That there is no guarantee that I will always have access to a game I like is really what kills it for me as a user. Like, I’m basically paying them the equivalent of the cost of a game every 3 months, but I could loose access to a game I like at any time because it’s no longer on game pass, so I’d be better off just buying games I like outright with that money every three months.
I’d rather my money go directly to studios making things I like, rather than fractionalized among who ever Microsoft decides deserves to make games.
Maybe it says more about me than about game pass, but even at 5€ a month it would be significantly more money than I spend on games every year.
Not that I couldn’t afford it, but I mostly play games that are at least 5 to 10 years old, either on second-hand physical copies or heavily discounted sales/keyshops. The most recent game I’ve bought is Elden Ring, even then only recently because I found a cheap physical copy.
Still working through the Dishonoreds. Almost done with 2 and I’m enjoying it WAYY more than I did back when it came out (and I gave up after 90 minutes).
I would like to get back into Vic3 since I’m hearing lots of good things about 1.9 and the new DLC, but I tend to fizzle out of every Paradox game after 3 hours. Maybe that will change this time?
Since getting an Anbernic something and really liking it, I’ve been trying to use my SteamDeck more but it’s just so not nice to hold or use for more than 30-45 minutes. Alas, I’ve been playing WarGroove (badly) on it.
Everything being said on both sides in those screenshots doesn’t really mean much to me without data to show it’s actually the case.
My personal feeling is that I don’t care to own most games in the first place and would be happy getting them all from the library the same way I do with books. Without Gamepass I wouldn’t have played things like Payday 3 or Grounded in the first place because I won’t purchase them. The alternative for me is piracy.
I'm working on Diablo 4 Season 9. I wasn't hearing great things about this season at first, so I held off for a few days until some patches came out, but I have to admit, I'm kind of having fun so far. I have an actual reason to do nightmare dungeons again, and personally, I kinda like the reliquary cosmetics this time around. I'm going with a Druid build, which is a class I honestly haven't touched since season 1, and it's not too bad so far.
KH3 is bad. If I wanted to rank the main games, it’d be KH2, KH1 Remastered, KH1 with the original terrible camera and platforming, and then KH3. It’s not functionally broken, but it’s such a disappointment.
The story is a hot mess because you need to play Birth By Sleep to know who Aqua is, and KH 0.2 to figure out how she got to KH3, Dream Drop Distance to know how Sora and Riku got there (which also builds off KH:coded) and to understand why you’re fighting Organization XIII again after you defeated them entirely in 2 and why there’s multiple versions of the big bad, and KH X (the Greek letter pronounced “key”) to know what the hell a random thing that shows up toward the end of the game is. And I’m probably forgetting stuff. I hadn’t played everything, and by the end, I was just sitting back and saying “Yeah, that’s another thing that didn’t make any sense” for about every story point.
The attractions have no place in combat. They make it insanely easy, and I decided to turn them off entirely after I beat a boss just by juggling it on a pendulum ride. The Disney worlds kind of feel bare bones despite their size. It’s pretty, but it’s also empty.
I wanted to love this game so, so much, but they had to cover over a decade of lore because the creator couldn’t finish FFXV, and it’s not brought together in any really coherent or satisfying way. The combat managed to be a step down from KH2. I finished the game, and I was just frustrated because it just was not good.
All that said, for buying it, this game is supposed to tie up all the endings started in the other games. I’d just grab 1.5+2.5, and you’ll still have a good chunk of content if you’ve only played the main games. But if you also want to grab 2.8, buying the bundle is just cheaper.
I think people are overestimating what this petition is going to do. It will likely just end up in a response from the EU listing pros and cons but effectively saying “can’t really do anything about it, sorry!”. It’s still good, even MMOs have server software gaming companies could release if legislation forced them instead of causing fandoms to die. Games are culture. They may also be entertainment, but that’s culture as well. But I wouldn’t hold out hope.
I think forcing MMOs to release software is a bit much.
Opted for large scaled systems. It’s more than just simple software. There is a ton of infrastructure and proprietary solutioning that goes into it. That’s likely used for other games as well.
It may not even be possible to release the software because it is not just software and the resources to prepare it for releasing may not be available.
However, if a game company shut down their servers, they should not be allowed to prevent other people from try to reverse engineer and make their own servers.
Single player and local games 100% though should not be allowed to be killed.
Opted for large scaled systems. It’s more than just simple software. There is a ton of infrastructure and proprietary solutioning that goes into it. That’s likely used for other games as well.
Doesn’t mean it can’t be released, just that it might be difficult to reproduce. It would still be much, much easier to reverse engineer that than to reverse engineer everything from the client and network communication captures.
It may not even be possible to release the software because it is not just software and the resources to prepare it for releasing may not be available.
In other words, so you don’t know, and vague assumptions on a closed box because closed boxes allow you to make them.
Most MMOs usually have multiple instances running, each which need to be maintained separately. That means they have usually gone through the process of encapsulating the server functionality in a way that can be reproduced and recreated into new instances. They have to be maintained at the same time, so they need to be relatively standard. At one point those supposedly absent resources to duplicate the instance of a server have likely existed, and just need to be packaged for public release. Proprietary portions can simply be excluded - an incomplete release is preferable to an absent one. Can’t release databases, they can release schemas, etc. Incomplete > absent.
You largely seem to be giving MMO companies the excuse that if their server solution could theoretically be proprietary and convoluted enough, even if it really isn’t, that they not be subject to the Stop Killing Games initiative. MMOs, unlike single player games, have a far more notable sociable and persistence factor to them, a bigger cultural footprint within those communities, that makes the Stop Killing Games Initiative particularly applicable to them. There’s one simply way not to be subject to its demands - don’t kill the games.
3 is my favorite personally. Heavily depends on if you are looking for fun gameplay or immersive story IMO. Don’t go in expecting the most complex story known to man. I never played them as a kid and picked them up about 3 years ago and really enjoyed the entire collection.
bin.pol.social
Gorące