tigeruppercut

@tigeruppercut@lemmy.zip

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Palworld Developer Reveals The Pokémon Patents Nintendo Claims It's Violating (kotaku.com) angielski

Looking up those patents, the first alludes to a system where a player aims and fires an “item” toward a character in a field, and in doing so triggers combat, and then dives into extraordinary intricacies about switching between modes within this. The second is very similar, but seems more directly focused on tweaking...

tigeruppercut,

Real animals have friends. Beef cows are slaughtered at about 1 yr old, and they don’t keep them in isolation for a year

tigeruppercut,

I don’t see any extended ram pack in there… gonna get some slowdown when the explosions start flying

tigeruppercut,

I played through Sigil recently and the whole time there was a gaping super shotgun sized hole in my enjoyment of it. I get that Romero fine tuned it to play without it but for me I realized that I can’t feel totally cozy playing doom without the ssg.

tigeruppercut,

I hate bullet sponges in FPS especially. Really makes your guns feel stupid when you shoot someone a dozen times in the head and it doesn’t do much.

tigeruppercut,

Minus the pre release hype, this was how I felt about shadow warrior 2. The first one was so good with the retro updated FPS feel, and even made your starting sword relevant throughout the game. Then 2 came out and it was a bullet spongey, bad craft system crapfest. I didn’t even make it a couple hours after the dozens I spent in the first.

tigeruppercut,

I’ll not cotton any slander against Doom of any stripe, be it I, II, Final, TNT, Plutonia, or 2016. (Note that we don’t talk about Doom 3 round these parts.)

tigeruppercut,

The BL series just got worse and worse for sponginess as it continued.

tigeruppercut,

Doom II

…wait don’t downvote yet, you’ve gotta play it with the new ray tracing mod

tigeruppercut,

Curses! Looks like word got out faster than I anticipated, which makes me happy as a doom fan :)

tigeruppercut,

I’m just surprised everyone has heard of a mod that’s like 2 weeks old.

tigeruppercut,

Yeah I prob should’ve posted one of the total conversion mods like doom zelda

youtu.be/iPTF8Jbb9Uw

tigeruppercut,

I saw this one in a yt vid of various mods and it looked great–adding roguelike stuff into Doom is so cool. I’ll definitely give it a shot.

tigeruppercut,

Would anyone in good faith, with only two options “Stereotypical Brodude or Fashion Magazine Cover Girl”, is going to play the former with she/her or the latter with he/him?

Not sure what you mean by “good faith” here, but I can assure you there are some he/him dudebros that play female characters bc if you’re gonna be staring at someone in 3rd person the entire game it might as well be someone attractive to you.

Also it’s perhaps a minority of gamers, but people with fewer identity issues don’t need to see themselves as a self insert for their character, so why not play someone totally different from you?

tigeruppercut,

M Bison cheated a lot in sf2

tigeruppercut,

Tbf it was always gonna be hard to make good fps controls on the N64 controller. The movement itself was fine once you got used to it (including strafing etc), but the real sticking point as you mentioned is the shoulder button aiming. It pretty much forced you to stop dead to aim accurately. So you really had to pick your time to hold position and take a few shots before running again.

I still had a lot of fun with it despite knowing there were better options out there with mouse and keyboard (although come to think of it when I was first playing wolfenstein and Doom I think I played with keyboard only back then).

tigeruppercut,

Yeah Goro was probably cheaper overall, but the CPU in general in SF had unblockable moves and invincibility that they used to interrupt your attack. Of course, input reading goes on in a lot of games and MKI was I’m sure no exception (found this MKII video about it). I think it just got ramped up even more for M Bison, so he ended up being pretty comparable to the MK bosses as well.

tigeruppercut,

I think they updated it at some point so stealth builds could be viable. Still a pretty big oversight for the devs to releases it initially without that consideration

tigeruppercut,

There was someone in reddit awhile back that started a community review site because there were so many bad games to sort through. I’ve found some good ones through there

minireview.io

tigeruppercut,

I finally got tired of Melvor after like a year and the first DLC. I guess I could see myself going back and doing the 2nd one at some point but my interest hasn’t been there since I put it down some time last year.

Even before that though I think that township thing was a huge misstep. I’m all for trying some new stuff as a dev and not everyone’s going to be happy but cramming some weird town management sim into the incremental rpg genre never really made much sense to me.

tigeruppercut,

I ran across a metroidvania called Feudal Alloy set in a medieval world where you and all the enemies are low-tech robots with fish bowls as heads. There’s an interesting mechanic where swinging your sword generates heat and if you’re overheated you can’t attack temporarily. You can upgrade different parts of your body to fit the situation or your play style (more armor/damage/health, slower overheat, faster cooldown, etc), and the art is nice.

Felt like a lucky find for me because I just found out about it last week from an old vid on one of the yt gaming channels I follow (Let’s Game It Out if anyone likes watching a dude try to break games by essentially QA testing the hell out of them), and when I checked the steam sale this week it came up for under 2 bucks.

tigeruppercut,

Spoilers haha. But yeah, seems like a bit more of a casual experience from the couple hours I’ve put in so far. Glad it was like a buck fifty

tigeruppercut,

After their initial boss fights in the original games, taking them on becomes more or less difficult depending on terrain. With smaller corridors the cyberdemon is more difficult due to his rocket splash damage, whereas out in the open the mastermind is harder bc you can’t avoid her hitscan chaingun.

tigeruppercut,

Haven’t got around to sigil 2 yet unfortunately-- I’ll try to remember to check e6m8 on yt ot something when I get home from work

Borderlands players - what is your opinion about the new movie trailer? (piped.kavin.rocks) angielski

Apologies that this is not a pure gaming question, but I’d really like to hear people’s opinion on the Borderlands movie trailer and especially from people who have played the games. That’s why I’m asking here, I hope that’s ok.

tigeruppercut,

She got started making her own shorts, which isn’t the same as getting cast in films but it’s not nothing either

youtube.com/user/HAWPOfficial

tigeruppercut,

I’m with you on FF6. The leveling system for abilities was interesting (but slow), but there were too many characters. The previous one on SNES (called 2 in the west but I think it’s 4?) had a better balance with number of characters to story.

tigeruppercut,

Doom will last at least until people born in the 80s die

tigeruppercut,

It says it has new content-- anyone have any idea what that might entail?

tigeruppercut,

decentralized open alternative (like lemmy) to take back control

which unfortunately still require capital to run

tigeruppercut,

Yeah, I really liked it but I wish the devs would’ve implemented one more skill mode at a slightly easier level. I was OK with losing whatever inventory I’d collected during the single trip if I died, but I really wanted the “sea moth doesn’t explode you just have to start from base again” mode. Especially since I lost one of them because I couldn’t figure out which key did the electric charge zap thing.

We’ve proven that we can find the blueprints and materials necessary to make the thing in the first place, so having to collect all that metal again (with limited inventory space) just felt like busy work.

tigeruppercut,

There’s a 2011 game called Before the Echo (previously called Sequence before the board game maker decided to get pissy about it) that’s a basic rhythm game but you play on a screen with three boards where rhythm arrows drop, and you have to manage swapping between all of them. One board you clear arrows to prevent enemy damage, one generates mana for you, and the third is where you cast spells (that do damage, heal you, etc). There are a few different items you can get and there’s some light crafting/leveling systems as well.

As someone who doesn’t usually play rhythm games (largely because I’m bad at them) it was pretty fun. The story is amusing as well, and the main critique I had was that it’s very slightly on the grindy side and there aren’t enough songs to support it, so you start hearing the same ones over and over. The music is decent but it can get a bit old.

tigeruppercut,

result of having every company run by people with business degrees and no passion for the businesses they run

You’d think that even soulless business ghouls would’ve learned somewhere along the way to put a price tag on things like long-term customer loyalty and the soft power of your brand. So either they’re too dumb to take all the variables into account or they’re looking only at short term gains.

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