Design platformer levels with your friends, then race them to the end, locally or online. Points are only awarded if someone died, so make the level extra dangerous!
Really great party game, kids love it. There’s a constant push-pull to make the level just hard enough. It kind of breaks down though if somebody has made it effectively unwinnable for everybody and you can’t find a way to unblock it. Otherwise though, it’s a fantastic game.
The „laws“ that predatory, autocratic, overpowered nation states veiled as „companies“ push down our legal system are not the will of the people, nor are they based on „justice, fairness and equality“ as stated here so they are not laws.
No way lol, dark souls 1 is likely the most difficult in the series because it doesn’t hold your hand at all, and it’s very easy to get lost. There’s a reason it people kept comparing any super hard game to dark souls despite the fact that DS2 and DS3 were fairly accessible.
I haven’t played ds2 or 3 yet, but found ds1 to be easier than fallen order / sekiro with how you can level up your way through tough enemies even if you dont take the intended route
I really disliked the ability to get lost combined with the challenge in Dark Souls. In most games, if I come upon an area that’s extremely hard, it’s clear that I’m not supposed to go there yet. But with Dark Souls, I know it’s supposed to be hard and had a harder time gauging if there was somewhere else I should be going.
I was about to recommend the same. Dark Souls is hard to get into, but it will train you to play a Souls like game like a Souls like game. However Elden Ring might be a good intro into the genre too, and is a bit more modern and accessible too.
I actually didn’t encounter anyone saying Dark Souls and like games being an ARPG. Dark Souls like games are usually called Souls like. The problem is, that the term RPG and Action are not a distinct genres. This is a long standing issue in gaming, long before 2000s even. When I was a teenager, some people called Zelda an RPG, others said Action RPG, some people (me included) said its an Action Adventure. Genres and terms that are vague and broad will always clash with others. Don’t let me begin what Secret of Mana (SNES) actually is.
Look at Racing games. There are Mario Kart and Gran Turismo, two very different kind of racing games and both still are. What about motorcycle racing or classic racing games like Rock’n Roll Racing (someone remember? this is what Blizzard did before they became Blizzard!).
OK, so you see it’s a mess of terms. Diablo isn’t a new game, it evolved from previous games that were similar and mixed in from other genres. How do you classify such a game in an already existing set of genre terms? It’s kind of an Action RPG that existed before, so its natural to put it into such a category. Look at all those RPG games, they are all RPG but still vastly different. BTW I never heard of bullet heaven, but that sounds really funny. It sounds like an anti name for jokes. And being the one with the bullets might even fit into the category funny and fitting name.
If have a new name for Diable like games, it will clash with other genres again. You put generic terms like Loot or Build into it and so on. What if a Diablo like game isn’t that grindy? Or does not focus much on Loot. We have been through this with various other genres. Therefore I would not even try to invent something and not take genres too seriously. It’s a mess. You can’t getting it right by adding more mess to it.
Exactly. Nowadays almost any game becomes and RPG. The terms are fluid. BTW I wouldn’t myself call Dark Souls anything like a Metroidvania, because my personal understanding is that the focus of Dark Souls is not quite on the backtracking and learning new abilities. I mean our discussion here shows again why game genres aren’t useful anymore.
We nowadays use the tagging system, which allows us to give any number of “genres” and combine them individually for each game. Even though we don’t agree on all terms, it’s still better having a single genre like ARPG associated with a game.
I actually didn’t encounter anyone saying Dark Souls and like games being an ARPG. Dark Souls like games are usually called Souls like.
That is because everyone uses the term “Souls-like”. But if that term isn’t used, then they are all labeled as “Action Role-Playing Games”:
A Soulslike (also spelled Souls-like) is a subgenre of action role-playing games known for high levels of difficulty and emphasis on environmental storytelling, typically in a dark fantasy setting. -https://en.wikipedia.org/wiki/Soulslike
If Zelda is an RPG then so is Halo. Master Chief and Link both have exactly the same number of thoughts in their heads. I would argue Halo ODST is more of an RPG than any Zelda game.
You can adjust them independently because your monitor’s width and height are different. Someone may want to be able to flick their mouse to the left and right edges of the monitor in the same time frame they can flick it to the top and bottom, or vice verse if the monitor is rotated. It’s probably useful in fps or with ultrawide/span monitor setups.
It’s probably useful in fps or with ultrawide/span monitor setups.
That might be the case, but I still think it would just give me motion sickness. That’s what has happened, every time I’ve accidentally had one axis set to a larger value than the other. It just makes me feel like my hands and eyes are disconnected.
Hate it hate it. This game is so good, and it’s like I’m playing my old favorite again. The fact that they marred my baby with MTX like this is just gross. DD1 should be more popular, and what they did to DD2 may keep it from being the powerhouse it could because people will see the “mixed” ratings and second guess. Or they’ll open the store page and see a wall of MTX and get the wrong idea.
But that’s just part of it of course. If this works for them, it’ll explode. And it will work for them. And everyone will get these fucking MTX in their full priced AAA games. And then once sales on MTX aren’t up to snuff – or if they are up to snuff, but in a few quarters when sales are merely consistent rather than continuing to grow – they’ll start pushing it. Just like they did with Shadow of Mordor where the gameplay gave you a nasty grind and a quick “buy your way past it” option.
I’ll never buy the “it doesn’t effect you in a single player game” argument. It will, because the market incentives a worse experience for those less willing to buy in.
Here’s someone corroborating you, but it’s impossible to Google at the moment for obvious reasons. I have 0 recollection of any MTX, though. FWIW, it wouldn’t be any less bad if they did it before too.
To be clear though, it didn’t ruin it. I said it “marred” the game. It is a mark that affects how the game is perceived and I hate that. The game itself is fun, and I didn’t mean to imply otherwise.
Dark Arisen just gave you most of the MTX content for free. When you start the game and pull an Eternal Ferrystone out of your bank along with all the starter armor that sells for 500k gold - yeah, that was all MTX gear.
As with DD1, DD2 is fun and I don’t mean to say it isn’t. The MTX just provides a barrier to entry for folks turned off by it, and I wish it wasn’t there.
Honestly, I don’t think it’s that simple. Console online services get away with making you pay because the system is locked and you don’t have a choice. Pc gamers can host their own servers, and if steam ever becomes so anti consumer as to charge for access to your library, competitors will rise and the market will balance.
That’s true, but games exist already where people can host their own servers. Pc gaming is kind of like the sandbox of platforms. Other major consoles solved that problem by sunsetting their free services so that you can’t just go play an existing online game for free on their platform.
It would be a gargantuan task to sunset free online connectivity as it exists in pc gaming today.
The gameplay of ‘It takes two’ is very fun, but the characters and the story can be infuriating. If they annoy you in the trailers or in a gameplay video, be aware that their dynamic stays like that a long time - we gave up on it after a while because of it
Exactly this. It's a terrible, outdated story that essentially sells "staying together for the kids." The whole way through we were both like "ye these two need to get divorced." The book is a villain.
Oh, I assumed it was kid friendly. My soon to be 7 year old is just started Minecraft. He struggles with games so far as too complex for him, like lego Harry Potter or even hot wheels (all the ps+ kids games). I was hoping to try it takes two with him at some point. If the story is not nice, maybe that’s not a great idea. Playing Rayman together was fun and forgiving as he just keeps reappearing when he dies.
Just the scene with the elephant is thrown in as a bit of a joke. But can be quite brutal if the child is too young to understand. But it is just about ripping up a toy. So not really all that brutal.
The rest of the game is completely fine though, would recommend.
Starsector: It’s an Elite style open world space game. What makes it special is that it’s been in constant development for over a decade and has a crazy number of ships, weapons, lore and features. And a vibrant modding scene.
Also the devs are vehemently against DRM, so the only place you can buy the game is their own website. Or not buy. They put the full version up for anyone to download.
I’ll have to check that out. An indie game in a very similar vein is Evochron Legends. It’s available on Steam, too. I have a couple of hours in it, but it’s been a while since I last checked it.
I wanted to like it, but the gun play was underwhelming and gameplay kind of boring.
Worst of all was the progression. Upgrades were tiered in ways that made 1 a clear best choice. Perks were uninteresting passives or actives with bizarre activation requirements. No way to upgrade flares or pickaxes. And I’m not a guy that cares about cosmetics, so it just didn’t work for me.
I’m happy for everyone else that got a GOAT experience though.
I think it depends on how you upgrade it though, slight time increase, colors just for the fun of it, range on how far you throw. None of that Crosses over with the flare gun too much.
Zelda BotW and TotK. I just kind of get board cus the game is so wide but so shallow. I wish I could like it cus there is a ton to like.
Any souls like. They just seem very lazy and the combat is just silly to me.
Just about any competitive game honestly. Part of it is I suck at them but mainly the trash talking toxic communities. Plus honestly I’m not very competitive.
Pokemon. I can’t wrap my head around the complexity and “meta” and the story doesn’t real matter anymore. I did like my first Pokemon game but that’s it.
Most Mario except Mario RPG. I played the heck out of SMB 1-3 but when that was all that was available. When games expanded so did my tastes I guess.
Not the OP, but IMO it’s that difficulty is an actual feature. And that feels stupid. Difficulty should be a parameter, not a goal.
I’m a story guy myself, so if the game doesn’t have a really good story, it’s not for me. And souls-likes usually sacrifice everything to difficulty. And even if the story was good, dying 20 times with every new boss would break me out of it all the time.
I think with Souls games in particular, difficulty can be part of the atmosphere. Whether or not that is your sort of thing is another story. My husband completely bounced off of Dark Souls even after playing Elden Ring. To him, Elden Ring was the first Souls game that was more interested in being a fun game rather than a difficult experience.
Difficulty is not the goal of any of the Souls games (not talking about soulslikes). The challenge is a means to get you to think methodically and strategically, and is a vessel to bring you catharsis and release when you overcome it.
Can’t stand media that thrusts you into a zany, fantastical world where completely insane shit happens constantly, nothing makes sense, there’s no consistency and you’re supposed to somehow keep going through the fever dream of a setting for however many hours before you can piece together what’s actually going on and become invested
Needless to say I bounced off Nier: Automata really hard
Yeah, I never once felt that any scenes in Near A Tomato actually connected to one another. In a good mystery game, you make a discovery rife with questions, and then slowly answer more questions that lead to other questions. Nier is just about constant random shit involving attacks from the machine life forms - which are all promptly forgotten.
I don’t know how we’re supposed to care and worry so much about 2B and 9S dying when it literally happens once in the prologue, and the very first lines of the game are about how annoying it is to keep dying and being reborn.
I know a lot of nier automata fans irl and sometimes it’s hard to argue with them about the game
I think that the worst part about nier automata is that it tries to be all philosophical and deep while saying absolutely nothing. By being so mysterious about its world, the whole game builds up to some kind of reveal that creates a gigantic twist… But then you realize that the twist doesn’t really exist and that yeah all the shit is just random stuff.
Such a huge disappointment. And the combat is terrible imo
Suprisingly, while Omori had much MUCH more of a “random shit happening” feeling because of its setting, it had an extremely good story and I had never been that attached to characters before. So I don’t even think Nier’s problem is the fever dream feeling
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