I’d say “well, don’t,” but that’s pretty obviously useless. :p
I think I can say this much, though: Silent Hill, being so metaphorical, it’s kind of built like a big puzzle? It’s okay to “not get it” while you’re playing. Most of the stuff I know I’m pretty sure I picked up from fan wikis later on.
So, easier said than done, but: try not to think so much, haha.
The remake is also a little better about explaining its own plot, I think just by being a little more obvious. So, by the end, some things might click into place a little more.
And yeah, the sound design, (minor early game spoiler) have you noticed that >!the radio!< >!is a positional sound?!<
!Normally, you hear it kind of left and behind you. My instinct that the sound is supposed to be telling me where to look was so strong that I kept turning away from enemies I knew were right in front of me. That’s so genius I almost feel it must have been an accident.!<
Funny enough, 13 is actually the one I’ve replayed the most. I think I’ve beaten it like 3 different times, in addition to whatever runs I didn’t finish. It’s kind of grown on me as one of my favorite ones.
Do be ready for about 40 hours of single-path walkways if you ever go back, though. I don’t actually think this is the problem some people make it out to be, but the game isn’t polarizing for no reason.
I actually really liked 16’s main storyline. Not sure where I rank it, exactly, but parts of it were extremely cool.
What I did not like were the barrel-bin jrpg-tier sidequests where characters show up out of the blue because they’re supposed to be in this scene and “you really thought I wouldn’t see the two of ya’s slinkin’ off” was all I guess the project had the budget for.
I can’t tell you how many times it felt like a character would tell me to go somewhere to do a thing because they can’t go, and so I’d go do it, only for them to show up anyway so they could thank me with sad music.
It was just exhausting how shallow and uninspired most of the side content was.
The paradigm shift system also introduces this… I dunno, ducking and weaving style gameplay? It’s like you’re the director of an orchestra looking for the right musical swell at the right time.
This paradigm shifting is the same kind that you do in other games when a party member needs to stop and focus on healing, but now that you have to shift your entire team’s focus, while keeping in mind that each role really needs time and momentum to truly be effective, you end up making these real-time opportunity cost decisions about which urgent thing needs the most attention, or whether you can split your focus even though a team that can do this is much weaker at both things it’s trying to accomplish. I really like the way 13 forces you to think about party formation.
I also give it credit for establishing the stagger meter, which was such a good idea that they’ve included it in like every game since then.
I bought that game day one, actually played like the first 4 missions, thought to myself “Wow, this is going to be incredible! I should wait until I have a loong weekend, hehe~”, and then never touched it again.
I am glacially making my way through the first 4 now, though.
I would if it had any lasting power. I mean, can’t they just push out another eula update 6 months from now when this change is no longer useful to them?
Fuck arbitration, of course, I’m just not expecting this to really mean anything.
Dude, I don’t care how many iterations a person goes through. I care that the piece contains a bit of their soul.
The argument you’re making fails to appreciate why two images, one made by gen AI, one by a real human person, both exactly identical pixel by pixel, could possibly be valued differently.
If you want to know why I seem to lack respect for the prompt artist who spends a 3-month chunk of their life toiling over their latest piece, making everything just so, because some part of them desperately needs to say something and this piece is the only way they can—I would ask you to show me one.
But further, the prompt artist doesn’t even make it. Even if they did spend the time, credit goes to the AI. The prompt artist is welcome to claim their prompt, I guess, but I don’t often see them sharing those around. Would that even be entertaining?
There’s a line between a cup and an ocean. I don’t see what that has to do with anything.
I’m claiming that it’s possible for an artist to use ai in the production of real art.
As an artist can use a guitar instead of their own mouth. But can an artist’s art be the guitar playing itself… hm. A book in a library is art. But can choosing a book from a library be art? Ah, but what if it takes a long time. Wow, philosophy is interesting.
The argument here hinges on the definitions of inherently vague words. “Hm, you say a chair must have at least three legs and a seat, but this rock is a place people sit. Hm, what if the rock was sculpted, does it count then? Yes, yes, I am very smart”—This is boring and I don’t care.
If the script for your movie wasn’t written by people, then I don’t care about it. It’s trash. It’s garbage. I would rather watch one made by people who care. I want people to talk to me with their art. When an AI becomes sentient enough to intend to make something meaningful, then we can revisit.
Oh right, but you mean the technical caveat for the use of AI tools.
Joel Haver uses an AI filter to do his rotoscoping. I like Joel Haver just fine.
The mere presence of an AI filter in his work is not what I consider artful, though.
To anyone who might care, you can identify an apple as a low-quality orange, but that doesn’t also mean the apple is a low-quality apple; they’re optimized to different ends. That is, I think, the point of the expression.
But, if we’re trying to evaluate them on something like taste, which is entirely subjective, yeah, I’m comparing those shits. And, I’m going oranges all the way.
referencing xenophobic shit like “because china”, angry at tim sweeney,
What… the fuck are you talking about? You are lost in sauce, dude.
I would rather GOG be made the de facto alternative than Epic. The fact that we have approx. 1 grocery store nearby does not mean we should be excited a Walmart is being built.
What game do you wish you got into as a kid? angielski
Mine are Half Life and Morrowind....
Let's discuss: Final Fantasy (beehaw.org) angielski
The format of these posts is simple: let’s discuss a specific game or series!...
Which unplayed game in your library are you most looking forward to playing eventually? angielski
Steam doesn’t want to pay arbitration fees, tells gamers to sue instead (arstechnica.com)
Shigeru Miyamoto comments on AI, says "Nintendo would rather go in a different direction" (nintendoeverything.com) angielski
GOAT
Metroid Prime 4: Beyond – Announcement Trailer (www.youtube.com) angielski
An AI company has been generating porn with gamers' idle GPU time in exchange for Fortnite skins and Roblox gift cards (www.pcgamer.com) angielski
Bethesda Is Responding to Negative Reviews of Starfield on Steam (www.ign.com) angielski
Court rules Gabe Newell must appear in person to testify in Steam anti-trust lawsuit (www.pcgamer.com) angielski
Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly (twitter.com) angielski
If I’m honest, I don’t disagree....