I feel the bad feedback trope is inverted in 2025. Devs will release a game, get a solid audience, then completely change mechanics or style or direction for no apparent reason. The audience complains (pointing out what they like in the original release), the devs tell them to kick rocks and the game shrivels up and dies.
What happened to Battlebit? I didn’t play it much, but when I did it was basically just voxel Battlefield 2/3/4. If they pivoted I sure hope it’s something stupid like survival extraction zombies or something, just because that would be the lamest possible direction.
Our demographic is dwarfed by the type of person who only plays 4 or fewer games per year. These people play Assassin’s Creed, Call of Duty, EA’s soccer game, GTA, etc. Call of Duty is one of the highest selling games each year because it sells to people whose only video game for the year is Call of Duty.
Expected more people arguing about dark souls in here. There’s usually a contingent of people going at it over “I want to win on the first or maybe second try” vs “the game is about failing repeatedly until you persevere”
When Steam had its outage recently, I decided to go through my GOG library instead to find something to play. Noticed I had the Thief Trilogy, which I had never played, so I gave the first game a try. I wouldn’t have thought that a 3d-game from 1998 would hold up so well! It pretty much does stealth as good or even better than modern games. Sound design is brilliant as well. I’m 10 hours in and quite hooked on it right now.
I could be wrong, I think it’s a rare case of a game releasing with zero levels. The idea there was to let people take it and make their own levels for it (which, I’m sure, many did)
After genuinely laughing at this, I anecdottaly remember my father asking, “If your home sick, why are you playing vidya games?”…it was ‘Rise of the Triad” at the time…
I also added a shader pack for myself. I’m not usually big on these as i feel like they make the game kind of fuzzy and crank up the bloom
Same. I like the real time shadows and water waves, but the extreme bloom and sunshafts most shaders add are just not for me. I like being able to see my screen!
Yeah, the bloom ended up getting to me, along with the TAA fuzzing everything so i just went back to vanilla lighting. On the plus side, the hydro electric dam i’m building in create doesn’t nearly cause my PC to crash anymore with how many water wheels there are
I was trying to get them both to work for the players who wanted each. Journey map was having issues, but i got it sorted out. Unfortunately i forgot to remove it though. It’s kind of grown on me in a stupid way though, I’m half considering keeping it for shits and giggles
Too bad their newer game (Split Fiction) wasn’t that good. I read good reviews about it, but when I played it it was completely disappointing: stupid story, repetitive games, no “aaahh” moments like in their previous games.
bin.pol.social
Aktywne