Nice choice, but personally I always found Terra a bit hard to relate to, very fey and even sort of creepy in her half-Esper form.
Celes, on the other hand, is a bonafide badass, and her storyline was among the better developed ones and more humanizing than most of the other characters in the game. Although romantically I think she could probably do better than Locke. That boy needs some help.
I kinda feel like Terra developed a bit more over the course of the game, from orphan half-fey under the control of the empire to joining a rebel group while finding herself and discovering her past. In the end she doesn’t get assigned a “love interest” and become mother to a bunch of war-orphans as she gets in touch with her humanity.
Celes comes in a bit more badass to start - as a super-soldier-serum (magic infused) general who turned against the same immoral empire - but a lot of her side story aside from the island is a bit… weird what with the whole Locke Ultros opera thing. It’s like the story writers couldn’t decide whether she was a superhero or damsel in distress.
Locke’s own backstory with the Phoenix quest is neat though.
Man that game was 10 levels of fucked and creepy all wrapped in existential crisis and the definition of who is ‘you’? Still fucked up on that game, but damn was it good.
I’m in the minority on this one but I found that game very overrated. There was nothing new or tantalizing gameplay or concept wise here. I’d dare say it was boring.
Night In The Woods. If you haven’t played it, I’d recommend it. The characters are so well written, and some of the things they touch on hit me on a very, very personal level. And the music complements it all perfectly. It manages to have silly moments and serious moments with the same characters that all manage to fit and mesh together so well, and their relationships and lives all feel real and evolving throughout the story.
Watched JackSepticEye a lonnng time ago play this game. It’s a really well done story! I should see if it’s on the Steam Sale since I have my own gaming rig now.
Those first days, as everyone got their hands on vehicles and all the ‘tricks’ hadn’t been figured out, were so much fun. Are lightnings really trash now? There was a group of six of us that used to equip them with the anti air weapon and just wreak havoc on backlines as people flew to the frontlines.
Yeah, unfortunately. Basically, there were two changes that made them absolutely useless.
First, they nerfed harries to hell and back by removing the option to repair them from the third seat. Lots of people liked it (of course), but suddenly MBTs didn’t have any real threats anymore. You could still score a kill every now and then with a lightning by sneaking up on them from behind with the “shotgun”, but nerfing harries effectively nerfed lightnings a ton, too.
Secondly, they decided to add a new allrounder secondary gun for vehicles, which was a bit too powerful, imho. Because with one or two of those, even a goddamn sunderer was more powerful than a frigging lightning. At that point, there was essentially no reason to pull them. Well, I guess some people still used them for 18th century-style fights with two columns of vehicles shooting at one another until one side collapsed, but who cares…
Nah, Helldivers 2 has been nerfing the fun part of the game for a little under a year now. They previously did this before and then needed to put out a 60 day plan and publicly apologize because the game was becoming too unfun specifically due to weapon nerfs and enemy buffs.
Now theyre doing it again. Weapon ergonomics got nerfed to be horrible, then they added weapon customization so we could upgrade the weapon to fix the bad ergonomics. Then they nerfed ergonomics again.
Their over-adherance to Glazedivers and Redditors that don’t even play the game (or only play in 4-man squads with minimum level requirement of 150/max) saying it is too easy is ruining the game yet again. So basically, the usual that happens when a game developer listens to a tiny or non-existent audience.
As soon as devs start listening to the community for balance issues, there’s a countdown timer to the game going downhill. Users are idiots, and they can’t actually ever agree on anything either way. Letting a vocal minority guide development is always a terrible idea and has never worked in the history of game dev.
What’s wrong with the guns now? I’ve been having tons of fun in my 2-person squad. Haven’t noticed any issues with the game and it plays fine on my Steam Deck
I am highly doubtful the game runs well on a Steam Deck in any mission difficulty above 5. It doesn’t even run well on my gaming rig and frequently dips below 40fps at 1080p in Diff 10 missions. And my hardware vastly outclasses a Steam Deck.
Anyway, the guns had ergonomics nerfed before we got weapon customization. Ergonomics effects how much “lag” the gun has compared to where you are aiming. Worse ergonomics means you have to wait longer for the gun to snap to where you aim before the gun is pointing where your camera is. Weapon customization was added with options to improve ergonomics. Compare the HMG with 0 Ergo (worst in the game BTW) and the Verdict with 100 Ergo (best in the game). Aim each and watch where your circle reticle is.
About 4 months ago, the developers “nerfed” ergonomics on DMRs and other long rifles, including the Anti Materiel Rifle, Adjudicator, and Diligence Counter Sniper. Now, this was acknowledged by Arrowhead at one point as a “bug,” but it was never added to the Known Bug List. It is still present in the game, and has zero priority of being fixed. The way they are treating it, it may as well be an intentional nerf, and I consider it as such. They know about it, and have absolutely no intention of fixing it any time soon.
Wait for someone to leak the classified plans of the tank onto the War Thunder forums proving the Devs are deliberately making the game unbalanced by not including the clearly inbuilt weakness.
BG3 never goes much below it’s current sale. It’s slowly going lower, but it’s going to stay that prices for a while because it’s worth the money and it’s in high demand.
Both games are on sale on resellers as well which might get you some better prices:
BG3 is the only game I can think of that's worth an $80 price tag and the moniker of "AAAA." There is a frankly ludicrous amount of stuff in this game. The amount of effort it just have taken, let alone to ship 8 fully featured patches, borders on lunacy.
If you’re open to a platformer, the only explicitly adult game I’ve tried is FlipWitch. The gimmick is that you can change your sex, with certain obstacles only able to be passed through by a specific sex. You also have clothing that can only be worn by each sex, and certain NPCs won’t interact unless you’re wearing certain items. It’s a solid metroidvania, and while it’s not going to blow you away, I still enjoyed my time with it.
Oh yeah, I saw that one earlier and threw it on my wishlist for later. It looks pretty good. I picked up Scarlet Maiden instead for now, which is also a pixel-based naughty game, but looks to be a roguelite and is supposed to have great gameplay too.
I played Sandrock years after Portia, so take this with a grain of salt, but I think it’s an improvement. The mechanics are roughly similar, but I feel Sandrock is a little more polished.
There is an annoying water conservation mechanic that can be a bit irritating to deal with. Everything uses water, so if you run out you basically can’t do anything, but you can buy it and make moisture collectors to make things a little easier.
I dont recall the combat being too different. You basically smack things until they die.
The gameplay loop is roughly similar, if a little more fleshed out. Get quests from villagers, create workbench that create things over time. Grab resources from various sources with skills that increase gradually over time. Multiple levels of resource tools, like axes, pickaxes, swords, etc.
If youre looking for a heavy action game, it’s not a main focus. It’s definitely more on the resource gathering/crafting realm of gameplay.
Their next game might have more of an action combat focused gameplay loop, as it takes place closer to a cartoon area of the world. I dont imagine it’s going to get anywhere near the typical hack 'n slash action rpg model that’s typical these days.
My son wanted to play the Battlefield open beta over the weekend. It legitimately took me 4 hours to get their shitty kernel anti-cheat shit working. I can’t imagine the average non-technical person being able to do that just to play a game.
What’s funny is battlefield to me was always just a chill game I used to play to do whatever. More for fun and blowing off steam with very little consequence of death. Like if someone was cheating in battlefield i hardly ever care. I also don’t remember a huge ranked or competitive scene for the battlefield genre but I could be ootl cause I haven’t played since 4
Compared to games like Tarkov or DayZ which have a lot more consequence tied to death.
I wish i could be zen like you. I hate dying in any game I JUST WANT TO KILL. Tryna rack up high scores, when I get killed it’s a big bummer, and dying by a cheater just makes it a WAY BIGGER bummer because it wasn’t even a fair fight.
I came home pre early access and saw that I could play if I just watched some stream on twitch for 30 minutes. So I did. Got the code and it did not work. Started up the game and it was locked until early access/ next day.
Went to bed and tried again on early access. Now the game won’t even start, claiming it needs secure boot to be on. I have secure boot on.
Except game walkthroughs provide correct information, whereas LLMs can just make things up. So it’s more like looking at a walkthrough where each step is from an entirely different game.
We’re entering an era where we need to decide where some lines are drawn.
How much prior understanding is acceptable to incorporate into our reasoning? If the answer has already been figured out, is it reasonable to use that, or should you do the work a second time?
Y’all - For nearly a quarter of a century Nintendo published Nintendo Power, a magazine that was a combination of self-hype and how to beat their own games. In the 90s, it was indispensable for any game worth its salt.
Nintendo used to run a 1-900 number for tips on games. You’d call a real human who would walk you through where you were.
Looking it up online is only “cheating” in the sense that it’s immediate and free. This stuff used to cost money.
Plus with games never explaining how some of their mechanics work and not giving you any realistic way to experimentally determine it, why wouldn’t I look it up online?
A big one that comes to mind is stuff like attacks, armor, and HP. Games handle them differently and very rarely tell you exactly how they work.
Does anyone know how NOT to have all of your bloodlines end due to excessive incest in this game? All of my characters are too mentally challenged to reproduce. It seems like a really odd narrative choice by the devs.
Maybe the dev’s are secretly tying to get you to understand that you are playing as the bad guys and them eventually dying off due to their own disgusting traits is a feature and not a bug?
Yes, but these were all through first cousin marriages which were only legal if the Pope gave permission. What most CK3 players do is marry their kids so they don’t lose shit-tons of land because of the stupid partition system they are using.
If you read it, it was much more than first cousin marriages. There were brothers marrying sisters, Uncles marrying their nieces, first cousins, second cousins…if there was a type of incest, you can bet your ass a ‘Royal Highness’ has practiced it at some point.
What most CK3 players do is marry their kids
I hope you mean to say that they marry their kids to each other, though that’s only relatively (get it?) better than marrying your own kids. Not a sustainable long term sexual practice at any rate.
so they don’t lose shit-tons of land because of the stupid partition system they are using.
Not losing out on land and wealth is precisely why Consanguinity was practiced among ‘royalty’. You are basically mad at your historical game for being historically accurate.
The historical reason for cousin marriage were generally to cement alliances between relatives and to keep land in the family should the male line of some house die out, those aren’t the reason you marry relatives CK3.
In CK3 you marry relatives because you want your children to be herculean beautiful geniuses and to stop your daughters weak claim from becoming a problem.
I generally don’t really like such list articles as they are mostly sensationalist and cheap, this being the perfect example of one. In the case of CK we are not talking about inbreeding in the Egyptian dynasties (which had religious rather than practical reasons). Hawai’i seems similar though I know to little about their nobility to judge. The section they have about Roman inbreeding was honestly just terrible and completely divorced from reality. I am not aware of any marriage between siblings among European nobility (between like 600-now) (other than Jean V of Armagnac that I just found on Wikipedia and which upon first read sounds like an extreme exception). Could you name another one?
In CK3 you marry relatives because you want your children to be herculean beautiful geniuses
Well that’s clearly not accurate.
to stop your daughters weak claim from becoming a problem.
What does this mean?
In the case of CK we are not talking about inbreeding in the Egyptian dynasties
Obviously. The point is that inbreeding among douchebag families that fancied themselves better than others (Royals) has been extremely common throughout history- Including medieval Europe.
I am not aware of any marriage between siblings among European nobility (between like 600-now),Could you name another one?
Really, First Cousin marriage was only slightly better than sibling marriage anyway considering that a single family (dynasty) would often marry close relatives for hundred of years- it was nearly the same thing when talking about genetic diversity.
I’ve thought way too much about incest for one day. Idk if this will help you play your game better or not, but I think this is about as deep of a dive as I can stomach for now.
I played CK2 more than CK3, but mainly I recall a successful dynasty winds up being too desireable. It’s not about the blood relation, it’s about the… huge tracts of land!
So while you can control it somewhat within your own realm and dynasty, my reliable go-to strategy was always marry Lowborns with good traits. Let/hope the stats make up for lack of title and opinion hits.
It’s the only visual novel I’ve ever played, but it excels so much at it. The writing, worldbuilding, characters, narrator, and overall “vibe” are fantastically superb. It’s also another one of those games that I can’t help but play for ~5 hours nearly every day until I finish it. I’m no video game connoisseur, so you can find more sophisticated reviews elsewhere. You can pick it up on GOG for like €10 half of the time.
It’s so deep abd so complicated, and blurs the line between literary and mechanical so expertly, that i cannot explain it without spoiling it.
Its very good, very literary, and about solving a murder. Your skills are your character’s inner monologue, and they’re all useful, but ypure kind of choosing what clues and what sort of language you get them in, how you interact with and literally read the world.
So play it, play it without reading anything else about it, and when picking skills, go with what you respond to or what character you want your detective to be. ‘Phillip marlowe’ ‘sherlock holmes’ and ‘dirk gently’ are pretty close to the three pre-sets.
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