It’s confusing because it doesn’t make sense, what is it the left/right third of? There is no feature on the controller that has any amount of sequential things. There is no identifiable “first” or anything ordered anywhere. That’s why these buttons should be called LS, LB and LT for stick, button and trigger, which is still not perfectly intuitive without knowledge of the layout, but better than 123.
The general population has no clue what a button or a trigger is most of the time and also have no clue what LB,RB,LT,RT even mean. You have to sit there and go “hmmm okay I see it’s right but now I need to remember what T and B mean” and it’s unintuitive, only makes sense to those who know it already.
Whereas numbers people actually know how they work and when you just say L and R people pick up on it easier. They can just figure out that top is 1 and 2 is bottom. Even helps them understand L3 and R3 better.
I have almost never seen someone new to games understand the stick button prompt easily with Xbox. Whereas a lot of PS controller sessions taught me that people who are new can even figure that out before I jump in to help them. Plus the icons are better. Shapes are less brain work than letters for a lot of people I know.
7 year old me which didn’t know English was way more confused about the Xbox controllers. Plat station’s were way easier to understand. The problem with L3 and R3 is that I didn’t even know the sticks could be used as buttons, once I learned that, L3 and R3 made a lot of sense.
I know the L-R of Xbox were buttons, I just wasn’t able to understand which was which. Sony being a Japanese company, imagine if they named their buttons some random japanese characters. That’s what Xbox buttons were to me.
It made more sense if you grew up with the evolution of the controller. SNES - L and R are the left and right buttons on the top. PS1 - L2 and R2 are the buttons behind the left and right buttons on the top. PS1 dualshock - L3 and R3 are the left and right sticks being pressed in.
PlayStation 1 came out having R1, R2 (right side buttons) and same for Left side buttons. The thumb sticks didn’t exist yet on the controller. So when they were added the joysticks, they needed a designation, so they said right 3 and left 3
Pretty much every single game has a massive drop off in concurrent players after the initial spike. That’s just how humans work, not everyone who tries something will like it.
I bounce around and go through “phases” of games I like to play quite regularly. Sometimes I like boomer shooters, sometimes I like platformers, sometimes I like RPGs, sometimes I like a weird mix of all of them.
Was gonna say it. This perfectly describes the last few Assassins Creed titles. Not bad enough to put them away, but also not good enough to leave any kind of lasting impact.
Yeah, Assassins Creed was cool at first but they just bled that shit to death with too many releases. It’s hard to keep things fresh when you put out like 10 sequels.
You can make your character as pretty as you please (though, no “sex appeal” -slider like in Saint’s Row :D). Also, no 3rd person camera, so you’d only see your character in inventory screen. Otherwise there’s bit of boobies to be seen - and massive amounts if you so choose with modding.
Difficultywise it’ll cater to very casual approach, but the game does the “bethesda-thing” where you will end up as destroyer of worlds regardless of difficulty.
edit: btw, you might want to specify your platform? No modding for cyberpunk on consoles as of yet, I just assumed PC here.
Sorry, CDPR is too close to the companies they’re trying to satirise in the game. Satire isn’t funny when it’s hypocritical. After that cosplay contest, I’m never giving Projekt Red a cent.
One of the finalists was a cis woman who pretended to be trans. She put a glowstick in her pants to cosplay the Chromanticore model. CDPR decided to reward that with a feature on their Twitter.
I’d rather not wade into the larger “CDPR is transphobic” debate, but here’s an article from Polygon from a few years ago detailing some stuff, including the cosplay contest controversy:
To save you from reading the whole thing, basically, during the run-up to Cyberpunk’s release, CDPR got very… edgelord with their marketing.
One of the more controversial pieces of marketing was an in-universe poster advertising a drink called “Mix It Up”, which depicts what appears to be a trans woman in a highly sexualized manner.
They then organized a cosplay contest for further marketing and that resulted in another controversy related to the poster, wherein a cisgender woman cosplayed as the depicted trans woman, CDPR made it one of the finalists in the contest, and it predictably led to outcry for being tone-deaf at best, malicious at worst.
The larger issues with the poster itself (and CDPR as a whole) are in the article, but the cosplay thing really comes down to this bit in the article:
CDPR also included a cisgender cosplayer as the Mix It Up girl among their cosplay contest finalists. Even if you buy the company line that the poster represents how queer bodies have been appropriated for marketing, their entire argument is negated when they have a cis person dress up in that queer body as part of their own video game marketing.
If you’re thinking perhaps the model was well-meaning, attempting to create a trans-positive cosplay, trying to further highlight queer commodification CDPR spoke of originally, or just a misguided ally who got it wrong this time around, I have bad (yet predictable) news for you. Yugoro Forge, the cosplayer in question, tweeted that her costumes are “beyond politics,” and when pushed on the fact her Cyberpunk 2077 costume dehumanized trans people who are already subject to violence so frequently, she replied, “many cis men and women face acts of harassment and violence on a daily basis as well.”
So you’ve basically got them saying the poster is satire, but then they’re not only doing exactly what they claim they’re satirizing, but doing it in a way that can be seen as rubbing salt in the wound for people who were already hurt by the initial depiction.
My personal opinion on the whole thing is that they really just fucked up and couldn’t read the room, but they do also have a history of being less-than-kind to the queer community themselves (seen in the article), so I can understand why people view the company as hypocritical in regards to the whole thing.
This isnt always valid excuse tbh. Ofcourse rushing and dying is bad, but if your team put together a strategy and you failed to even be there for that that strategy and are therefore left alive by yourself then that is lame of you.
Illusion is hilariously overpowered and underrated in that game (once its leveled up higher). I rushed max pickpocketing, then pickpocketed back the money from the illusion trainer at the college.
Theres also invisibility and dagger fighting; holding invis without releasing it makes it trigger after you swing
Theres also invisibility and dagger fighting; holding invis without releasing it makes it trigger after you swing
Meanwhile, in Morrowind you can just enchant a dagger to cast invisibility on strike all by itself. (Not sure if that’s still possible in the newer games or not.)
I have no idea what’s your complaint are though, and it’s not a remake, it’s a remaster that is significantly better than a lot of other remaster have to offer. They could’ve gave us widescreen support, some lighting change, some new horse armour and call it a day, but they somehow able to snap an UE5 rendering on top of gamebryo, some modern QOL, new character models, modern lipsync, while retaining the charm that spawned an entire genre of meme.
There’s a reason Witcher 1 isn’t getting a remastered but a remake. Gamer these day is so jaded and just can’t seems to satisfied with anything, that a witcher 1 remastered will get hated forever.
++++1 for Rimworld. The first time I really committed to learning to play that game, I lost almost 100 hours in ~3 weeks (which is a ton for me, since I have kids and a job… I lost a lot of sleep). The best part of Rimworld, is if there’s a vanilla mechanic you don’t like or wish was fleshed out more, there’s a 98% chance someone has made a mod for it.
But yeah, it isn’t for the faint of heart. It definitely has a learning curve and it isn’t super easy to just pick up and play for small amounts here and there. It’s a game that you really need at least 1-2 hours per session.
I’d recommend watching a quick start tutorial video before you start playing, as that’ll also give you an idea on whether or not you’ll like it.
It’s fairly playable without mods these days, I’d recommend new players at least try that to find out what they’d want to tweak before diving in. But yeah at 3k+ hours on steam it’s definitely one of the games that’s given a bunch for me. Very moddable but I’d suggest trying to keep your list light (not that that really stops me), use rimpy for mod management and grab the performance mods like rocketman and performance fish.
I like Stellaris quite a bit, but I should note that OP mentioned how he didn’t like spending money on DLC. Stellaris follows the typical Paradox approach of creating a lot of DLC to expand and extend the game and its gameplay as long as people are interested in buying it, and winding up with a large game that’ll cost you a lot if you want all the DLC. It may be worthwhile, but if one wants to get all the DLC, it’s gonna add a fair bit to the price.
(checks Steam)
The base game is $40. Buying every available piece of DLC (and it looks like they’re still coming out with more stuff) is another $429.
That being said, I’ve also got a lot of hours of gameplay out of Stellaris, so that does bring the cost-per-hour down quite a lot. But it depends on how much someone is going to play the thing.
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