It depends. If my friends call me by my name, I immediately feel like something serious has happened to them and they need my help.
If my coworkers, parents, or acquaintances call me by my alias, it’s because I’m either dreaming, living in a simulation, or something has gone very very wrong. That’d put me in fight/flight/freeze for sure.
I just beat this guy. Walked in with a colossal hammer and pancaked him. Took two tries because the first time I didn’t realize he didn’t turn into the fat one, but it was a summon instead.
I don’t really have much advice, really. Run sideways towards him when he spams projectiles, dodge into the big projectile, ignore his summons since your big hammer will hit them too anyway.
It definitely shows some bosses we haven’t seen before, and the narration hints at what the story might be, or at least the surface level that represents this character’s narrative. For the most part, it’s a bit like watching the original release trailer.
You don’t need to watch it to know, it is fucking epic. I am hyped beyond all measure. We are so fucking back.
Same as any other illegality. It’s legal until you get caught. The account will work fine until for one reason or another it becomes obvious you’re not the original owner of the account, and then it’s banned. Billing changes, location changes, ip changes, confession, etc.
I don’t really expect a business to be forced to run a game in perpetuity, but at least they shouldn’t be allowed to C&D you from doing it if they aren’t.
I’m a developer. It’s work to do anything, code doesn’t grow on the LLM tree yet. That’s a feature that would have to be implemented. Anything you ask the business to put effort in is a negative to the cause (and the cause is good), something for the businesses to latch onto to stop the law from changing.
The best argument you can make is ‘let us figure it out, just don’t sue us’. Anything else you get is a blessing.
Monster Hunter World right now. IMO the game has fantastic worldbuilding, monster design, weapon design, armor design, even the combat is pretty good.
But the UI is an attack on humanity and it has a lot of feel bad mechanics. For example some monsters have attacks that even if you dodge or are otherwise not in the hit area, you still get stunned/wobble/etc. If you run out of stamina, your character takes a 10 second nap during which the monster can delete you. If a monster hits you too frequently, you also take a nap. Some monsters don’t have cooldowns on their attacks and just spam them. Some monsters ignore or otherwise punish you for using gear (Behemoth slaps you through evasion mantle and Lunastra explodes sometimes if you flashbang it).
I still love it, but it can definitely be frustrating.
The video is of a grown man losing his mind over an option that is not mandatory to set. It’s there, but it doesn’t pop up and you are not required to choose anything.
Cyberpunk, and specifically the Phantom Liberty DLC.
I know 2077 has a bad rep for its terrible release, but the game excels in storytelling and mocap above all else. The DLC is accessible at the end of the prologue and requires that you make several hard choices which have a major impact on the dlc’s conclusion.
The DLC is also chok full of side quests and contracts that don’t affect the overall story but can affect your relationship with various factions, and that are affected by other choices made outside the DLC. The quests also feature various difficult choices. Do you kill the guy you were hired to kill, or do you give them a second chance so they can get treated for the cyberpsychosis that made them lash out in the first place?
I can’t recommend this game enough, honestly.
Edit: If you want more details, or have questions, just ask. I don’t want to spoil too much.
If you don’t have the tech skills, you don’t know what the right way to fix the guy who thinks he’s someone else. Who knows what happens if you choose wrong. What do you do with the guy who stole that eye implant?
As a dev myself, I can’t even commit to maybe telling you if and/or when something will be finished. Someone has to set a date and say it’s going to be awesome even though I wouldn’t even say it’s for sure going to be working.
CD Projekt Red reveals that all Cyberpunk 2077 mods have now been disabled with the release of both 2.0 and Phantom Liberty, leaving many split on the decision.
It means fucking nothing. Many and split are relatively vague terms, so if you ask them to prove it, maybe they’ll find some chucklenuts on twitter with 2 followers complaining that their nude character mod got disabled. This is pure controversy bait, and the author is a turd muncher
Yup, I re-downloaded and started a new campaign this week, and I’m a little disappointed. All the prompts are controller prompts, I can’t rebind several of the actions, I can’t crouch or dodge, the game crashed 5 times in 2 hours last night, the FPS takes a dip sometimes between ‘scenes’ in the story, DLSS kept resetting when I was benchmarking, etc.
On the plus, the game still looks amazing, the story is still S-tier in my opinion, Judy is still Judy (I simp for Judy like it’s going out of style and you can’t stop me), the driving combat is a good addition, and the cop fights are good. I don’t regret downloading it right now, but I will be putting it down for a couple of weeks, and hopefully they’ll fix some of the nagging bugs
You don’t have to be a game dev to see that games that came out before Starfield look and perform better. If you bought the game and you enjoy it, that’s all fine and I won’t make fun of you for it, but let’s not defend what is an obvious point of incompetence on Bethesda’s side.
You’re comparing Bethesda games to Bethesda games, which we all know are buggy messes. Starfield falls short of my expectations for what a polished diamond looks like.
Man, the flavor of this game is absolutely S tier. I have no idea what’s going on but it looks incredible and I want to know more.
But the combat and movement… I have 5000h in Warframe so believe me, I want this to be good, I love DE, but I haven’t seen anything attractive beyond the finger click and a couple of magic arm skills.
Running and walking feel like there’s too much inertia, like moving through molasses. The sword swings don’t feel fluid or weighty. I get what they’re going for with throwing and calling back the sword, but it doesn’t look good to me right now. The rolling/iframes just don’t feel snappy enough.
I’m looking forward to seeing more from this game, and specifically better combat and movement. I know you can, DE, you made 2 entire movement systems for Warframe.
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
Damn, I haven’t played Warframe in years (and never will again, 5000h is enough), but it’s good to hear it’s going strong. It’s an incredible game that at the time of my quitting just needed some clear direction.
Kotaku being Kotaku (lemmy.today) angielski
At this point I’m going to Ladbrokes and betting against everything Kotaku promotes. They are like Jim Cramer of the gaming industry.
An important update on Concord - Being taken offline September 6th, refunds to be issued (blog.playstation.com) angielski
One of my biggest fears. (lemmy.world) angielski
One of my biggest fears.
Steam adds new "Trending Free" tab to hide demos from new & trending angielski
Great change imo. The new & trending tab feels a lot more useful now that it isn’t 50% demos.
Jori - shadow of the erdtree angielski
This DLC is absolutely amazing. Might even be better than the base game....
ELDEN RING Shadow of the Erdtree | Official Launch Trailer (youtu.be) angielski
Elden Ring: Shadows of the Erdtree will come with a day 1 patch with various improvements angielski
This info comes from the Elden Ring twitter account...
Congressional letter asks NASA to rescind Chandra cuts (spacenews.com) angielski
You can't take it with you, but you can't leave it for someone else either: Valve says you aren't allowed to bequeath a Steam account in a will (www.pcgamer.com) angielski
LittleBigPlanet 3 Servers Are Officially Shut Down Indefinitely, Sony Confirms (www.ign.com) angielski
RIP. I hope the levels were backed up.
What's your love/hate game? (lemmy.zip) angielski
Mine would have to be League or Warframe tbh.
Oh trust me. I know your frustration better than you do. (lemmy.world) angielski
Games that force you to make hard choices angielski
Hey all!...
Cyberpunk 2077 Devs Share Advice (files.catbox.moe) angielski
Ways of designing intimacy in games - GameDeveloper (www.gamedeveloper.com) angielski
All your favorite Cyberpunk 2077 mods are disabled in Phantom Liberty, CDPR says (www.pcgamesn.com) angielski
CD Projekt Red reveals that all Cyberpunk 2077 mods have now been disabled with the release of both 2.0 and Phantom Liberty, leaving many split on the decision.
I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal (www.pcgamer.com) angielski
How did we get here?
Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC' (www.pcgamer.com) angielski
You heard him 4090 users, upgrade to a more powerful GPU.
Soulframe is Elden Ring meets Ghost of Tsushima, but with 'Disney princesses' - PCGamesN (www.pcgamesn.com) angielski
In its first week, Immortals of Aveum had a peak count of just 751 players on Steam. (steamdb.info) angielski
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.