for shooters its very intense. with into the radius I was practicing reload drills, and counting rounds as I shoot them so that I can keep one in the chamber and do it faster. knowing where all my gear is on my body so that I can grab things as I need them in a pinch. dropping clips on the ground as im reloading in a panic. practicing actually holding the gun and aligning the sights quickly.
bone lab had me smashing things over the head with the butt of the gun when they got too close to fire at them.
with a 2d shooter you are pointing and clicking a mouse and pressing r.
First person shooters are crazy. I love Onward and Pavlov for that. Actually aiming, crouching down, and physically reloading are things I can never go back from
I used to a lot as a kid. It was pretty much the only way to get some more obscure games.
I pretty much stopped in the mid 2000s except for some collectors editions of games that I was 99% sure were going to be great Halo3, Fallout3, New Vegas etc. I still do the same thing now with the odd switch collectors edition xenoblade chronicles, the final fantasy pixel remasters, unicorn overlord but those were games I was 99% sure would be finished at launch.
The rest of the time I wait a year or so until the game is half priced and finished.
I felt exactly the same way with (combat) flight sims.
Without VR, a lot of it was practicing maneuvers and attitudes as the target or the airfield would be out of my view most of the time. With VR, it just feels right, you can just keep the target in sight and move yourself into position. Your sense of distance and attitude is also 100% better. I can fly altitudes better, dogfight much better and so on.
You also get a much better sense of the whole plane, how big it is, how it moves around, and it also is tons more immersive. I can do 2 hour flights without getting bored easy in VR - not that you don’t get hella tired from that.
It’s a game changer with non-combat flight sims too. Camera-attached face tracking is a great secondary option, but that ability to move the camera with your head instead of using a controller input is so freeing.
Me personally, I’ll never pre-order a game. Pre ordering is different from early access because i actually get the game even in a unfinished state.
All that said, it depends on the game. Timberborn has been the only early access game I felt has been worth it. The Devs are still putting out regular updates and have vastly improved the game since i bought it. Its been very fun to play from the beginning and has only gotten better.
Compare that to something like cyberpunk, yea I’m good. Couldn’t imagine how that must of felt to preorder that and get that mess on release. I think the main difference is the studio. AAA games I rarely buy anymore. Indie games though? Thats where I’m at.
Dying Light 1 is the best one anyways - DL2 was a big step down and DL:TB was fine, but wasn’t able to really “connect” to DL1 either. DL1 just had everything - great combat, great parcour, creepy nights with an actual INCENTIVE to go out (to kill bolters) - I honestly don’t know why they are unable to replicate that success.
To answer the question - Rimworld and Project Zomboid. As always.
Nice. Last I played, I recently found out colonists’ moods are locked the second their enter a coma. I of course abused this by turning my colonists into unaging sangophages, getting them as happy as possible, having them deathrest permanently, and then giving them a psychic harmonizer.
Eventually I got my hands on a modified sangophage gene with psychic hypersensitivity, and it was smooth sailing from there. My little meat joy batteries would each give my colonists up to like +40 mood in a massive radius around my base.
Oh yeah VR racing is awesome. If you can afford one, I highly recommend getting a steering wheel with haptic feedback. They have motors in the wheels that will make it pull back to center to straighten out, just like a real car does, as well as interface with a lot of the games directly so that the wheel will shake a bit as you are hitting bumps in the road. I have legitimately never been as immersed in VR as I have been with one of these wheels.
The Logitech G920 is the one I have, looks like it’s on a good sale right now on Amazon too.
I’ve been thinking of getting one! I have a force feedback airbus flight stick and it vibrates on take off or when I deploy flaps for approach and landing. Very very cool
I recommend trying Automobilista 2! It has decent VR support and decent VR performance compared to most sims, and makes it hard to race elsewhere for me.
Been playing absolum with my buddy, as well as playing Tainted Grail since it was on sale. Absolum is an incredible co-op game, and tainted grail surprised me with how much I’ve enjoyed it. Really happy with them both all around.
I played this game years after its release, luckily without spoilers, but I had heard a LOT about it and how great it was.
It’s one of the very few instances of a game living up to its hype. Loved every second of it! The humour is always on point, gameplay is unique, soundtrack is on fire, and the story’s not bad either. I only had minor grievances with it, but nothing that made it drop below a 9/10 for me.
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