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frog_brawler, do games w Sid Meier's Civilization VII | Review Thread

Wow, this completely snuck up on me. How exciting!

Brumefey, do games w Got Kingdom Come Deliverance 2 (retail, PS5) early, AMA

I kind of don’t (yet) get the stealth / thievery mechanics. I broke into a place, stole something for a quest, and although not getting any indication of someone noticing me, I got a ridiculously high bounty.

That’s the kind of things I disliked in the first game. You kill a thieve in the middle of a forest and still get bad reputation…

Agent_Karyo, do games w Are mods usually confusing as hell or am I just an idiot?
@Agent_Karyo@lemmy.world avatar

You’re not missing anything. Heavy modding of older games PC can be a pain in the ass.

You can usually find a somewhat coherent and structured guide that will give you a step by step process, but will still be time-consuming (and there will likely be exceptions or outdated information).

The best option is to keep mods to minimum unless you know what you are doing and it’s a game that you play on a permanent basis.

Die4Ever,

Heavy modding of older games PC can be a pain in the ass.

Sometimes the older games are the easy ones to mod, and the new games make it intentionally difficult. Doom, Duke Nukem 3D, Quake, Deus Ex are all mod-friendly.

It can also depend on how much work the mod developer puts into making it easy.

(I notice you have an MiB as your profile pic and Deus Ex’s Liberty Island skybox as your profile banner lol)

Stamets,
@Stamets@lemmy.world avatar

I was so confused for so long here. I forgot that Men in Black were in Deus Ex. I was just like “How the hell does Tommy Lee Jones connect with this?!”

hisao,

Doom … mod-friendly

If it’s non-standard engine (“sourceport” in Doom terminology) with its own scripting infrastructure (like GZDoom) then sure. Vanilla and Boom compatible engines are kinda tricky, DeHackEd isn’t exactly the easiest modding approach. Mapping-friendly - for sure, but modding - less so.

snugglesthefalse,

Yeah, the main reason doom can be considered more friendly is because the whole engine’s been taken apart and rebuilt by half the game industry by now

TootSweet, do games w Are mods usually confusing as hell or am I just an idiot?

Most games were never made to be modded. The communities are hacking mods into these games, many of which were even designed to make modding harder. (Because mods compete against sequels or something? I dunno. Intellectual property is a mental illness.) It’s not terribly surprising that games that weren’t meant to be modded have confusingly inconsistent methods for loading mods. Because those mods work fundamentally differently from game to game. If a mod happens to be easy-ish to install, chances are it’s either quite a simple mod (a model/texture replacement or some such, or just something that’s not terribly hard to mod) or a lot of work has been put into making it easier.

Die4Ever,

(Because mods compete against sequels or something?

yea sequels, expansion packs, and DLC

snugglesthefalse,

It’s more that most games aren’t made with consideration for modding, this means you can have core gameplay elements hidden in encrypted packages and modding is limited by what you can actually get access to. Sometimes the devs/publishers will actively make mods harder though. Really depends on the game, the company, how determined people are to mod it, how long the game’s been out for, the engine and probably a bunch else that I haven’t thought of right now.

kipo,

Also the timeline usually matters. Mod methods can change as game patches are released. Mods can have mod patches. Mods can be deprecated for new mods or mod methods. Mods can have other dependencies. Install order sometimes matters.

I think OP is right; mods can be messy, complicated, and a lot of work.

pedro, do games w Are mods usually confusing as hell or am I just an idiot?

Are you using nexus mod manager, vortex? Makes modding somewhat friendlier

swab148,
@swab148@lemm.ee avatar

Can’t wait for the Linux version.

snugglesthefalse, do games w Are mods usually confusing as hell or am I just an idiot?

Some games are super easy, press a button and it’s done (steam workshop and things like that), most games are pretty easy but it varies (drag and drop some files to a specific place, maybe do a load order) and then there’s the games that aren’t made in a mod friendly way and require a 50 step ritual to add a minor graphics update that probably won’t work the first 3 times because you forgot to add a patch on step 7b. Mass effect is definitely not a game designed to be modded, bg3 hasn’t had full official mod support that long afaik so some stuff is likely still hacky

jordanlund, do gaming w I'm something of a data hoarder myself
@jordanlund@lemmy.world avatar

External drives are cheap. Got one working on the Steam Deck.

theangryseal,

I pulled one out of an old laptop and bought an adapter for that purpose. :p Adapter was like 5 bucks.

Harvey656, do gaming w I'm something of a data hoarder myself

Is that half-life generation? Damn, I bet kids these days haven’t even heard of that one.

Zahille7,

Just looked it up and it was basically Orange Box before Half-Life 2

bjoern_tantau, do games w Are mods usually confusing as hell or am I just an idiot?
@bjoern_tantau@swg-empire.de avatar

Depends on the game. When the game was made in a way that is easily moddable then installing mods usually just means putting the mod files into some directory. But when a mod is supposed to do something that is not really supported then it has to do even more crazy stuff. And when several mods want to do similar crazy stuff it gets even more complicated.

So it really depends. Though BG3 has mod support built in by now. So everything in there should be easy.

db0, do gaming w I'm something of a data hoarder myself
@db0@lemmy.dbzer0.com avatar

Get into boardgames. Now you have big-ass nerdy gamer boxes in your library which actually have a reason to exist.

wisely,

The problem with those is finding people to play with.

MonkderVierte, do gaming w I'm something of a data hoarder myself

Because i’m too lazy to back them up.

shadowedcross, do games w Are mods usually confusing as hell or am I just an idiot?

I used to manually mod like this, but for a few years now I’ve pretty much just been using mod lists/packs.

For Bethesda RPGs (TES/Fallout), and a couple other games, you can use Wabbajack to auto-install a bunch of different lists, some of which have thousands of mods.

For other games you can usually use Vortex and Nexus collections, or in the case of Steam workshop, workshop collections.

If you want a good mod list for BG3, there’s Listonomicon.

BananaTrifleViolin, do games w Are mods usually confusing as hell or am I just an idiot?

Genuinely not had a problem with mods, and I’ve been PC gaming for decades. Of course sometimes mods don’t work but thats life. Just be patient, you’ll get it done.

Decent mods have a readme file - follow the steps strictly - no skipping thinking you know better - and they should work.

Also look on YouTube or search online for guides - people often provide step by step guides to mod games purely out of a love for gaming.

Keep going - mods can be great, and its one of the many benefits of PC gaming. You’ll get there!

73CC, do gaming w I'm something of a data hoarder myself
@73CC@social.tchncs.de avatar

@UltraGiGaGigantic Nostalgia! It makes me happy every time I see my old favorite games.

HexesofVexes, do games w Are mods usually confusing as hell or am I just an idiot?

For every mod you add, complexity usually increases exponentially.

Depending on the game, difficulty also varies: modding stardew valley is joy (117 mods in a pack, easy afternoon sipping tea), modding skyrim less so (oh god,these two amazing mods tweak the same tree, time to go patch hunting, 2 weeks later you play it only to spot obscure graphical glitches, all hail wabbajack automation!), trying to make a working multiplayer mod pack for rimworld is pure suffering (why do you hate me, why do two compatible mods generate mass instability?!? 4 months of bug hunting and unsalvageable runs due to strange mod interactions, gave up for now).

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