My wife is not very spatial, but enjoyed playing coop Portal 2, for a little bit. Once we got to the stage where I was just telling her where to go or stand the entire time we stopped playing together.
My partner had a hard time dealing with FPS movement. Throwing in portals just made it a complete mess. It really wasn’t a good jumping off point, I think it’s good to be weary.
Hades has some emotional moments. That game is so well-written. Trying to avoid spoilers, but the first time escaping was one, then the nth time escaping where they play that awesome track was another.
Mario RPG was my favorite (yes Im eating good right now). I like describing it as a toy, there are so many things to be done for no other reason than to have fun, enabled by the fact you're a platformer character in a 3D fantasy world. You cant jump onto the store's counter in other RPG's of the time, but you get to in this game, and you're rewarded with being scolded by the shopkeep. You can jump on all the NPC's, on wedding cake, pianos, hyperactive kids, all the beds, catapults. Jumping is often times your response to NPC dialogue.
Damnit I was hoping I was in fast enough to be the Morrowind fan girl post but you’ve already mentioned it lol. Still play Morrowind, my favorite game, and the primary reason I’m in the game dev field.
I wasn’t even the first, someone else posted it also while I was typing my answer.
I didn’t even re play it that much. I think in the end I probably have more playtime on Oblivion. But much better/stronger memories from Morrowind. It was maybe because I had less video game experience to compare it with, but this one clearly left a big mark on me. I still have incredible goosebumps when “the road most travelled” or “nerevar rising” sounds start playing from my playlists.
The gameplay maybe clunky compared to today, especially to combine weapon and magic. But everything else was so amazing for the time, and some part are still much better than recent games.
I even had a talk with someone at an “ai in game dev” conference who took as an exemple the way the diary/quest log of Morrowind was working.
The fun of this games are learning what are good or bad combination of traits.
Its true that if you already have playe Dungeon and dragóns or are used to play this short of games need less tries until you found something that works
Yup. D2 has the worst new player experience of any game I’ve played. But at the end of the day, it’s just about knowing where the daily solo dungeon is, so you can grind Light level. Raids are complicated though, because a lot of them are like puzzles.
Stopped playing it because of how money hungry the game is.
Also all the actual good content (raids) are not explained and you need to herd some cats to do them. Which is even harder if you’re learning them.
The best time I had with destiny was when I had a clan and a couple of the more experienced players would take a bunch of newbies through. Then we could fuck around and not be completely lost.
It was always fun to go in on a brand new raid and fuck around with a few buds to figure out what are actually REALLY difficult challenges that require both skill and puzzle-solving skills. I just got burned out on it and just quit PC gaming entirely and got a Switch just because of the state of modern gaming in general.
I can’t speak for today but when I played it, it wasn’t so much “complex” as there were hidden missions (and according weapons) that are nearly impossible to find if you don’t know about them, and raids you basically have to join a group with a leader and the leader will require that you read documentation before-hand because they’re nearly impossible to figure out on your own.
More stealth games that aren’t horror and don’t allow you to punch or shoot your way out of the situation, should you get caught.
If you have any weapons, make them underpowered to the point of useless in combat (eg. Thief) or you just have gadgets to use that won’t help if you get caught (except maybe something that helps you get away like smoke bombs or some shit).
At the same time, though, I don’t want that “get caught, immediate game over” thing. You should still be able to run away and hide or whatever. Just make it exciting enough that you don’t feel like you need to load up a quicksave.
Similarly (if not directly related to stealth), more espionage/spy games. Not as many as there used to be.
I’d also like more actual detective games. Zero action and preferably ones that let you fuck up a case by accusing the wrong person or making the wrong conclusions and have it impact the narrative. Like, if you get it wrong, you get it wrong and you have to live with that. There are several currently, but I’d love more.
You think about a Mix of Thief and dishonored, i guess? Least Puzzle, more Sandbox stealth but Open for the Player to approach the Situation (and Not so much Tool/scenario Drive Like the Hitman Games). I would add Safe zones/Houses as in Nobody finds you there. So you can avoid running away from every enemy on the Map, which offen Happens If you have to flee. This could add some kind of inbetween restock or Adaptation options etc. Think espionage Thrillers and so in.
Is it weird that I think of Halo 3: ODST as one of the real detective games? Not because it’s particularly dedicated to being that, but because the default ending of the game is that you don’t solve the mystery and leave unsatisfied. You’re just some grunt and what’s actually going on is above your paygrade. Learning the truth is a bit of a pain in this ass but it’s also basically half of the game’s story. I think it was a really ballsy move for what it’s worth.
…Also Goddamn how is ot that no one has managed to make something like Theif again outside of Gloomwood (which is admittedly rad as hell?) I only managed to play Theif recently and it’s still one of the best stealth games ever. Modern games need to learn how to leave the player alone for a while and let them cook.
I’ll be honest, I just look at the steam store page for the game. If the initial impression from the images is good, and it’s a genre I want to play right now, I watch one or two of the videos and read a few top reviews. Then I just go for it. I don’t watch streams or anything. I am usually perusing indie games so it’s at most like $20 on the line, not the end of the world if I hate it, or if it needs a few years of patches to feel worth playing.
Yeah, I was rerunning the old game and now in the dlc part, almost done and still like all the more challenging puzzles.
Many of the terminal questions and interaction though is what make you stuck the longest. I know you can save scum if you want to see what other path from you choice, but you can also do that online by checking the wiki for example.
They don’t really have real consequences game wise, but make you still think about those questions when you lie on the bed.
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