I bought Baldur’s Gate 3 on launch day, within the hour, not even realizing the GOG version was DRM-free. We could’ve pirated the game but all four of my friends bought it.
“When we introduce digital rights management technology to our products, we do it to protect our bottom line loyal customers. DRM technology enables us to forgo server-authoritative anticheat provide a more consistent and fair gameplay experience, preventing us from having to spend money on servers cheaters and hackers from impacting your enjoyment. We work extensively with our software vendors to ensure that we add checks everywhere the impact on performance and usability is negligent, and you can’t use cheats to bypass our microtransactions your experience is optimal. While we understand that some individuals may feel upset with the permissions required by our DRM and anticheat technology, we can assure you that we don’t give a fuck about take the utmost care in protecting your privacy and safety.”
Berbach remarks on his time with Riot, where he worked on the launch of its CSGO and Overwatch 2 rival, Valorant, as well as time with the League of Legends team before and during his position as game director for LoL Wild Rift.
Most games’ mods are restricted to reshades and trainers. A game having a thriving modding scene, like Skyrim, is actually pretty rare. So Baldurs Gate having a mod that adds tons of races is pretty cool, and potentially a good sign of things to come.
As long as there’s a shared skeleton, you can make any model work with any animation that has the same skeleton.
So all that was needed to be done was to figure out what skeleton the animations were looking for and then set up an equivalent skeleton for the modded race. Then you can just reuse the same animations the game does.
I have been waiting for playable kobolds to be a thing to buy the game; I was not expecting it to be this fast! Guess I know what I’m doing this weekend.
Cozy f2p MMO with Disney princess vibes is a mix of Elden Ring and Ghost of Tsushima? This equation does not compute.
Gameplay demo looks fine…but the encounters looked a little manufactured to give the appearance of elden-ring-like combat, when I would wager it’s going to be much more hack n slashy in reality.
Cozy Soulslike is a great concept honestly. I loved the first Dark Souls because it mostly facilitated slow and tactical combat. Favourite build was a pyromancer with a high stability shield. Tweak the numbers to add more tolerance to errors (like the boss demonstration showed) and you do get a much more relaxed Soulslike.
You seem to be unaware that this is basically fantasy warframe, made by the original warframe team, which has been consistently one of the most popular games on steam for years. The dev team is very successful at what they do, and they’re doing more of it. It probably has one of the best monitization systems of any F2P game, with it all being cosmetics and time skips, nothing that makes you more powerful than a purely free player.
Stop posting, you know nothing about this subject and are making yourself look like bit of a numpty.
Do you think a "soulslike" is defined by being dark and gritty? I find it odd that you think the inclusion of anything cute or hopeful/friendly would be only a negative. Maybe your preferences are for dark and gritty only, but I assure you that many people enjoy other styles. There's a charm to there being hope in a dying world, isn't there?
Besides, I'd say most people define "soulslike" by their gameplay, not aesthetics. Maybe the "git gud" fragile-masculinity crowd needs their unforgiving combat system paired with a dark, 'masculine' atmosphere to fulfill their power fantasy, but again, I assure you that many other types of people enjoy those games - especially Elden Ring, which has much broader appeal than the previous souls games.
I'll wager you're a toxic "git gud" type that hinges their identity on these types of games, and that's why the idea of your sacred icon being blemished by comparison to Soulframe upsets you so much. I really can't see why else anyone would be this angry over a game not being to their preferences. If people enjoy something different than you, let them. :)
Microtransaction fueled garbage is a blight on the consumer and I will always hope these greedy developers fail, aside from that the article itself is so poorly written I have to wonder if it was done by a bot.
Sometimes I get teary eyed looking at videos/gameplay footage, but it’s usually because of the combination of music, aesthetic and fluidity. There was a project trailer awhile ago, that for the life of me I can’t remember the name, but it had the protagonist kind of morphing into different opponents and seemingly very fluid combat and a distinct surreal Japanese aesthetic, and I remember getting teary-eyed at that. But if it was just gameplay and nothing else, don’t think it would have the same effect.
pcgamesn.com
Aktywne