It’s been so long I thought they had dropped the IP. The first game has some issues but it wasn’t as bad as people make it out to be. Hopefully they addressed the issues with the first game.
As far as I could tell, the “issues” people primarily had with it were that they wanted it to be bigger, but I also really appreciated its scope and how little time they wasted.
I had at least one quest which, when certain choices were made, would not complete. They never fixed it, but did release a cash-grab level-cap-increasing version later. Left a bad taste in my mouth. (There were other bugs and issues I faced that also never got fixed, but I don't recall what they were anymore). I mostly did enjoy the game, otherwise, and the size was fine in my opinion.
What issues? Who makes it out to be bad? As far as I remember everyone has always loved this game, it’s like saying “despite the issues with Fallout New Vegas, it’s not as bad as people make it out to be”, or Skyrim, or Red dead redemption 2, it’s the kind of game I don’t think I’ve ever heard someone complaining about it (except perhaps for the existencial dread caused by finishing such a good game and not knowing what to do next)
Its odd that you haven’t come across any complaints since almost everytime this game comes up in online threads that I visit, it’s filled with people criticizing it.
My main issue is a perspective thing - it felt like playing half assed fallout in space, in the sense that many questlines and stories felt very “been there, done that”. Its probably great if you haven’t played fallout 3 or new Vegas, but it just didn’t do much that was new beyond a coat of paint so I just got bored with it.
Toxic Positivity is a phrase that doesn’t refer to gamers online behavior in game, but rather the way that some will violently defend a product or company from any criticism like they’re shilling. Like how gaming media and online forums were trying to villanize the people criticizing Concord before that spectacularly failed.
Its like you aren’t allowed to say something that isn’t positive about games anymore (not even negative, even neutral comments are taken as “negative” and must be silenced at all costs). I mean, certain games like Star Wars Outlaws, Concord, Assassin’s Creed Shadows, etc.
Kinda like how the average Lemmy user acts with Linux.
Negative comments are fine but players are too black and white, they will say a game is “trash” because they don’t like one thing about it. Often they haven’t even played it. I think too many gamers are overwhelmed by choice or just spoiled.
With the state of modern gaming, I can’t fault anyone who jumps down the throat of anyone speaking positively. It’s such a fucking predatory industry at this point, full of shitfuckery, and personally I don’t want to give any positive reinforcement to any games that have invasive DRM, online-only, kernel-level access, in-game ads and microtransactions, 3rd-party accounts, 3rd-party launchers, 3rd-party EULAs, prolific data-mining, etc. All of these should be deal-breakers. Things are this way because we allow them to be.
Let’s face it: that trailer was just bad. We already knew MP4 was in the works; there was nothing that was shown for us to get excited for. No new enemies, no new suits, no new abilities, no new weapons. If I had to guess, I’d say the team was told to put something together for Nintendo Direct at the last minute, so they threw together footage from the intro level. It worries me that Nintendo wants to drive the hype from the existence of MP4, instead of the content of MP4.
Yeah, I suspect the last minute trailer request too. I am a huge fan of the Metroid Prime trilogy (hunters doesn’t count), and that trailer did practically nothing for me.
Woo, slight remix of the space pirate theme, scanning a dead pirate, and morph balling through a conduit. And three seconds of Sylux, again, because we’re supposed to care about that character for some reason.
It failed completely at being a Metroid game. It’s obvious the single-player “story” was just hastily hacked together from the multiplayer mode.
Maps were linear, without any kind of secrets or exploration. They were mostly boring corridors between multiplayer arenas for fights against bots.
The only abilities were different coloured guns, and while the MP trilogy gives the four beams specific properties to interact with the environment, I can’t remember what most Hunters guns were supposed to do beside opening corresponding doors.
There were three boring and mostly static bosses in the whole game, two of them copy pasted once to make it last a bit longer.
I don’t even think its controls or arena map design felt like Metroid Prime. The very limited Metroid Prime 2 multiplayer felt more like “competitive Metroid Prime”. It was more fun to me anyway, not that I’d buy a Metroid game for multiplayer.
I think this is all fair criticism. I played this game when I was 12, after all, and did mostly play the multiplayer after a single run through of the story.
Also important to note that I hadn’t actually played the mainline Prime games yet at that time, that probably had a lot to do with it.
I am sure there are people with good memories of it as an arena shooter, but I had little interest in that. And as a Metroid, it sucked (…sorry)
I remember trying the First Hunt demo, that was a demo cartridge from the beginning of the DS and was supposed to be a short teaser for what Hunters would be. Back then I thought, yeah, with a game around it, it could be great.
Turns out the actual Hunters was absolutely nothing like that, and focused only on multiplayer. The only reason they tacked a half-assed single-player mode on it is so it could be sold to people who wanted an actual Metroid game. I’d respect the game more if they didn’t try to sell it as more than it really was.
This late in the Switch’s lifecycle, I’d argue that the existence of a new game as big as a Prime sequel is good to remind people of. Haven’t touched my Switch in a while, but will likely be picking it up again for Zelda and Prime.
It’s great just to see it exist. And not every game needs to reinvent the wheel, especially when the series hasn’t had a game in 15 years.
Plus it’s a MetroidVania. Well, kinda the MetroidVania, or half of it. Trying too much with it would feel weird IMO because I’d want the two grandfathers to focus more on the central tenets, not some inventive genre-spinoffs.
In retrospect yeah. I was very excited just to see a trailer at all. After sitting with it for a while I’m kinda like, that’s it? To me it looks exactly like the recent Metroid Prime remaster (which to be fair I did really like).
I wonder if the reveal of the big baddie was intended to carry more weight than it ultimately did.
It was hinted that guy would return in MP3’s ending, and apparently in Federation Force too (I haven’t played that one, but of course the reveal has been floating around).
Sure, it was still kind of hidden, but for those who recognized him at all, chances are they’d knew that too.
The trailer certainly failed at making his apparition exciting in any case.
yeah this was one of my most anticipated games, until I saw this trailer and noticed the gameplay looks completely unchanged, now all my interest has disappeared.
unlike nearly every other company in existence in any industry, they actually earned their position. It would be nice if they gave a bigger cut to devs, sure, but literally nothing is stopping devs from going on multiple platforms. I am also more forgiving of that due to their contributions to linux gaming, especially now that windows is continuing to go bonkers even after they reached the point that I could no longer tolerate it.
I only buy off steam, gog, and itch.io for some indie stuff as the rest are a terrible experience. And there’s the other part, other platforms need to be good for anyone to want to use them, because nobody will leave steam for a worse platform unless gabe dies and the supposed fuckery prevention plan fails and they go corporate and get an EA approved ceo. Even then it would likely be a slow burn like twitter and reddit. gog and itch have the minimalist store covered so even that is a hurdle. Maybe epic execs can pull themselves up by their bootstraps and figure out how not to suck, then people might use them for more than just hoarding free games they will likely never play.
even if I search ‘zoom platform’ its like the 7th result after zoom the video conferencing software. just the sad state of the internet these days. anyway I found it now and I’ll check it out after work.
I mean sure, maybe the game turns out fantastic, but after a trailer that was apparently done by the Forspoken team with some consulting by Marvel and Fortnite people, I have exactly 0 hope for this.
There was this little RPG company, BioWare, that made this little known game called… uh… Baldur’s Gate or something. Then they made Baldur’s Gate II. And all was fine. And then they said “you know what, we should do something really cool and innovative and creative!” …And they did! They made Neverwinter Nights. And Wizards of the Coast/Hasbro was a real drag in the process, wanting them so many compliance meetings regarding the content and canon and game mechanics. So Bioware was like “OK this is the absolute last time we work with this kind of nitpickers, we’ll create our own fantasy RPG setting and system.” …and that’s how Dragon Age came about.
WotC/Hasbro isn’t any easier to work with these days, that’s for sure. Except this time, even the tabletop fans know that.
Hopefully Larian gets to eventually make the epicest dream game they can and, uh, not get bought out by EA or something.
Yes, despite what Larian wants you to believe, 30% of the company was sold to Tencent years ago to raise more money for BG3. Afaik Danny O’Dwyer dug that up from the irish business register because Larian never even made a statement about it. Instead they keep pointing out how privately owned they are and that there is nothing to worry about.
BG3 was a massive success, but I wonder how much of that cake is left after 450 employees, Bioware, WotC and Tencent got their pieces of that. If they really want to release a much bigger game in half the time, they’ll need to tripple their employees which will absolutely explode spendings. They have nothing else in the works until then, no mobile game cash cow or big merch sales to keep them afloat. The only way to generate more money when production costs will inevitably exceed expectations is… to sell more of themselves.
The divinity games definitely felt inspired by DND. I’ve even been able to convince friends (including some who don’t play video games at all) to pick it up because of how similar it feels to tabletop. Larian was a natural choice for BG3 and I’m convinced that was part of the vision with their early work
I’m cautiously optimistic. I really hope this isn’t the first GTA game they ruin. I hate that they discarded the additions to GTA V’s single-player in exchange for GTA Online updates, I hope they won’t do that here, even though I did actually enjoy GTA Online too.
And that’s why this is a console only release for now.
That’s what doomed cyberpunk. I got my Series X halfway through the campaign, and it was a different game on the X vs the One. I wish they had scrapped current gen plans for that game and went next gen only. It would have been a more successful launch.
I won’t be pre-ordering (because they likely won’t be releasing on PC at launch, ugh), but I have high hopes. There hasn’t been a R* game without a killer story. I kinda expected RDR2’s story to be an afterthought to the online, as that was their first game since GTAOnline, however it was still an awesome single player campaign.
IMO almost every GTA has had derivative writing and set ups, but it’s okay because of everything else taking the spotlight. 3 was just Claude doing random missions until one mission lets you get revenge on Catalina and then the game just ends. Vice City is a revenge plot sort of but it’s just Tommy doing random jobs until Sonny’s like “oh you fancy huh?”. SA’s story was just batshit crazy all over the place. 4 IMO had the actual good story and didn’t seem derivative. Niko was a genuinely interesting character. V’s story was just straight forward “criminals finding out who snitched”, satisfying, but a bit scant. I just ask for a serviceable crime plot set in a vibrant and lived in world.
IV was the one I spent the most time on, so that makes sense. But with V it’s not a lack of depth, more a lack of continuity. Of course it’s been so long since I played it I can’t remember any specific examples, I just remember being disappointed, and thinking they spent so much time/money on the physics, they had nothing left for the story …
They didn’t yet, but they could at any time. Enshitification is a real thing and it’s starting to become more widespread. I just have to hope that GTA 6 will be good. I think it probably will be.
Overreaction much? GTA4 online granted didn’t even work, but V online is exactly how you want GTA online to behave, minus the load times. No one is forcing you to play online. You’ll easily get 100 hours just fucking around in single player.
I always thought I wanted GTA Online during the GTA3 era. Then when it became a reality, I realized I really didn’t want it and preferred the single player. The moment the story ends though, I have zero interest. Same with RDR2. Don’t care much to run around an empty world trying to collect 100% completion. Online is toxic and boring. Anything with an in game currency that you can buy with real money is a no from me. I guess I grew up in a different era when games were games and not gambling scams.
Well I guess this is where different Motivations for gaming come into play. I spent 800+ hours in GTA Online and most of that time was just spending time with my friends. Never spent a single Euro for Shark Cards.
It really isn’t. The idea started great, but they focused way too much on lobby play instead of missions. And lobbies were just not good, because of tech problems and because they just gave out overpowered stuff there you can’t counter. It all just felt too much, instead of your character just being a trailer gangster. And it’s very obvious that everything is focused on you having to buy shark cards. I enjoyed 3rd party clients way more.
I was thinking the same, but then again taking a long time to put games out isn’t the same as putting out broken games. I mean rdr, rdr2, and gtav are stellar games that launched without any glaring faults iirc. Taking time is fine as long as we get a complete product.
Jirard has never come across as the type of guy who would knowingly just sit on something like this. Another video and thread here seems to imply his brother is running the account and Jirard didn’t know until last year that the money hadn’t been donated, so the brother may be the one primarily at fault? The fact that it was just sitting there unused also implies to me more incompetence or negligence instead of bad intent, so I do want to give them at least a bit of BOTD. That said, that still leaves a whole year where both brothers were just sitting on the money. If they really are looking for “the right place” to donate the money to, they’d better pick a place/places fast and get that money out. Either way they’re probably gonna see a lot fewer donations in the future. If they’re just collecting money from their followers and donating it somewhere else, they may as well just do what a bunch of other content creators do (and what I think they do for their other charitable stuff IIRC) and just do marathon videos/streams with links to just donate to the charities directly in the chat/comments. Cuts out the middleman and keeps them out of this kind of trouble.
That said, that still leaves a whole year where both brothers were just sitting on the money. If they really are looking for “the right place” to donate the money to, they’d better pick a place/places fast and get that money out.
Sorry I don’t know much about these guys and how they operate, so it may need explaining, but that rings alarm bells for me. Why didn’t they know and communicate that with everyone donating to begin with? I’m not sure I’d have parted with any money if I didn’t know upfront where it was going.
Jirard was asked essentially that by Mutahar and Karl and he said that the foundation was “looking for the right place to donate it to that aligns with our values”, and that when he found out, there was internal conflict within the foundation about when and where to donate, with Jirard himself, by his own account, being in favor of getting the money out sooner than later. Unfortunately, that just led to further delays. Just terrible incompetence by all parties involved.
Oh, I’m sorry. Well, I could put the engine into a landfill where it’s going to stay for millions of years, or I could burn it up by adding some new AMD tech to it and get a nice smoky smell in here and let that smoke go into the sky where it turns into starfield
Yep. Game doesn’t even have fucking native dlss. Unbelievable. Blatent AMD sponsorship. People shit on Nvidia for this type of dogshit but AMD does the same bs.
There is an endless list of shit that we can blame Bethesda for with this game. It’s fun but it’s held together with toothpicks and bubble gum. And the fact that they marketed this as a “next gen experience” is fucking straight up fraud lol. In a lot of ways this shit is even more ass backwards than fallout 4.
As someone who usually loves the Battlefield games, I get where you’re coming from. But for us, it’s disappointing that the current version of a game we enjoy is so disappointing. Tragic perhaps in terms of the game itself and its fans. The greedy suits at the top can f right off though.
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