Sm64ex-coop is amazing! I never got far in super mario 64, the camera gave me headaches. I did know it was a revolutionary game for it's time though.
With sm64ex-coop, you can enable free look with the camera, and if you set it up right it feels just like the camera in many modern games. There are hi-res texture packs (Render96) available that also look amazing. And finally, they added a bunch of mods and features, one major one being the ability to play multiplayer.
Oh yeah, and it's cross-platform, runs on a whole bunch of different devices. I highly recommend checking it out, it's sooo much better than anything you'll get from an emulator.
I suspect it was my age when I first played it but when I play it now I don’t feel the camera pain. I know that’s the biggest complaint but what exactly is the pain? is it hard to articulate exactly other than it feels like a lack of control?
I was another person who suffered from motion sickness trying to play the original Super Mario 64.
I wish I could tell you what it was - I have played everything under the sun, including VR (in which I was also motion sick), and the closest thing I could come up with is the low FOV combined with the automatic movement of the camera.
I think it’s similar for people who get car sick as a passenger, but not a driver.
Heck yeah, this sounds fantastic. Are you able to give me any pointers in a response or DM on how to move forward with getting it all set up? My wife never had a 64 so she never got to experience the game. Ideally, we’d play it together each of us on our Steam Decks. I’ve bought All Stars or whatever it’s called on the Switch but the prospect of us playing through the game together almost like a couch Co OP experience is extremely enticing. Obviously, you’re not responsible for me figuring everything out so if there’s a good forum or even video link discussing it, I’d be most appreciative.
It’s been a few years since I tried it out but I think following these instructions on an Ubuntu machine worked without any problems. From there you just copy the binary to your Deck and add it as a non-Steam game as normal (making sure to use the Linux runtime rather than Proton).
And then of course there’s the oblkgitory Ship of Harkinian for my Ocarina of Time fans, which is probably the most feature-complete PC port of an N64 game ever.
There was this little RPG company, BioWare, that made this little known game called… uh… Baldur’s Gate or something. Then they made Baldur’s Gate II. And all was fine. And then they said “you know what, we should do something really cool and innovative and creative!” …And they did! They made Neverwinter Nights. And Wizards of the Coast/Hasbro was a real drag in the process, wanting them so many compliance meetings regarding the content and canon and game mechanics. So Bioware was like “OK this is the absolute last time we work with this kind of nitpickers, we’ll create our own fantasy RPG setting and system.” …and that’s how Dragon Age came about.
WotC/Hasbro isn’t any easier to work with these days, that’s for sure. Except this time, even the tabletop fans know that.
Hopefully Larian gets to eventually make the epicest dream game they can and, uh, not get bought out by EA or something.
Yes, despite what Larian wants you to believe, 30% of the company was sold to Tencent years ago to raise more money for BG3. Afaik Danny O’Dwyer dug that up from the irish business register because Larian never even made a statement about it. Instead they keep pointing out how privately owned they are and that there is nothing to worry about.
BG3 was a massive success, but I wonder how much of that cake is left after 450 employees, Bioware, WotC and Tencent got their pieces of that. If they really want to release a much bigger game in half the time, they’ll need to tripple their employees which will absolutely explode spendings. They have nothing else in the works until then, no mobile game cash cow or big merch sales to keep them afloat. The only way to generate more money when production costs will inevitably exceed expectations is… to sell more of themselves.
The divinity games definitely felt inspired by DND. I’ve even been able to convince friends (including some who don’t play video games at all) to pick it up because of how similar it feels to tabletop. Larian was a natural choice for BG3 and I’m convinced that was part of the vision with their early work
I’m cautiously optimistic. I really hope this isn’t the first GTA game they ruin. I hate that they discarded the additions to GTA V’s single-player in exchange for GTA Online updates, I hope they won’t do that here, even though I did actually enjoy GTA Online too.
And that’s why this is a console only release for now.
That’s what doomed cyberpunk. I got my Series X halfway through the campaign, and it was a different game on the X vs the One. I wish they had scrapped current gen plans for that game and went next gen only. It would have been a more successful launch.
I won’t be pre-ordering (because they likely won’t be releasing on PC at launch, ugh), but I have high hopes. There hasn’t been a R* game without a killer story. I kinda expected RDR2’s story to be an afterthought to the online, as that was their first game since GTAOnline, however it was still an awesome single player campaign.
IMO almost every GTA has had derivative writing and set ups, but it’s okay because of everything else taking the spotlight. 3 was just Claude doing random missions until one mission lets you get revenge on Catalina and then the game just ends. Vice City is a revenge plot sort of but it’s just Tommy doing random jobs until Sonny’s like “oh you fancy huh?”. SA’s story was just batshit crazy all over the place. 4 IMO had the actual good story and didn’t seem derivative. Niko was a genuinely interesting character. V’s story was just straight forward “criminals finding out who snitched”, satisfying, but a bit scant. I just ask for a serviceable crime plot set in a vibrant and lived in world.
IV was the one I spent the most time on, so that makes sense. But with V it’s not a lack of depth, more a lack of continuity. Of course it’s been so long since I played it I can’t remember any specific examples, I just remember being disappointed, and thinking they spent so much time/money on the physics, they had nothing left for the story …
They didn’t yet, but they could at any time. Enshitification is a real thing and it’s starting to become more widespread. I just have to hope that GTA 6 will be good. I think it probably will be.
Overreaction much? GTA4 online granted didn’t even work, but V online is exactly how you want GTA online to behave, minus the load times. No one is forcing you to play online. You’ll easily get 100 hours just fucking around in single player.
I always thought I wanted GTA Online during the GTA3 era. Then when it became a reality, I realized I really didn’t want it and preferred the single player. The moment the story ends though, I have zero interest. Same with RDR2. Don’t care much to run around an empty world trying to collect 100% completion. Online is toxic and boring. Anything with an in game currency that you can buy with real money is a no from me. I guess I grew up in a different era when games were games and not gambling scams.
Well I guess this is where different Motivations for gaming come into play. I spent 800+ hours in GTA Online and most of that time was just spending time with my friends. Never spent a single Euro for Shark Cards.
It really isn’t. The idea started great, but they focused way too much on lobby play instead of missions. And lobbies were just not good, because of tech problems and because they just gave out overpowered stuff there you can’t counter. It all just felt too much, instead of your character just being a trailer gangster. And it’s very obvious that everything is focused on you having to buy shark cards. I enjoyed 3rd party clients way more.
I was thinking the same, but then again taking a long time to put games out isn’t the same as putting out broken games. I mean rdr, rdr2, and gtav are stellar games that launched without any glaring faults iirc. Taking time is fine as long as we get a complete product.
Jirard has never come across as the type of guy who would knowingly just sit on something like this. Another video and thread here seems to imply his brother is running the account and Jirard didn’t know until last year that the money hadn’t been donated, so the brother may be the one primarily at fault? The fact that it was just sitting there unused also implies to me more incompetence or negligence instead of bad intent, so I do want to give them at least a bit of BOTD. That said, that still leaves a whole year where both brothers were just sitting on the money. If they really are looking for “the right place” to donate the money to, they’d better pick a place/places fast and get that money out. Either way they’re probably gonna see a lot fewer donations in the future. If they’re just collecting money from their followers and donating it somewhere else, they may as well just do what a bunch of other content creators do (and what I think they do for their other charitable stuff IIRC) and just do marathon videos/streams with links to just donate to the charities directly in the chat/comments. Cuts out the middleman and keeps them out of this kind of trouble.
That said, that still leaves a whole year where both brothers were just sitting on the money. If they really are looking for “the right place” to donate the money to, they’d better pick a place/places fast and get that money out.
Sorry I don’t know much about these guys and how they operate, so it may need explaining, but that rings alarm bells for me. Why didn’t they know and communicate that with everyone donating to begin with? I’m not sure I’d have parted with any money if I didn’t know upfront where it was going.
Jirard was asked essentially that by Mutahar and Karl and he said that the foundation was “looking for the right place to donate it to that aligns with our values”, and that when he found out, there was internal conflict within the foundation about when and where to donate, with Jirard himself, by his own account, being in favor of getting the money out sooner than later. Unfortunately, that just led to further delays. Just terrible incompetence by all parties involved.
Oh, I’m sorry. Well, I could put the engine into a landfill where it’s going to stay for millions of years, or I could burn it up by adding some new AMD tech to it and get a nice smoky smell in here and let that smoke go into the sky where it turns into starfield
Yep. Game doesn’t even have fucking native dlss. Unbelievable. Blatent AMD sponsorship. People shit on Nvidia for this type of dogshit but AMD does the same bs.
There is an endless list of shit that we can blame Bethesda for with this game. It’s fun but it’s held together with toothpicks and bubble gum. And the fact that they marketed this as a “next gen experience” is fucking straight up fraud lol. In a lot of ways this shit is even more ass backwards than fallout 4.
As someone who usually loves the Battlefield games, I get where you’re coming from. But for us, it’s disappointing that the current version of a game we enjoy is so disappointing. Tragic perhaps in terms of the game itself and its fans. The greedy suits at the top can f right off though.
that’s just part of RTX remix and somewhat the point of that tool. After all you need to get proper RTX materials in there and why not upres the assets as well while you are at it?
I’m not sure how easy that is with RTX Remix. IIRC the assets aren’t actually added to the game itself, but rather they get injected into the render-pipeline.
You have to use new assets for these old games if you really want to make the most out of ray tracing because PBR materials are necessary to better simulate the way light and reflections bounce off a surface.
I disagree that you really need to put much effort into updating the materials to get benefits from rtx. HL1 RTX looks pretty great with only the bare minimum PBR remasters, because PBR and RTX are 2 separate things that both improve a game’s look. PBR materials help rtx just as much as PBR materials help regular rendering, and rtx helps PBR materials only a little bit more than rtx helps regular materials. All of the effects used in PBR materials apply the same to regular rendering as with RTX.
Ray tracing is about implementing light and representing its behavior. Because reflections are, of course, a huge part of that it gets a lot of attention. Ray traced reflections allow things that aren’t otherwise on screen to be reflected without resorting to other clever tricks.
But other ray traced features implement light in (my opinion) more interesting ways. Global illumination, ambient occlusion, and shadows can all be implemented via RT and because they’re not limited by screen space information can be more accurate and, thus, impressive.
Light and objects in the world look like they belong and just look “right”. The way a sliver of sunlight can subtly light a room or the way an object appears grounded with accurate shadows can make non-RT lighting look wrong.
Can you share any examples? I have yet to see an rtx enabled game that was unusually shiny. Most non RTX game already tend to have way too much specular reflection but the few RTX games I’ve seen were way better with that.
Have you had a look at the RTX trailers of games? Most just show of how great the reflections are and barely anything else. It’s like " Look! We’ve got RTX now! See that puddle? Now you see yourself in there! That’s why we added more puddles!"
I partially disagree, GI is easy to do most of the time with baked lighting, but reflections (especially more diffuse reflections) are hard unless you have very simple environments or tons of gpu resources to spend on rendering alternate camera angles. Even the more modern rasterized reflection techniques such as parallax corrected cubemaps or screen space reflections break easily if you look at them wrong. Raytraced global illumination and soft shadows are still great though, but are more easy to get around with regular rendering in most games where the environments are very static.
I was looking forward to some conversation regarding this subject in the comments, instead all we’ve got is people talking about text vs video, and drawing any attention away from actually discussing the video.
I think it’s interesting that people have to attach their names and prove they’re real to sign this, but serious complaints can be filed anonymously. I’m not European, so does this mean anyone random can file complaints? Or it’s done somehow officially, just shows up anonymously?
I’m asking to understand how this works because this could not be the industry entirely.
tl;dr: it’s far from perfect, but it is a decent compromise.
what you’re talking about are government applications, which can take many different forms.
some can be filled out anonymously (often things like complaints, sometimes even lawsuits, etc.), and some need to have a verifiable identity attached (for example petitions, like SKG).
the reason the latter needs proof of identity is to prevent spam and unlawful influence campaign: if there was no verification, how could you know that it is actually citizens filing these requests, and not bad and/or foreign actors?
what if you had a European Citizens Initiative called “let’s join the russian federation” that got to 50 Million signatures overnight?
obviously seems fishy…so how would you verify wether it was actually supported by your own citizens?
this is why you need verification: it’s simply not an option to have this sort of thing filed anonymously.
there are some ideas on how to do this digitally, mostly focused on pseudonymization, which would be mostly great, but the current system is pretty decent.
there’s a tradeoff happening, and it’s one that has to be extremely carefully considered:
on the one hand, you’d want citizens to be free to support whatever campaigns they want without fear of repercussions, social or otherwise.
on the other hand, it’s also a good thing when people can’t hide behind anonymity when voicing their support. with the recent rise of nazis, that’s certainly a prudent state of affairs.
both ways of doing things have advantages and disadvantages.
the current system of public support tends to favor quite conservative (as in traditionalistic and broadly accepted socially, not as in the “conservative politics”) initiatives over more reformative ones, but it also suppresses utterly unhinged Initiatives of the right wing factions.
as much as i understand that many groups would prefer a more anonymous approach, i honestly think the current approach, under the current state of affairs, offers much needed protection against nazi influence campaigns.
i think people underestimate how much more comfortable nazis get, when they can hide behind anonymity.
they are cowards be default, and anonymity helps them find a whole lot more acceptance than having their names out in the open…
as for why complaints can be filed anonymously… probably the same reasoning, but in reverse:
protecting people from repercussions is more important when it is about reporting current misgivings, than it is when petitioning for change.
think whistleblowers: they NEED anonymity.
without anonymity, a lot remains unreported, because many people tend to shoot the messenger first, ask questions later or never…so protections are required, mostly in form of anonymity, otherwise no one ever finds out about things going wrong…
The anonymous complaint system aids whistleblowers.
But it also means that the complaints can come from less than reputable sources.
The upshot of this is that the complaint doesn’t get as much traction and is vetted more closely.
This complaint amounts to the condiment on a nothingburger.
Trying to stop the petition based on a technicality that someone is working too hard seems a bit unhinged. Anyone that stands to be hurt enough by the movement would have had lawyers on retainer to handle things like this.
It’s also possible that someone supporting the movement used it as a false flag to get more attention, but there’s 1.4+ million eyes on it. I don’t see that being an advantageous path either.
Either way, the complaint is bunk and will end up being ignored with a moment’s scrutiny.
I feel like this needs to be spread as far and wide as possible, and for PirateSoftware to be mass reported for misinformation about an ongoing political initiative.
It’s not about having a dumb opinion, it’s about actually spreading false information. He lies consistently about what the movement is about and what the goals are.
The project doesn’t clearly explain what its intentions are. The first time I saw the stop killing games initiative, I thought the exact same as him. Obviously it goes much further and it doesn’t propose any law so europe and each country would be free to set their own limits, but from an external eye it flawed when these questions are not directly and transparently answered on the website
Ah, I see, your one of His. Once more, just lying. The project does clearly explain the goals and intentions if you have the ability to Read, or at least listen to Ross’s multiple videos explaining them. He also explains Why he doesn’t propose an exact law in his videos, and again in his most recent video.
If you can’t possibly imagine that people have their own opinions, you have serious problems. I can’t stand people like you that categorizes people into small boxes, effectively strawmanning them, as a mean to discredit your opponents. Classical manipulation technique. No, you don’t know me better than myself, thanks.
The project does clearly explain the goals and intentions if you have the ability to Read
That is just false. The blue image shared on Ross’ videos should be on the website to better explain what they want.
or at least listen to Ross’s multiple videos explaining them
In that case yes, but then my point was that it wasn’t clear, and having to search the channel of the creator of the initiative is something no one would do if they wrongly interpreted this from the start, as it was for my case. It was only after more coverage that I thought more about it.
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