In all honesty I’m shocked. Jirard is one of the few YouTubers I have (well, had) a tonne of respect for.
Part of me wants to hope there’s a rational explanation for why he and his foundation sat on viewer donations for a whole decade whilst knowingly misleading donors that their funds were going to a charitable cause, but I really think this is going to end his career. Just wait until every other YouTuber picks this story up, or when it goes viral on Reddit…
Either the OHF have been incompetent with filing their annual returns, have been incompetent with actually ensuring the money goes to the right people, or there’s some embezzlement going on.
Well, Jirard admitted on the call in the video that he knew almost two years ago that the charity had never donated to anything. So strike those options off your list.
Same with feeling shocked. He always seemed so wholesome and I like his videos. If this is a bad at it seems, then yeah. His channel is going to start hemorrhaging subscribers.
Even that transcript was a bit too long, so here’s a < 150 word summary by ChatGPT:
Unity Technologies, known for its Unity game engine, has been facing severe backlash for its recent decisions. Unity adjusted its fee structure, now charging game developers per install with retroactive terms of service changes. This move is expected to negatively impact numerous game projects. In addition, Unity removed their transparency GitHub repo and reversed previous community-centric commitments, leading to widespread industry anger. The CEO’s past decisions to maximize revenue raise eyebrows. Unity rejected a $20 billion acquisition offer from AppLovin in favor of a $4.4 billion merger with Iron Source, a mobile game development monetization company. Tomar Bar Ziv, CEO of Iron Source and a Unity board member, has notably sold around $20 million in Unity stock following the merger. Recent aggressive pricing models seem to mirror those adopted by Twitter and Reddit. Unity’s shift seems aimed at promoting Iron Source’s Level Play service and could significantly harm developers, especially in the mobile sector. Companies like Azur, Voodoo, and Century Games have retaliated by disabling Unity and Iron Source ad monetization. Unity’s recent closure of two offices due to threats from its own employee underscores the depth of its internal and external crises.
They’ve been all in for about half a decade. If you don’t work in mobile, or play a lot of mobile games, you might not have noticed - but basically the most played games on planet earth are made in Unity, and are on mobile.
It’s sad to say this, but their actions this past week have kind of shown us that the folk at Unity don’t even seem to care about other platforms anymore; to the point that they did not even consider them on a basic level while working on their new pricing policies.
They should just either rebrand to a mobile first company, or at least split their products such that those making pc/console games can argue for their own price points and features.
Ridiculous to lump indie devs and mobile companies like hyper casual devs (who can have 5 million+ installs a game, thanks to their low CPIs and marketing optimizations) into the same category.
Hey, just a quick tip, when posting videos on Lemmy, it’s generally good to include the video length and the channel in the title, and then include a short summary in the post description. You are certainly not required to do any of this, but videos tend to get better responses here when people include those details.
My instance doesn’t show any of that, and neither does my app. So if anyone has that info automatically, it’s because their instance admin or app dev did that for their specific case.
Would require frontend work and maybe some glue for the backend. I think the Photon Front end does some of those embeds. I’m sure there’s others, but not confident that any would work with Beehaw’s older Lemmy version. Better to spend energy on the sublinks convert, or my home-grown alternative Fediverse stack.
yes, using a smaller platform means forgoing some of the conveniences you are used to on a larger platform. but we all make do because we’re here for the community, not the features.
You control a full party in Metaphor. If you only played the beginning of the prologue, the game waits for a certain story event to happen before giving you control of other characters.
Didn’t even see the UI. Effectively an in-game cinematic trailer.
Hope there’s more forthcoming soon. Civ’s gotten to a point where I have to know if there’s enough to chew on in the vanilla game if I’m going to buy in early.
I used to be a Dragonborn like you, but then I got a fire arrow to my dedicated graphics card.
Now nothing newer than Oblivion will ever run on that machine.
In Morrowind I like the story and the music. But as I explored the battle mechanics, I couldn’t stand the randomness.
Also in a later retries after Oblivion and Skyrim I missed the real talking more than the graphics enhancements.
A bit unfair, I know. Maybe I’m not that game connoisseur myself.
yeah but the talking was annoying af. it felt like they had like four people voicing the entire game. meanwhile a small independent studio like supergiant makes a much smaller game fully voice acted but doesn’t feel exhausted as quickly as Skyrim, with thousands of lines both written and performed fantastically. i can’t excuse anything Bethesda is doing anymore. they’re getting worse with every game, both in terms of writing and gameplay.
Yes, mostly Wes Johnson with a bit of a very annoyed Sean Bean.
But I have a soft spot for the over the top Sheogorath, the unnecessarily aggressive guard shouts and the calm voice of the Khajiit women.
Some of the other few voices I can’t stand, especially the blacksmith of Chorrol (“A pleeeeasure to serve you”).
Damn that’s heartbreaking. Genesis was not only my first console; the earliest conscious memory I have of my life is playing Sonic 2 with my Mom. I know it’s probably different people at the company making these decisions, but retro SEGA means a lot to me and my journey as a person.
Don’t let stuff like this tarnish your memories please. Many of the clothes we wear, food we eat, and products we purchase most likely involved some form of injustice during production or shipping.
It’s not your fault that you were born into a broken system. You found joy in spending time playing with your mom. There is absolutely nothing more innocent than that! Try to be a decent person in your local community and don’t internalize this kind of news too much. Anything else is guaranteed to be a recipe for a miserable life.
GTA is out of touch with the times. These days it’s all grand theft catalytic converter and leave your car in a shit state where you don’t know what’s even wrong with it if you aren’t a mechanic.
Kinda gives me suspicions that the next console won’t be backwards compatible. They couldn’t market another Mario Kart, or Smash Brothers while I’m at it, if you could just play the old one… unless it’s a significant upgrade.
I sure hope the next console is backwards compatible, or I aint buying it.
I mean… mk8 is from the wiiu. This is the exact situation you are describing, it already happened. They just resold that game and many others and people bought them in droves
This is true, but the slight difference is that the WiiU extremely undersold. A significant number of people who own a Switch did not own a WiiU-- I myself did own a WiiU, and was bummed to not be able to play Mario Maker, Splatoon, Mario Kart 8, 3D World, and so on… but most of my complaints were met with re-releases and sequels. I can’t say I entirely disagree with the decision, again since the WiiU was a major flop, but it would have been nice to have my WiiU library brought over. But for most people, they didn’t care. I mean, MK8D sold more copies than the WiiU itself.
But this is a different ball game. The Switch is a success. Many people own a Switch. The Legend of Zelda games on Switch are among the highest rated video games in history. If this catalog is lost when transferring to the next console, Nintendo would absolutely be shooting themselves in the foot. Historically, Nintendo is somewhat on board with backwards compatibility, but not always, so we’ll see.
There’s a lot of room for improvement. The physics change from each major entry, and I’d like to see more realistic inertia to everything, and less floaty. Having to generate speed (or control it) to make a jump or stay on course would change the feel of the game and make things more interesting.
Thanks for posting the link and also for taking the correction in stride and fixing the submission removing the reference to summoningsalt. None of us are perfect and I’m always glad to see people work to conduct ourselves in a dignified, honorable manner.:)
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