Just watched the Digital Foundry review, unprompted by this post. Sounds like it’s a dramatically better screen, and marginally better in every other feature. Better battery, better performance, cooler temps, lighter weight, better storage…this might be the time to jump on the Steam Deck train.
Way nicer from I’ve been told. I am fortunate that literally every game, including some obscure one from freaking 1998 just works. Some Reddit posts from years past hint it definitely had teething issues at first. Early adopter tax I guess.
Oh yeah, I got super excited when it was announced so I preordred the mid tier. Each month after its released it felt like it was getting better with the games I was playing. Considering my life w a newborn this system quickly eclipsed my gaming pc due to the sheer convenience.
Based on my experience of the current Deck I’d say it’s not for everyone, but for my use-case it’s one of the best purchases I’ve ever made. If you’ve got a large backlog of PC games you’ve built up over the years, you’re OK with a little bit of tinkering to get some of them working, and you want to play them curled up on the sofa, then this is definitely the device for you!
The battery seems like better than a marginal improvement. Valve claims 30-50% longer battery life, but some early reviews are reporting better improvements than that (IGN reports that Cyberpunk went from 1.5 hours to 2.5 hours, same settings).
Holy crap! After hearing how anal Nintendo got about their character designs cause of branding after Super Paper Mario, I was positive they’d never remake this. I’m super excited!!
Basically the upper management was getting mad that Paper Mario was taking on too much of its own identity compared to the broader Mario brand. It’s why Origami King is mostly just Toads all over the place.
When the newest Paper Mario game came out, the developers said in some interviews that the reason the games style completely changed in Sticker Star and beyond is that Nintendo got super protective over how their characters are depicted. They weren’t allowed to make their own variations of established Mario-world inhabitants (like a professor Goomba or a pirate Bomb-omb or a purple Kamek named Kammy), they either had to use the characters as they were (such as just “Toad”, or just “Kamek”) or use their own completely original designs. It’s also why none of the recurring characters from past games showed up since Super Paper Mario.
SPM had THE BEST story out of any Mario game ever because of the characters, from my perspective it were the changes to combat and world design that people hated, even though I think it works for the game itself.
I remember seeing people get downvoted for it too and apologists were like “acktually you pay for and own the license to play the game, not the game itself”
So many bad actors on reddit, I blame my own naivete for not realizing that so many accounts are being run by employees of major companies sent to defend the company’s interests.
It took me way too long to realize that the mods for game’s subreddit that I play way too much are actually the devs for the game
They were always extremely critical of any suggestions for improving the game that were actually genuinely good constructive suggestions
I thought they were just being a-holes, turns out they weren’t just a-holes
This weird little persecution complex came out of nowhere. The post-gamergate crowd randomly latched onto this game thinking it's somehow gonna own the libs, and when no one gave them the reaction they wanted, they decided to declare themselves the winner of a battle nobody was actually fighting them on.
No one cares bud. Go play your game, whatever, have fun, no one's stopping you.
2025 is the year of the X360. First the decomp tools, now this. Maybe we can even expect a serious attempt at emulating the system on PC? Xenia is still not good, unfortunately.
About xenia not being good… I know my experience is anecdotal and ofc xenia is not perfect but I played through Forza Horizon 1 and Red Dead Redemption with almost no issues. I’d say it’s a bit better than “not good”
Probably meant in comparison to where ps3 emulation is currently. I agree, xenia has made amazing progress. For the “lol 360 go brrrrr” folks it has a long way to go still.
Hulshult is an Old God of the gaming industry at this point and I expect he will never perform work that is unsatisfactory.
But the whole situation with Mick Gordon still leaves a bad taste in my mouth. I’d have liked if they reconciled and brought him back, but that may not be possible for any number of reasons, not least of which is Mick himself telling them he’s lost trust.
But lacking Gordon, Hulshult is still an excellent choice.
It's a new story all contained in one planet, with everything being handcrafted instead of procgen.
On a side note, I can't remember the last time I played a DLC that added new mechanics
EDIT: folks, it's nice that we're sharing games with DLCs that alter or add game mechanics, but let's not forget that I said "I can't remember the last time I played"
Oh I thought it was supposed to be a big update like an expansion kind of thing, it was kinda hard to understand from the trailer the scale of this update.
I guess a handcrafted world will definitely stand out, since most of the procedural content got repetitive so fast.
Well it is an expansion pack, but nowadays I guess the distinction is kinda lost. I haven't gotten to start it yet since I'm battling terrible performance right now (a 3080 and 7800x3d are getting 40fps on low with DLSS performance on 2160p), I also haven't seen anything about the DLC, but I expect it to have some new shouts starborn powers, weapons/weapon types and some 20+ hours of content judging by the 40£ tag.
What’s bizarre is that they used to do a lot of these collections for PS3 but then stopped! Did you know Jak & Daxter had an HD remastered collection of all 3 games, and the ones they’re selling on PS4/PS5 are emulated ones that don’t have any of it? They went through a ton of effort remastering Sly, Jak, Ratchet and Clank’s first three games… Then did nothing with it.
The year is 3256. The Switch 2 is delayed until next year. Mario Kart 8 is still selling like hot cakes. Phil Spencer XXIII promises games are coming to Xbox. Humanity has yet to create a better Tetris than Tetris DS.
Skyrim is ported to RealityV3. It is still buggy. Hackers have successfully run Doom on a hydrogen atom. Gamers are shitting and yelling that someone put a Martian as a playable character in Red Dead Redemption MCMVII.
Tetris Effect: Connected was it. The Switch version is janky as hell but the real version that makes a PS5 run hot is one of the most sublimely beautiful and enrapturing games ever. And it’s still just Tetris.
Well, at least they won’t need to make “thousands of planets” worth of “content”, so the game might at least look consistent
Still, after Starfaild, my expectation is for TES6 to have something that kinda almost resembles Dark Messiah of Might and Magic’s melee combat; only Archery, Melee, Magic and Armor skills to level up; Emil Pagliarulo’s “greatest” story yet with double the time travel and multiverse bullshit; twice the amount of stories that get nowhere and that nobody in the world cares about; removal of stealth
Heck, if they went back to Oblivion’s concept of having the npcs with predefined lives and goals and slapped a free version of chatgtp onto the npc interactions, it would be cool.
I hope they’re not biting off more than they can chew. I mean, the scope of the whole project sounds bigger than Daggerfall, which means it’s unlikely they’ll finish on time and, when they do release something, there’s a high chance it’ll be lacking tons of features at launch.
massive, procedurally-generated world with plenty of variety in the environments and locales. Dungeons and cities are crafted to feel unique from one another, offering limitless options for layouts and aesthetics. The world itself is ever changing; cities can grow, deteriorate, or be entirely destroyed by war, and the sky, landscape, and flora change with the seasons.
Unless they’re Dwarf Fortress level masters of procgen, I won’t expect much more than typical single pass “random perlin terrain”
It will be lacking features, this kickstarter is just to fund a year of early access development to shop it around to publishers to get started on the real work
I hope stealth gets a major rework, at least. Or maybe not stealth itself but how the AI handles interacting with it. No NPC should ever guess that it was just the wind when there’s an arrow sticking out of them or their colleague is lying dead in plain view (or even just doesn’t respond when they call to them).
They should use strategies and tactics that work against stealth. Patrols (including their own stealth patrols sometimes), roll calls, better lighting, positioning of guards to cut off entrance points, traps (and not just the dungeon traps, but NPCs setting new traps when they suspect stealth, where the trap could be as simple as a trip wire attached to metal rings that will jingle if someone disturbs them), spells that locate nearby people, using senses other than sight and hearing, dark vision. Sometimes stealth missions should be forced to end and come back later because the residents realize someone is trying to sneak around and kill or rob them and go on high alert with effective tools to negate stealth. Just sometimes, sometimes it should work like it does in Skyrim where a guard just doesn’t want to deal with whatever is shooting arrows at him and maybe just yells threats instead of using a stealth counter (just get rid of that memory of a goldfish thing).
I mean, stealth is fun, but it’s not as fun when every single character I make ends up becoming some kind of a stealth archer because the NPCs are effective at generating opposition to everything but that.
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