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Leate_Wonceslace, do games w Thief has a new spiritual sequel, built by the Deus Ex and System Shock devs
@Leate_Wonceslace@lemmy.dbzer0.com avatar

I hope they mean thief the Dark Project and not Thief (2014).

oce, do games w Windows 7 and 8 now dead for gaming, as new Steam update pulls support
@oce@jlai.lu avatar

Does it also pull support for old Linux distributions?

DarkThoughts,

Not directly but I'd think they'd pull support for older system packages & kernels, which would eventually affect you. There's not really much of a reason not to upgrade your Linux distros though.

atro_city,

What support?

Mesophar,

It’s Steam; you might wish they had more support on Linux, but you can’t say that Steam doesn’t support Linux.

bdonvr,

Honestly I struggle to imagine how Steam could support it more.

tekato,

Steam client needs the XWayland translation layer to work on any modern DE, plus 32-bit libraries (which are not installed by default).

Voyajer,
@Voyajer@lemmy.world avatar

He could be alluding to valve only supporting their own distro and Ubuntu LTS officially.

Mesophar,

Maybe? But all the resources Valves puts towards supporting Proton benefits everyone gaming on Linux, even those not using a Steam client.

tekato,

They don’t support new technologies (Wayland), why would they drop support for old ones?

Voyajer,
@Voyajer@lemmy.world avatar

Steam has only ever supported the latest Ubuntu LTS and Steam OS.

daggermoon,

It still works the same on any distro with SystemD. Side note, I have seen people getting Steam to work on Void and Artix.

kittenzrulz123,

I use Steam and I run Alpine

daggermoon,

That’s pretty cool. Do you have a potato computer or do you just like a minimal system?

kittenzrulz123,

I have a minimal system on my Thinkpad T440p

daggermoon,

Nice, I have a T420 myself. I love that machine. I was running Peppermint OS for a while. Until version 11, Hasn’t been the same since 10. The update from 10 to 11 kind of took all the magic out of it for me. Now that machine runs EndeavourOS.

Auster, do games w Windows 7 and 8 now dead for gaming, as new Steam update pulls support

Plenty of alternative stores that don’t require a launcher, so still possible to sideload games and therefore, 7 and 8 are not quite dead yet. (side note, but Vista is still also a decent system for gaming)

aeronmelon,

I like to invoke the old magic of installing from a disc.

Auster,

Reminds me of disc-based DRMs. With how moody some were, I’d need to dump the ISOs, mount them with WinCDemu, and keep them mounted for as long as I kept playing those games. 😬

MTK, do games w ( ͡° ͜ʖ ͡°) The Sims 4 just got surprise incest, and it's not even the first time

How would “what are you doing step bro??” Sound in Sim-ian?

yZmHGnHnaB, do gaming w Half-Life YouTube legend Ross ‘Accursed Farms’ Scott, of Freeman’s Mind, is planning a lawsuit against Ubisoft over The Crew’s shutdown.
@yZmHGnHnaB@sh.itjust.works avatar

Seems like a pointless lawsuit and a waste of time, but I see where he’s coming from.

phillaholic,

I disagree that it’s pointless. You never know what a Judge is going to decide.

echodot, do games w Baldur’s Gate 3 boss says gamers don’t want mass subscriptions

Oh dear he’s not been a good CEO is he, he isn’t talking out his arse at all.

CoolSouthpaw, do games w Baldur’s Gate 3 boss says gamers don’t want mass subscriptions

Good. This guy is not a piece of shit then, unlike that other guy who runs Ubishit.

echodot,

We have nothing to worry about because no one wants to play ubisoft games already, I already bought Assassin’s Creed seven times I don’t want to do it again.

haywire7, do gaming w The Day Before Discord mod says Fntastic threw “us under the bus”
@haywire7@lemmy.world avatar

And since they are shutting down they won’t be in touch at all

raydenuni, (edited ) do gaming w Steam indie hit goes against industry trends, removes all monetization

Good change, obviously. Monetizing cosmetics in this game has always struck me as odd. The game’s not ugly, but it’s not pretty enough to sell skins in my opinion.

If anyone’s curious about the gameplay, Monster Train is a favorite deck builder of mine and Inkbound topped my list of games I was excited about. It exceeded my hopes and expectations and I can’t think of anything else in the co-op space that comes close to the level of coordination and build variety found here. Great 1p as well and it’s progressing beautifully in early access with some excellent redesigns on various systems and new classes.

HidingCat, do games w Steam's biggest free demo showcase is about to return (Steam next fest)

Yay! Love Steam Next Fest. Just need to find some time to try the demos.

figaro, do games w Meta Quest 3 demand allegedly 5 million units below expected level

I want one for VR chat. Definitely a place I want to experience.

tdawg, do games w Meta Quest 3 demand allegedly 5 million units below expected level
@tdawg@lemmy.world avatar

History is filled with inventions too early for their time… Still kinda weird VR seems to have shown up like 6 times now and never sticks tho

mordack550,

I have the quest 2 and imho VR has 2 problems:

  • a lot of people suffers from motion sickness, and that totally ruins the experience
  • most of the software is unispired shit or just bad games. I’ve tried a parkour game for example (don’t remember the name) and it was absolutely crap, it was impossible to do what you wanted, because controls just didn’t work how they should
NuPNuA,

It seems like it’s sticking around this time, but will take a few more gens to become a mainstream product with appeal to people beyond tech nerds.

The problem with previous vr is that the compent parts weren’t ready to combine into a good experience. Computers couldn’t produce realistic enough graphics at the 90+FPS needed for smooth gameplay, screens didn’t have the resolution and colour depth to recreate the real world, the processing units made the headsets huge and bulky.

This time it started at a decent base experience and has been getting better since, a few more gens for it to become easy and quick to use and it will pick right up.

Knusper, do games w Meta Quest 3 demand allegedly 5 million units below expected level

I mean, the VR hype from a few years ago has mostly tapered off. Meta clinged onto it for quite a while with their Metaverse idea, but even they seem to have given up on it earlier this year, as LLMs stole the last bit of spotlight they had.

And the PS VR 2 launched earlier this year, too, was generally well-regarded from a hardware viewpoint, but the lack of hype means there’s still not terribly many games being released for it.

It also is an expensive investment and people aren’t exactly flush with money, thanks to inflation + countermeasures. So, if there is a chance, they buy this headset and no games get released for it, many people will hold off on that.

Veraxus,
@Veraxus@kbin.social avatar

I think we’re still YEARS away from this tech taking off. It’s too expensive, it’s too bulky, and it’s not powerful enough.

I think the Apple Vision headset will be the first meaningful step forward since the CV1, and even that is just one step on a journey that could take another decade.

Knusper,

Personally, I have no trouble believing that. Thing is, these companies’ investors don’t really benefit from long-term plans. So, if it does not pay out in the next two or so years, I expect them to scrap that endeavour altogether.

I just find it weird that Apple decided to jump on that train now, but it’s also possible that they started development at the peak of the hype and finished only just now.

Veraxus,
@Veraxus@kbin.social avatar

If you look at all the useless AR features that Apple has pushed into iOS over the years, you can tell that they've already been working toward this for at least a decade. They aren't giving up on it any time soon... they're playing the long game. Wearables are inevitable, and they want to be way ahead of the curve.

NuPNuA,

It’s fascinating how quickly the PSVR2 dropped out of all conversation after launch.

CmdrShepard,

Not so surprising to me. The same thing happened to the PSVR 1.

YeetPics, do games w Starfield user score drops to "mostly positive" on steam
@YeetPics@mander.xyz avatar

Best walkingsim/exploration rpg I’ve played this decade by a longshot.

loutr,
@loutr@sh.itjust.works avatar

Haven’t played the game yet, but I see everywhere that exploration sucks because all the planets are empty and look the same?

Asafum,

There are plenty of moons/planets with life and interesting things to see, but yes there are a lot of “barren” moons and whatnot. The game tells you what to expect when you click on a given object. It will tell you if there are flora and fauna, what the temperature is, what minerals to expect, that kind of thing. From what I can tell there is almost always some sort of structures/bases on the planets as well.

neokabuto,

There’s both too much and too little stuff on planets. The random outposts it spawns are kind of boring but it’s annoying when I want to put down an outpost and the game has randomly put someone else on the best spot. But when I want to get to them, there’s a long walk for pretty much nothing.

eochaid, (edited )
@eochaid@lemmy.world avatar

Nope, not true in the slightest. There’s actually a lot of variety in biomes, flora, fauna, characteristics - and a lot of them even have multiple biomes with different life per biome.

What i expect people are complaining about is one of two things:

  1. Planet scanning is boring.
  2. On noes generated dungeons

To the first point, I agree planet scanning gets pretty boring if that’s all you do for 5 hours straight. But there’s a TON of content in this game. Switch it up. Once you’re done with a mission, go explore the planet you ended up on and scan the things. Or don’t. Who cares. Planet scanning isn’t necessary at all. I think a lot of people see that planet scanning gives you a ton of credits and xp, go grind that one thing, and then complain that it’s boring.

On the second point, yes every planet will have a bunch of locations that are like “Cave” or “Covered Crater” or “Abandoned Facility” and such. A lot of them are small resource troves, but the facilities actually feel pretty handbuilt - if you check them out. But I think a lot of people see “Abandoned [whatever]” and think “oh autogenerated content, meh” without checking it out. I certainly have been guilty of that. But every time I actually decide to go in, I’m surprised at how much fun I actually have in those environments, how much environmental storytelling is actually there, and how well built the levels are. I feel like they hand built a bunch of these or components of them and an engine puts it all together.

The reality is that every Beth game ever has used procedural generation. And they’ve been getting better at it with each game. Skyrim felt less empty that Oblivion. Starfield feels less empty, overall anyway, than Skyrim. The handbuilt hub planets are way busier than any location in Skyrim. The procedural worlds feel more empty than skyrim for sure, but it makes plenty of sense, theres still plenty to do, and the amount of planets makes it feel less empty. And overall, there’s a LOT more handbuilt and story content than skyrim - by several factors imo.

I’ll also point out that the procedural content is just flavor. You don’t need to engage in it but it’s there if you want it. This game has a TON of handbuilt content - more than any other Beth game. The faction quests feel like a full game in their own right. The side quests are plentiful and quite deep. Complaining about procedural content in this game feels like complaining about the number of leaves on a tree.

Honytawk,

You can complain a lot about Starfield, but it has some of the most aggressive fast travelling options available to date. If you are walking a lot, it means you don’t understand the mechanics.

You can literally look at a waypoint and teleport to it.

I went from inside a dungeon, and teleported all the way to the commercial district on a different planet in a different system to sell everything in like 10 seconds.

Chozo, do gaming w Meet Diablo 4 and Path of Exile's biggest rival, an ARPG designed and built by Redditors

As much as I want to be critical of it based on the cringelord description, the actual gameplay footage doesn't look awful at all. Of course, it's impossible to really judge an ARPG without seeing how the loot system feels as you play it. But at least visually, it looks pretty well fleshed out. Honestly, I hope they find success with this project.

loobkoob,

I've played Last Epoch for ~250 hours (and counting) over the last year since I bought it, so I'll give a mini-review here. The TL;DR is that it feels like a brilliant middle ground between Path Of Exile and Diablo - it has depth and complexity but doesn't have the brutal learning curve that Path Of Exile does. It doesn't have the content variety that Path Of Exile has, but it's also an early access game right now so that's expected. It's a great foundation, their patches have been substantial, their communications tend to feel good, and I feel like they're a good development studio. A lot of the developer insights make it feel like they take very good approaches to problem-solving, too.


The combat feels absolutely fantastic. The animations are smooth and feel modern. It can feel a little "floaty" for some people, but personally I have no issues with the way it feels. It's paced in such a way that fighting regular enemies still feels engaging (unlike Path Of Exile's zoom- and dopamine-fest) but isn't a slog, and more powerful enemies can put up really good satisfying fights. There's a good variety of skills and the way you modify them with the skill tree system can change them significantly. The build depth isn't quite as crazy as Path Of Exile's, but considering most POE players just follow build guides rather than taking their own builds, I'd say that won't matter for most people. And for people who do like creating their own builds from scratch - which I do - there's still plenty of depth to Last Epoch's system.

It's very realistic (and encouraged) for new players to experiment and create their own builds. Respeccing is pretty simple, and the skill systems are simple enough that new players can work it out for themselves, but there are also some interesting combinations and min-maxy things for more advanced players can figure out and build around. Each skill has its own skill tree, and while the trees aren't super complex, there's a good variety of ways to modify each skill. Some of the skills also have interactions with other skills - for instance, Teleport has a modifier that means your next skill has no mana cost; Meteor has one where your Fireball has reduced mana cost for a few seconds after casting it. You can chain that into a skill rotation: Teleport > Meteor (which normally has a high mana cost) > Fireball spam and suddenly you're going to have a much better time with mana sustain, but perhaps need to work out a way to deal with the fact that your movement skill is being used offensively and won't be available for dodging. So the game sort of gently hints at some skill combos like that, but they never feel forced and you still feel smart when you put it all together yourself.


The loot system is good. It has the single best crafting system I've seen in any ARPG, and crafting is absolutely worth your time and a necessity if you're pushing your build as far as it goes. But you need good starting items to work with - you can't just take a terrible item and craft it into something amazing. Crafting lets you upgrade the tiers of modifiers, add new mods if there's space, and sometimes modify items in slightly more spicy ways if you're feeling brave. But items have a "crafting potential" which depletes as you craft on them, so looting items is important.

The legendary item system is also very good. Unique items have their usual fixed stats, but they can have something called "legendary potential", which rolls between 0 and 4. Legendary potential does nothing by itself, but it allows you to combine a purple-tier item with your unique item; the amount of legendary potential you have dictates the number of mods from your purple item that will be randomly added to your unique item. Non-unique items can have 4 modifiers, so being able to create legendary items with the unique stats and powerful regular item stats is a really good end-game chase.

Most unique items are target farmable in the end-game. That's not to say you can get them immediately, but you can target "unique rings" as a reward, for instance, or target a specific boss that can have a chance to drop the item you're looking for. So overall, I think it's a good item system!


I think they've taken a very good approach to problem-solving - their upcoming trade system, for instance, looks (on paper) like it'll fix the biggest issues with Path Of Exile's trade system and Diablo 3's auction house, while also having the benefits of both and while giving players an avenue to progress without engaging with trade at all. (Basically, players join either the trading guild or the "solo" guild. Traders can trade, solo players get a boost to their loot and can target farm things more easily. People can trade with their party/friends separately from this trading system so the whole guild system doesn't matter for co-op play.) It's smart, and that kind of thinking can be seen across multiple systems in the game.

Chozo,

Well damn, that all sounds very promising! I'm gonna have to look into this game a bit further, as this sounds like it has a lot of my favorite elements of the ARPGs from AAA studios that I love, but without the problems I often have with those games. Thanks for sharing this!

If you haven't already, I'd definitely recommend putting this up as a proper review somewhere, too. That's way too in-depth to just get lost in a random Lemmy thread over time!

loobkoob,

You're welcome, of course! I'll definitely see about refining it and finding somewhere to post it, that's a good suggestion! It's given me some ideas to discuss in a more broad essay about complexity, depth and accessibility, too.

One criticism I'll add that I didn't mention in my above comment (because I ran out of characters and had to trim some stuff!) is the atmosphere of the game. It's not bad, and some of the level design is really nice, but the game doesn't have a strong tone, aesthetic or level of writing in the way Grim Dawn does, for example (although Grim Dawn is probably the peak as far as atmosphere and world-building in ARPGs goes, I think, so maybe that's not a fair comparison). Last Epoch has some interesting ideas relating to time travel, and it's pretty cool seeing some of the same areas in different eras (plus it's a clever way for them to reuse assets, I imagine), but I'd say it's weaker than other major ARPGs in the story/world-building/atmosphere department. Of course, most people tend to play ARPGs for the gameplay first and foremost, and LE does a great job with that, so it's a more minor criticism from me than it would be in other genres of game.

But yes, definitely look into it!

Kaldo,
@Kaldo@kbin.social avatar

I am always tempted to try new ARPGs because games like D1, D2, Titan Quest, Dungeon Siege, Sacred etc. were my childhood but honestly I can't stand the grind and repetition anymore - I kinda want a good challenging combat system that makes me feel good, play the game through once or twice and be done with it, with as little pointless filler as possible.

Would you say Last Epoch can be played like this or is it more like PoE and D3/4 in the way that it's mostly about item grind and stat crunching? I do not expect it to be a game for me at all, and that's very okay, but with all the praise about combat and build variety I can't help but hope a little bit.

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