avatar

    I have recently flipped my views for Nioh and Lords of the Fallen. Plaued through LOTF two more times for the Umbral and Inferno endings I never saw and to get item descriptions I didn’t get my first play through (they tie some flavor text to having high enough stats, all in the magi schools and my first dude was an ungabunga caveman) and I started to hate the game for its infuratingly bad design decisions that were done on purpose to make things artificially difficult or obscure.

    Now I am giving Nioh another shot and it’s actually clicking this time. Still a bit awkward, but taking it slower than even Dark Souls 2 makes a big difference and feels like I was just trying to rush things before. Still not a fan of how the levels are done, but I kinda get the feeling this is improved in Nioh 2 which I will try after getting through Nioh 1. I have always liked its more complex fighting system, with the stances and how casting spells is more fluid than a Fromsoft game, it was mostly the Ki recovery thing that gets annoying (Ki is stamina and you can recover it by tapping a button at the right time, but being hit reduces it and it also gets slowed by certain enemy uh… things) but that’s not really being an issue as I play currently, except in some cases where I am clearly hitting it at the right time from the SFX and visual on my dude, but not actually getting the purification thing cleaning the yokai gunk off the ground which messes with positioning (thats the stuff that slows your ki regen for those who haven’t played).

    It might actually have been better to have played Wo Long before Nioh, as it has many of the same mechanics and gameplay, but more simplified by not having the Ki system since it is only after absolutely demolishing that game in under 20 hours that even had me entertain the idea of giving Nioh a second shot.

    northernlights, do games w Games you really want to play, but can't or won't?

    I had to stop playing No Man’s Sky, I was caught in the game play loop way too much and doing nothing else.

    Coelacanth, do games w What is the definitive way to play certain games?
    @Coelacanth@feddit.nu avatar

    Viva New Vegas for Fallout: New Vegas and the Unofficial Patch for VtM: Bloodlines are my go-to examples. Not a mod but Ninja Gaiden Black is the definitive version and much better than both Ninja Gaiden (2004) and Ninja Gaiden Sigma.

    UltraGiGaGigantic, do games w Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?
    @UltraGiGaGigantic@lemmy.ml avatar

    Im just a caveman, but wouldnt keeping the same price as steam mean the developers get more money from Epic Games Store at the same price point because of the lower fees?

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