Yeah, definitely Stardew Valley with some mods. It’s pretty close to endless things you can do in that game. Thinking of Stardew Valley have me wondering about the state of the Haunted Chocolatier game.
Oh yes! SMG was the game we bought the day we bought our Wii back then and it is a masterpiece. It is also the only Mario Game I ever “finished” (all Stars with Mario, not Luigi tough). We loved everything in this game. The Music, Level Design, Controls… and whenever we thought that we have seen all, they came up with a new game mechanic that surprised us and was super fun. It was truly a fantastic and memorable experience.
Double jumping. Something about double jumping just always feels really liberating. It’s such a strange concept as well, with no analogue in the real world.
Creative allowance. Even if it makes the game “unbalanced”.
Just Cause 2 with the grappling hook you could attach one end to a statue and one to a truck.
Grand Theft Auto 3 was the first game where I realized I could complete an assassination by stealing a police car, use the swarm of police cars following me as a “net” to trap my target’s car so he couldn’t drive away, and then blowing up the pile of cars with a grenade.
Rimworld where I can create a settlement of nudist vampires trading beautiful wooden sculptures for slaves to feed on.
The Sims 3 of course.
From the Depths, Minecraft, Space Engineers, Valheim also to a large degree.
Anyone of my simulation/management games. Whether it’s running a hospital, creating an auto manufacturing assembly line or helping some brave adventurers find oxygen I’m always more at peace with a single player goal driven experience.
When I was a kid I was super into pokemon. I loved playing the games and they stood out to me for one reason: they were challenging. My first game was Black, and I got stuck on the first gym leader for a few days, but when I figured it out it was immensely satisfying. I would hit roadblock, I would struggle, and eventually I overcame it. Then my friend introduced me to Pokemon Mystery Dungeon and it got even harder. I honestly think that the final dungeon of Explorers of Time made me smarter or something. It forced my dumbass child brain to think outside the box and find solutions on my own.
Then Pokemon X and Y released, and it was the most stupidly easy game ive ever played. And it kept getting easier after that. Add onto that the worsening quality and I stopped caring about Pokemon. My friend who is really into Pokemon hasnt bought a new game in years, he only plays Romhacks or replays the old games.
I decided a few years ago that I play games to have fun and if a game isn’t fun, I don’t play it. I don’t have much time these days to dedicate gaming, so I want to enjoy the time I do.
I’ve had a few I’ve really enjoyed until I hit some really terrible game mechanic or even a boss encounter I can’t get past. I’ll usually give it a few days/tries, but I’ll flat out just bail and uninstall a game if it is causing me too much stress.
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