De_Narm

@De_Narm@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

De_Narm, (edited )

I don’t think they truly understand their audience. Everything before the endgame is just a tutorial in MH. Yet, they usually ship the endgame with the DLC .

Then again, it sells anyways.

De_Narm,

Wouldn’t have expected anything else. The two types of people I’ve mostly seen buying the Switch 2 are those who are really into Mario Kart and those who are into Pokemon, for the extra frame rate.

Neither of these groups is known for buying 3rd party games - at least not the ones I know.

De_Narm,

You see, that’s your problem. Companies don’t make games for any other reason than money. Since there are no microtransactions or subscriptions available, they quite frankly don’t care if you ever play the game after you’ve purchased it.

They moved a lot of units already and considering it’s only a side game with reused assets, they made a profit. Therefore, the game by all means is a success for them, even if nobody would play anymore.

Concurrent players also shouldn’t influcene future sales by much, since you only need 3 people at a time

De_Narm,

Final Fantasy Tactics Advance, above all else.

That being said, Shin Megami Tensei Devil Survivor 1 and 2 are awesome. They combine SRPGs with the usual SMT combat - I don’t think I’ve found something similar yet.

You move around like you would in any other SRPG, then you can attack enemies in range to enter normal turn based combat - however, at most, you can only play out 2 full turns before combat ends. Afterwards the next unit moves. Each unit represents a squad of up to three characters you will be batteling with, usually a human and two demons. Depending on your squad, you may have different movement, range and abilities.

De_Narm, (edited )

You do not need them, yes, but I think it’s always fun to recognize people in games like Like a Dragon.

That aside, it’s always been a thing in Onimusha. It wouldn’t be a proper revival of the IP without one of their biggest USP.

De_Narm,

It seems to be heavily inspired by Portal, so that’s par for the course. Portal was more about the writing - does the game deliver on that?

De_Narm, (edited )

Final Fantasy Tactics Advance

People only ever talk about Final Fantasy Tactics and dismiss any of the other games. However, going by the original release, Tactics Advance is by far my favorite. It’s my favorite GBA game and at least in my Top 25 JRPGs, despite having played almost nothing else for the past 20 years. I like many of the things the game gets criticized for.

De_Narm,

Usually, whenever people talk about A, you get a few of the following arguments:

  • The story is bad/too childish
  • Laws/Judges are overall a terrible mechanic
  • Learning skills from equipment is bad
  • SRPGs need permadeath
  • Send missions are bad and just there to promote the game with having 300 missions

Of course, I disagree with all of these. Actually, these are some of my favorite things about this game.

De_Narm,

Funnily enough, I really didn’t like FFT. The only thing I could get behind was the story. However, I’m planning on giving the remaster another shot.

De_Narm,

I’ve played them all! Although, I haven’t finished all of them. I’m planning on fixing that with the FFT remaster, however, I had to drop the original release.

Personally, it goes FFTA > FFTA2 > FFT. I don’t think I’ve ever met someone who likes FFTA2 the most.

De_Narm,

You’re missing many of the most iconic games on PC, namely stuff like League of Legends, DOTA, WoW, Overwatch, Runescape… Kerrigan is the only one you’ve included that kinda fits this group.

Now, to be honest, I haven’t touched most of these games myself, so I can’t tell you their mascots. But at least the MOBAs are bound to have one.

De_Narm, (edited )

There is nothing hard about 3D rotation, at least not for people successfully building a 3D open world game of that scope. Their characters can turn and you have a direction, there is no difference to walking in that sense.

If anything, assuming this is about NPCs, they didn’t want to create animations for that and just turning them mid animation looked stupid.

As for the PC, automatically turning the player is honestly a bad idea in first person. It can be disorienting for some players.

De_Narm,

These games are meant to be played in 1st person and 3rd person is just an after thought. In this case, yes, that’s maybe just laziness or more likely they didn’t have time for low priority stuff.

De_Narm,

Afaik, they are. It’s just that third party developers would need to optimize their file sizes heavily for the great pay off of reducing their profit margin. They already didn’t want to do that for the Switch and Nintendo now enables them to not do it to incentivize more ports.

At least in Japan, I think, every 1st party game comes on the cartridge, pretty much every third party game except for Cyberpunk comes as a code.

De_Narm,

For the most part, the story is nothing to write home about and it’s not exactly the most beautiful game out there. However, I think the mechanics are great - I did enjoy my time with BD2 a lot and would recommend it.

That being said, if you don’t enjoy the gameplay, it won’t change that much. You just get more classes.

De_Narm,

I’ve not yet touched it. But since you mentioned it: How does leveling now work? And more importantly, how does enemy scaling work?

If I remember correctly, in the original, I felt strongest when I got Umbra at Lv 1 and just never levelled up.

Furthermore, how are the character animations? I saw the Emperor in the Remake and while the model was quite nice, in combination with his facial animations, I actually preferred the original. What I assume to be the original animations paird with updated models seemed too uncanny. However, that problem could be specific to him.

De_Narm, (edited )

I never came around to Monark. Was it any good? I can’t quite remember what detered me back then. This does seem like it’s build on it.

Edit: Got corrected in another thread, these games may seem similar to me, but have different devs. It’s just the same publisher. These devs made Crymachina.

De_Narm,

Those are some impressive scores, sucks that I don’t own anything I could play it on. Hopefully there’s a Switch 2 port in the future, since I’ll likely get one once a new Xenoblade game is on the horizon.

I’m not big on hardware, is a Switch 2 stronger than the weak Xbox version?

De_Narm,

Did they change anything meaningful, like removing that aweful level scaling?

Useless rant about Witcher 3 romance angielski

I’ve been on and off playing witcher 3 the last couple months. Just got to the skelliga main quest where Yennefer tells Geralt to get out of his armor and wear something nice to some social event (which btw doesn’t make sense, my armor is way better looking than the tunic options). It reminded me of the quest where Triss...

De_Narm, (edited )

Earlier this year, I was in a similar predicament. I actually told Triss that I loved her. However, that only works if you take advantage of her while she’s drunk at the party. (She falls down while drunk and after you catch her, you can randomly kiss her.) I didn’t and locked myself out of romancing her early.

I would have lost many hours of progress by going back and frankly, I didn’t want to go for that choice. I cut my losses and went with Yen. Since then, I finished the whole game, DLCs included, and I don’t regret my choice. She gets a lot better later on and I came to appreciate her. Her quests are good. I just think the game does a poor job introducing her. I don’t care for either the books or the show and I’ve only played Witcher 2 once on release. With my first playthrough of Witcher 3 only starting last year, I knew literally nothing going in. Up until I could romance Triss, Yen was annoying and arrogant.

De_Narm,

Assuming that’s correct, all my interest in the game died instantly. Which is sad, because it’s the only title I was truly interested in.

De_Narm,

I’m interested in trying everything the man does, Katamari is such a gem. Probably the best game in the “genre” of replayable stage-based games.

De_Narm,

Greenlight was almost universally hated by devs. It could be easily gamed by abusing your popularity or by simply using bots. It prevented actual indie devs from ever releasing finished games while a lot of greenlit games didn’t even release.

De_Narm,

Hopefully, I won’t have to get the console for several months - if not years. Nintendo’s launch titles usually aren’t anything to write home about. BotW was a notable exception in recent memory, but was also available on the previous generation.

De_Narm,

Well, no, once a Monster Hunter game releases on the S2, my partner makes me buy one.

I could get something else, assuming cross play exists, but the only exclusives across all platforms I care about are games made by Monolith. So, at some point I’ll need the S2.

De_Narm,

It’s been so long since Odyssey and we’ve just had Totk, I’d guess another 3D Mario is likely their S2 ‘killer app’. Could be Legends Z-A or Metroid Prime 4 too, both of which would be cross generation. However, I’m not exactly dying to get my hands on any of these either way, especially not Pokemon.

De_Narm,

I know multiple people who complain about every release and then buy it, preferably both versions. A few even complaint there’s no third edition to buy anymore.

If anything, GF could reduce their quality even more.

Are modern Final Fantasy games bad?

I started at 7 and looked forwards to every iteration of the series since then, 8 was more of the same with a weird story, 9 was cute and a good throwback, then I went back to 6 which was a masterpiece, 10 was emotional and beautiful, 12 wasn’t great but had cool worldbuilding, being a FFT fan....

De_Narm, (edited )

No, I don’t think so. They are just different and people don’t like change. For context, I’m a massive JRPG fan and I’ve played: 1, 2, 4, 5, 6, 9, 10, 12 and 15. And of course tons of spin-offs. Planning on playing 7, 8 and 13 - don’t care for MMOs and 16.

Out of these, I love of course the obvious early ones: 4 and 6.

However, 10 is my favorite overall. It has the most solid gameplay (fuck ATB tbh) and a great story, even though we sideline Sin way too much for Seymore who I don’t care for. It’s biggest problem are the minigames though, I hate Blitzball and especially the Cloister of Trials.

9 could be better, but the steam version crashes so much I didn’t get to finish it.

Now, after 10 we got a lot more experimental:

12 was fun but had massive problems. It’s biggest was the autobattle mechanic alongside the speed up in modern releases. You basically don’t play the game and you don’t even strategize. It’s always faster to sprint a few minutes around the map and get back with more levels which ultimately killed any interest I had in the battle system. But I dislike programmable party members in every game, so your milage may vary. The world building on the other hand was awesome.

15 was a great game. I think it’s reception isn’t wrong necessarily because of how much it differs from trailers and such. However, I played it years after release and without having seen a single trailer. I had a blast throughout. The writting is among FF’s best, not because it’s such a great story, but because the relationships between the main party are so strong. I even liked the battle system - it’s different and has a lot of potential, I think. It’s biggest failure is that you need to watch a series, a movie and read lots of other material to grasp the story - a lot of it isn’t in the game.

16, I can’t say much about. I’m honestly not very interested in basic medieval fantasy settings, they’ve stripped out the RPGs mechanics and quite frankly I just don’t own a system I could play it on. Maybe I’d like it after all, I don’t know.

De_Narm,

I don’t think the mainline games will change anytime soon, just like they didn’t adopt the battle styles of the last Legends game.

Like, don’t get me wrong, I think the idea they are going for is good. But I also think it does look really clunky and would kill the PvP scene.

Personally, I’d go for a turn based and position based approach like Like a Dragon or Dragon Quest are experimenting with.

De_Narm,

I love almost everything about this, apparently 100h+ in Infinite Wealth was not enough for me. Although, having discovered Like a Dragon only because of their switch to turn-based combat, I’m not sure the brawling is a good fit for me.

I’ll probably pick it up eventually, assuming a new main game doesn’t drop till then.

what was the last game you played in 2024? angielski

Happy new year guys!😀 Just now, it hit midnight here, and it’s officially 2025. I was playing Pennon and Battle, and I realized it’s the last game I played in 2024!! That gave it a different kind of meaning. Now I’m curious, what was the last game you played in 2024?

De_Narm,

Same game and roughly same amount of time. Just started the main quest in Novigrad.

Got both DLCs for like 3 bucks, which was nice.

De_Narm,

From my point of view, you’ve got it wrong, but so do many developers. A good JRPG is all about resource management. Your HP, MP, items, money and the balance between these and your EXP and equipment. Combat is simply a drain on your resources up until the final boss, which should require more strategy. This needs something akin to a dungeon without constant healing and money being a thight resource. Once you’re in a dungeon, you should either be prepped or doomed.

You mostly see this done in dungeon crawlers, think any Etrian Odyssey game for example. Persona 5 goes for the same thing, as do most Shin Megami Tensei games.

Most modern games, however, are overly lenient with either money or healing. Often times, combat is easy enough to not even drain your resources. That’s when endless grinding becomes an option. Once you’ve destroyed this balance, you need something else to keep attention and that’s where I think your observation comes in.

De_Narm,

Not entirely, however, I feel as though proper resource management got less common over time. While the ideas are still present in modern games, they tend to be easy enough that most resources can just be horded. Most people don’t even use consumables nowadays. Games are seemingly balanced around ignoring entire systems.

De_Narm, (edited )

Level scaling is never fun and never will be, I think. There is no progression if your fights with early enemies are just as hard as they were 50h ago.

You could probably design around that by providing in-depth build options such that optimized builds outscale other entities of the same level. Later game enemies themselves would be optimized better and better. But that’s really hard and I’ve never seen it done. Why even provide a dynamic build for each enemy with each level if you could just have a normal non-scaling progression?

These systems often lead to me avoiding combat altogether. While not exactly a crpg, Oblivion was more fun to me without ever leveling up (which was optional, but made fights kinda pointless).

De_Narm,

I’m surprisingly indifferent about this, despite playing ER multiple times and loving the DLC. Maybe I’ll get it at a discount in the future.

De_Narm,

That mech-woman seems like a direct copy of Kerrigan from StarCraft, their faction even assimilates others.

De_Narm,

As for me, it used to be 50/50 back when I studied. However, ever since I’ve entered the workforce I mostly stopped watching videos.

I need to constantly learn new things, tackle new problems and optimize stuff. I usually go for the highest difficulties too. In theory, my job provides these tasks for me, however, I get a lot of satisfaction from trying and failing things over and over until I’ve figured them out myself. I can’t usually do this professionally, as most problems have already been solved and I’m just learning how others did it. The same as playing with a guide or watching a video on a game. It just doesn’t scratch the itch.

De_Narm,

Yeah, I somewhat agree. Collecting full sets in the game is kinda fun, just because opening card packs is inherently fun. But I play the game precisely because this isn’t worth any money to me.

Having cards that are only obtainable with money ruins this. It’s kinda killing my interest in anything else they do since I can’t complete the promo set anyway.

The worst part is, they would make millions without it. People already pay for regular packs, just to collect their digital cards faster. Heck, the increased attention to the actual card game alone probably already offset the developing costs.

De_Narm,

Switch:

  • Witcher 3 (don’t judge)
  • Eiyuden Chronicles

PS4:

  • Code Vein
  • Disco Elysium

PC:

  • Torchlight 2
  • YGO Master Duel

Phone:

  • Pokemon TCG Pocket
De_Narm,

Just in time for me to actually play Witcher 3, I’m starting this weekend. I wasn’t big on Witcher 2 and just never got around to 3 until now.

De_Narm,

I sure hope so, I got quite burned on the last big budget game I’ve played years after the hype. God of War 2018 felt like a culmination of every wrong with gaming at that time (outside of mtx) and AAA games only got worse from there.

De_Narm,

I went into detail here. In short, nothing was actually engaging. Combat, puzzles and traversal all felt shallow.

De_Narm,

Do you mean quick time events (QTEs)? The game has at least one cutscene I remember where you’re prompted to activate an ability to change the outcome, however, I think that’s it. The games usually doesn’t have them.

Although, it does commit an entirely different sin in terms of unskippable cutscenes: There are several ‘immersive’ cutscenes with you suddenly walking at a snail’s pace or climbing slowly around while the cutscene plays out.

De_Narm,

It’s a strange list, after all you gotta have expectations to be disappointed. Half the titles on here already flopped with their announcement.

De_Narm,
  • “Alley-oop!”
  • “You can’t have a rainbow without Reyn, baby!”
  • “Give it some Oomph!”
  • “Now it’s Reyn time!”
  • “Man, wha’ a buncha jokas!”

Yeah, I played too much Xenoblade. Honorable mentions to:

  • “Hear that Noah? Lanz wants something a bit meatier”
De_Narm,

I’m sorry, I know the one but he was patched before I first played. He only yelled once or twice.

De_Narm,

I don’t play actual shooter myself, however, both Pokemon Snap games fit your description - might be worth a shot.

De_Narm,

It’s a pet peeve of mine, I hate stealth sections. Waiting around just isn’t fun and most stealth sections are just that.

However, that was years ago. I haven’t encountered one in a long time since I mostly stopped playing AAA games - by now these games are an amalgamation of so many worse design decisions, I almost miss the time stealth sections were my biggest issue.

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