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__v, do games w Half-Life 2 RTX, An RTX Remix Project - Announce Trailer

RTX On/Off feels really dishonest here given the assets swap as well.

pfannkuchen_gesicht,

that’s just part of RTX remix and somewhat the point of that tool. After all you need to get proper RTX materials in there and why not upres the assets as well while you are at it?

riodoro1,

Then id like to see the same better assets with rtx and without. Those alone would make an incredible difference.

pfannkuchen_gesicht,

I’m not sure how easy that is with RTX Remix. IIRC the assets aren’t actually added to the game itself, but rather they get injected into the render-pipeline.

beefcat,
@beefcat@lemmy.world avatar

You have to use new assets for these old games if you really want to make the most out of ray tracing because PBR materials are necessary to better simulate the way light and reflections bounce off a surface.

AdrianTheFrog,
@AdrianTheFrog@lemmy.world avatar

I disagree that you really need to put much effort into updating the materials to get benefits from rtx. HL1 RTX looks pretty great with only the bare minimum PBR remasters, because PBR and RTX are 2 separate things that both improve a game’s look. PBR materials help rtx just as much as PBR materials help regular rendering, and rtx helps PBR materials only a little bit more than rtx helps regular materials. All of the effects used in PBR materials apply the same to regular rendering as with RTX.

SeismicNote, do games w Half-Life 2 RTX, An RTX Remix Project - Announce Trailer

So we’ll get another old game where everything looks oddly shiny instead of oddly dull?

NewNewAccount,

That’s not what ray tracing is about at all. Reflections, imo, are the least interesting part of ray tracing.

ValorUp,

Can you elaborate? Thanks!

NewNewAccount,

Ray tracing is about implementing light and representing its behavior. Because reflections are, of course, a huge part of that it gets a lot of attention. Ray traced reflections allow things that aren’t otherwise on screen to be reflected without resorting to other clever tricks.

But other ray traced features implement light in (my opinion) more interesting ways. Global illumination, ambient occlusion, and shadows can all be implemented via RT and because they’re not limited by screen space information can be more accurate and, thus, impressive.

Light and objects in the world look like they belong and just look “right”. The way a sliver of sunlight can subtly light a room or the way an object appears grounded with accurate shadows can make non-RT lighting look wrong.

Check out Digital Foundry’s video on Metro Exodus Enhanced and they’ll surely go into some examples here.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

shame most people who implement it don’t agree

icesentry,

Can you share any examples? I have yet to see an rtx enabled game that was unusually shiny. Most non RTX game already tend to have way too much specular reflection but the few RTX games I’ve seen were way better with that.

pfannkuchen_gesicht,

Have you had a look at the RTX trailers of games? Most just show of how great the reflections are and barely anything else. It’s like " Look! We’ve got RTX now! See that puddle? Now you see yourself in there! That’s why we added more puddles!"

AdrianTheFrog,
@AdrianTheFrog@lemmy.world avatar

I partially disagree, GI is easy to do most of the time with baked lighting, but reflections (especially more diffuse reflections) are hard unless you have very simple environments or tons of gpu resources to spend on rendering alternate camera angles. Even the more modern rasterized reflection techniques such as parallax corrected cubemaps or screen space reflections break easily if you look at them wrong. Raytraced global illumination and soft shadows are still great though, but are more easy to get around with regular rendering in most games where the environments are very static.

Soulyezer, do games w LMG has made a response video to Gamers Nexus' concerns

“I’ve made a severe and continuous lapse in my judgment”

DeusUmbra, do games w The end of Stop Killing Games [Accursed Farms]

I feel like this needs to be spread as far and wide as possible, and for PirateSoftware to be mass reported for misinformation about an ongoing political initiative.

FireIced,

Toxic behavior. Silence people for their opinions

DeusUmbra,

It’s not about having a dumb opinion, it’s about actually spreading false information. He lies consistently about what the movement is about and what the goals are.

FireIced,

The project doesn’t clearly explain what its intentions are. The first time I saw the stop killing games initiative, I thought the exact same as him. Obviously it goes much further and it doesn’t propose any law so europe and each country would be free to set their own limits, but from an external eye it flawed when these questions are not directly and transparently answered on the website

DeusUmbra,

Ah, I see, your one of His. Once more, just lying. The project does clearly explain the goals and intentions if you have the ability to Read, or at least listen to Ross’s multiple videos explaining them. He also explains Why he doesn’t propose an exact law in his videos, and again in his most recent video.

Just stop lying and admit you are wrong.

FireIced,

Ah, I see, your one of His. Once more, just lying

If you can’t possibly imagine that people have their own opinions, you have serious problems. I can’t stand people like you that categorizes people into small boxes, effectively strawmanning them, as a mean to discredit your opponents. Classical manipulation technique. No, you don’t know me better than myself, thanks.

The project does clearly explain the goals and intentions if you have the ability to Read

That is just false. The blue image shared on Ross’ videos should be on the website to better explain what they want.

or at least listen to Ross’s multiple videos explaining them

In that case yes, but then my point was that it wasn’t clear, and having to search the channel of the creator of the initiative is something no one would do if they wrongly interpreted this from the start, as it was for my case. It was only after more coverage that I thought more about it.

adam, do games w The Expanse: Osiris Reborn Announcement Trailer

Had some of the details super close, then screw up others. Hopefully it’s good though.

  1. She tips the “bulb” of drink despite having just snatched it from the float beside her (whats that gonna do?).
  2. The ship spins to decelerate (would have been done long before “just arriving”), then spins again under fire despite not being slow enough. It should be dodging and returning fire whilst burning to decelerate, it’s why the turrets are turrets after all.
  3. The station is under zero or very low g - but the drone needs constant downward firing jets to hover in place?
leftzero,

Thanks, seems extremely irritating for a franchise that — except for the protomolecule (and related sufficiently advanced alien shenanigans) and the Epstein drive — prides itself on its realistic physics; you’ve convinced me to blacklist both the game and the publisher on Steam.

Mad_Punda,

Thanks! I had noticed only 2.

Then I told my husband about your list and he was like ”that seems like splitting hairs”. Terrible.

9bananas,

in other contexts, your husband could very well have a point…but not when it’s about the expanse.

when the entire point is realism, these little things, even when they seem pedantic, become jarring.

after all; it’s a series by space nerds, for space nerds! ;)

falidorn, do games w It's a Good Time To Be an Indie Game Fan

This has been true for a decade now.

parpol,

It was true in the 90s too.

Zeusz13, do games w Dragon Age: The Veilguard | Official Reveal Trailer

DA:I did a tone-shift from dark fantasy towards high fantasy. Personally I prefer hf to df, but I can see that it is a different vibe. This? This did a tone shift from hf to Guardians of the Galaxy. And I don’t think this tone can deliver on what they set up with the Dreadwolf at the end of Trespasser

micka190,

DAO is my favorite game of all time. Seeing the series get progressively worse (I hated the switch to High Fantasy, and this looks even worse) is really disheartening.

I just don’t understand, why even make a fucking Dragon Age game if you’re going to completely change the tone? (It’s a rhetorical question, the answer is obviously that they’re trying to cash-in on the brand recognition).

Rai,

Based and level-headed-pilled

(I’m sorry for my shitpost comment but I mean it)

Konraddo,

Thanks for the explanation. Had the same feeling but couldn’t describe it. They definitely took the high fantasy route and even ‘cartoonize’ it further, which is kind of what DA is not about.

Kolanaki, do games w Sid Meier’s Civilization VII - Official Teaser Trailer
!deleted6508 avatar

Between 4, 5 and 6, I don’t even know if I want another Civ game. I usually just play 4, despite having 1-6. 4 is like the peak of the series.

djsaskdja,

I’m glad they moved away from unit death stacks in 5 and 6. I think 5 has the best art direction, but 6 is peak gameplay for me.

Chailles,
@Chailles@lemmy.world avatar

Armies in 5 and 6 are kind of underwhelming. Maybe a compromise of having terrain have unit capacities, with various units taking up more space.

mox,

I thought 5 was quite good with the Brave New World expansion/rework.

Speculater,
@Speculater@lemmy.world avatar

I strongly prefer 5 to 6, 6 always felt like it was designed to be played on a tablet.

A_Random_Idiot,

Yep.

5 was okay and different, but was definitely the start of the downward spiral.

4 is the best of what civlization has to offer.

4 was also great in that it got two expansions

instead of 150 million tiny DLC for insane prices.

silasmariner,

Civ II expansion was peak. I never felt better than the one time I managed to win as humans in the humanity Vs aliens scenario

Pingudiem,

That was test of Time wasn’t it. So many fond memories

silasmariner,

Apparently I was thinking of ‘Conflicts in Civilization’, which was just a scenario set for the base Civ II game. Tbh I sucked hard at that game back then but in my defence I was too young to really get good strategy and just enjoyed building wonders

RHOPKINS13, do games w Recompilation: An Incredible New Way to Keep N64 Games Alive

Sm64ex-coop is amazing! I never got far in super mario 64, the camera gave me headaches. I did know it was a revolutionary game for it's time though.

With sm64ex-coop, you can enable free look with the camera, and if you set it up right it feels just like the camera in many modern games. There are hi-res texture packs (Render96) available that also look amazing. And finally, they added a bunch of mods and features, one major one being the ability to play multiplayer.

Oh yeah, and it's cross-platform, runs on a whole bunch of different devices. I highly recommend checking it out, it's sooo much better than anything you'll get from an emulator.

ramirezmike,

I suspect it was my age when I first played it but when I play it now I don’t feel the camera pain. I know that’s the biggest complaint but what exactly is the pain? is it hard to articulate exactly other than it feels like a lack of control?

Naz,

I was another person who suffered from motion sickness trying to play the original Super Mario 64.

I wish I could tell you what it was - I have played everything under the sun, including VR (in which I was also motion sick), and the closest thing I could come up with is the low FOV combined with the automatic movement of the camera.

I think it’s similar for people who get car sick as a passenger, but not a driver.

CynicRaven,

Heck yeah, this sounds fantastic. Are you able to give me any pointers in a response or DM on how to move forward with getting it all set up? My wife never had a 64 so she never got to experience the game. Ideally, we’d play it together each of us on our Steam Decks. I’ve bought All Stars or whatever it’s called on the Switch but the prospect of us playing through the game together almost like a couch Co OP experience is extremely enticing. Obviously, you’re not responsible for me figuring everything out so if there’s a good forum or even video link discussing it, I’d be most appreciative.

smeg,

It’s been a few years since I tried it out but I think following these instructions on an Ubuntu machine worked without any problems. From there you just copy the binary to your Deck and add it as a non-Steam game as normal (making sure to use the Linux runtime rather than Proton).

CynicRaven,

Awesome thank you so much for the pointers!

smeg,

You’re welcome :)

Psythik,

And then of course there’s the oblkgitory Ship of Harkinian for my Ocarina of Time fans, which is probably the most feature-complete PC port of an N64 game ever.

v4ld1z, do games w Ross: April updates on campaign to stop game destruction

This is such an amazing undertaking, we as a collective should all be taking part

IWantToFuckSpez, do games w How Greed Ruined Gaming

But but Gamers® on Xitter told me it’s because of DEI and Sweet Baby inc.

Also Riccitiello has been fired from Unity months ago get your facts straight lady.

MurrayL,

It’s easier to rant about a boogeyman like SBI than to engage with any of the actual issues facing the industry, unfortunately

Katana314,

It’s been so tiring clicking through the Do Not Recommend option on every single channel mentioning Sweet Baby as the new flat earth conspiracy.

Schaedelbach,

Man, I have to do this also. No idea why the algorithm doesn’t pick up on me not wanting to watch some idiot ranting about how videogames are woke or whatever.

BenVimes,

Well, there’s the fact that outrage seems to drive more activity than other types of content. YouTube sees it as a more profitable option to advertise a Very Angry Gamer™ to you, even if you aren’t interested. I guess they assume that you’ll find something to watch anyhow, but if they will profit even more of they can hook you into the outrage machine.

Then there’s my personal hypothesis that in order to enable this, YouTube’s algorithm weights your demographics, subscriptions, and viewing history much more heavily than your manual inputs.

Moneo,

I love Gabi but her videos are never well researched imo. They’re fun not informative.

Hominine, do games w Marvel Rivals | Official Announcement Trailer
@Hominine@lemmy.world avatar

Yay, more live-service microtransaction bullshit to avoid.

altima_neo, do gaming w It's Not Nostalgia. Old Minecraft WAS Great.
@altima_neo@lemmy.zip avatar

Nothing beats how much fun Minecraft was during the alpha days. It was so janky and broken, yes, but it was awesome seeing the game get built up and improved.

mozz,
@mozz@mbin.grits.dev avatar

Things are good, not because of the amount of stuff inside the thing that is provided to be discovered.

I read this guy talking about when they nerfed fire in early Minecraft, how he and his friend before the nerf had accidentally set the entire continent on fire and had to run away in a boat for a long time across empty distant ocean, and landed in some strange place and how they set up the beginnings of their first base there that they played out of for years.

Things are good because of the quality of experience you have on the thing. Social media, operating systems, video games, life in general: Adding to it to make it "good" from the outside, often detracts from the goodness of the experience, from the ones experiencing.

altima_neo,
@altima_neo@lemmy.zip avatar

Yeah, it was so janky and the jank is what made it fun.

Wed get griefers on our server whod set the whole server on fire, and it would burn endlessly. Wed all go out and try to clear trees to slow it down, periodically dropping our diamond axes on the ground to restore their condition because of course that was broken too.

TwilightVulpine,

I remember when one single block of water source would flood the whole map if not contained by sponge blocks

altima_neo,
@altima_neo@lemmy.zip avatar

Yeah, notch’s programming was janky and short sighted

philpo,

I remember when there were no sponge blocks. These are still saved in my head as “new”.

TwilightVulpine,

To be fair it kinda went away for a while during the beta and then it got added back years later.

Sordid,
@Sordid@beehaw.org avatar

I’ve had a similar experience with a lot of early-access games. They always end up disappointing, and I’ve come to realize it’s because the fun comes not just from playing the game and watching it develop and improve but also in equal part from expectations. It’s easy to look at an unfinished game and imagine what it could be in the future, and those fantasies inevitably exceed what is actually feasible to put into the game. I try to steer clear of early-access games now.

altima_neo,
@altima_neo@lemmy.zip avatar

I don’t mind early access, but in also not tripping over myself to play them.

If the game is fun as it stands, then awesome. Anything extra is the cherry on top.

If the game feels half baked and like it’s missing all sorts of stuff, then naw. A game like that is just abusing it’s early access status. Trying to sell itself on the promise of what’s to come.

Sordid,
@Sordid@beehaw.org avatar

What about games that become less fun as their development goes along? That’s another thing I’ve noticed with some early-access games whose early versions were more… concentrated, for lack of a better term. If there’s progression involved, it tends to go pretty quickly in early versions. Development then doesn’t change how the game plays or where the progression begins and ends, instead it just adds padding between the fun bits and makes everything take longer. Ever encounter a game like that?

altima_neo,
@altima_neo@lemmy.zip avatar

In those cases, as long as I got my moneys worth with the amount of time I invested in the game, then Im at least breaking even. But either way, Im not really spending much time on early access games. They really gotta be compelling to lure me in…

Caligvla, do games w Prison Architect 2 - Official Announcement Trailer
@Caligvla@lemmy.dbzer0.com avatar

I really dislike the new look. The first one had a simple but sleek aesthetic, this one just looks cheap and generic.

9cpluss, do games w World of Goo 2 - Official Trailer 1

Hell yeah, the first one came out around the time when indie games started to take off. Braid, Limbo, World of Goo, Super Meat Boy.

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