My partner and I started playing Palia this week and like it so far. It has some issues and I wish there was more co-op, but it’s a nice relaxing game that’s been fun to explore.
It's not Baldur's Gate 3, because it's Baldur's Gate 2. I think I'm past the halfway point, and I'm hoping to have it beaten before this thread comes up next week.
I also started a co-op playthrough of Quake with a friend of mine, and I play a few runs of 30XX here and there.
Other than that, it's Street Fighter 6, and there's a patch coming for Guilty Gear Strive soon that I'm excited about.
It's not Baldur's Gate 3, because it's Baldur's Gate 2. I think I'm past the halfway point, and I'm hoping to have it beaten before this thread comes up next week.
I also started a co-op playthrough of Quake with a friend of mine, and I play a few runs of 30XX here and there.
Other than that, it's Street Fighter 6, and there's a patch coming for Guilty Gear Strive soon that I'm excited about.
I had the same behaviour, I played everything with mouse and keyboard. Dead Cells, Assassins Creed, Sekiro, Dark Souls, etc. Then with Elden Ring I gave the controller a try just to see how it is, and it worked flawlessly. I think it is just about with what you to a game first.
I think I’m nearing the end of Midnight Suns. Story seems to be wrapping up so I’m trying to get the last few friendship levels for folks. This has been such a blast to play and I’m glad I picked up the complete edition for ~$35 in a Steam sale.
Not sure what the next one will be. Really tempted to grab Baldurs Gate but I’ll probably go back to some indie backlog games for a few.
While everyone has been talking about Baldur’s Gate 3, I decided to cave in and started a replay of Divinity: Original Sin 2. Well, yea, I got a ten years old PC and a Ps4!
Still, what an excellent game. The easy mode goes well since the battlefields are chaotic, there’s not a single combat that I go through that doesn’t involve 1)Setting everything on fire 2)Shocking a large portion of the characters 3)Poisoning a large portion of the characters 4)Mixing all that because elemental interaction exists (Poison + Fire makes NECROFIRE which is a harsh and often deadly punishment)
But the questing and adventuring still stands out well. This is a game that has a somewhat large map, but unlike most open world fillers its a dense map. Every corner has a named NPC with a little trouble to solve, and there’s no “random cave with nameless mobs” to venture into; Every single place you can go has a little lore, a little story, something important that makes the world feel alive.
Its no surprise Larian has been taking the world by storm lately, and I’m glad this has aged so well so folks can try an original setting whenever the BG3 hype cools down.
I’m playing BG3 right now, and am thinking about giving D:OS2 another shot. I played it around release and got off the first island, but stopped after that. Although, maybe I should wait a bit more, so I don’t get burned out so soon on this type of game.
While everyone has been talking about Baldur’s Gate 3, I decided to cave in and started a replay of Divinity: Original Sin 2. Well, yea, I got a ten years old PC and a Ps4!
I’m sure your PC could run Baldur’s Gate 1 and 2… 😉
Inherited from naval wargaming, where it came about because first rate ships of the line had better armor than second rate etc. so armor class scaled inversely. That meant THAC0 was the best way to figure out what you needed to roll to get a hit.
It’s also not functionally that complicated (your THAC0 minus target AC), just weird and confusing if you try to understand why it works that way.
I can kind of get that, if they kept 1 as the hard cap on AC. But they have 0th rate as the reference point, and then bizarre instances of negative AC. A minus third rate ship reads like a dingier third rate ship, not better than a first class ship.
I don’t have an exact answer, but there are a lot of games that you need the wiki up on your second monitor for. Their tutorials teach you the basic controls, but nothing about what you’re supposed to do or anything like that.
I feel it’s kinda lazy on the developer’s side and leave it to the community to do their job. You see a 5-10 min video on youtube explaining everything, yet the developer couldn’t do that?
I get what you’re saying but there are ways to implement it in the gameplay with prompts, descriptions and dialogue.
I love a lot of the games I’m criticizing, but sometimes they go too far. I’ll pick up the fart machine 3000 and the description will just say “Butt Fart PfffftTootToot” and I’m just kinda left like wtf and i have to close the game and go into the wiki to see what the hell i just picked up and if its worth the inventory space
Vampire: The Masquerade - Bloodlines tutorial was a good 30 minutes for me the first time I played it. Luckily they give you an option to skip it in subsequent playthroughs, but it covers pretty much everything you need to know for gameplay imo.
Stardew Valley technically does give you a lot of the wiki information through the books and by talking to the NPCs, it’s just a whole lot easier and less time consuming to use the wiki
Funny, thinking back to that tutorial they teach you a couple of mechanics (like rebooting your ship) that are almost never used in game. OTOH, there are, what, 300 different bindings in the game now?
I found the Odyssey tutorial was frustratingly opaque as to how the entire new UI worked.
Mario & Luigi: Dream Team Bros, because the tutorials never stop. Even 20 hours into the game, it will explain which button to press in exhausting detail every single time. Gave up the game due to this.
On the opposite side, ΔV: Rings of Saturn. The tutorial does a really bad job of explaining the (very unusual) controls of the game. Worse, you can accidentally leave the area during the tutorial, which cancels the tutorial altogether so you have to restart the game. That happened to me twice. Third time was the charm though, and I did enjoy the game afterwards.
Elden ring was my first “souls like” game and it was also an open world game too. For a gamer who wasn’t accustomed to these kinds of games, it was a totally different experience for me.
Elden ring I think is still much more accessible for a newcomer. If you try Dark Souls 1, you’ll realize that the difficulty of the game also learns pretty hard into more tedious aspects.
Getting cursed in Dark Souls 1 means you’re HP is capped to half until you find the cure, as an example.
I always figured this was an intentional part of the design philosophy. The game lets players write and read one- or two-sentence strategy guides anywhere in the world. I took the hint and figured they wanted me to look up strategy guides.
Witcher 2, before they patched in the tutorial mission. (Which is still not very good as a tutorial.) Enjoy getting a shitkicking in the very first fight, since you’ve no idea of the controls.
Huh, I didn’t think it was too bad. The movement/sense/fighting I thought was pretty good, and that was back when I was just (re-)starting gaming and hadn’t touched a controller in decades. Granted, it didn’t go much into any of the crafting or stat/character enhancement strategy except as a “first time in” walkthrough of each screen.
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