Welcome to the club! Theres tons of Japanese eroge that became anime like Fate. Just because theres sexy time, don’t mean the story aint a banger either!
Oh right, I have actually heard that about Fate. I never played any of the games, but I caught a lot of Unlimited Blade Works when my wife was watching it, and it seemed pretty solid.
I’ve still got the original visual novels sitting on my backup drive, somewhere. I played through the major first storyline, but hadn’t gotten around to UBW and… oh boy, heaven’s something? Definitely was a great read, even after starting with the anime.
You could also just not play games that think they are allowed to access the kernel at all. Seems safer, more affordable, and basically without downside. They aren’t even that good of games.
Yes because I truly love my shooters becoming more and more homogenized. Counter strike with hero abilities!?!? Oh my GOD let me spend 100’s of dollars on skins yes PLEASE Riot. Battlefield but it’s more like CoD? YES daddy DICE PLEASE spit in my mouth again, I love the taste.
You liking other type of games doesn’t mean all other games are shit. Most games are pretty basic. I mean csgo is generic as hell and Valorant improves the genre with abilities, good map design, proper character identities, and you say they make homogenized shit?
You not liking AAA games doesn’t mean they’re shit. There’s nothing wrong with making games that stick to a genre but do it perfectly
There isn’t a single character ability in Valorant that does not have an analog from League of Legends. The biggest hype surrounding BF6 is the fact that they’re bringing back a mechanic from BC2, and also that it’s smaller and more like CoD (I know, I played the beta). Yes, it’s homogenized garbage. Also no, they absolutely don’t do it perfectly, there are better tactical shooters against both titles. It is quite literally a video game fast food equivalent.
I’ve played both, granted I stopped playing valorant after 2 games because it’s fucking boring (for reference I stomped both games with +30 kills and a handful of deaths, dicking around with every gun) so I easily could be wrong about my assertion. You would be hard pressed to find a single character ability that doesn’t already exist in CS or LoL.
Edit: That isn’t even approaching the Overwatch comparisons. Like, you can argue that the games are fun — that’s entirely subjective. But seriously, Valorant isn’t homogenous? How many hero shooters exist? The fucking sniper is called the Operator.
It’s an all-timer as far as video game stories and production value, but the railroading that they did to players did irk a great deal of us, as chronicled in that Nakey Jakey video. They set up so many dynamic systems for the player to interact with and then basically dictated that you couldn’t get creative with them during the story missions. Deviating even slightly from the intended path would be a mission failed.
The video evidence in that essay will do more justice than any of my anecdotes, but even things that seemed like possible ways to handle a story mission were not what the developers intended and resulted in a mission failed, like trying to take the high ground in a valley, or trying to sneak in through a window instead of entering from the ground floor.
I haven’t seen that video, but I suspect I would agree. RDR2 is something of a paradox.
They did an amazing job on environments and characters, and then turned around and hobbled the game with bizarre PC controls, a save game system and unskippable cut scenes woven from pure contempt for the player’s time, and dog shit mission mechanics that punish the player for any attempt to exercise agency and really have no place in an open world game.
I think your enjoyment will depend on what you’re expecting from your games.
Naughty Dog’s games are some of my favourites, RDR2 is the closest I’ve gotten to that playing a movie experience in an open world game. I would guess that’s hard to balance with more emergent gameplay in open-world story missions, so if that is more what you enjoy as a player, you’d probably feel very restricted.
Absolutely loved RDR2 though. My first or second favourite game of all time.
Great video. While I respect the crazy amount of work that went into RDR2, I found the story dumb and the gameplay on rail very boring. I’m always surprised when people are raving about it.
A one more heist story where it was clear it was never going to be just one more heist, and the band dissolved itself over a lack of real leadership. As opposed to the trope, where it’s one more heist that goes wrong. I take it back; I do have a critique of the story. Act 4, on the island, was a detour from anything that had anything to do with the main plot. Other than that though, I thought it was fantastic.
Everybody’s talkin’ 'bout the new massively open-world online multiplayer virtual mobile browser bulletin board tabletop Japanese Western Polish Latin American Korean idle action real-time turn-based strategic role playing game, funny, but it’s still RPG to me 🎶
I found Final Fantasy XIV easy to get into. The full game requires a monthly payment but there is a "free trial", which contains the entire base game and the first expansion for free and can last you at least a few hundred hours.
I tried old school runescape a while ago again but did not enjoy it. It's a very grindy game, and unless you like clicking on a tree for 30 minutes then you aren't going to like it either.
I played through it when they released this version, and honestly its an insane amount of free content. I completed the base game but never did complete the 100 quest wall that was in the first expansion. I had a lot of fun, and I agree this is the perfect MMO to pick up. I probably had about 3 months of time spent in it and was not disappointed.
It’s also worth noting that FFXIV is practically single-player if you want it to be. Any group content can be played with random match-ups using the party finder. It’s got a great story, too
Was about to suggest the same! I feel in love with it 4 years ago and subscribed after beating the base game. Turns out that I had a JP service account, so I had to do the whole base story again on a new NA account (since they don’t allow cross region payments).
Did you know that the critically acclaimed MMORPG Final Fantasy XIV has a free trial, and includes the entirety of A Realm Reborn AND the award-winning Heavensward expansion up to level 60 with no restrictions on playtime? Sign up, and enjoy Eorzea today!
Not every people that disagree with the norm is a bot. The petition got more popular recently, even some news outlet that has nothing to do with games started talking about it in my country in the last week, so has a high chance of a bunch of people that didn’t read much about started to comment with their “protect the billionaires” reaction.
Congratulations on making it on a year of posts, your contributions are greatly appreciated! I particularly enjoy seeing your stuff because you play a lot of games that I haven’t played, (and probably I will not play) but I get to know a bit about them and appreciate the artistic vision and a tiny bit of the world through your eyes and writing. You take good screenshots as well!
Also, the written format is also something I favor over video (there is already too much of that around) and enjoy the personal touch. Today I read you with my morning coffee. :)
It very much was a night of celebration. I went out and got pizza and played some more Halo 3 with friends before sleeping in. Very much though if I did end up streaming, I think it would be disconnected from these screenshots. It would be its own separate project because I’d like it to be able to stand on its own. I’d probably keep it disconnected entirely. Probably even its own account.
Now this has been rather disproved, do we think we could retract the post? It’s probably done harm already but we can at least acknowledge it’s no longer accurate.
Basically, Krafton claims that the 3 founders they fired did not do their job in overseeing the project, leading to a game without any direction. Since the game would not meet their standards, they decided to rework a lot and push the release date back.
This is an official statement of a company, meaning they can be (and if I read it correctly have been) sued for slander should they lie here. So a legal department looked over this and decided “Yep, we can claim that they abandoned responsibilities, we can prove that in court”. Whether or not this is actually true or just an attempt to regain public opinion, it’s a real shitshow.
Yea but what are executive responsibilities to a company? They generally are not creative and dynamic positions and instead focus on producing results for the corporate body. I could readily see Krafton firing them for trying to make a fun and compelling game as opposed to a profitable game ripe for DLC, for example. Of course they’d couch such money grubbing expectations in to language of the managerial class…
He’ll gladly tell you about how he was hacker/dev whizkid at Blizzard for 7 years. Of course, he’ll leave out the fact that he was only a QA tester and a web security drone who got the job because his father is a big wig there.
The problem isn’t mobile games, and it’s not console games, and it’s not PC games. It’s the profit motive and corporations and enshittification. And there’s plenty of that going on in games for mobile, console, and PC. (And, for that matter, TTRPGs. And it’s not like the 300 different collectors editions of Monopoly released every year aren’t enshittification at play.)
Addictive gotcha mechanics are shitty when they’re tied to microtransactions. Even when not tied to microtransactions, I think they can still be shitty depending on the specific circumstances, and it’s definitely wise to responsibly manage your (and/or your children’s) engagement to not cause other problems in your(/their) life. But is addictiveness in a video game inherently a bad thing? I don’t think so. All games cause dopamine squirts whether it’s Pong or a slot machine. That’s kinda the point of games. There are plenty of Open Source games out there that cause big addictive dopamine squirts. (Mindustry, anyone?) And such games aren’t made to milk whales. They’re made because someone wanted to create and play such a game.
Don’t be talking too much smack about shovelware! Low-quality games create their own vibes. Some are accidental masterpieces. Both of my favorite two YouTube gaming content creators do a lot of their content on really low-quality games. This series got me to buy Radiation Island and I had a great time playing it. And here is a great video on all the shitty official games based on the movie Avatar.
“Gaming is as much about socializing as playing” is an awesome outlook to have on gaming! Addictiveness in games can be… concerning. But sometimes particular games are the key by which your kid can be involved in peer group. I’m not saying that automatically trumps any downsides and you should let your kid spend $∞ on Fortnight skins or whatever. But I think probably in most cases a balancing act is superior to a hard “yes” or “no”.
I should probably specify that I’m admittedly an old fart who doesn’t know shit about mobile gaming. (The only mobile games I play are Open Source ones on F-Droid.) And the only modern console I have is a Switch, and I don’t have any plans to get one soon. I’ve played a lot of Breath of the Wild, though. And a fair amount of Tears of the Kingdom.
Some final thoughts:
Open Source gaming is awesome.
The way they’re doing anti-cheat on PC is fucked-up.
But so is the way they lock down consoles and phones.
Hack your games. Hack your consoles. (If you don’t hack it, you don’t own it.) Get your kids interested in hacking stuff.
…responsibly, of course.
Play games with your kids! (And not just the ones you want to play.)
Roughly in order of how much I enjoy them from most to least. (Not that the later ones are bad. Just that they’re more low-key.)
Mindustry is amazing, but as I mentioned above, really really addictive. (The commercial game it’s most often compared to is Factorio.)
Then there’s Shattered Pixel Dungeon. Amazing dungeon crawler.
Endless Sky is a great space mercantile sim.
Luanti is a Minecraft clone.
Unciv is a turn-based civilization development game.
And if you’re wanting to do emulation, there’s Lemuroid. Also, EasyRPG, an engine for playing RPG Maker games like Yume Nikki. Oh, FreeDoom is a great implementation of Doom for Android.
Those are the ones that’ll keep your attention for a good long time. There are tons of much simpler games that are still fun like Frozen Bubble and Hyper Rogue. And plenty of games that I haven’t really gotten into very much but that people really seem to like Dungeon Crawl Stone Soup.
Man. There are a lot now that I’m listing them out. Lol.
I would just like to mention that it is called “gacha” not “gotcha.”
“Gacha” is short for the Japanese term gachapon, which means “capsule toy.” You remember gumball machines? You put a quarter in and twist the handle and a gumball comes out. Gachapon is like that, but with a small plastic ball with a random toy inside. Those are less common than the gumball machines, but there were also some that had sticker/temporary tattoo sheets and those hard candies that looks like fruits(mostly bananas).
Gachapon is a bit different from gambling. Gambling comes with the inherent understanding that you have a chance to lose. With gachapon, you always get exactly what you are paying for: a random capsule toy. You just don’t get to pick which one you get. With gachapon, you always “win,” there is no chance that your money is spent and you get nothing in return. This is why games with gacha mechanics makes duplicates of characters or items useful. Whatever you get is still useful to you, even if you don’t get what you wanted.
I think you already understand the negative aspects of gachapon, but I just wanted to add that little bit of information.
With gachapon, you always "win," there is no chance that your money is spent and you get nothing in return.
Although you're technically getting something, typically the common items are nearly worthless, and may as well be nothing. You only "win" when you actually get the ultra rare 5* SSR Jackpot waifu.
Sometimes, but most of the time duplicates let you level up a character beyond their basic level (Limit Break, most commonly called), or give you materials to pick a new character (sometimes called Pity System, but that is a little different), or materials to forge new weapons.
I have played many gacha games, and I have only ever spent money on NieR Reincarnation because I wanted Square Enix to see that I like Yoko Taros games and want more of them. I am not a whale, dolphin, or a minnow. I am a “barnacle” F2P player, and I have never had a problem with the games I play. They’re not really designed to be constantly played all the time like a “regular” game would be, instead being level or session style games. I don’t compare my game progress with other players, and I play to have fun and pass time. I get exactly what I want from them for whenever I play them.
I’m not sure why you’re on a crusade to convince people to like mobile games. I’ve always got my phone on me, and I frequently find myself on a subway ride that’s too short to bother with a Steam Deck. Mobile games would fit in great there. My options are pretty terrible. For the kinds of games I like to play, the only ones that actually have mobile versions are basically digital versions of board games and a small handful of roguelikes. I tend to just read on the subway instead. It’s not for lack of trying. The library just sucks, and it offers less value than other places I can buy games. Your daughter is playing games designed to keep you “engaged” and addicted with all of the greatest tricks of the gambling industry; you can find the GDC talks with a quick search on your favorite search engine.
Whenever I see an echo chamber where people parrot the same shallow talking points—no nuance, no real analysis—the contrarian in me kicks in.
You claim there’s “no library” on mobile, but even a basic look at the stats and available titles proves otherwise.
If you actually want fun, premium mobile games with zero microtransactions, they’re not hard to find. You just have to look beyond the surface—and actually try.
I’m not parroting anything. I’ve looked. Sure, sometimes you get a port of XCOM or Slay the Spire, but then it’s not going to carry over progress back to my PC, where I’m more comfortable playing at home, and my reluctance to buy a version of the game like that explains why there isn’t enough money in trying to port the kinds of games that I like to mobile. Sometimes a game has a port, but it fell out of compatibility with modern Android and never got updated; and let me tell you, that’s a great way to convince me to stop looking. Even crazier is when something like Fire Emblem Heroes happens, because it’s adapting a traditional handheld/console game into an interface that makes way more sense for controlling the game, but it’s not a proper version of that series; it’s a gacha game. If I have any kind of extended anticipated desire to game on the go, my Steam Deck is just a better answer than trying to find the few games I would like that also got Android versions, because I’m going to spend more time playing them at home anyway.
Don’t understand why anyone even wants this underpowered, overpriced, uninspiring piece of shit. If mobile gaming is that important to you, just get a Steam Deck and install the inevitable Switch 2 emulator on it.
Seems more to me like they’re gonna get the ball rolling then rely on 3rd parties making the consoles.
Like they’d rather do what Android did and get their OS on as many different types of hardware possible rather than locking you into buying only their hardware.
That’s how it looks to me, anyway.
I love the Steam Deck, but if competition comes along and makes something with better hardware and repairability then we all benefit in the end, and Valve benefits even moreso if that new thing comes with SteamOS.
It’s the repairability that concerns me. Valve has been very open about their hardware, even giving support to those with the intention of modifying their Steam Deck. I haven’t seen any other company sell hardware like that.
Are you sure about that? After seeing the specs of the Switch 2, I’m convinced that Nintendo put the weakest hardware they possibly could get away with putting in a modern gaming device. I mean Nintendo literally lied and said that it could run games at 120 FPS, when a 4090 can’t even do that with literally 10x more CUDA cores.
I mean I believe you, but are you certain that it’s actually more powerful than a Steam Deck? Regardless, it doesn’t matter because Steam Deck 2 is on the way. Just buy that one when it comes out (or stick to desktop gaming like me if you don’t need to game on the go.) Nobody needs a Switch 2.
More like 240p lol. In most modern single player games games, my 4090 can’t maintain a steady 120 FPS at 4K, even with DLSS Performance (which at 4K is upscaling from 1080p).
So either Nvidia made a special version of DLSS for the Switch 2 that is more extreme than DLSS Ultra Performance (which is going to look like shit on a giant 4K TV), or Nintendo is just straight-up lying. I’m banking on the latter.
Well I have a GTX 1080 Ti and I can get 120fps raster graphics (without RayTracing, usually maxed out settings in games released nefore 2020) in 1080p ultrawide. Maybe something is wrong with your 4090, or the games you play are unoptimized or something.
I don’t doubt that the Switch 2 can actually output 120fps at 4k in some games, because if it couldn’t that would be a losing lawsuit for false advertisement. But since Nintendo never really said how it achieves that, I am guessing it uses DLSS to render the actual game at a sub-1080p resolution and upscales it to do so. They said 120fps 4k, but they never said without artifacting or reduced image quality.
Sound to me like a you problem, because I absolutely am getting 120 fps on Ultra settings in 1080p Ultrawide. Maybe you built your PC wrong or you got a faulty PCIE slot on your motherboard, or your installation of your GPU is a little… forceful… I don’t know. But games like Cyberpunk 2077 definitely hit that on Ultra without RayTracing.
Well you’re not using Ray Tracing, and I still don’t believe you. Regardless, we went on a tangent here and I don’t feel like continuing on with this pointless argument so ✌️
8 core ARM processor for the Switch 2, custom-made by nvidia. I played on the Switch 2 on a 4k monitor, pretty sure upscaling was involved, but it’s very smooth.
Pretty sure a Deck 2 would significantly out-perform the Switch 2, but I haven’t heard anything about the Deck 2 yet.
Actually, looking at raw specs… the Switch 2 seems to have almost similar specs to the PS4… except it’s ARM, and the Switch actually has more GPU compute cores. And since the Steam Deck can’t emulate the PS4…
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