chaogomu

@chaogomu@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

chaogomu,

Only as far as storyline and setting go. Other than that, it was an okay shooter.

chaogomu,

The sad thing about Oblivion is that there are in-game books in Morrowind and previous games that describe the empire as being in the middle of a bamboo jungle. The vibe comes off as the Roman Empire in South East Asia.

Instead we got generic high fantasy with the occasional guy wearing Roman armor.

chaogomu,

The North Sentinel Island Sentinelese are not cannibals. They just want nothing to do with anyone not born on the island.

Which is a good policy to have, seeing as how the British genocided the rest of the Andaman Islands. They even landed on North Sentinel, kidnapped a few old people and children, and then sent the survivors back as plague bearers. (this was in 1880)

chaogomu,

Thought Emporium is trying to grow neurons in order to play doom.

It will run on a PI or such, but will be completely played by living tissue grown from rat cells.

chaogomu,

That's not how it works. Making money today is the only thing these ghouls care about, ruining a company or brand is just dandy because they won't be holding the bag when it bursts. They'll have passed it to someone else. Someone else who will then work to gut the company even more before selling it to someone who will gut it and close it down.

And nothing of real value will have been made, but lots of rich asshats will be slightly richer.

chaogomu,

Cutting costs and laying people off makes the books look slightly better (more cash on hand) which makes the stock price jump, which is all these ghouls want because they're going to sell off on the high, and then bail out.

chaogomu,

I remember playing it a bit back in 2001.

And yes, it's still around.

There are even two versions that Jagex maintains, the main branch, and Old School Runescape, which is based around how the game was back in 2007-2009. (but with new stuff still added all the time)

chaogomu,

I played a bit this morning. Accidentally broke my paladin's oath while trying to get more info from a bad guy I was planning to kill.

Killed them instantly after the conversation, but that conversation broke the oath. Shouldn't have bothered either. Didn't get anything new.

And now I won't be able to savescum/press on until tomorrow at the earliest due to download speeds. I'm also on linux, so I might have to wait even longer if this patch breaks things again.

And I had a few mods...

So maybe this time next week?

chaogomu,

It does.

Granted, the fix for the last patch was pretty simple. Just delete a single file and it works.

Steam might redownload that file, but who knows...

The joy of trying to run a windows only game on linux.

chaogomu,

I'm on an Arch based distro called Garuda.

This is where I found the fix.

https://www.protondb.com/app/1086940/

Got to love that site. Always good to know that I'm not alone in my random errors.

chaogomu,

To download the game in the first place, I had to leave my laptop running overnight. Twice.

It was rough.

As to my paladin... I'm torn. I hard saved as soon as I figured out that I had broken my oath, but I have a soft save just before it happened.

I might just press on.

I'm also playing this run as a "no illithiad powers" run. No mind control, no eating tadpoles. I'll see how long that lasts.

chaogomu,

It should be fun a challenge, but maybe not as fun as my naked golden dragonborn monk.

At some point in the run, I just stopped and said, "fuck, I need to play this guy in tabletop game"

He has the shiniest golden scales beneath rippling muscle. He sees the physical form as perfection itself, perfection that is too godly for such window dressing as clothing. But for modesty's sake, he might be convinced to wear a schlong thong. If you ask nicely.

chaogomu,

Mandatory filler quests on opposite sides of the map with limited to no fast travel.

Or lots of escort missions.

chaogomu,

I had forgotten about this game... I put it on a wishlist ages ago waiting for a sale...

And it turns out, that sale happened a while back when my old computer was dead. I've had my new computer for months now and this game in my library and not remembered that I had it.

chaogomu,

Cheaper, or banned entirely by the Egyptian government. Valve is sort of in a tough spot here. The EU will fine them, but so will every authoritarian regime that bans anyone in the country from downloading banned items.

chaogomu,

You mean how some of the rightwing literally believe that they are somehow part of a war with Satan?

chaogomu,

It was a scheduled sale. There's a term for it, but it's a fairly normal thing to have set up.

What it really sounds like is they looked to see that they had a scheduled sale, and then delayed the announcement of the new fees (and the planning of how they'd work) so that the sale price would be higher.

Or, another alternative here. They looked at the sale price, and thought "gee whiz this is low, how do I boost the stock price higher?" and since this idiot worked on microtransactions for EA, he thought that adding those to Unity made some sort of sense.

chaogomu,

It was a pre-scheduled sale.

They're announced months in advance and can either trigger on a set date, or at a set stock price. It's more complex than that, and can involve taxes and shit, but the sale itself was above board(ish).

They likely delayed the announcement of the fees to ensure a higher stock price for the sale, which starts getting into a gray area.

chaogomu,

That's why this is a gray area.

He's not bought any stock this year. He's just been selling off his compensation stock.

He might just be an idiot who thought no one would complain or jump ship from using Unity.

chaogomu,

Ever hear of a game called Torchlight? It's damn good.

And yes, it too was inspired directly by Diablo (and its sequels).

Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN (www.ign.com) angielski

Some of Steam’s oldest user accounts are turning 20-years old this week, and Valve is celebrating the anniversary by handing out special digital badges featuring the original Steam colour scheme to the gaming veterans....

chaogomu,

Mine was 19 years, but I was military and got sent overseas for a few years. When I came back, I hadn't actually logged in for the entire time and my account had been reset.

chaogomu,

My dream is a fallout game set in New Orleans, but made by Obsidian.

Give them permission to have greenery in the game as you run around a massively overgrown swamp (there's some lore from unpublished games about an over-abundance of GECK testing in the area,)

Helping people actually build new shit from the abundant trees. The people would be that fun mix Creole and Americana.

We could have new enemies, like snakes and gators and shit. Maybe assassin vines and man eating trees.

My dream enemy would be a splinter group of Caesar's legion and remnants of the Enclave.

As for music, dig deep into New Orleans history. There's more than enough to put together a kick-ass soundtrack.

chaogomu,

Point Lookout was in a swamp on the coast of Maryland.

chaogomu,

What happened to Elite Dangerous? I used to play quite a bit before I had to move and ended up on horrible internet. I've finally got good internet but haven't gotten back into it yet.

chaogomu,

Not a grift.

A grift implies that someone is making bank off of it.

No, Chris Roberts is instead burning money by having devs do work, then redo work to add in some last minute shit that he thought of, then repeat until the feature creep completely overtakes their lives. It's the Chris Roberts way.

Work is being done on the game, but remember that treading water is also a lot of work.

chaogomu,

Cloud Imperium is not a tiny company. I believe it has about 1000 employees at this point, which means that the 600m has mostly gone to keeping the company going.

Chis Roberts is burning the cash rather than pocketing it. He loves his feature creep, and which forces devs to redo work. They've thrown most of the game out and coded it from almost scratch twice?

Every single Chris Roberts project has been like this. Development hell with new shit being added and no deadline in sight.

chaogomu,

They aren't laundering money. No. They're basically just setting it on fire.

See, Chris Roberts is the king of feature creep. He keeps wanting to add in the new shiny while not paying attention to finishing the shit that's already on the list.

They've also thrown out previous work to start over again more than once.

chaogomu,

This is why you're wrong.

New Vegas is a better game. And I mean that in the sense that you can go more places and interact with the story and setting in more ways in New Vegas. Also, what do they eat? Fallout 3? unknown. New Vegas? you see corn fields and such all over the place.

In Fallout 3, the NPCs have no existence beyond their part in the highly scripted story. You choices in game don't matter at all in the way the story ends.

New Vegas has little bits and pieces of setting and backstory for random NPCs that you might never meet, and the story can be completed in different ways, your choices matter.

chaogomu,

Evidence of farming, or any food source for the NPCs shows that the makers of the game were actually thinking about the world as a livable space.

Fallout 3 devs were just thinking about a world where the story happens, nothing more. And it often shows. You run into little immersion breaking moments, especially if you go too far off the rails. Stay on the rails and it was a solid game.

New Vegas had devs who really paid attention to the details of the world, and if you went off the rails, it became an amazing game.

chaogomu,

The main issue with the pre-war food is that it's been 250+ years. Sure, you might find a cache or two, but overall, it will have been scavenged already.

The honest truth is, food and water sources for anyone in the capital wastes was never seen as important to the writers of the story, So it was cut. Well, it was cut if it was ever written at all in the first place.

The story of Fallout 3 is very linear. Which means that it can be tightened up and polished, and it was. But if you go even a little bit off the rails, it starts showing cracks that are immersion breaking.

New Vegas didn't have that fully polished main story. Instead, it had a polished game world. One that felt alive and vibrant.

It's the reason why people have x amount of time playing Fallout 3, and three or four times that amount playing New Vegas.

chaogomu,

I really don't think you played New Vegas much if you think it wasn't about exploring and finding new shit all over the place.

Fallout 3 had the quest hubs. Also, the fact that water was super important to the story, but aside from one beggar, no one seemed to care about it much.

But New Vegas, well, everyone wanted power from that dam.

It comes down to, what do they eat? Fallout 3, nothing. NPCs don't eat, so there's no need to actually put that into the game, and since that part isn't in the game, a lot of other shit likely isn't.

New Vegas, they have farms and ecology and all sorts of other shit, and it's all over the place.

chaogomu,

Shattered Pixel Dungeon is a damn good game, and highly addictive. It's on the older side, but is still actively developed. It's available basically everywhere.

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