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petrol_sniff_king, do games w The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst

You realize that costing more does satiate the greed a little bit, right?

Like, yeah, we all know that line-goes-up capitalism isn’t sustainable, but there are still other reasons call of duty has loot boxes and battle passes now.

petrol_sniff_king, do games w The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst

We’re still talking about ~3 mil to ~150 mil. If the software dev costs for Mario 64 were closer to ~1.5 mil, what does that have to do with the argument being made?

petrol_sniff_king, do games w Emulating PS2 for my Steam Deck, would love any recommendations!

You know, maybe one day I’ll do it again. The only people I would have play Drakengard are those with extreme patience, and unfortunately, I’m one of those people.

It does have a really good story.

petrol_sniff_king, do games w Emulating PS2 for my Steam Deck, would love any recommendations!

Nooo, wait who actually plays Drakengard? I love that game to bits, but I would never tell someone to play it. Was I just bad? That game is truly awful, haha.

petrol_sniff_king, do games w Emulating PS2 for my Steam Deck, would love any recommendations!

Fuck I miss SSX. I need to make sure I have a good one in my rom folder.

petrol_sniff_king, do gaming w In a safe memory

I turned on In Stars and Time briefly, and the opening area has the most palette-town-ass song I’ve heard in a loong time. It was cute.

petrol_sniff_king, do games w Day 135 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

If we count other people playing the game in front of me, I swear I’ve “played” this remake like 7, 8, 9 times through.

petrol_sniff_king, do gaming w Popular Female Skyrim Modder Has Abandoned Her Work Due to Daily Harrassment

I wonder if we could get this guy to work if defeating misogynists online could earn him CoD points or something.

“Dad said mom was a b**** c*** w****? Shit, I’m about to hit prestige.”

petrol_sniff_king, do gaming w What game do you wish you got into as a kid?

Oh hell yeah. The perfect system for Yamaoka’s industrial scrape music.

Let me know how it goes. I’ve been real excited to see people experience this for the first time, haha.

petrol_sniff_king, do gaming w What game do you wish you got into as a kid?

Yeah, that’s a tough one.

I’d say “well, don’t,” but that’s pretty obviously useless. :p

I think I can say this much, though: Silent Hill, being so metaphorical, it’s kind of built like a big puzzle? It’s okay to “not get it” while you’re playing. Most of the stuff I know I’m pretty sure I picked up from fan wikis later on.

So, easier said than done, but: try not to think so much, haha.

The remake is also a little better about explaining its own plot, I think just by being a little more obvious. So, by the end, some things might click into place a little more.

And yeah, the sound design, (minor early game spoiler) have you noticed that >!the radio!< >!is a positional sound?!<

!Normally, you hear it kind of left and behind you. My instinct that the sound is supposed to be telling me where to look was so strong that I kept turning away from enemies I knew were right in front of me. That’s so genius I almost feel it must have been an accident.!<

petrol_sniff_king, do gaming w What game do you wish you got into as a kid?

SH2 remake is sooo good. I’m in disbelief, honestly—and I’m still not convinced Konami will take Silent Hill f seriously enough. God willing.

But yes, if you’re interested, play SH2 remake.

petrol_sniff_king, do gaming w Let's discuss: Final Fantasy

No problem! There is about 40 hours of walking down a single path, but I actually like 13 a lot.

I’ve never seen google do that, by the way. That’s crazy.

petrol_sniff_king, do gaming w Let's discuss: Final Fantasy

The paradigm shift system also introduces this… I dunno, ducking and weaving style gameplay? It’s like you’re the director of an orchestra looking for the right musical swell at the right time.

This paradigm shifting is the same kind that you do in other games when a party member needs to stop and focus on healing, but now that you have to shift your entire team’s focus, while keeping in mind that each role really needs time and momentum to truly be effective, you end up making these real-time opportunity cost decisions about which urgent thing needs the most attention, or whether you can split your focus even though a team that can do this is much weaker at both things it’s trying to accomplish. I really like the way 13 forces you to think about party formation.

I also give it credit for establishing the stagger meter, which was such a good idea that they’ve included it in like every game since then.

petrol_sniff_king, do gaming w Let's discuss: Final Fantasy

That would be 13. :p

petrol_sniff_king, do gaming w Let's discuss: Final Fantasy

I actually really liked 16’s main storyline. Not sure where I rank it, exactly, but parts of it were extremely cool.

What I did not like were the barrel-bin jrpg-tier sidequests where characters show up out of the blue because they’re supposed to be in this scene and “you really thought I wouldn’t see the two of ya’s slinkin’ off” was all I guess the project had the budget for.

I can’t tell you how many times it felt like a character would tell me to go somewhere to do a thing because they can’t go, and so I’d go do it, only for them to show up anyway so they could thank me with sad music.

It was just exhausting how shallow and uninspired most of the side content was.

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