tigeruppercut

@tigeruppercut@lemmy.zip

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

tigeruppercut,

I’m guessing minecraft beats it. Or if you look at an individual player with thousands of hours it’s probably one of the mario speedrunners.

tigeruppercut,

Are these any fun or are they mostly products of their time?

Wait, that game is still playable online? angielski

Many of us only view a game’s release in passing, and view it as an “event”. Groundhog Smasher came out, it failed, and we don’t hear of it again. Additionally, many of us associate “online” games with being “live service” - expecting the developers to announce a new skin, battle pass, game mechanic, or character...

tigeruppercut,

I’m pretty sure you can still find people playing Doom deathmatch online, although these days it might be more limited to various events rather than finding random folks online any given day. The modding community is still going strong after 30 years though

tigeruppercut,

The US has some of the cheapest gas in the world outside the OPEC countries (and I think Venezuela is cheap too). Japan right now is about $4.50/gal

tigeruppercut,

I’ve been wanting to play botw so I tried it on cemu awhile back but couldn’t get it to work. I’ll have to try it again and see if I can figure out what I was doing wrong.

tigeruppercut,

I liked SoM but War felt like a worse dlc

What are some old games that are hard to revisit, because a more modern and superior version exists? angielski

I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later...

tigeruppercut,

I love that there’s 30 years of free mods to play as well. People just basically never stopped playing doom, which I think is a beautiful thing.

tigeruppercut,

Yeah it already had inferior controls at the time if you were familiar with FPS gaming on computers. But it was still a ton of fun and when I went back to it some years ago I fell back into the n64 controller muscle memory no problem

tigeruppercut,

Yeah you can use two controllers to mimic the more modern twin stick ones that have become standard, but I don’t think too many people figured that out back then. Still though, controller will never be as good as mouse + keyboard for FPS games.

tigeruppercut,
tigeruppercut,

I hadn’t played so I just checked out a beginner’s guide and I don’t think they’re very similar at all.

In FTL you’re pretty much going from point to point on a map which mostly have encounters with single ships. You try to collect resources for upgrades or new weapons. At shops you can repair or buy things, and you’ll find new crew members there or organically through events. There are a few different ways to do combat (different kinds of guns/missiles, drones, or boarding enemy ships), and everything builds to a boss battle in the final sector.

I’m sure there are some vids that can lay out the basics in a few mins, but if it sounds anything like a genre you’re interested in I’d say 3 bucks is a steal for it. As a roguelike it’s got a lot of replayability.

Why We Love to Get Lost in Games: The Enduring Appeal of Metroidvanias (www.nytimes.com) angielski

Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn’t care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of...

tigeruppercut,

Castlevania has always had a pretty heavy emphasis on movement abilities to access new areas

The -vania part always seemed a bit odd to me as well because of the history of the games, but it makes sense based on when the term became popularized. If someone had tried to coin a term for the genre earlier I think it would’ve been Metroid-like alone, specifically because the early entries of Castlevania didn’t really have any movement-based mechanics upgrades until SotN. Even things being locked behind item progression was only in Simon’s Quest before that (although it looks like Vampire Killer had some more open levels where you had to find keys). I’m not familiar with Rondo of Blood, which looks like it had some exploration of levels with the secondary character, but again without upgrading movement mechanics.

So you basically had Metroid ('86) and Super Metroid ('94) being quintessential examples of the modern metroidvania genre, whereas there were almost a dozen Castlevanias before SotN ('97) that were mostly linear.

tigeruppercut,

Did you play the original again as an adult? Because I remember reading that for a re-release they updated the water temple to make figuring out where to go easier. I remember that temple being kind of a pain and I wasn’t a kid at the time.

I think it wasn’t so much about not knowing where I wanted to go but there was a room with water currents that you had to navigate carefully or you’d get pushed out to another section and have to trek back and try again.

What games are you nostalgic towards but wouldn't go back and play? angielski

The first game that comes to mind for me is Civilizations 4. I’ve probably spent hundreds of hours playing but after getting used to 5 and 6 I have a really hard time going back. Going back and forth between 5 and 6 I need to rethink some strategies but with 4 I feel like I need to rethink everything. I don’t know if it’s...

tigeruppercut,

I played so much goldeneye that when someone fired it up almost 20 years later the controls were still in my muscle memory. I played fps on pc even back then so I knew the controller wasn’t ideal, but it worked well enough.

tigeruppercut,

Yeah it looks fun but I’m worried the learning curve is a little too steep to approach casually. I could see getting into it but it’d have to be at a time when I could really sink some hours into gaming time, like during some holidays or something.

tigeruppercut,

The narration from that video has a poetic bent

I wake to the warmth of the waxing salt sun, and before I draw breath it sidewinds to the beetle moon. I muse on my many selves, think of the jewels I’ve loosened from the lime, and all the myriad forms space and time have lathed me to. I dream of the sky shelf and its cosmic tilt, the movers that ferried strangers across stellar gulfs and toward their numinous ends. The earth falls away to light and dust, and I dream no more. Now we become the specters that peopled the Caves of Qud.

tigeruppercut,

I wonder what separates games from movies as disposable media, especially with games that are meant to be cinematic/telling a story. Like Spec Ops is loosely based on Heart of Darkness and has a strong narrative, but without that is just a sort of middling shooter. So once you know the story it doesn’t have a ton of replayability, but it’s still impactful in the way a good movie is.

I hate when a PC game is ONLY available on Epic Games store (lemmy.world) angielski

Nothing more disappointing to me than seeing a game I might enjoy… and then it’s only available on PC on Epic Games store. Why can’t it be available on Epic, Xbox game store and Steam? It’s so annoying, like you have no choice but to use Epic… which I would literally do ANYTHING not to use.

tigeruppercut,

Why not the free weekly epic giveaways as well? There have been some good games for free in the past

tigeruppercut,

Maybe literally the only game that’s ever done storytelling through gameplay mechanics-- really cool concept

tigeruppercut,

sorry, badly phrased-- I was trying not to give away the mechanic. In the game the literal controls on your keyboard/controller get altered in order to advance the story

tigeruppercut,

haven’t played it-- how do the mechanics change with the story?

Palworld Developer Reveals The Pokémon Patents Nintendo Claims It's Violating (kotaku.com) angielski

Looking up those patents, the first alludes to a system where a player aims and fires an “item” toward a character in a field, and in doing so triggers combat, and then dives into extraordinary intricacies about switching between modes within this. The second is very similar, but seems more directly focused on tweaking...

tigeruppercut,

Real animals have friends. Beef cows are slaughtered at about 1 yr old, and they don’t keep them in isolation for a year

tigeruppercut,

I don’t see any extended ram pack in there… gonna get some slowdown when the explosions start flying

tigeruppercut,

I played through Sigil recently and the whole time there was a gaping super shotgun sized hole in my enjoyment of it. I get that Romero fine tuned it to play without it but for me I realized that I can’t feel totally cozy playing doom without the ssg.

tigeruppercut,

I hate bullet sponges in FPS especially. Really makes your guns feel stupid when you shoot someone a dozen times in the head and it doesn’t do much.

tigeruppercut,

Minus the pre release hype, this was how I felt about shadow warrior 2. The first one was so good with the retro updated FPS feel, and even made your starting sword relevant throughout the game. Then 2 came out and it was a bullet spongey, bad craft system crapfest. I didn’t even make it a couple hours after the dozens I spent in the first.

tigeruppercut,

I’ll not cotton any slander against Doom of any stripe, be it I, II, Final, TNT, Plutonia, or 2016. (Note that we don’t talk about Doom 3 round these parts.)

tigeruppercut,

The BL series just got worse and worse for sponginess as it continued.

tigeruppercut,

Doom II

…wait don’t downvote yet, you’ve gotta play it with the new ray tracing mod

tigeruppercut,

Curses! Looks like word got out faster than I anticipated, which makes me happy as a doom fan :)

tigeruppercut,

I’m just surprised everyone has heard of a mod that’s like 2 weeks old.

tigeruppercut,

Yeah I prob should’ve posted one of the total conversion mods like doom zelda

youtu.be/iPTF8Jbb9Uw

tigeruppercut,

I saw this one in a yt vid of various mods and it looked great–adding roguelike stuff into Doom is so cool. I’ll definitely give it a shot.

tigeruppercut,

Would anyone in good faith, with only two options “Stereotypical Brodude or Fashion Magazine Cover Girl”, is going to play the former with she/her or the latter with he/him?

Not sure what you mean by “good faith” here, but I can assure you there are some he/him dudebros that play female characters bc if you’re gonna be staring at someone in 3rd person the entire game it might as well be someone attractive to you.

Also it’s perhaps a minority of gamers, but people with fewer identity issues don’t need to see themselves as a self insert for their character, so why not play someone totally different from you?

tigeruppercut,

M Bison cheated a lot in sf2

tigeruppercut,

Tbf it was always gonna be hard to make good fps controls on the N64 controller. The movement itself was fine once you got used to it (including strafing etc), but the real sticking point as you mentioned is the shoulder button aiming. It pretty much forced you to stop dead to aim accurately. So you really had to pick your time to hold position and take a few shots before running again.

I still had a lot of fun with it despite knowing there were better options out there with mouse and keyboard (although come to think of it when I was first playing wolfenstein and Doom I think I played with keyboard only back then).

tigeruppercut,

Yeah Goro was probably cheaper overall, but the CPU in general in SF had unblockable moves and invincibility that they used to interrupt your attack. Of course, input reading goes on in a lot of games and MKI was I’m sure no exception (found this MKII video about it). I think it just got ramped up even more for M Bison, so he ended up being pretty comparable to the MK bosses as well.

tigeruppercut,

I think they updated it at some point so stealth builds could be viable. Still a pretty big oversight for the devs to releases it initially without that consideration

tigeruppercut,

There was someone in reddit awhile back that started a community review site because there were so many bad games to sort through. I’ve found some good ones through there

minireview.io

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