Developers are demonstrably not getting more efficient with their content. More content means more assets, and that’s why development timelines have only gotten longer over the years.
I do, and I miss it. I’m far more likely to feel these days like they made too much game to its own detriment than to make it a length that felt better for the game’s pacing. Baldur’s Gate 3 was phenomenal from start to finish, but games frequently come in at a third of its length and feel like they were longer than they should have been. Lots of games transitioned to open world that used to be linear, and the open world is little more than a menu that makes it take longer to select your mission, because you have to travel there. They create checklists of busy work to keep you playing worse content between the moments that you actually want to do, like the side missions that litter modern Assassin’s Creed games with progression gates. I didn’t know how good we had it when we got FPS campaigns between 8 and 12 hours in the years following Half-Life 1, because they’ve been so rare since Titanfall 2 came out 8 years ago. Games being longer now is not solving a problem that I had, and I’d argue it’s often creating problems.
Maybe you prefer your games longer, and good on you if you do, but it’s most definitely not due to developers getting more efficient with their content. For one reason or another, because you’re demanding it as the customer or because modern asset pipelines make it make the most fiscal sense, they’re just spending more time making the content.
You can still get short games, you just won’t find them from AAA developers anymore because publishers want big games with bigger profits. Titanfall 2 was a great campaign even if short, but Halo 5 was the last short game we had and people threw a shit storm (rightly, it wasn’t near the quality of TF2 and had other issues).
If you want short games, the indie space has you covered. Always small games out there releasing.
And game devs have certainly not become inefficient, it’s just the standards of quality are higher. People still want more complex, better looking games. And I don’t mean just graphics; unique art styles are all the rage. Games like Balatro and Cruelty Squad prove graphics aren’t everything as long as you keep a cohesive style and have good gameplay to back it up.
Personally though I avoid small games. I’ve had my fill of them growing up, I’d rather play big games with open worlds and all that jazz. I want to be invested in these worlds not play and forget.
I agree that AAA developers are the ones typically not making short games, and I agree that I am well-covered by indies. I didn’t mean to imply otherwise. FPS games are about the only genre I feel like I used to be well-served in that indies haven’t quite picked up yet, so I can’t really just “go elsewhere” these days to scratch that itch (but games like Mouse: P.I. for Hire may be the start). But I was really just arguing against the efficiency part. I don’t think they’ve become less efficient at making content, but they’ve seemingly stayed exactly as efficient and just spent much longer doing it. I don’t find that a big open world makes a game any more memorable, especially when it exhibits the negative trends of filler and bloat I mentioned already.
I just finished The Veilguard at 68 hours. I loved it, but haven’t played Origins. I bought it, but refunded after I saw how buggy and unsupported it is on new hardware these days. Maybe they’ll have a remaster some day, since everyone seemed to love it.
What problems did you have with it? Still runs surprisingly well for me. Haven’t tried Veilguard yet, but plan to as soon as I have some time. Felt that none of the sequels where able to match Origins yet, though.
Well, it crashed on launch, for one. I saw there’s a ‘4GB’ fix, but that doesn’t let me launch from steam, and I wanted to stream to the steam deck, where I do almost all my gaming these days.
I really loved Veilguard, but I’ve definitely seen people who played Origins complain about it. I thought the characters, story, and combat were fantastic though.
Well, people love to complain. I didn’t feel Inquisition was as good as Origins, but I still had fun with it, and I assume the same is gonna be true for Veilguard.
Anyways, that’s curios. I think the Dragon Age Games are some of the few I own on Origin. I’d be kinda surprised if EA made the effort to patch the games on their own client, though.
It probably wouldn’t be too resource intensive to run it on an XP virtual machine. You’ll want a version that runs on its own, though (no game store launcher, drm, etc)
Maybe not the length of the main campaign, but good luck 100%ing Cartherine, holy shit. Nevermind Full Body. There's like 8 endings combined + insane challenges and 64-stage game within the game. +100 hours easy, if not more.
In general English usage I think you may be right.
In the world of “The Witcher” (which is translated from Polish) there are both male and female mages with inborn abilities. Sometimes they are called sorcerers and sorceresses, sometimes they are called mages, sometimes they are called something related to their specialisation of magic, and sometimes wise women who do magic but didn’t go to the academy are called witches.
Witchers, however, are not mages. They are made from ordinary humans and are gene manipulated and highly trained to be monster hunters. They have some witcher powers that are related to runes, and they make potions that have side effects only they can survive thanks to their manipulated bodies. Witchers at birth do not have special potential. Though a lot of little witcher trainees die, so you could argue they are artificially selected in that way.
Ciri is kind of neither of those, but she has special abilities related to space and time manipulation. In the new trailer it seems she drinks a witcher potion, but from what we know she never underwent the manipulation that witchers did.
Could be that she used her space time powers to find a more stable version. Or who knows all the crossovers could be canon and she grabbed some bullshit from monster hunter or some shit.
She might have done the trials with another school. In the trailer, she is wearing a feline witcher medallion, not a wolf one. I don’t think the lore ever mentions the School of the Cat having their mutagens destroyed.
Im not really into the lore, more of a Warhammer fantasy guy I was just making a guess based off of the sheer number of crossovers. Seriously that shit is absurd, its like a reverse Scooby-Doo.
I’m not too far into the lore either, but the Witcher audiobooks jsut happened to be up next in my listening queue, so I guess I’ll find out about all that pretty soon.
The Wolf school had it’s mutagens destroyed, yes. But in the trailer, it appears Ciri is wearing a feline medallion, implying that she is somehow affiliated with the School of the Cat now.
IIRC, the original polish “witcher” was made by taking word for “witch” and changing the grammatical gender to be masculine. Evidently this was not an existing word meaning “male witch”, and so was better translated as “witcher” (ie a made up word clearly derived from “witch”) instead of “witch” or “wizard”.
(Lore nerd rant ahead, tl;dr: Ciri being the protag is 100% fine and I expected it but her being a full witcher is weird)
There’s exactly one somewhat valid complaint to be had here, and it’s that Ciri in the books explicitly didn’t go through the Trial of the Grasses (aka one of the main mutation processes that makes you a witcher or, as it often happens, just straight up kills you), so idk how they’ll justify her being able to use witcher potions and stuff now. And (also in the books) she has lost her access to magic at one point, so using witcher signs is strange too.
I can see her wanting to take the plunge and go through with the trials, but I’m also certain that Geralt wouldn’t want that for her bc of how much it fucks you up + most of the secrets of the trials have been lost.
I’m willing to give them the benefit of the doubt and wait and see what explanation they come up with for her being a full witcher, but it better be good.
So, from lore perspective, I have no objections to her being the protag but I don’t love her being a full witcher. I liked what they did with her gameplay sections in W3, I hoped they’d have just expanded on that gameplay idea more.
She’s wearing a feline medallion in the trailer, so it stands to reason she’s affiliated with the School of the Cat now. She probably went through their trials. And apparently CDPR has stated she is indeed a full witcher now.
I agree it seems a little shoe-horned to make her a classical witcher. I hope it’s not just to give her the title, because she could easily be the protagonist, and/or have the job of being a witcher without the trial of the grasses. She was given the training and education of a witcher, and has magical powers of her own already. Receiving the trials would be a huge deal, narratively, to the characters, and to world building. I could easily see this being a fumbled corporate attempt at placating fans that wanted to see geralt, without any regard for the characters or world building. (Similar to “Rey Skywalker” having absolutely no business being a Skywalker). But that’s all speculation. If it’s treated as a major plot point, and not done just for the hell of it, it could still be good.
Yeah, exactly! I’m not married to the lore to the degree that I won’t give the devs a chance to explain how this came to be, but I’m worried it’s going to just be a cheap “well we needed to keep the signs and the potions as mechanics but Geralt is retired, fuck it, let’s say they found instructions on how to safely make more witchers in Vesemir’s cupboard somewhere.”
Yeah I’m not sure what her becoming a witcher adds to her story. She already has a lot going for her. Now if she became a badass witch like Granny weatherwax that’s the left turn I want to see.
Ciri used headology: The bandit lies down questioning how exactly disappointed his mother will be in him when ciri gets back from the coven.
No matter how much I’ve played it, I don’t think I’ve ever got past half of the campaign of Sacred.
Now playing Elden Ring and even if I’m just starting out I’m constantly surprised by the amount of stuff in the world, most of which I only discovered the second or third time I visited the area it’s in.
GTA in general has a long story. Which I honestly don’t mind. It means you get your money’s worth with the story alone. All the messing around is just secondary and an added bonus.
I was trying to think of one since I feel the opposite most of the time. This one did surprise me with the length. You think the end is approaching, but some more bullshit is ejected at Niko every time. The main quests takes a lot of detours (in a good way). There isn’t just one villain and you help/fight tons of different factions across the islands.
I still think owlcat is nuts for adapting not one, but two full APs to video game form. Those are each six books worth of TTRPG adventure and those can take years to complete
Did not expect that a game that’s basically about going from A to B through walking could be that lengthy, having great scenery and a weird, vague but good story.
I’m really excited for its sequel, just hoping it will also be available for PC on release.
Is that correct? Kojima bought full rights to the IP couple of months ago and released Death Stranding on everything immediately. Seems like it’ll be timed exclusive at most.
They’ve only announced it to be getting released on PS5 in 2025. That’s almost all the information there is about the game rn. I would take it to mean timed-exclusive, but that’s still not releasing on all platforms at once.
I wasn’t surprised by the length of the base game, or even by the presence of the post game, but by how much time the game spent ending. You beat the villain, that should be it, right? Lol no, you have to traverse the whole game world without vehicles and no network support. That’s it, right? Lol no, here’s a giant boss monster. That’s it, right? Lol no, here’s a shitload of cutscenes. Then the credits, then cut to black. That’s it, right? Lol no, more cutscenes, then one last delivery… and one last burst of cutscenes, some of which should have come earlier. That’s it, right? Lol almost, you have to watch the credits again, and then one blessedly short cutscene before the postgame, and then you can finally go to the main menu and quit.
I 100% Tunic in 15 hours. I expected it to be longer and harder, considering it’s not even in a real language and you have to translate it to solve most of the puzzles.
Great randomizer out there for it. And it’s Archipelago compatible so you can mix it in with other randomizers alone or with friends, in case you want more!
bin.pol.social
Najnowsze