bin.pol.social

madame_gaymes, do gaming w What are signs that the game devs aren't gamers themselves?
@madame_gaymes@programming.dev avatar

They work for Ubisoft or Bethesda

Kichae, do gaming w What are signs that the game devs aren't gamers themselves?

Quick Time Events; characters that automatically do 60 things just by holding down “forward” on the joystick; the Ubisoft logo.

altkey,

Putting a QTE or a limited time choice in a long cutscene or a level segment.

ICastFist,
@ICastFist@programming.dev avatar

Or a fake limited time choice, as in, the character speaks as if they have to act or choose quickly! But if you don’t press anything, they’ll just stand there in a dramatic pose. Or go ahead and act as if you pressed the button anyway (Saints Row 3 had those)

masterspace, do gaming w What are signs that the game devs aren't gamers themselves?

Can you bring up the pause menu at any point (including cut scenes).

I’ve always felt like a sign of a well polished game was one where the pause menu would work at any point, including during cutscenes.

HeerlijkeDrop,

Are there actually games that allow this?

luciole,
@luciole@beehaw.org avatar

Yakuza: Like a Dragon does this and I’m grateful.

brsrklf,

Bayonetta games do. Opens a specific pause menu with skipping option.

theangriestbird,

I seem to remember even FF7 allowing this.

ICastFist,
@ICastFist@programming.dev avatar

Pretty sure Half Life 1 and 2 work that way, since the cutscenes happen entirely in game

Chronographs,

The worst is when the start button latently skips the cutscene with no confirmation/warning

Megaman_EXE,

Playing the metal gear collection and this immediately stood out. The cutscenes are long

pleasestopasking, do gaming w What are signs that the game devs aren't gamers themselves?

When you can’t tap a button to fill the text dialogue, and have to wait for each letter to individually populate for 15 speech bubbles in a row.

Coelacanth,
@Coelacanth@feddit.nu avatar

I just played through Pentiment and even on the fastest speed dialogues were painfully slow. It wouldn’t fix all the other pacing issues, but the text popping up instantly would be a huge improvement.

Maestro,

I loved that game and I love the setting and art, but it's soooo much reading. And I love reading, I really do! But it began to wear me down near the end.

Coelacanth,
@Coelacanth@feddit.nu avatar

I have very mixed feelings about it. I also adored the art and setting, and I really appreciate the historical research that has gone into making it. And there were some well written characters in there.

But man, the game is sloooooow. The last act in particular was like pulling teeth. Reading is fine when what you’re reading about is interesting. There were so many banal, shallow and uninteresting conversations in there that really tested my patience.

saigot,

or even worse when you have to wait for the voiced dialogue to finish before it lets you continue.

SEND_BUTTPLUG_PICS,

I like that BG3 let’s you skip the voice dialogue but I wish there was an option to speed up the voice acting because I really love the voice acting and the story is great but I find myself spacing out during long cutscenes. I don’t want to skip them I just want them to speak quickly!

brsrklf,

I’ve been replaying Dragon Quest Builders 2. The game isn’t voiced, most of dialogues are classic RPG text boxes that you can speed up and skip, BUT. There are special lines of dialogue that are “voices” in a character’s head.

They are unskippable, and they’re like a dozen words each that stay on screen for about 20 seconds or more. Some of those dialogues have about 6-7 of those. It’s unbearable, and it’s genuinely the worst part of starting a game again. Hell, it was the worst part of doing it the first time, too.

Somehow English localisation created this, in Japanese the messages go a lot faster. Though even those couldn’t be skipped, because… fuck you that’s why.

Satellaview, do gaming w What are signs that the game devs aren't gamers themselves?

When maxing out the damage stat just makes your game trivially easy.

Stat systems are hard and prone to optimization problems. But c’mon, you at least gotta test the glass cannon build that you know everyone’s gonna try first.

Shirasho, do gaming w What are signs that the game devs aren't gamers themselves?

When things aren’t balanced. It either tells me the devs do not play their game or they have a dominant strategy and don’t bother playing anything else.

I’ve heard stories from professionals and you would be surprised how many devs don’t actually play the game they are developing.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

In almost every game the gameplay tips and tutorials they give you are not only suboptimal but often outright counterproductive. This is especially bad in multiplayer games.

It was really nice in Doom Eternal, where they added quick swapping to the tips.

psx_crab, do gaming w What are signs that the game devs aren't gamers themselves?

Pc version of open world exploration game without quicksave key. There’s a lot of wrong with Grounded, but man i feels like Obsidian really losing touch with PC game with this one.

masterspace, (edited )

Conversely, Grounded has the best inventory management system of any survival game ever.

To the point that I have a hard time playing others now because they all feel tedious in comparison. It’s hard to imagine someone playing Grounded and then building a survival game that didn’t use hot deposit.

psx_crab,

That’s true, a key for depositing item and also control whether the chest is affected or not is really handy for inventory management. Which really bother me that they don’t have quicksave, graphic setting customisation, turning off the character chatter, among other thing.

yuri,

meanwhile i wish there was a slider that made the characters MORE chatty, the dynamic interactions are really charming to me! but i also specifically love how cliché they’re written, so can see how it’s not for everybody haha

yuri,

JUST for hot deposit, yeh. the rest of the inventory/hotbar management always makes me wish i was playing something else.

the hotbar not being inventory space is fine, but tools disappearing because they’re in your hand is absurd. they really just added a “looking for the tv remote that i’m already holding” mechanic. the pinning system with filters is handy for food, but feels clunky outside that one usecase.

like they went with a realistic “the forest” style building system, and then the inventory management is the most videogamey shit in the world.

also the scroll wheel swapping hotbars by default is straight up whacky, i’ve heard the whole thing makes more sense on controller lmao

masterspace,

the pinning system with filters is handy for food, but feels clunky outside that one usecase.

The pinning system is an improvement over not having a pinning system that should exist in every game. Food, water, ranged weapons, explosives, healing items, shields, even melee weapons, it makes sense for all of them given that all of them can break.

yuri,

i just keep the one repaired tho

Megaman_EXE,

Oooh, grounded felt like they didn’t play test for solo players. The end game suddenly got very grindy, and I decided not to finish because of it. Loved the game otherwise. I’m hoping they will try to balance it more for the second game

luciole, do gaming w What are signs that the game devs aren't gamers themselves?
@luciole@beehaw.org avatar

When the game is such a precious labour of love, so obviously cared for, and constantly improved, that there’s no way the dev has any time left for gaming.

savvywolf, do gaming w What are signs that the game devs aren't gamers themselves?
@savvywolf@pawb.social avatar

When going from point a to point b takes ages or is otherwise a pain. I get you worked hard on your world, but it losses its charm the 10th time running across it.

And don’t force me to hold/tap a button to sprint. Or worse, make me click in the left stick.

Sabata11792,

It’s not the time or distance, its the barren wasteland of no content in between A and B. I’ll hold W down for 30 minutes no problem as long as it’s interesting.

Hubi, (edited ) do gaming w What are signs that the game devs aren't gamers themselves?
@Hubi@feddit.org avatar

When the intro cannot be skipped after the first start.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

In the same vein, when the game starts immediately without giving you a chance to configure it. Because the default configuration is always wrong.

psx_crab,

cry in 12 years old pc

Chronographs,

I sure love experiencing their carefully crafted intro sequence in 4fps/windowed 480p/etc.

zero_spelled_with_an_ecks,

Falcom spoiled me forever by offering a startup option to continue from last save that skips all the logos, intros, etc.

tias, do gaming w What are signs that the game devs aren't gamers themselves?

Long cutscenes that don’t let you save or pause when anything comes up that forces you to leave the keyboard or just focus elsewhere.

“Control” was the worst wrt this (or was it Quantum Break? Maybe both). I was just about to go to bed when it showed me a “cutscene” that went on for more than 30 minutes. Turned out later that you could actually go back to watch it again afterwards, but there was no indication of that at the time.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

That would have been Quantum Break. I don’t recall Control having any one cutscene that long.

But Quantum Break did the whole video-game/TV-series hybrid media thing, and was full of “episodes” that were essentially 30-minute cutscenes.

marighost,
@marighost@piefed.social avatar

I'm playing through Control now and haven't encountered that (fun game btw!), so methinks it's Quantum Break you're thinking of.

I agree with you, though. Sometimes I have to step away for whatever reason and end up missing something because I can't pause.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

The Steam Deck is great in that regard. Just put it to sleep.

evening_push579,

Same with the Switch and easily one of the top features. Laundry done? Sleep mode. SO asks something? Sleep mode. Done pooing? Sleep mode.

pixeltree, do gaming w What are signs that the game devs aren't gamers themselves?

When a freshly installed game starts at max volume

bjoern_tantau, do gaming w What are signs that the game devs aren't gamers themselves?
@bjoern_tantau@swg-empire.de avatar

When there are several waterfalls in the game and not one has a secret behind it.

nilo, do gaming w What are signs that the game devs aren't gamers themselves?

I’ll go first: when mouse sensitivity is unbalanced by default—horizontal movement is way faster than vertical—and the game only allows you to change the overall sensitivity for both axes together.

Chronographs,

I sing think I’ve ever seen that but in the same vein, when the game idea a terrible laggy software mouse in menus with the sensitivity tied to the look sensitivity in game

redsand,

E-mail the developers that you know they’re using ultrawides and will literally never figure out how. And that’s part of the problem.

malfisya, do games w Metroid Community Migration
@malfisya@piefed.social avatar
peer2pirate,
@peer2pirate@lemmy.dbzer0.com avatar

Thank you!

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