I just hope they figured out whatever was going on that made it nigh unplayable on desktops/TVs. Something about the way the graphics were upscaled just gave me (and apparently a lot of others) HORRIBLE motion sickness and headaches. Otherwise… it is gonna be a Steam Deck exclusive.
For me it was the other way around. With some very few exceptions I found the Skyrim quest boring and too afraid to do anything fantastic. Oblivion was way better in that regard, but lacking in dungeon diversity and action gameplay.
This also seems to be the general consensus among TES fans. Morrowind has the best roleplaying depth and potential, Oblivion has the best and most varied quests and Skyrim has the best level design and combat.
Have you played OG Oblivion? Are you okay with it? Then don’t buy the Remaster. It was okay, but it was still basically the original Oblivion in a slightly prettier wrapper.
Then as long as you're fine with the poor performance Oblivion remaster is excellent. It's Oblivion (almost) as you remember it, the main difference being the ability to sprint (which doesn't actually change) and fixed attribute points leveling (which I welcome because the original levelling system was stupid where you needed to level minor skills to get +5 bonuses for attributes).
Damn, I love DONTNOD games and completely missed this reveal until now. The gameplay sequence at around 0:50 reminds me of the Jusant climbing gameplay which I particularly loved.
Pretty interested for this one - Despite the shortcomings inherent to their AA nature, DONTNOD games are always charming and full of interesting ideas.
Check out Boomerang Fu, Wizards of Legend 2, and Lovers In A Dangerous Spacetime. I used to host game nights and those were the most fun. WoL 2 is arguably not as good as the 1st one, but I think it’s more accessible. Most of these games have kid friendly graphics as well.
Sick, I can't wait to replay Castle Crashers with the boys, featuring Hatsune Miku, the Lethal Company employee, Jesus Christ himself, and a bottle of ranch.
Its more that Arcsys just know how to make VERY varied fighting games in general. Like, Strive streamlined a lot (mostly for the better) but it is still one of the more technically complex fighting games out there. Sure you have some bog standard shotos and grapplers but a shocking number of characters don’t only play very differently but have completely batshit insane systems that other studios would build entire fighting games around.
French Bread (?) gets an honorable mention for getting a lot of those vibes with their Under Nite games but, because of the streamlined controls, most play as Shotos with an extra meter.
But yeah. When you are used to just going completely crazy to add a random character with some art you like, making new mechanics for a guest character isn’t a huge lift.
True! I get what you mean. To be fair, Lucy is also at least a “curious” choice; we can’t really say the same about SNK & Capcom basically exchanging their most famous fighters in a desperate hope of selling more to each other’s playerbase.
I’m a little sad about Under Night because I can’t fully get into the vibe of that game… which is weird, since I love the art direction of melty blood. Just something about those big chunky pixels animated at 60fps.
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Aktywne