bin.pol.social

SeramisV, do gaming w Anyone know any good shooters for switch?
@SeramisV@lemmy.blahaj.zone avatar

Splatoon is pretty fun

twoface, do games w Are there any good casual/low-stress mobile games that aren't filled with microtransactions?

I really like Usagi Shima. There is not much gameplay, but it’s a nice game to just relax for a few minutes. Also “Really Bad Chess” is a nice twist on chess. :D

SteposVenzny, do gaming w What are your favourite controllers?

PS2

  • best d-pad ever made
  • comfortable to my big hands without being uncomfortable to friends’ regular-sized hands
  • pressure sensitivity all over the place, even if that did get underutilized
  • versatile design that’s equally comfortable to use for 2D and 3D games and doesn’t specifically favor a small number of genres
  • smooth, strong, and yet quiet rumble
  • good heft
  • uses a cord so no fucking around with batteries
  • sensibly named and located Start and Select buttons (Everyone‘s been dropping the ball on that front, lately. Sony most of all.)
VinesNFluff, do gaming w Anyone know any good shooters for switch?
@VinesNFluff@pawb.social avatar

Retro-style: DUSK, Prodeus, Serious Sam

More modern: Wolfenstein - The New Colossus, Doom 2016, BioShock 1 and 2

Spooky, “ghost train”: Doom³

Exploration oriented: Metroid Prime (and 4 is coming up!), Powerslave Exhumed

PlexSheep, do games w Are there any good casual/low-stress mobile games that aren't filled with microtransactions?

My recommendation l is going back to the basics: chess, especially lichess.org

You can choose a mode however you want, and it may or may not be stressful. Multiplayer with friends or random online people, choose a time between 30 seconds for a game and infinity to move.

If you don’t want to play right now, you can solve tactical exercises.

lapping6596, do games w Are there any good casual/low-stress mobile games that aren't filled with microtransactions?

Blooms TD 6 - fun tower defense game with solid progression and everything can be earned by playing what I think is a reasonable amount.

PlexSheep,

BTD5 too. This is a very good recommendation.

Cagi, do games w Are there any good casual/low-stress mobile games that aren't filled with microtransactions?

Pixel Dungeon: Roguelike, infinitely replayable. play.google.com/store/apps/details?id=com.watabou…

Auralux: A simple real time strategy game. play.google.com/store/apps/details?id=com.wardrum…

2048: Simple to learn, difficult to master puzzle. play.google.com/store/apps/details?id=com.androbr…

My Boy: A Game Boy Advance emulator (Game files, called ROMs, not included). play.google.com/store/apps/details?id=com.fastemu…

Manos,

I’ll second Pixel Dungeon. It’s the only one I’ve played, but it perfectly fits OP’s reqs.

kevindqc, (edited )

The first link says not found :( maybe not available in Canada? Seems this one is a good replacement, will try it out? play.google.com/store/apps/details?id=com.shatter…

Other ones say it was made for an old version of Android or incompatible, and can’t be downloaded (I have a pixel 5 with android 14)

Strayce,

Short answer: yes.

Shattered Pixel dungeon is based on pixel dungeon, adds a bunch of new stuff and is reasonably actively developed.

mrvictory1,

Install from computer: adb install --bypass-low-target-sdk-block FILENAME.apkliliputing.com/how-to-install-old-apps-on-android…

mox,

Or the well-maintained and developed derivative:

shatteredpixel.com

f-droid.org/…/com.shatteredpixel.shatteredpixeldu…

iamjackflack, do gaming w How to get good at FPS with a controller, coming from a PC gamer?

Stick with mouse and keyboard… steam deck has usb ports doesn’t it?

Gumus, do games w Are there any good casual/low-stress mobile games that aren't filled with microtransactions?

The original Peggle. There’s a free APK available on speedrun.com. Works flawlessly even on modern Android.

https://www.speedrun.com/peggle_deluxe/resources/ehelq

FlyingSquid,
@FlyingSquid@lemmy.world avatar

I got free of this addiction years ago.

I hate you.

FlyingSquid, do games w Are there any good casual/low-stress mobile games that aren't filled with microtransactions?
@FlyingSquid@lemmy.world avatar

Word Cookies. I absolutely love it. You can pay for things, but it is absolutely not necessary and is basically only if you feel the need to use boosts that allow you to cheat your way past the level. I think it costs $2 to go ad-free.

It does give you regular popups asking if you want to buy coins, which I admit is annoying, but they are unnecessary to enjoy the game. There’s also endless opportunities to get coins and other boosts for free. I have something like 80,000 coins and dozens of boosts and other than the $2 to go ad-free, I’ve never given them any money.

You do have to have certain word skills to enjoy it as much as I do. If you’re the sort who can crush it at Boggle, it’s the game for you.

https://lemmy.world/pictrs/image/6d8cdf52-9118-4bd7-b477-e7bc3ea2beda.png

averyminya, do gaming w How to get good at FPS with a controller, coming from a PC gamer?

There are a lot of good suggestions here, that you can take advantage of, so I’ll come at it from another perspective.

With mouse and keyboard, positioning is a snippet of what we use when playing and is more of a tactical spacing. With controller, it is a necessity. This means that as you are playing first person shooters (or third person with controller), your characters movement will be 75% of what you’re actually aiming with.

On a mouse and keyboard, if you’re slightly off center with a sniper, it’s a simple adjustment to move to the left. Move 1cm.

On a controller, if you’re slightly off center, suddenly it isn’t as simple, because the joystick is overly sensitive and so to move 1cm is a lighting fast action input, meaning that you’re almost guaranteed to overshoot it, unless your joystick sensitivity is super low. Or, on the opposite end of it, if you try and move the control stick very gently (more on this later), it’s not necessarily a consistent input. This is where aim assist would come in, as aiming down your sights would center it on the enemy, but I think it’s a bunch of bullshit and so we’ll ignore that. Instead of moving the joystick a micron of a second to properly position yourself, moving your characters body (WASD/left analog) is almost always much slower and fine tuned.

What this means is that as you’re playing games, instead of holding W and maneuvering with A, S, D for counter balance or strafing or whatever, the joystick instead is 60% of the time holding forward, 20% of the time slowly moving in a direction to position yourself better for aiming, and 10% staying still (letting go).

Another element here is the concept of analog itself. When you’re holding W, it’s always 100%. When you push forward, (game depending) it ramps up from 0% towards 100%, which means that if you turn left or right, chances are that your character might slow down too, because you may be pulling down as you move. What you can take advantage of here is utilizing slow movement to always keep your character moving, which will help prevent being hit and will get you more used to fine-tuning your aim through your movements.

When I play games on controller, I always try and use gyro, I always keep the gameplay focused on the movement first and foremost, and the analog stick at that point almost purely becomes a look/view stick over a “this is my main form of getting headshots”, where your look inputs are based on getting into the center of the general area you want to aim at as quickly as possible, while letting the gyro and the characters body finish it off.

Finally – PLAY. Not the game, PLAY with it. Feeling weird? Move your character in circles while bunny hopping to get the feeling of the mechanics for the game, then be silly with the aiming and wiggle the joystick around to familiarize yourself with aiming with the movement wobble. Whether it’s Max Payne, Smash Bros, Doom, Vanquish, Fortnite, all of these games can be manipulated by playing with the weird quirks of their engine.

Finally finally – I also have a harder time with FPS games on the Steam Deck compared to other methods. Doom 2016 on my Switch was fine to get used to, but on the Steam Deck some did feel odd about it. I don’t have the other modern consoles and their joysticks aren’t super familiar to me, but I think it may be that the Steam Deck’s analog sticks feel like they have a larger travel distance (particularly compared to the Switch of course). Something you might consider trying is the Flick Stick input for the Trackpads, although I personally really, really enjoy low-friction trackball mouse input. Swipe+Tap to aim is just so good and being able to move the view, let go and have it keep moving based on the intertia I input is just perfect.

xavier666,

On a controller, if you’re slightly off center, suddenly it isn’t as simple, because the joystick is overly sensitive and so to move 1cm is a lighting fast action input, meaning that you’re almost guaranteed to overshoot it, unless your joystick sensitivity is super low.

This has been the biggest problem for me. I can’t aim at the enemies when are very far (small hitbox). I have been trying to strafe and put them on my crosshair but it needs a very different skill. I have been hearing a lot of people talking about FlickStick. I have to look it up.

averyminya,

Honestly, I would recommend just giving it a go. You can always save your current controller config and then go right back to it. I only say try it cause when I looked up videos I didn’t quite understand, like I got the idea but it seemed weird. Actually trying it makes a lot more sense.

Its major issue though is I felt like I was tweaking it more than I was playing, and I have found myself a very good set of controls with the Steam Controller which translated to the Deck, so I know exactly what to set for each game even on the first time. For the Flick Stick setting, I feel like one game would be fine standard settings and another game would need to change, sometimes not even getting it working. So YMMV there.

P.S. set a binding for toggling an auto-sprint on the back paddle. Auto walking is a default for any game I play!

LunarLoony, do gaming w What are your favourite controllers?
@LunarLoony@lemmy.sdf.org avatar

I’m a big fan of the 8bitdo Ultimate C, but my favourite may well be the GameCube controller

sleepybisexual,

Smash bros player?

GameCube layout is pretty nice

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

Not really, I just think it’s the best controller. Ergonomic shape, octagonal stick gate (which is a criminally underused feature), good button layout… the only thing wrong with it is that the analogue triggers have a bit too much travel on them.

sleepybisexual,

People like the GameCube buttons? I hate the layout

The sticks are good tho. Would love a hall effect GameCube controller. Mine was good but I accidentally made it drift and its now unusable

trk, do games w Are there any good casual/low-stress mobile games that aren't filled with microtransactions?
@trk@aussie.zone avatar

Solitaire, straight out of classic Windows (pre-advertising death throes):

play.google.com/store/apps/details?id=com.potatoj…

Hoplite, classic turn based dungeon/puzzle:

play.google.com/store/apps/details?id=com.magmafo…

QuentinCallaghan, (edited ) do gaming w How to get good at FPS with a controller, coming from a PC gamer?
@QuentinCallaghan@sopuli.xyz avatar

For me the way has been using gyro aiming. It provides a mouse-like precision for aiming, which is really good for FPS games. It is supported on Steam nowadays. Of course on Steam Deck it may be not the best option in terms of playing experience, as turning the console also turns the screen.

classic,
MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

They key for gyro aiming on a console where the screen is attached, is to get the movement to be as one to one as possible, to make it work as if the screen is a portal into the game world that turns in a matching direction as you move the device.

I had this revelation back with the PS Vita, where Killzone Mercenaries worked this way by default. It was magical for an FPS game to play that well on the tiny vita with its miniature analogue sticks.

The joystick camera input and gyro also worked in concert, I’m fairly certain the game hybridized the input signals such that if you moved the device to correct your aim, that would override any current input signal from the stick, making it possible to correct overshoot and undershoot in a way that almost felt like the console was reading your mind.

I’ve not been able to get that with steam input, but you can get close.

xavier666,

Looks like I really need to check gyro aiming.

TunaLobster, do games w Are there any good casual/low-stress mobile games that aren't filled with microtransactions?

Golf on Mars and Desert Golfing. Super simple. No ads. Its just 2D golf that keeps on going with any gimmicks.

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