The more time passes the more 5 and 6 begin to seem like temporary missteps.
I just wanna say me and a buddy played through 5 in co-op and had a great time. Chris Redfield can explode a fucking boulder with his fists and it’s great.
5 and 6 are a BLAST with a buddy. Throughout 5, we kept randomly asking each other, “oh hey, this is a horror game, right” as the latest ridiculous action bullshit was happening on-screen, and laughing our asses off.
In 6 in particular, in Ada’s campaign, she is alone… But since everything had to support co-op, for her missions a character called “agent” shows up. He’s just a faceless soldier for player 2 to play as, and every time he disappeared for the duration of a cutscene, and re-appeared for gamplay, it absolutely destroyed us.
Stuff like Ada clearly going through a door, alone, but then him somehow showing up on the other side the second the animation is over, happens CONSTANTLY.
We had this whole head-canon about how he’s an Ada simp that’s always there, just out of frame, and invisible to all the characters. A mysterius man even more unexplained than Ada.
They’re absolutely atrocious RE games, but some of the best fun you can have with a friend.
I absolutely love when games do that. Just a random, faceless dude for the second player that isn’t acknowledged at all by the plot. My favorite coop games growing up were all like that.
It’s especially funny in RE6, because it contrasts with how all the other campaigns had playable, in-universe, part-of-the-story characters for player 2 to control. To the point that playing single player they’re still there as dumb NPCs.
And then when Ada is supposed to be solo, everything feels funnier with the bolted-on co-op.
I beat 5 on one player. Wish I known it was a co op game. It sucked as ome player the Ai in the woman she take all the ammo and health potions. And no you couldn’t take them back.
I know there was a lot of controversy around the first game due to the developer’s connections with Russian state owned organizations. Is that still the case?
Looks they they have moved to Cyprus, and are pro peace, but refusing to make a political statement against Russia. Still has lingering financial connections but seemily not directly connected. At this point, there is less support for killing kids with Atomic Heart than buying “the last of us,” which is supporting Israel.
Is this made by fdev again? I know that elite dangerous isn’t the most profitable game but that game needs a lot more attention than a 3rd jurassic world game (although I played the first 2 games and I liked them)
Elite Dangerous has been doing exceptionally well in the past year because FDev finally realised it’s a live service game and started to act like it in a way that actually aligned with what the user base wanted. So what you’re saying isn’t true any more.
This trailer is entirely cinematic. I don’t know what to expect from the game, what kind of RTS it will be (does it feature base building? Is it more tactical or grand scale? Is it MOBA-like with hero units being the main feature? Is it war-game-like?). This trailer literally tells me nothing.
I used to go to Lightbrick Studio here in Copenhagen to alpha-test the various features and mechanics they were developing for this game. That was a few years ago by now, where the environments looked a lot more bland (it was literally just a raw test of the puzzle mechanics).
Nice to recognise all the things I tested in the trailer.
Not sure if I’ll play this (maybe if I get it through Humble Monthly at some point), but I’m glad this exists. Nice to see studios trying different things.
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Aktywne