I bought the game when it was released but actually haven’t really played it yet. I just wanted to support this type of game because the gaming world needs more games that provide extremely high replay value and are complex at the same time.
The steam version is actually pretty approachable. You can mostly learn all of the systems on your own time. You don’t have to interact with everything at first.
I had to look up scawy - how scawy is that. I think pronouns are best left as unchanged as ever, but I'm glad that women and gays are more appreciated and more visible now. Being gay myself, I know that the really scawy things, the things that really keep people's brains small and restricted, are ignorance and bias. Those are shackles you can't outgrow or outrun.
I’m glad for the ability to change pronouns, I know a lot of trans and non-binary people who really appreciate the inclusion, and it doesn’t impact the game in any negative ways. I think people can outgrow ignorance and bias, but it takes a significant amount of work and a willingness to change. Unfortunately, not many people see any reason to challenge their bias and bigotry so it rarely happens.
TLDR; Fandom has a lot of QAnon articles written to make the scams seem legitimate to less computer savvy people.
My mom has fallen in a Qanon conspiracy world. The people from that world write Fandom articles about themselves to make it seem legitimate. I found them when I started investigating these people trying to convince her to steer clear.
I agree with the premise; fandom sucks. But does it really require a 20 minute exposé though?
I’ve seen a few links to the Indie Wiki Buddy extension page. I’m not too interested in installing a browser extension to find new wikis, but I bookmarked their listing page: getindie.wiki/listings/
An extension called Indie Wiki Buddy can also help with this by helping direct you to known alternatives to fandom for specific franchises or falling back to Breezewiki-based instances that rehost Fandom content without all of the Fandom bloat. It also provides this filtering and hinting to search results too, so you don’t have to change your workflow too much to use it.
What exactly has been changed besides the graphics? Sounds like they tweaked the melee combat to more resemble Skyrims.
Imo Oblivions two biggest problems were level scaling and how barren the world was between cities and dungeons.
Edit: I got it after watching more of the gameplay. It still feels like Oblivion, but there’s a lot of little tweaks that improve the experience. Combat and movement has more weight to it, so while the systems all effectively function the same it feels a lot less floaty then the original game. There’s a lot of small tweaks and QOL improvements, like the UI is reminiscent of the original but much more fluid. Cant comment on if they fixed level-scaling or not, as I’m only at level 3.
Make no mistake, this is 100% Oblivion. Its just a lot prettier and with a lot of small improvements. So far it seems like a rare modern Bethesda W.
I haven’t see how the level scaling works, but I’m assuming it works exactly like OG Oblivion for two reasons. First is that the underlying game logic is OG Oblivion and second, whether you liked it not, the level scaling was very much in the DNA of Oblivion so it kinda has to be there to feel like Oblivion. That said, the new leveling system looks like it might make the level scaling less horrid.
And so far from what I watched others play, the world is still as barren and boring as OG Oblivion. Personally I’m going wait for Skyblivion because the barren world was the main reason I didn’t enjoy Oblivion.
Mods of the era largely fixed the scaling and the modern day best practices largely are based on that. Mortismal did a good video on Oblivion last year-ish where they talked about it but it mostly boils down to:
Just stop leveling in (if memory serves) the mid-late 20s. That more or less is what you will get with 60-70% of your levels coming from combat skills and is around where your DPS levels out. The mods of the time basically just tweak the leveled lists to plateau out similarly.
There was other more stylistic choices (stopping bandits from getting full daedric and glass gear) but that prevented the very common problem of “I didn’t optimize my build and now I can’t clear oblivion gates”
I just eventually got comfortable moving the difficulty slider whenever I needed. Any other game it feels like cheating, in OG Oblivion it felt required to not drive myself insane minmaxing
They changed leveling, locomotion, added new voice lines to make all the races sound more unique, added more feedback to combat (hit animations, blood effects, sparks, and sounds; the actual combat mechanics look entirely unchanged)… And that’s just what they point out in the trailer.
Yep, was the case in all TES games before Oblivion as well, typically more strength in starting male characters but more intelligence in female characters varying depending on the character’s race. Only went away in Skyrim as they’d simplified the stats so much that starting stats were more uniform.
high elves start with more spells, magicka, and more skill points in some of the magic skill trees. they also can disguise themselves as a thalmor guard at the embassy and bypass the combat
Obviously main idea for this movie was just to have some minecraft stylistic and to be a cash grab. Creating interesting story was last on the priorities list.
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