Before the theory was just that Nintendo was actively snubbing devs with ties to tencent and the like (Digital Extremes have been pretty open that they did not have a devkit to port Warframe). Which, to be fair, would actually be a large percentage of the market because… Tencent.
But there has been increasing backdoor reports from devs that this is a broader effort and that many of the studios who DO have dev kits are under contract to not release until (if memory serves) early 2026. Jeff Gerstmann talked about this on one of his recent podcasts after a studio reached out to him and he corroborated it with his contacts (can’t imagine who they would be…).
Which makes sense when you remember how anti-consumer Nintendo is. The Switch 1 was more or less carried for the first two-ish years by “nindies”… many of which were cross platform anyway. And if their console is just the place you go to play third party games but at lower framerates and resolutions… we call that The Wii U.
Given that there is already work on Switch 2 emulators, it wouldn't surprise me that Nintendo is trying to curtail the emulation crowd until they get more of their $$. And dev kits have had people reverse engineer them a while back.
These are not random fly by night devs asking for devkits. They are pretty major players in the industry, many of which make games that make Nintendo a lot of money. Contracts and tracking (which already exist and are why game dev halted during COVID) are very much doable here.
It is also nonsense. You might as well say that they are blocking devkits because people sold too many third party controllers.
A few youtube channels over the years have gotten access to devkits. They pretty much all lock instantly the moment you go online because there is a permitlist of IPs that can connect to the servers. This is a solved problem that can be further limited by only providing them to major dev studios.
That is very much not what is happening here even if we ignore all the insider information about Nintendo delaying third parties. Again, plenty of studios are very open that they have not received devkits and these are established studios that have been around for literally decades.
This has jack all to do with emulation.
But people always need to insist Nintendo is doing their shit for the right reasons and blah blah blah.
Unemployee in a local second-hand shop that was telling another customer the reason they have loads of switch 2s in is because there is basically nothing to play on them. You get it play the limited number of games that Nintendo have made and then does nothing else to do. So people sell them.
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I love the 1980’s cassette-futurism aesthetic they got going on, and the very impressive fluid dynamics/light processing tech. Considering this game has been in the works for 12+ years, I bet it’ll be an exceptional horror game!
From what I remember, this started as a solo dev’s passion project, and he refused most help fearing it could compromise his vision. Unfortunately it got to the point where development slowed and I beleive even stopped completely for a time. I’m not sure if he ended up overwhelmed, or maybe just got bored or ran out of funds, or maybe a combo of those, but a couple years back he decided to bring in a few more people to share the burden and finally get the project finished.
The airship is what sold me. I’ve wanted ships in Minecraft for as long as I’ve been playing Minecraft, both because it’s cool, and because I think survival games would really benefit from the idea of a mobile base. Being able to take your home with you is such a huge deal and really bridges the gap between the “cosy” and “adventure” aspects of these games.
I haven’t tried with a controller yet, I’m still wicked early in the game because I started to feel overwhelmed and a little obsessive. Need to make sure I can jump back into it at a time where I won’t forget to eat or drink!
I tried it a few weeks ago. Streamed it from my PC to the living room, cause I didn’t feel like getting off the couch.
It was better than I thought it’d be, but I’m not keen on doing it again, when I have KBM available. Tough to to say how much of the discomfort is just fighting my KBM muscle memory, and how much is “game fundamentally too complicated for controller”. I only had one REAL complaint about the way a particular button/input was mapped.
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