micka190

@micka190@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

micka190,

Honestly, if you go back and play the older souls games after Elden Ring, you’ll see that they’re a lot easier than Elden Ring, unless you summon Mimic Tear for every boss fight, I guess. But on a “player vs boss” scale, the fights in the older games are much easier than some of the later ones in Elden Ring (especially if you factor in the DLC).

micka190,

I get what you’re saying, but I feel like you’re way underselling how hard the Elden Ring bosses are compared to the Dark Souls bosses (the actual bosses, not the re-used late-game enemies with bigger health pool in random dungeons). I don’t think there’s a single Dark Souls boss that comes anywhere close to any of the bosses from Morgoth and onward (Fire Giant excluded, obviously). Morgoth, Godfrey, Radagon, Malenia, and all the DLC bosses are much harder than anything the Souls series has seen (unless you count broken/janky mechanics like Witch of Izalith’s garbage-tier hitboxes).

micka190,

Yeah, what they’re asking for is pretty standard stuff in other media. A friend of mine is an actor who played a scene where he had to shoot a masturbation scene. He was alone in a room with like 3-4 people: sound guy, camera guy, director, and I think the intimacy coach was there too.

Having a whole team watch you pretend to have sex is not okay, what the hell.

micka190,

I think “common” here would refer to having to produce them, over the actual explicitness of the scene. Whether Mass Effect fades to black or not isn’t really the point when the voice actors still have to record the lines that play while the screen is dark.

micka190,

Same. Elden Ring’s biggest weakness is its open world, in my opinion. It makes the first playthrough great, but it makes subsequent playthroughs a chore. Especially when you’re aware that 90% of dungeons/side areas have completely worthless gear and runes. Your subsequent runs just end up being you riding Torrent for long stretches of time from point A to point B.

micka190,

Probably wanted to bring it in line with the other perfumes. Rolling Sparks was completely busted lmao

micka190,

I can finally share my side of the story now that Twitch employees have come forward. You see, all I did was indulge in a little bit of grooming. One might even say it was a minor case of grooming.

Anyways, I’m not a pedo.

Doc out!

micka190,

Hear me out: What if they took the DMs and made NFTs out of them?

micka190,

Man, the contrast between this Guardians of the Galaxy-ass trailer and both the Warden’s Calling and Sacred Ashes trailers is night and fucking day.

God I miss when Dragon Age was a good dark fantasy game.

micka190,

DAO is my favorite game of all time. Seeing the series get progressively worse (I hated the switch to High Fantasy, and this looks even worse) is really disheartening.

I just don’t understand, why even make a fucking Dragon Age game if you’re going to completely change the tone? (It’s a rhetorical question, the answer is obviously that they’re trying to cash-in on the brand recognition).

micka190,

They’ve been slowly going in that direction with the writing since DA2, unfortunately. Inquisition definitely had more of it than the other 2, but this is almost fanfiction-levels, honestly.

micka190,

Imagine making a Borderlands trailer and not using Cage the Elephant. Like, come on guy. It’s right there!

As someone who doesn’t really like the writing in Borderlands all that much, this trailer looks worse than that. Like, were Brick and Mordecai replaced with Krieg and Tina because they wanted to get “the fan favorites” in the crew?

micka190,

Was gonna say. How is the hero shooter market over-saturated? There’s like 3 games that people actually know about, and like 2 of those are good/decent.

micka190,

Imagine downvoting someone for saying they’re going to replay one of the best single player games of all time.

micka190,

God I miss Monday Night Combat. It was one of my favorite indie games on the 360.

micka190,

EA did this thing a while back where they saw people were still playing Bad Company 2 on PC on community servers. They updated the game to require a login to EA’s server on boot, then took those servers down. Always online is cancer.

micka190,

It was dead last time I tried playing (because of the login thing). Unless someone made a community patch to bypass the login prompt, I guess.

You’re pretty much in the same situation I’m in. BFBC2 was the last Battlefield game I liked, and it was because Rush was so much fucking fun in that. I hate how much the newer ones kind of mostly focus on Conquest, personally.

micka190,

I get what you’re saying, but “the entire video game industry” didn’t make Baldur’s Gate 3. I’m not jaded enough to claim the entire industry is soulless (indies and AA still exist), but the AAA industry is pretty much there, with the rare exception.

What are some hidden indie gems nobody knows about? angielski

Which indies did you discover and would love more people to know about? I’ll start: The Pale Beyond. Not sure if it’s a hidden gem tbh, but it’s such a good story rich game. I laughed, I cried and felt the characters struggles. If you like story rich games/ choices matter, check it out.

micka190,

how about the Rusty Lake games? They’re weird.

And they’re also linked. It’s a really cool rabbit hole to go down. Definitely recommend them to people who are into games with some meta elements to them!

micka190,

Pretty much, yeah. The genre was called “Rogue-like” because of Rogue, where your runs were all unique. “Rogue-lite” happened when devs wanted to add persistent progress to the game.

micka190,

Dragon Age: Origin Ultimate Edition: My personal favorite game of all time. Got me into the dark fantasy genre and RPGs in general. A simple story that has so much replay value based on the various decisions you can make with an amazing cast of characters. The rest of the series has been steadily going downhill since, unfortunately (in my opinion, at least).

Celeste: Best platformer ever. I’ve sunk hundreds of hours into it, and ever since I discovered there was an active modding community (seriously, the modding tools are so good now) I’ve been going through modded community expansions.

Slay The Spire: The most fun I’ve had playing a card game. It’s extremely challenging, but very well balanced, and there’s nothing else quite like it.

micka190,

Personally, I just really liked the platforming and movement. There aren’t many platformers that come close to Celeste’s polish, and I 100%-ed it (there’s some secret strawberries that are pretty damn hard to get), the golden strawberry challenges where you have to not die are super challenging, and I ended-up trying to speedrun it for fun. The modding community also has some excellent maps with practice areas that teach you advanced movement mechanics (I highly recommend the “Strawberry Jam” community map pack).

micka190,

Tyranny was such a fun game (rushed act 3 aside). I really wish we’d get more games that explore being the bad guys without:

  • Immediately trying to overthrow them
  • Making it into a joke/comedy
micka190,

No no no, see that’s the opposite of what I want. I want more games where you can just straight-up be the villains. Not an anti-hero, not someone who’s trying to change the system from within, not a secret rebel who needs to go along with the bad stuff to keep their cover.

I want more games where you can just be a villain. I want more games where you can rob the banks, kill the NPCs that aren’t listening, have a big fortress of doom, and fight-off heroes who are trying to stop you.

Not because of some gray moral backstory that somehow justifies some of it (or that will have people jumping through hoops to justify it like with Mr. Freeze and his wife).

Just because you can.

Tyranny gives you a bunch of options to just be evil and not enough RPGs do that properly.

micka190,

I’m kind of excited to go for a strength build again once the DLC releases. Greatswords and Ultragreatswords were kind of rough on release (they’ve been straight-up buffed like 4 times now, I think?) and I’m in the mood for some good ol’ fashioned bonking.

micka190,

That’s good to hear. I remember not really enjoying the end game much, because a lot of bosses were so fast that they kind of required you to trade hits because yours were so slow with Greatswords and Ultragreatswords. Malenia especially felt more annoying than challenging (especially coming off of DS3 where most of the fast-paced bosses could still be fought hitless with big weapons).

micka190,

Me: “Damn Lae’Zel, you don’t have to be such a bitch constantly.”

Lae’Zel: “You are competent, and worthy. Tonight, I will find you, and claim what is mine.”

Me: “Yes, ma’am.”

micka190,

I’ve literally only talked to Shadowheart when the game forces me to (wanted to romance her on a different playthrough), and if I ask her about our relationship after the goblin stronghold she literally goes on and on about how I’m her closest confident and that she’s a completely different woman now. All the other NPCs also offered to fuck during the celebration, despite me being confrontational with some of them.

This is after all the patches to romance stats, too.

Wish they didn’t throw themselves at the player’s feet so hard, to be honest.

micka190,

That was my impression too. The costumes and CG seemed a bit goofy to me. But then again, so did the original Witcher trailer, and that ended-up looking mostly fine when I actually watched it, so…

shrugs

micka190,

And then there’s the Fox Engine. God I hate what Konami did to Kojima.

micka190,

Decided to give Dredge a shot. It seemed like a decent enough game to play while listening to podcasts. It makes me uneasy and I’m barely paying attention to the podcasts 😅

It’s got a killer atmosphere, I’ll give it that!

micka190,

Digital Foundry made a video about it. Basically, you need a card that supports new rendering technologies that only started appearing on Nvidia cards after the GTX 10XX series (not sure for AMD). The game actually looks good on lower graphics. Putting everything on low won’t make it look like a PS2 game. The path tracing will absolutely demolish your performance, though, but that’s to be expected because it’s insane to expect real-time path tracing to do anything else with the current hardware (think of their path tracing as a tech demo more than an actual feature).

micka190,

You don’t get it, though. Microsoft will put everything on Gamepass. Sony fanboys can suck on that!

Ignore the fact that them buying-up all these studios is objectively bad for our hobby and the industry, and that Gamepass has been touted as being objectively bad by everyone in the industry because studios receive a minuscule amount of revenue from it and that it disadvantages indie devs.

The only thing that matters here is that my metaphorical sports team beats your metaphorical sports team.

Acclaimed roguelike studio behind Slay the Spire releases new deckbuilder after publicly abandoning Unity over fee debacle (www.gamesradar.com) angielski

TL;DR the developers of slay the spire created a fun free card game within 3 weeks to explore and learn the Godot game engine. You can play it here: megacrit.itch.io/dancing-duelists

micka190,

That was an interesting read, thanks!

micka190,

Woopsie doopsie, we needed to update the mods that were on sale, and now every Skyrim mod needs to update or be incompatible with our game version. 🤭

micka190,

Beat STASIS last week after seeing MandaloreGaming’s review. Thoroughly enjoyed it. Gonna give STASIS: Bone Totem a shot soon, I think.

I found my evil Baldur’s Gate 3 playthrough a bit underwhelming, so I went and restarted as a himbo barbarian wood elf, and I’ve been having a lot more fun with that build. Heart of gold with no brains has been really funny so far, especially when half my dialogue options as a Berserker are just to shout at people or punch them.

micka190, (edited )

Every indie dev I’m following on YouTube has basically made a “My thoughts on the situation”-type videos where they talk about how they’ve “won against Unity” despite Unity basically doing a textbook of the “Door in the face” technique to pass changes that would’ve been unpopular before this whole mess.

Edit: Fixed typo.

Former BioWare manager wishes Dragon Age had kept a 'PC-centric' and 'modding-driven' identity like Neverwinter Nights (www.pcgamer.com) angielski

"Dragon Age in the early days had its fair share of identity crises," Flynn says. "Was it going to be a tools-driven, modding-driven game like Neverwinter Nights? Was it going to be a big singleplayer RPG like The Elder Scrolls IV: Oblivion?"...

micka190,

or shut the fuck up

I’d love some news about them going back to the dark fantasy and writing style of Origins/Awakening over the high fantasy BS Inquisition set them on, tbh.

Unity ...It Just Keeps Get Worse (youtu.be) angielski

To say it’s been a bad week for Unity is the understatement of 2023. First they announced a terrible new Pricing scheme, then their customers revolted, as the week goes on though, it gets worse and worse for Unity, from threats from an employee shutting down their offices, to more studios threatening to leave, to scummy secret...

micka190,

Not necessarily. Unity says they’re charging per initial install once you break $1M (they walked-back on the “every” install bit), but Unreal takes a cut of your royalties once you break $1M, so it’s still hard to really compare them properly. If you’re making a free to play game, your install number could be dramatically higher than what a non free-to-play game would need to break $1M, for example.

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