Maybe it says more about me than about game pass, but even at 5€ a month it would be significantly more money than I spend on games every year.
Not that I couldn’t afford it, but I mostly play games that are at least 5 to 10 years old, either on second-hand physical copies or heavily discounted sales/keyshops. The most recent game I’ve bought is Elden Ring, even then only recently because I found a cheap physical copy.
Gamepass is a super-obvious telegraphed trap for enshittification. Offer a good value (it is, for the time being), get people dependent on it, then pull the rug out.
It’s the business model that shareholders love and seems to be fairly ubiquitous. Eventually these corporations undergo trial by anti trust as their influence becomes increasingly toxic e.g. Google. The concentration of power into the hands of a few people is a problem with large hierarchies generally, ordinary people end up doing whacky stuff on the whim of someone that you never meet or know in any meaningful way.
The consequences so far have been a warm feeling on hearing the news but I’m starting to doubt that feeling. Shawty, are they playing me like a fiddle?
The first few levels of Pirate’s Life are fantastic imo. Especially that first one when you’re going through the cave and listening to the voiceover… I got chills when I first played it. It was just really fun for me and I can’t really explain why. I liked how they got the original voices to record some new lines for the quest/level too.
And I really like the “DEAD MEN TELL NO TALES” guy.
I think from the game development side there are pros and cons. There are games that struggle to demand a high enough sticker price that do better under a subscription service.
The problem is that, much like subscriptions elsewhere, these are deliberately underpriced and used as a loss leader to sink competitors and the direct purchase market, so they aren't priced reasonably and it's unclear what the money flow towards creators is supposed to be.
And it'd be one thing if the money was flowing at all, but in the current industry, with Microsoft shedding people left and right while holding a ridiculous amount of IP, both active and inactive... well, it's not a great look for the industry as a whole to be dumping content below cost for the sake of a speculative move. And to make matters worse, I don't think that many people know just exactly how much of a money pit Game Pass is.
And that's before the more fundamental issues with ownership and preservation. Which I have strong feelings about, it's just that they happen to be so strong that I'm typically the one to remind people you don't own your Steam games, either. Would certainly like a fix for that, too.
I’m typically the one to remind people you don’t own your Steam games, either. Would certainly like a fix for that, too.
Eh… You don’t “own” them in that the First Sale Doctrine doesn’t apply, sure, but plenty of Steam games are DRM free, so you can store your own backups, if you want to. That counts, in my books.
Like, how much more do you need? ETA: That’s more than you get with Switch 2 “physical games”, isn’t it?
I know 100% of GOG games are DRM-free, on Steam not so much.
I think people believe that if a specific third party DRM vendor is not listed on the Steam store page then the game has no DRM, but that's not the case.
I wouldn't consider pretty much any Steam game DRM-free or yours-to-own at all by default in that they do not provide an offline installer. You can remove the need to have Steam running after the first download in some games through relatively trivial ways of bypassing Steam checks, but if you want to keep them independently of Steam you still have to store a loose files install of the game, which may or may not like to be portable. Utimately having easy to remove DRM and having no DRM aren't the same thing.
Also, no, definitely not a longer ETA than Switch 2 physical games. A longer ETA than Switch 2 physical cart keys, but you can also resell those, so I guess different pros and cons. I really don't like people jumping onto the idea that all Switch 2 physical releases aren't full physical releases. It plays Nintendo's game of blurring the lines between physical and digital releases. Full cart releases, including Nintendo first party releases, are full physical games and will work indefinitely with what you get in the box.
Oh, that’s good to know. I read that Switch 2 games are just cryptographically unique keys to allow download and play of the games.
And good point about the installer vs. just having the game files in a folder. Yeah, it’s not like GOG where you can download an offline installer file.
Some are full games, some are an empty cartridge with a key to download the game (which you can resell but not download if the servers go down). Some are a box with a code inside printed on a piece of paper (which gets associated to your account and you can't resell or download without servers).
There is a warning on the box for the two that don't include the playable game, but the fact that you need to know that or read the warning is a bit of a problem. And I don't particularly like the idea that Nintendo is deliberately confusing the issue to make people believe that buying the game in a box has no advantages.
I like the Switch 2 overall, but some of the weirdness they've done to make game licenses and physical games more complicated kinda sucks for reasons both intended and unintended.
Still working through the Dishonoreds. Almost done with 2 and I’m enjoying it WAYY more than I did back when it came out (and I gave up after 90 minutes).
I would like to get back into Vic3 since I’m hearing lots of good things about 1.9 and the new DLC, but I tend to fizzle out of every Paradox game after 3 hours. Maybe that will change this time?
Since getting an Anbernic something and really liking it, I’ve been trying to use my SteamDeck more but it’s just so not nice to hold or use for more than 30-45 minutes. Alas, I’ve been playing WarGroove (badly) on it.
Copyright was invented so artists would be able to sell their art, and more art would be made.
When copyright is protected on a product that’s no longer sold, less art is made.
When a copyright holder stops selling their art, copyright protections should immediately cease, and they should be responsible for copyright obligations - releasing the source code to the public. Use it or lose it!
This is the most level headed approach to IP I’ve seen. If you’re not willing to use the property you forfeit it. It’s a common contact for licensing rights for movies that forces a studio to make a movie or lose rights. That way people can’t squat on a licence to prevent others using it.
Sony has to make a Spiderman movie every few years even though DVDs of the old ones are still being sold, but Ubisoft can just delete games forever and they can never be played again.
Pretty sure it was so publishers (printing press owners) could have a guaranteed profit. Those two things (publisher and artist profits) were correlated at the time. Not so much anymore. Streaming/subscription mentality is like planned obsolescence for IP.
Everything being said on both sides in those screenshots doesn’t really mean much to me without data to show it’s actually the case.
My personal feeling is that I don’t care to own most games in the first place and would be happy getting them all from the library the same way I do with books. Without Gamepass I wouldn’t have played things like Payday 3 or Grounded in the first place because I won’t purchase them. The alternative for me is piracy.
I'm working on Diablo 4 Season 9. I wasn't hearing great things about this season at first, so I held off for a few days until some patches came out, but I have to admit, I'm kind of having fun so far. I have an actual reason to do nightmare dungeons again, and personally, I kinda like the reliquary cosmetics this time around. I'm going with a Druid build, which is a class I honestly haven't touched since season 1, and it's not too bad so far.
Game Pass is the same scam as Netflix was back then, and I’m not falling for it twice.
Netflix used to be too good yo be true as well. 10€ a month for literally everything ! Now they don’t even make blu-rays anymore and you spend more time looking up which service has the thing you want to watch than watching it, so people are pirating again.
I’ll stick to physical games and GOG as much as possible.
That may be true, but that wasn’t the point he tried to make. The problem is that netflix used to have everything at a good monthly price and once they dominated the market, enshittification and price hike started, plus all the other companies wanted in on the action, starting their own service.
Now MS is trying to do the same to the PC gaming market.
It’s also worth noting it came out in 2017. In the years leading up to that namely around 2014 everyone was questioning if Sony was going to have to declare bankruptcy. Throwing a large amount of money into a product that can draw users to your console/platforms for a cheap price that your main competitor couldn’t afford to do probably sounded like a good strategy at the time, knowing they could drive costs up if they got the user base built.
Not to defend Netflix, but it did seem to me like the degradation and price hikes were a result of the other companies cutting in. I have no particular love for Netflix, but I didn’t perceive it to be like that until after external threat. Maybe I’m wrong.
Justwatch reliably tells me “this isn’t available for streaming in your region”. Sonarr tells me it’s an AMZN Webrip and I can Just Watch™
Edit: But like, no shade on Justwatch, it works as intended. It’s the streaming services who get worldwide licensing rights and then don’t bother targeting my little region.
Sadly justwatch doesn’t work for me. It gives the choice between a part of the country that doesn’t offer services where I live, or another country - which doesn’t offer services where I live.
So was Moviepass, but while they were operating it was a great deal for the consumer. I wasn’t going to sit that out just because I could see that they were gonna run out of money eventually.
The proper consumer response to these types of models (get them hooked with a great value proposition and then try to squeeze them once they’re in) is just to leave when things get bad. Subscribing to Netflix in 2013 doesn’t mean that I had to keep subscribing through 2023. I could get the benefit of a 2014 subscription and reevaluate each year whether it was worth continuing.
I worked at BlockBuster back when Netflix came out. It was legit a great contender, and an awesome service. BB had their own mail service, but it was just seen as a copycat. Also the franchise had a LOT of bad blood, and sometimes rightfully so. Depended on local management how much leeway you could have. The most lax stores that were lenient did the best.
The reason it worked was because physical media is protected by the first sale doctrine. So if you could buy a disc, it could be under one roof as rentable inventory.
Streaming and licenses is what fragmented everything and greed gave the appropriate incentive.
It also somewhat killed direct competition. When everything was physical on a shelf in front of you, all for the same price, you had direct comparison and competition. You could have any show or movie from any studio all side by side. That $2-5 could get you anything, across the board.
I saw this all coming from miles away. I don’t blame anyone, every step sounded like a great deal. I see a lot of the same things with Gamepass. It’s a great deal, and I don’t blame anyone for using it… But I don’t see it as being a long term net positive for the industry.
I don’t play MMOs anymore (nothing can satisfy me like City of Heroes used to), but just wanted to chime in to say I love your vintage anime character names.
I played for a while and enjoyed it, but eventually it became clear the developers were taking both the story and the gameplay in directions I didn’t like.
Heavensward was a great story, Stormblood patch quests were amazing. Shadowbringers had its very high peaks of course but even there they had started doing things in the story I hated.
It stopped being a story with unpredictability and actual stakes. There was a time I felt like anyone was at risk, even “main characters”, and it was awesome. It just turned into more of a Sunday morning cartoon - which is fine - it’s just not for me.
I also got sick and tired of them doing the “guess who’s back from the dead?” plotline a bazillion times.
Companies would still be cutting flour with chalk if they had their way. “It’s limiting blah blah blah” that’s the point you corpos, consumer rights are about the consumer not the bottom line
Not to mention that studios like Larian have proven that it’s entirely possible to make a blockbuster game without teams of 400 heads, changing direction and leadership every few years and laying off the people who made the product in the first place. They really seethed at that one, so many salty comments lol.
Larian has close to 500 employees across studios in seven different countries. They’re definitely the good guys (at least for now), but they are not an example of a small indie studio.
Totally agree but the person they’re responding to implied they were some scrappy indie production. Ex33 (there are caveats/asterisks here but still) is a much better example. I think at its peak the whole team was like 40 people with hired hands.
Not to mention that studios like Larian have proven that it's entirely possible to make a blockbuster game without teams of 400 heads, changing direction and leadership every few years and laying off the people who made the product in the first place. They really seethed at that one, so many salty comments lol.
Show me on the doll where that comment said Larian is an indie developer. Saying that they lack corporate interference does not equal claiming that they’re an indie team.
There’s this neat thing between indie devs and AAA corporate studios called AA. Big enough to fund larger projects than indie devs while being small enough to usually still be private companies that aren’t beholden to investors and therefore can take larger risks than the AAA devs are allowed, letting them make the games that they would want to play. CD Projekt RED and FromSoft both fit into this category as well, though all 3 companies are getting big enough to potentially start being considered AAA studios.
Totally agree but the person they’re responding to implied they were some scrappy indie production. Ex33 (there are caveats/asterisks here but still) is a much better example. I think at its peak the whole team was like 40 people with hired hands.
Jesus you white knights need to calm down and let them respond for themselves.
And I and the other guy just said that you misunderstood the original comment. You’re the one who doubled down after the first guy.
Me making a sarcastic comment because you doubled down on the first guy by just posting a quote of the original comment isn’t white knighting. It’s just a conversation. If that’s white knighting, then 95% of all internet communication is some form of white knighting. And I can think of much better words to describe the YouTube comments section (and I bet you can, too).
Anyways, hope your Monday wasn’t as hot, humid, and disappointing as mine and I think everybody in this thread can agree that Larian isn’t Ubisoft or Activision, the world is a better place because of that, and the “live service industry” can go suck a big one and keep shaking in their boots.
So did many of the other big AAA devs, then they changed. You’re not making any point at all. And don’t get me wrong, what Larian has done is amazing, and the response from the rest of the AAA game studios is both hilarious and depressing, but sadly not surprising. Most AAA studios got big by doing good, they wouldn’t have gotten that big otherwise. But then either new people came in an fucked them up or the ones already there got greedy and lost touch with reality, it’s the same with many other things.
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