I have only ever played Stardew with a controller so I’m just wondering in what way is it not good? Because for some menus the right stick is emulating a mouse? Or targeting things?
May I suggest turning the always face target (or whatever it’s called) option on? It makes a big difference in how using tools works with a controller.
I like to play crusader kings II from the point of view of God. Using console commands, sketchy cheat mod, and knowing the right game mechanics you can make characters do all types of crazy stuff. Using the “observe” console command let’s you play as a spectator, you can use the “play” command followed by a character ID and you will jump into playing as that character. I like to find a character, give them insane stats, and give them all of the best traits, make them immortal and then spectate for a few hundred years and see what my chosen one made the world into. I also like to try to determine before hand what I want them to do, like becoming emperor of brittania or whatever, and see how close I can get from just 1 or 2 interactions with them.
I’ve done this a few times in different Civilizations games to see how the computer would react to things like an abundance of gold or over powered for the current turn units.
A lot of the time it was underwhelming with them not really utilizing what was given to them or switching up their strategy. With gold they wouldn’t buy units or tiles and would still demand gold during trades or for peace for example.
Sorry for necroposting, but OP linked your reply in a recent post and I wanted to directly respond to it.
You might enjoy The Ellimist Chronicles, a companion book to the Animorphs series. The novel’s protagonist has a similar interest in getting things done with the minimum of direct intervention.
The Pokemon game that locked features and Pokemon behind paid DLC released alongside the game revitalized the franchise? Fuck that. I’ve bought every Pokemon game since Red and every console to play them on, but it’ll be a cold day in hell before I give them more money when they’re just going to use to sue smaller developers and while letting fascists co-opt their music and imagery.
I don’t think a Switch 2 emulator will come out any time soon, but I do respect the hustle. I myself am probably only gonna get anything Switch/Switch 2 related from resellers and/or used.
It’s already available, has been for a week or so. I don’t think the Switch 2 version is different enough to really matter; obviously, if you’re buying it and have a Switch 2, you’re going to want the extra performance, but if you don’t have a Switch 2 or are otherwise acquiring it, might as well just get the Switch 1 version.
PLA is definitely the better Legends game. PLZA is absurdly dialogue-heavy for a game that doesn’t have well-written dialogue, and they took out the damned Linking Cord, one of the best parts of PLA.
Also, there are scores of dialogue options, and the only ones that matter are your name and a handful of “are you ready to battle” ones; most have two options that mean exactly the same thing.
To be fair the “DLC” isn’t actually available until 2026, what they have released now is basically a pre-order, still scummy but not as bad as you’re implying. Edit:for clarity, they didn’t cut anything out of the game, they just have a pre-order for the DLC.
If before you’ve even finished a project you’ve already decided part of it won’t be included in the original project unless the user pays extra, that’s the definition of scummy.
Nintendoland. Specifically, the mini games Animal Crossing: Sweet Day and Mario Chase.
The asymmetric gameplay was really fun. I ended up playing the Animal Crossing one with a couple of buddies until 3am one night, we were enjoying it so much. And Mario Chase was a staple for our group for years.
Impossible Creatures was so much fun, especially with friends. I also thought Age of Empires III was very good, even if it was pretty different from II.
bin.pol.social
Aktywne